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Dendory
07-05-2007, 11:09 PM
I've started playing with 3D design this week and here's my first attempt at a human warrior, outside in the sand: <a href="http://img471.imageshack.us/img471/504/dend1armor1wallpaperof3.jpg" target="_blank" rel="nofollow">http://img216.imageshack.us/img216/...allpaperoa8.jpg</a> Let me know what you think.

Wyrmypops
07-08-2007, 08:43 AM
<p>Nice one. <img src="/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif" border="0" alt="SMILEY" /></p><p>Anatomically correct. Guess that the important thing with 3D malarky eh. It spot-on looks like what ya said it is, so it works. </p><p>Could always play with the surfaces a bit. Is that textures or something in 3D design terms? Anyway, I mean, could add a hint of red to the skin to the joints (knees, knuckles). A green polearm stand out a bit. And the shorts being the glossiest part makes them stand out too. Though perhaps that kind of weathering is something 3D peeps do after the surfaces are all nice anyway, I wouldn't know. Looks good to me. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

Raven_Ancient
07-08-2007, 01:03 PM
Yep not too shabby at all I'm sure you'll improve as you go along. I cheat with my 3d design doing vehicles and such and they're soooo much easier then people and creatures <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />. Keep up the good work.

Dendory
07-08-2007, 04:43 PM
Finished scene: <a href="http://elfguy.googlepages.com/dend1_armor1_wallpaper.jpg/dend1_armor1_wallpaper-full.jpg" target="_blank" rel="nofollow">http://elfguy.googlepages.com/dend1...lpaper-full.jpg</a> And here's another one with a green monster: <a href="http://elfguy.googlepages.com/dendandbeast.jpg/dendandbeast-full.jpg" target="_blank" rel="nofollow">http://elfguy.googlepages.com/denda...dbeast-full.jpg</a> I'm still pretty new to this, but I've used the following programs to make these: Bryce, Poser, Sketchup, Paint.NET The characters are fairly easy to create from base skeletons in Poser. All the props like the sword, shield and tower I made in Sketchup and imported them. The environment is done in Bryce, and the textures I use some stock ones and some I create from real pictures in Paint.