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Dedth
07-08-2007, 09:45 AM
I was thinking of taking my Necro thru the city betrayal quest just so I could have a Necro in Qeynos but a friend of mine told me that if you do the quest you then have to become a conjurer thus switching classes. Is this correct? If so is there really any reason to do the city betrayal other then to bring a race to the other side?

Galn
07-08-2007, 12:58 PM
<cite>Dedthom wrote:</cite><blockquote>I was thinking of taking my Necro thru the city betrayal quest just so I could have a Necro in Qeynos but a friend of mine told me that if you do the quest you then have to become a conjurer thus switching classes. Is this correct? If so is there really any reason to do the city betrayal other then to bring a race to the other side? </blockquote><p>This is true, if you betray to Qeynos you will become a Conjuror and all your skills/spells will be reset to Apprentice I quality. </p><p>Reasons for the betrayal include wanting to live in the other city, wanting to change classes, or gain the AA from the quests. </p>

TheSpin
07-08-2007, 01:02 PM
<p>Most of the quests in the actual betrayal quest line do not give aa, but it does open up access to quests in the other city once you have betrayed.</p><p>Another reason people betray is to live in exile and have their freedom to choose dieties.  It is the only way for a swashbuckler, for example, to worship rallos zek.</p><p>Note* if you betray a neutral class, zerker/guardian, warden/fury, dirge/troub, wiz/warlock, you will still have your skills reset to app1 and you will have the option of becoming either of the two classes.</p>

Galn
07-08-2007, 01:06 PM
<cite>TheSpin wrote:</cite><blockquote>Most of the quests in the actual betrayal quest line do not give aa, but it does open up access to quests in the other city once you have betrayed.</blockquote> The killing quests actually give AA. You can get a fair number of points by doing all the kill quests for both sides. Checking in a few days to see if the kill quests for Neriak faction give AA. Or has anyone checked already?

Dedth
07-08-2007, 06:11 PM
So you could play in exile to level 70? Do many players do this or would you be alone or do you have to choose a city in the end? If you have to switch classes then I don't think my Necro will complete the quests tho playing a Necro is not the big thrill that it was in EQ 1.

TheSpin
07-09-2007, 02:58 AM
<p>The majority of playeres do not stay in exile long, but a few do.  There are some definate drawbacks to living in exile.  No shared bank slot, no housing (though  you can keep your old house and sneak back if you want), and the zone out points are not near anything.  If you have evac it's not too bad because you can zone out in TS and evac to the docks.  Also the broker has double the broker fee in both cities.</p><p>The only real advantage is for peopole who absolutely love their class and absolutely need a specific diety that isn't available to them.  Many people don't even bother with blessings and miracles so it's totally up to the player to decide how important the diety is to them.</p>

DiatribeEQ
07-09-2007, 11:40 AM
Yup.  Best to Betray *EARLY* than later.  If you go at, say, 16th lvl, you don't lose much, if anything at all.  But heaven forbid you Betray at 50th lvl.  OUCH.

Lodrelhai
07-09-2007, 11:22 PM
Various reasons to betray include wanting a particular race character in a city they can't start in, RP, new city opens up that you'd much prefer to live in but is on opposite faction, or just sick of the old home town.  My dark elf dirge went to Qeynos when she was young, but moved to Neriak not long after it was uncovered (64 and betraying... 14 levels of spells to buy!)  My human necro betrayed Freeport but is staying in Exile for RP reasons - he's not the type to bow to any monarch. Disadvantages of living in exile are many - no housing unless you gain faction with a Maj'Dul court (bloody expensive), no one in their right mind buys broker items from someone in Haven, buying from the broker in Haven has a 50% broker fee, and buying many of the status items (like many of the better horses) requires not only a guild of a certain level, but citizenship.  Advantages, however, are there.  Once you hit KoS level, there is no faster route to the Overrealm than exiting Haven into Nektulos forest.  You can get writs in any city and worship any god.  And by doing a bit of faction-balancing, you can use the banks, brokers, and merchants in any city (the guards will continue to attack you unless your faction is indifferent <i>and positive</i>, but merchants, bankers, and brokers will happily deal with you so long as you are at least apprehensive)