View Full Version : Please for the love of god implement Armor Dye!
Iceband
07-06-2007, 09:38 AM
<p>Please, I beg of whomever can make this decision, implement armor dyes to the game in the next LU. Im tired of my SK running around in 4 shades of armor, it looks rediculous, ruins gameplay and just looks plane stupid.</p><p>You guys did such a beutiful job on some armors, they look incredible, but please please please make it so we can dye our armor! Im tired of purple and green shoulders, a yellow chest, and red and black legs, it looks stupid. Im tired of seeing people wearing full fabled armor looking like dumball the clown! (although this seems to be more prevalint in plate armor sets)</p><p>My necro whos fully fabled out looks AWSOME, he wearing a vest, with pants shoulders etc that look like they go together!</p><p>I know its eq2 devs greatest fear to gave the bright pink power ranger ogres running around, simple solution is, make the armor dye affect all pieces equipped, and make a few colors, blue, black, red, green, etc.</p><p>This wouldnt be that hard to implement and would go a long way to making people feel better about their toons.</p><p>Thank you,</p><p>The tie dye SK</p>
Hikinami
07-06-2007, 10:44 AM
Not sure about dye but I wouldnt mind letting the chest piece rule the overall color. But from what I have seen it has been said no armor dye never. *shrug* Hopefully the skeletal update coming sometime in the future will help ease that with more armor variety.
Iceband
07-06-2007, 11:03 AM
<p>Im shure they could do something about it if they wanted to, the current excuse sounds more like *we want you to look stupid* in disguise<img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></p><p>Seriously, they should at least do something.</p>
Rattfa
07-06-2007, 11:06 AM
Please for the love of God, read the other million threads on this topic, as well as the Dev replies stating that armour dyes will almost definately never be implemented, not to mention the reasons why.
Iceband
07-06-2007, 11:09 AM
Rattface@Nagafen wrote: <blockquote><p>Please for the love of God, read the other million threads on this topic, as well as the Dev replies stating that armour dyes will almost definately never be implemented. </p></blockquote><p>Did they give a reason other than *we dont want too?*</p><p>If its impossible because of the skeletons in eq2(same reason we cant sit on furniture, even tho the skeletal tecchnology was out years before eq2), or impossible because the devs dont want to do it? If theres a valid reason im SHURE they could think of something to solve the clown look.</p>
Armawk
07-06-2007, 11:27 AM
<p><a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=355875" target="_blank" rel="nofollow">http://forums.station.sony.com/eq2/...topic_id=355875</a></p><p>That thread contains every opinion and also quotes of answers from devs on this. Its a done subject. see below, lyndro and gallenite are from SOE</p><p><Lyndro> Short answer: no. <Lyndro> Longer answer: probably not. <Lyndro> Longest answer: We like for the color of your armor to be recognizable. When you see that Shadowknight run by with the hot pink pants, you know which pants she is wearing. On a side note, our lead character artist, Lotus, has been putting a lot of time and effort into removing the "clown" armor sets from the game. So you shouldn't actually see any more hot pink pants.<b> </b><Gallenite> Longest answer yet: When a game developer makes armor for a game, they need to build support for tintability in from the get go. Thematic reasons aside, it's also not something that's feasible for EQ2 without us redoing a prohibitively large amount of armor. <Gallenite> Since it's not logistically possible, it's not a road we've decided to pursue. Hope that explains a bit more. </p>
littleman17
07-06-2007, 03:29 PM
<p>This first part really has nothing to do with the thread... but Ice, I'm SURE (no h!) the rest will.</p><p>Armor dyes... no thanks please... this was a nightmare in EQ1.</p><p>Now if they were to allow us to do what that other poster stated, and let us have an option to where the color scheme of our chest piece (or any one piece if the chest sucks) would be freaking awesome. Though, my Templar did get lucky with all the armor I bought for him for t5, it is all shades of black and nearly black. (doesn't that just scream templar? XD)</p>
quasigenx
07-06-2007, 04:43 PM
There are a bunch of technical reasons why it can't be done, supposedly. It's not for us to speculate on the veracity of those assertions. However, if it's just the technical problem in play, I have a non-technical solution. Just allow us to pick from any armor that shares the same model as our piece where only the color differs. For example, Cobalt versus Ebon plate armor. There are a million other examples, due to the very limited number of armor models in the game currently. Granted, these items may not be tied to each other with any meta-data currently, but that's data that a few summer interns could enter in a day or two. IIRC - That leaves only their philosophical decision that "we should know where your armor comes from by looking at it". However, I think that if they polled the users, they would find that this is not "fun" according to their own user base.
Araxes
07-06-2007, 05:45 PM
PLEASE for the love of GOD do NOT implement dye and PLEASE for the love of GOD please do NOT start yet ANOTHER THREAD ABOUT IT! <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />
Deadrus
07-06-2007, 06:26 PM
Armor Dye is already implemented ...... but for Devs only. Havent you noticed that most of the amor is exactly the same, same shape same pattern just a differnt color? The Devs have the dyes and they are the only people that need them. We dont need to change the color of armor. I hated it when they added armor dyes to eq1 it just looked BAD very Bad. I wouldnt mind with plate and chain for maybe an option for the chest piece to determin the look of the rest of the out fit as an optiion. But i think the Dev responce to armor is BS when they say they want armor to be recognize able. Over half the armor in the game looks EXACTLY the same. Id probaly even wager higher something like 75%. I'm not talking color im talking look of the armor shilds weapons same cookie cutter shape just a differnt color. Only on some of the higher end gear can you really tell what it is fabled sets from EoF and KoS they look a bit more unique. But most everything else just looks so bland and boreing. I love EQ2. I hate player usable armor dye. And I love the idea of the new Skeleton system to give us more unique looking armor. I hope it comes out sooner rather then later. We are in dire need of variety in clothing/armor in eq2.
Cocytus
07-07-2007, 01:07 PM
<p>Personally, I think that once we unlock armor, IE, once we have managed to get it into our inventory in some way, and assuming we can wear it....You should be able to use that appearance for as long as you like, whether it remains in your inventory or on your person or not.</p><p>I hate my real boots, but I love my pirate boots. But I can't wear my pirate boots because they're cloth and I'm a chain wearer, not to mention the stats are less than ideal for me.</p>
Amphibia
07-07-2007, 02:36 PM
I just don't wanna look like a mismatched clown..... Yes, I'm vain like that. I'm the type of player who might actually choose to wear a nice looking robe instead of that ugly vest which has better stats, but shows all my other mismatched pieces..... <img src="/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" alt="SMILEY" /> I wish there at least was an option to make the rest of the armor appear as if it matched the chestpiece, but I guess it's more important that people can see exactly what piece of clowny pants you are wearing without having to inspect. <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />
Emerix
07-07-2007, 06:02 PM
<p>For the love of nothing at all . since its rude to bring god into a discussion , Dont add armor dyes . </p><p>Its very good people have to work for good looking matching armor .</p><p>It just feels so nice when you finally have that set of nightchord armor and look good .</p>
D0gM3at
07-07-2007, 10:55 PM
<u> <span style="color: #006600"><span style="font-size: medium">Lets dispel 4 popular myths about armor dyes.</span></span></u> <span style="font-size: x-small">1.) Armor dyes can be done in such a manner as to provide enough charges so that you can dye all 7 slots or that it automatically colors all visible 7 armor pieces...take your pick. This will ensure that you won't see a whole mess of people with mis-matching of colors schemes. For example: You loot a red dye from a mob. This dye grants 7 charges/colors all 7 slots and allows you to do either the base color or trim color of your armor or both depending on what type of color scheme you are going for. 2.) People won't run around in hot pink colors if the developers don't include said colors to begin with ! Yes as hard to believe as that may sound like but the developers can actually limit which colors make it into the game. So for example they could only have red, green, yellow, blue, black, white,</span><span style="font-size: x-small"> silver</span><span style="font-size: x-small"> and gold colors. The developers could then do some field testing on the test server ( it's there for a reason right? ) and make sure that red is red and not pink, green is green and not neon green, blue is blue and not baby blue or neon blue, etc..... 3.) Armor dyes work and can be done properly and have been done properly in other games. Guild Wars is an example of how you would manage armor dyes in game. I have yet to see players run around in mismatching color schemes or neon colors or hot pink pants in Guild Wars. 4.) No one will force you to use color dyes. Yes I know this seems hard to grasp but there won't be a fascist styled "dye police" forcing you to dye your armor if you don't want to dye your armor. If other people enjoy doing so let them because it's something they might enjoy and no one is forcing you to join in. After all EQ2 is a game and people should get to do what is fun for them in the game as long as they are not forcing others to join in because then it stops being fun. </span>
Armawk
07-08-2007, 08:46 AM
All that might be true, but it isnt going to change the actual reasons they arent going to put them in.
It's entirely possible that the lack of consistency on the part of SOE will make this an issue that never goes away. Most armor in the game is identical to other armor. Make everything one color and in far too many cases helmets would be the only way to differentiate between classes. For something that's so hard and time consuming they sure do it a lot. Looking at EoF armor it seems to be their standard operating procedure. It's hard to play the "too hard" card when they use it internally as an easy out to pump out identical armor with the illusion of diversity.
Norrsken
07-08-2007, 03:12 PM
<cite>Talzar wrote:</cite><blockquote>It's entirely possible that the lack of consistency on the part of SOE will make this an issue that never goes away. Most armor in the game is identical to other armor. Make everything one color and in far too many cases helmets would be the only way to differentiate between classes. For something that's so hard and time consuming they sure do it a lot. Looking at EoF armor it seems to be their standard operating procedure. It's hard to play the "too hard" card when they use it internally as an easy out to pump out identical armor with the illusion of diversity. </blockquote>They arent pulling the "Too hard" card, but rather the "Too time consuming" card. They'd prolly have to go back and retool thousands of pieces of armor to make it work.
Willias
07-08-2007, 05:14 PM
They aren't pulling the "too time consuming" card, nor the "too hard" card. Simply put, in EQ1, dyes worked because armor wasn't very detailed, and it was how the armor tint system worked in the first place. All they had to do was set it so that players could pick a color variable for a piece of equipment, and set the game to display that chosen color over the default tint that the armor already had. If you haven't noticed, many of EQ2's colored armors have MORE than simple tinting.
You two can argue semantics all you want.
Winter
07-09-2007, 03:57 AM
<span style="font-size: small; color: #ff99ff; font-family: comic sans ms,sand">If they do implement something like this, perhaps it should just be for crafted armors.</span>
Norrsken
07-09-2007, 07:21 AM
<cite>Willias wrote:</cite><blockquote>They aren't pulling the "too time consuming" card, nor the "too hard" card. Simply put, in EQ1, dyes worked because armor wasn't very detailed, and it was how the armor tint system worked in the first place. All they had to do was set it so that players could pick a color variable for a piece of equipment, and set the game to display that chosen color over the default tint that the armor already had. If you haven't noticed, many of EQ2's colored armors have MORE than simple tinting. </blockquote>Shouldnt be too hard to actually add tinting to them anyways really. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />
mappam
07-09-2007, 09:28 AM
<p><span style="color: #99ffcc">I think (ME - and me alone - my thinking) ONE of the reasons is that a lot of the graphics are the SAME for DIFFERENT clothing items - if the game added DYE and the ability for players to change the color - there would be NO reason to upgrade armor. (I am NOT talking about the Stats of a piece of armor) What I mean:</span></p><p><span style="color: #99ffcc">If you look at the "street clothes" options = graphics are ALL THE SAME - just the color is different. So if players were able to change the color (dye) it would mean the Dev's would need to add more options in DESIGN. Right now the Dev's "control" the look you (your character) pays for.</span></p><p><span style="color: #99ffcc">Cloth Armor = all the same robe design - different colors. ONE option for PANTS (bloomer design). </span></p><p><span style="color: #99ffcc">Changing the color is a LOT easier for the design team than coming up with new graphics.</span></p>
Jeenyous
07-09-2007, 11:25 AM
<p>Something has got to be done here. Both the colors and the graphic design need to be able to be manipulated by the player base in some small way. Not only do I see clashing color schemes all over the place, I also see the same graphical pattern in the gear characters are wearing over and over. I no longer want to take screenshots of most pc's, including my own character. This needs to be altered and should be by the release of Ruins of Kunark in November.</p><p>I've heard that there is going to be a revamp of the graphics at some point, but I cannot find official confirmation on that. If it is true, what does that entail exactly? Based upon what I'm currently seeing, that rumor wouldn't necessarily be a welcome promise at this point. I mean, things could actually get worse! </p><p>Worried about hot pink? Don't make it available as some have already pointed out. Besides, how is that worse than a purple and green tunic, red shoulders, green gloves, blue sleeves and yellow helm anyway?</p><p>Want us to be able to see where it came from? Ok, but how about making it pleasing to the eye in the first place? Also, that is what inspect is for, plus people ask where it is from all the time, so ugliness does not necessarily tell us where it came from. /boggle</p><p>Won't change the color scheme and the repeating graphic pattern on all the existing armor? Fine. It may be too cost prohibitive and whatever. Alright, then from here on out, I am requesting that the new stuff looks very cool and meshes well with each other with a player manipulated system and that eventually has all the hideous stuff phased out.</p><p>There is no good reason why you cannot put in an extra effort toward the newer gear that is being added to the game. In other words, do it right the first time and in case you do not, add in a player manipulation system that offers some customer choice in the matter. All the dressing room that recently came in has done is make me look forward on not getting certain pieces of gear and I still cannot find stuff that matches well. Thank you for that feature and all, but all it does is continue to show how bad my character can look.</p><p>You may think you're saving a buck and an hour now, but in the long run, if it continues, people will move on to other competitors that have player characters that look very, very nice no matter what item they're wearing. So, please don't look at it as a cost to SOE, look at it as an investment in your game and a major way to retain your current customer base as well as attracting new players to an outstanding looking game. For many people, the game mechanics are important, but the look is too.</p><p>Don't think so? How many of us buy into a vehicle, a house, food, a pet, a mate, clothes, art, etc. because it is the ugliest thing we've ever seen? Not many. Definitely not the majority. Ok now how many of us find beautiful on BOTH the inside and the outside more appealing and attractive and desireable? My opinion is most everyone would enjoy a best of both worlds option and SOE is capable of doing so. </p><p>To decide not to change the look of player worn gear and offer more options with how it can look by player manipulation on some level, will phase out your player base little by little for more attractive games. So you need to decide employees of SOE, rally with the player base, voicing strongly to the upper level management to phase out your hideous, mismatched gear or remain a meek, silent party on phasing out your own house payments and long-term income.</p>
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