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View Full Version : Ever bringing pvp test back up?


Splintered
07-09-2007, 11:59 PM
See title, been down I think for about a week.

Kirstie
07-10-2007, 02:23 PM
<p>Yup it'll be back up when we have some new PVP stuff for ya'll <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p> - K</p>

DocFlareon
07-10-2007, 02:35 PM
How about making PvP go <b>away</b>, forever?  Failing that, make it consensual only.  I do not want to be spending my time on EQ2 looking over my shoulder for fear that a PC 4-8 levels higher than me will sneak up and gank me.  I made the mistake of creating my first character on Vox, and mere moments after I made level ten I was blindsided by another PC.  The sad thing was, this happened in the Scale Yard, a place that I expected to be safe from harm.

Rastaah
07-10-2007, 02:37 PM
haha very funny. As if they will do away with pvp. Nice joke though

Kirstie
07-10-2007, 02:41 PM
Ekaunek@Lucan DLere wrote: <blockquote>How about making PvP go <b>away</b>, forever?  Failing that, make it consensual only.  I do not want to spending my time on EQ2 looking over my shoulder for fear that a PC 4-8 levels higher than me will sneak up and gank me.  I made the mistake of creating my first character on Vox, and mere moments after I made level ten I was blindsided by another PC.  The sad thing was, this happened in the Scale Yard, a place that I expected to be safe from harm. </blockquote><p> Hi Ekaunek,</p><p> I don't want to come off as curt here... but PVP is consentual in EQ2 in that you don't need to log into a PVP world if you're not interested in playing with a PVP ruleset.</p><p>- K</p>

Bloodfa
07-10-2007, 02:43 PM
Ouch.  Publicly PWND by logic.  That's got to suck.

DocFlareon
07-10-2007, 02:56 PM
Now now, no need to be snippy about it.  As I said, rolling my first character on Vox was a mistake, a mistake I soon fixed by deleting the character and taking up residence on Lucan D'Lere.  I've been happy here, and I do not believe that I'll ever roll another character on a PvP server. Too bad about losing the Strange Bottle, though.  I might do a /petition and ask that I be allowed to re-claim that item.

Kirstie
07-10-2007, 02:57 PM
<p>I'm glad you found a happy home.  Personally I play on a PvE server too as PvP isn't my cup of tea <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>- K</p>

Bozidar
07-10-2007, 03:00 PM
Ekaunek@Lucan DLere wrote: <blockquote>Now now, no need to be snippy about it.  As I said, rolling my first character on Vox was a mistake, a mistake I soon fixed by deleting the character and taking up residence on Lucan D'Lere.  I've been happy here, and I do not believe that I'll ever roll another character on a PvP server. Too bad about losing the Strange Bottle, though.  I might do a /petition and ask that I be allowed to re-claim that item. </blockquote>Nor is there any need to ask that an entire group of customers be shut out because you had a bad gaming experience.

DocFlareon
07-10-2007, 03:12 PM
<cite>Bozidar wrote:</cite><blockquote>Ekaunek@Lucan DLere wrote: <blockquote>Now now, no need to be snippy about it.  As I said, rolling my first character on Vox was a mistake, a mistake I soon fixed by deleting the character and taking up residence on Lucan D'Lere.  I've been happy here, and I do not believe that I'll ever roll another character on a PvP server. Too bad about losing the Strange Bottle, though.  I might do a /petition and ask that I be allowed to re-claim that item. </blockquote>Nor is there any need to ask that an entire group of customers be shut out because you had a bad gaming experience. </blockquote> That was me acting like an old-timer.  PvP is a bolt-on to EQ2, and it shows even now.  If PvP was an integral part of the original ruleset, I wouldn't grumble about it.  The PvE and PvP rulesets don't mesh together seamlessly, and efforts to balance PvP can have unintended results on the PvE side of the game. PS: I would like to point out that what I've said here is based on statements made by long-time players who have stated that their gaming experience took a downturn due to PvP balancing bleeding over to PvE.  It is possible that they were just uselessly grumbling without understanding the truth of the matter, in which case my statements on this issue are meaningless and would be retracted with an apology.

Powers
07-10-2007, 05:55 PM
I don't see how PvP balancing could affect PvE, since spell effects for the two modes are separate. Powers  &8^]

kenm
07-10-2007, 07:22 PM
<cite>Powers wrote:</cite><blockquote>I don't see how PvP balancing could affect PvE, since spell effects for the two modes are separate. Powers  &8^] </blockquote>They nerfed both the spring stilts and spring boot high jump tricks because people whined about it on the PvP forum.  The only "exploit" they allowed on PvE was to reach chests stuck high up in the air without having to bug a GM. That alone is enough for me to hate PvP and anyone that likes it.  A bunch just farm alts for tokens to get better gear than EoF raid fabled sets because they don't want to work for it anyway.

Norrsken
07-10-2007, 08:34 PM
Kenman@Najena wrote: <blockquote><cite>Powers wrote:</cite><blockquote>I don't see how PvP balancing could affect PvE, since spell effects for the two modes are separate. Powers  &8^] </blockquote>They nerfed both the spring stilts and spring boot high jump tricks because people whined about it on the PvP forum.  The only "exploit" they allowed on PvE was to reach chests stuck high up in the air without having to bug a GM. That alone is enough for me to hate PvP and anyone that likes it.  A bunch just farm alts for tokens to get better gear than EoF raid fabled sets because they don't want to work for it anyway. </blockquote>I hated the spring boots bug that made everyone fly around all over the place. On horses. completely ruined the feel of the game for me. Im glad they removed it, and its not because Im on a pvp server.

Khrunk
07-10-2007, 08:51 PM
Kenman@Najena wrote: <blockquote><cite>Powers wrote:</cite><blockquote>I don't see how PvP balancing could affect PvE, since spell effects for the two modes are separate. Powers  &8^] </blockquote>They nerfed both the spring stilts and spring boot high jump tricks because people whined about it on the PvP forum.  The only "exploit" they allowed on PvE was to reach chests stuck high up in the air without having to bug a GM. That alone is enough for me to hate PvP and anyone that likes it.  A bunch just farm alts for tokens to get better gear than EoF raid fabled sets because they don't want to work for it anyway. </blockquote><p> they simply couldve fixed it as to where it would only work on pve servers, but they chose not to. its not pvpers fault for them changing pve stuff. its as weaksauce as you trolling here on a thread that dont concern you nor do you care as odvisouly from your post. Please read the forum rules if you fail to understand what trolling is, or just pm me and i can explain it better.</p><p>ohh and if you think most farm alts for tokens you are sadly mistaken, since you dont pvp or have a high level pvp toon. i really think your information is lacking to this extent. </p>

ke'la
07-10-2007, 10:30 PM
Kenman@Najena wrote: <blockquote><cite>Powers wrote:</cite><blockquote>I don't see how PvP balancing could affect PvE, since spell effects for the two modes are separate. Powers  &8^] </blockquote>They nerfed both the spring stilts and spring boot high jump tricks because people whined about it on the PvP forum.  The only "exploit" they allowed on PvE was to reach chests stuck high up in the air without having to bug a GM. That alone is enough for me to hate PvP and anyone that likes it.  A bunch just farm alts for tokens to get better gear than EoF raid fabled sets because they don't want to work for it anyway. </blockquote>I am sorry to break it too you but this was NOT the first time they fixed "High Jump" EXPLOITS in PvE. There was a bug that while in windowed mode allowed you to super jump, the bug exsisted from launch until about 3 months into the game, at wich point they fixed it, this was almost a YEAR befor any type of PvP was introduced into this game, wich means that the Super Jump "tricks" would have evenutally been FIXED wither or not there was PvP, maybe having PvP made them fix it an LU or 2 faster but it would have been fixed reguardless of PvP. Besides getting High Chests was not the only thing you could do with them, you could also avoid some content.