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View Full Version : Anybody know if Anything is Planned to fix Zerging?


Cloakentuna
07-07-2007, 10:58 PM
<p>Just wondering if there has been any talk about some form of zerg prevention.  It's getting really really annoying killing a group and having them zerg back until they win.  Within 30 minutes tonight my group was zerged twice.  The first time we were in Hidden Refuge, just me a guardian and a warden vs a full group.  We take down the healer and he has his rebirth up so we kill him again but he kept just zerging right back.  We ended up killing them maybe 3 times and only died because one of them used the minions of evil god ability.  After that we met up with 3 others in our group in CL and found a full group at the spire.  We picked them apart and they kept slowly inching us towards the crossroads and just kept zerging us until we were all oop and died.  There really should be some kind of rule where if you zerg you keep losing more fame as that is the reason most of the people zerg.</p>

Dak
07-07-2007, 11:16 PM
No.

EQ2Playa432
07-07-2007, 11:37 PM
Dakis is turning into an angry old man <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" />

CresentBlade
07-08-2007, 12:20 AM
Kalian@Nagafen wrote: <blockquote>Dakis is turning into an angry old man <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></blockquote><p>[Removed for Content]^^^</p><p>Probably something that may be addressed soon, maybe. Some people can only win by doing this, sad but true. I have this happen to me all the time when fighting in DarkLight Woods. But have to admit if you stay away from revive points its not as bad, on the flip side it seems everyone likes huddling together at the revive points. /shrug </p>

zorros
07-08-2007, 05:05 AM
<cite>Cloakentuna wrote:</cite><blockquote><p>Just wondering if there has been any talk about some form of zerg prevention.  It's getting really really annoying killing a group and having them zerg back until they win.  Within 30 minutes tonight my group was zerged twice.  The first time we were in Hidden Refuge, just me a guardian and a warden vs a full group.  We take down the healer and he has his rebirth up so we kill him again but he kept just zerging right back.  We ended up killing them maybe 3 times and only died because one of them used the minions of evil god ability.  After that we met up with 3 others in our group in CL and found a full group at the spire.  We picked them apart and they kept slowly inching us towards the crossroads and just kept zerging us until we were all oop and died.  There really should be some kind of rule where if you zerg you keep losing more fame as that is the reason most of the people zerg.</p></blockquote>Hmm maybe Dont let them inch there way to XRs?

gfx
07-08-2007, 08:29 AM
Zerging shouldn't be fixed.. A few FP guilds should tho.

Valdar
07-08-2007, 08:59 AM
Zerging, perma immunity and the huge amount of revive points are ruining pvp. Would love to see this fixed.

Cloakentuna
07-08-2007, 12:48 PM
Lagebb@Nagafen wrote: <blockquote><cite>Cloakentuna wrote:</cite><blockquote><p>Just wondering if there has been any talk about some form of zerg prevention.  It's getting really really annoying killing a group and having them zerg back until they win.  Within 30 minutes tonight my group was zerged twice.  The first time we were in Hidden Refuge, just me a guardian and a warden vs a full group.  We take down the healer and he has his rebirth up so we kill him again but he kept just zerging right back.  We ended up killing them maybe 3 times and only died because one of them used the minions of evil god ability.  After that we met up with 3 others in our group in CL and found a full group at the spire.  We picked them apart and they kept slowly inching us towards the crossroads and just kept zerging us until we were all oop and died.  There really should be some kind of rule where if you zerg you keep losing more fame as that is the reason most of the people zerg.</p></blockquote>Hmm maybe Dont let them inch there way to XRs? </blockquote><p>That's kinda hard considering we had a Warden who was just healing and a Warlock who was nuking.  Yeah we could of not followed em but that woulda just been stupid.  We killed em all about 3 times, got our tokens and eventually died, no biggy, it's just really annoying having to deal w/ that crap, especially from a group that was better stacked then ours...</p><p>And yes Aeeron, the group of 6 that zerged our 3 was betrayed heh. </p>

G1Joe
07-09-2007, 09:09 AM
<p>I dont understand were you not doing this in Barren Sky the other day when trying to leech a grp v grp fight at ww cloud?</p>

Bozidar
07-09-2007, 04:31 PM
I thought i read something about not pvping by zone lines, griffs, clouds, carpets, and revive points being an official fix.  I'll have to check the patch notes though..

xfbishop
07-10-2007, 07:57 AM
<cite>Bozidar wrote:</cite><blockquote>I thought i read something about not pvping by zone lines, griffs, clouds, carpets, and revive points being an official fix.  I'll have to check the patch notes though.. </blockquote> please point out a spot in a t6/7 zone where this is possible.... please.