View Full Version : Skeletal changes in the future, possible perks?
Kaitar
06-30-2007, 10:46 AM
<p>Namely... I hope we get a "body slider" to allow us to set how bulky/slim/busty/athletic our character avatars are. I'm not sure how much this has to do with the skeletal structure, but it seems to me if they're going to make it "easier" to work with in terms of such things as armor, sitting/sleeping motions and all that jazz, maybe the new system will also be easier to work with in terms of allowing for different porportions? I just find it slightly irritating that everyone is a carbon copy of everyone else in terms of body build. Yes, you can have short and tall, but either way, you're still built the same, and that's kind of silly.</p><p>I'd like to make my Tier'Dal bruiser the althetic type of female...that is... less curvy, smaller bust (as befits many althetic women who lose some of the body fat that makes "feminine curves" as it were ) more tom-boyish. My Iksar Zerker is supposed to be rather massive in terms of muscle...and why not? He walks around in plate armor all day, every day, as well as a shield and a longsword. That takes a lot of strength to do. My Iksar brigand, on the other hand, is supposed to be slim and quick so far as Iksar are concerned. And I've heard a lot of others say much the same in regards to their wizards/fighters/priests etc. </p><p> Anyone know if this MIGHT be a possibility in the future, or have hopes that it will be?</p>
StoneySilen
06-30-2007, 11:53 AM
I want a pot belly on my Ogre Guardian!
Zarafein
06-30-2007, 03:13 PM
<p>Would be nice, but don't expect it.</p><p>Also it should be a bit limited to some races, so body slider on elves shouldn't change them as much as a body slider on humans imo.</p>
Siogai
06-30-2007, 04:37 PM
I'd like a slider myself. My main character is supposed to be a juvenile, it would be made of win and awesome if I could seriously tone down the feminine curves.
Raidi Sovin'faile
06-30-2007, 06:34 PM
Not sure why this would be an impossibility... City of Heroes/Villains has exactly this. Granted, they made the features from the ground up, but isn't that what they are doing here with the skeletal revamp? Rebuilding the modeling system?
Wildmage
06-30-2007, 06:49 PM
Kaisoku@Mistmoore wrote: <blockquote>Not sure why this would be an impossibility... City of Heroes/Villains has exactly this. Granted, they made the features from the ground up, but isn't that what they are doing here with the skeletal revamp? Rebuilding the modeling system? </blockquote>not really the revamp is mostly an internal change devs have stated most races will not be noticeably different post revamp.
xOnaton1
06-30-2007, 06:54 PM
I think it would be a nice option! <a href="http://www.thenoobcomic.com/daily/strip042.html" target="_blank" rel="nofollow">http://www.thenoobcomic.com/daily/strip042.html</a> A lot of games like SWG and City of Heroes/Villains have sliders to change different body shapes. The mesh deformation would work in the same way that you can change the shape of your nose, chin, cheeks, etc. Othesus - Dirge - Lucan DLere Vaspar - Fury - Lucan DLere
Giliti
07-09-2007, 03:23 PM
<p>I HONESTLY hope the changes don't butcher the races. I like how my Iksar looks nothing like a Human and my Human looks nothing like an elf.</p><p> Assumable lowering the skeletal count will basicly turn my Iksar into a human with a lizard head... and if that happens say goodbye to my account.</p>
Cocytus
07-09-2007, 07:19 PM
<p>I'm hoping we'll get the following options in regards to skeletons.</p><p>1. Display whatever armor we have "unlocked" (had in our inventory that is equippable) in the past. Not pushing this one too hard though.</p><p>2. ARMOR DYE.</p><p>3. Ability to display 1handed weapon in whatever weapon we want. Also goes hand-in-hand with displaying shield in the opposite hand, as well <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p> 4. More stylistic attacking. More swarthy/flamboyant attacks from swashbucklers, more brutal swipes from berserkers. Maybe even make race as a possible style option. Like an ogre hammer-fisting the top of a smaller opponent's head.</p>
Zabjade
07-10-2007, 12:06 AM
<span style="color: #00cc00">I wonder if they are going to add a slider for bust/frillik(Iksar) size/length(Iksar) maybe get rid of the hunched look they seem to sport.</span>
Josgar
07-10-2007, 12:06 AM
What about a custom josgar model?
Zabjade
07-10-2007, 04:52 AM
<cite>Josgar wrote:</cite><blockquote>What about a custom josgar model?</blockquote> <span style="color: #00cc00">They renamed it the Joxer[sp] after the Xena character. <img src="/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" border="0" alt="SMILEY" /></span>
Amphibia
07-10-2007, 08:23 AM
I have a high elf monk. Would be cool if I could make him a little more muscular because right now he looks like a wimp - but body sliders? Bleh.... I saw that in Vanguard, it wasn't pretty at all. It was quite hard to get the proportions right, and the bodies looked very undefined. No muscle definition or anything, it was just a shape... I hope we don't get that here. Rather see handful choices instead, such as: Athletic, average or slim - in addition to a height slider. Perhaps chubby too for some races, allthough that wouldn't fit for all races honestly. A fat erudite or elf? Sounds weird to me.
Winter
07-10-2007, 03:23 PM
<p><span style="font-size: medium; color: #ff66ff; font-family: comic sans ms,sand">What has me curious is how the Sarnak are going to play into this. They have some extremely extremely different skeletal things goin' on. LOL. I mean, their legs bend a different way, their arms seem very long, and they've got large spike-like extentions on their body... and their feet look extremely large and wide compared to other races... How is armor going to work with them? Won't this be counterproductive to the concept of wanting to streamline the races? Don't get me wrong - I am EXTREMELY excited about the Sarnak!<img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /> (Yepyep, the Fae freak is gonna make one! Don't have a heart attack now. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> lol) But I still have no idea how they are going to affect the team's work on model streamlining. To me, the concept artwork makes it look like they will need the armors in COMPLETELY different shapes altogether.</span></p>
selch
07-10-2007, 04:08 PM
<p>You guys, didn't get it yet?</p><p>Skeletal changes are URBAN LEGEND. Yet you still believe it coming anytime soon?</p><p>It is not different than "Judgement Day" rumors.</p>
Goaldan
07-10-2007, 06:16 PM
<p>Wild speculation here: it was mentioned in the past, one of the ideas was to condense the body types fitted for armor down to about 4 or so, ideally.</p><p> Maybe the Sarnak are an example of how they will handle oddly proportioned races? I noticed they have bracers in the artwork rather than boots, maybe they'll end up doing that to Frogloks / Ratonga too due to their unique body shapes? Could be wrong, but throwing that out there. =x</p>
Winter
07-11-2007, 03:08 AM
Goaldan@Antonia Bayle wrote: <blockquote><p>Wild speculation here: it was mentioned in the past, one of the ideas was to condense the body types fitted for armor down to about 4 or so, ideally.</p><p> Maybe the Sarnak are an example of how they will handle oddly proportioned races? I noticed they have bracers in the artwork rather than boots, maybe they'll end up doing that to Frogloks / Ratonga too due to their unique body shapes? Could be wrong, but throwing that out there. =x</p></blockquote> <span style="color: #ff99ff">You know, I imagine that would be a possible way of dealing with it. I still wonder, however, how they will handle heavier armors, plate, etc, on Sarnak... I mean, heck... Their legs bend in two places and in opposite directions... I'm sure they've got an idea, or something up their sleeves though. They're putting a lot of work into the new expansion.</span>
Giliti
07-14-2007, 01:01 AM
<p>As I stated before. I would prefer not to have them, having my Iksar looking like a Human would just break the game for me... the EQ1 Iksars blew for that reason... the disproportions are what sells them to me... same goes for Troll, Ogre and Froglok.</p><p>Mess with all the others just don't touche the beasties.</p>
Wildmage
07-14-2007, 02:23 AM
Goaldan@Antonia Bayle wrote: <blockquote><p>Wild speculation here: it was mentioned in the past, one of the ideas was to condense the body types fitted for armor down to about 4 or so, ideally.</p><p> Maybe the Sarnak are an example of how they will handle oddly proportioned races? I noticed they have bracers in the artwork rather than boots, maybe they'll end up doing that to Frogloks / Ratonga too due to their unique body shapes? Could be wrong, but throwing that out there. =x</p></blockquote> Lotus already stated that screen-shot is of the NPC model so making assumptions based on that are well...not a good idea. On the flip side I would say they will with the feet go with what they did for boots on frogloks it doesn't cover the whole foot, for that matter with the exception of the plate legs that over write the feet, all foot armor extends from right below the knee on down and on frogloks it only covers the heel and half the foot. Something similar is likely to be utilized on Sarnak.
Dragowulf
07-14-2007, 06:12 AM
i have a friend that works with soe, he cant tell me ANYTHING unless that specific product has been ann ounced and we know about it. and.....he cant go in to detail but... the skeletal revamp is no urban legend, thats all i know and that it's a awesome and major tweak that does change the models a bit but mostly for armor. i have a feeling there will be unibody- petite normal and beefy. just chance the shoulder vertex and what not for certain races, vualah! it wont be like the VG unibody tho where a human looks the same as the wolf race but without the wolf head. luckily i know how the mechanics are of doing what their doing so ill be patient and wait for the finished product that will improve the game significantly drago.
Naubeta
07-14-2007, 10:21 AM
Don't make ratongas ugly <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" />
Mirander_1
07-14-2007, 01:46 PM
<cite>Dragowulf2 wrote:</cite><blockquote> i have a feeling there will be unibody- petite normal and beefy. just chance the shoulder vertex and what not for certain races, vualah! it wont be like the VG unibody tho where a human looks the same as the wolf race but without the wolf head. </blockquote>Actually, Scott posted on another forum a while ago about the revamp (I think it was the Fires of Heaven forums) that the revamp isn't a unibody system. So I don't know what the mechanics of the revamp will be, but it isn't that.
Zarafein
07-14-2007, 02:16 PM
And thats great, i like the belly of my ogre <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />
Themaginator
07-14-2007, 02:32 PM
<cite>selch wrote:</cite><blockquote><p>You guys, didn't get it yet?</p><p>Skeletal changes are URBAN LEGEND. Yet you still believe it coming anytime soon?</p><p>It is not different than "Judgement Day" rumors.</p></blockquote>you're ...oh gosh you know what never mind, i'm just gonna sit back and watch this
MadLordOfMilk
07-15-2007, 03:03 AM
<cite>selch wrote:</cite><blockquote><p>You guys, didn't get it yet?</p><p>Skeletal changes are URBAN LEGEND. Yet you still believe it coming anytime soon?</p><p>It is not different than "Judgement Day" rumors.</p></blockquote>QFE. How long has it been? But seriously, they need to hurry it up a bit... skeletal systems aren't exactly new technology... and this has been in the works for how long now?
Dragowulf
07-15-2007, 03:21 AM
Kraaj@Everfrost wrote: <blockquote><cite>selch wrote:</cite><blockquote><p>You guys, didn't get it yet?</p><p>Skeletal changes are URBAN LEGEND. Yet you still believe it coming anytime soon?</p><p>It is not different than "Judgement Day" rumors.</p></blockquote>QFE. How long has it been? But seriously, they need to hurry it up a bit... skeletal systems aren't exactly new technology... and this has been in the works for how long now? </blockquote> how about you go out and get your degree in what they specialize in and then you go and try to do a major change on the EQ2 engine. EQ2 engine was designed weird and to do a major tweak to change something isn't going to come easy. you may not see it but it is what it is, they are significantly changing a part the eq2engine that wasnt really suppose to be changed when the game was made. its kinda like what happend to michael jackson. he wasnt suppose to be changed when he was made but when he did, it was hard task at hand drago.
Mirander_1
07-15-2007, 03:29 AM
<i>*shrugs*</i> They've said the revamp will be out this year, and that we'll be getting info on it this fall. That's enough to convince me it's real.
Themaginator
07-15-2007, 04:22 AM
Nah they've GOT TO be making it all up...cuz thats totally what they do all day. "Hey lets make up some stuff and tell them we're working on it for a long time we have nothing better to do!! bwahhahahahahah we are SOE and we are so evil bwahahahaha" maybe this will make some people realize how silly they sound hah yeah right *puts on his tin foil hat*
Winter
07-15-2007, 04:44 AM
<span style="font-size: medium; color: #ff66ff; font-family: comic sans ms,sand">If I remember correctly, this is going to be a GRADUAL thing, guys.</span>
Zabjade
07-15-2007, 05:03 AM
<cite>Winter wrote:</cite><blockquote><p><span style="font-size: medium; color: #ff66ff; font-family: comic sans ms,sand">What has me curious is how the Sarnak are going to play into this. They have some extremely extremely different skeletal things goin' on. LOL. I mean, their legs bend a different way, their arms seem very long, and they've got large spike-like extentions on their body... and their feet look extremely large and wide compared to other races... How is armor going to work with them? Won't this be counterproductive to the concept of wanting to streamline the races? Don't get me wrong - I am EXTREMELY excited about the Sarnak!<img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /> (Yepyep, the Fae freak is gonna make one! Don't have a heart attack now. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> lol) But I still have no idea how they are going to affect the team's work on model streamlining. To me, the concept artwork makes it look like they will need the armors in COMPLETELY different shapes altogether.</span></p></blockquote><span style="color: #00cc00">Actually their Legs have more or less the same Skeletal Structure, just in diffrent proportions what you think of as part of their legs are in fact elongated feet, they still have foward-facing knees. same holds true for the Froglock and the Ratonga.</span>
New to the forums, sorry. What is the ravamp you all speak of? And Judgement day rumors??
Mirander_1
07-19-2007, 03:28 PM
Soan@Unrest wrote: <blockquote>New to the forums, sorry. What is the ravamp you all speak of? And Judgement day rumors?? </blockquote>Basically, the devs are making some rather large behind-the-scenes changes to the character models. when the changes are done, it ought to increase character rendering time in-game, and, more importantly, greatly increasing the speed at which the art team can create new armor models
Mighty Melvor
07-19-2007, 07:03 PM
I'd like my female troll to have knee knockers. Would that also be on a slider? <img src="/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" border="0" alt="SMILEY" />
Chefren
07-20-2007, 03:17 AM
Actually the character model changes are going to be part of a major graphics engine update. SOE has licensed the Duke Nukem Forever engine from 3D Realms, but they are not allowed to release an implementation of it until after DNF has been released. DNF is scheduled to be released any day now.<a href="http://fi.wikipedia.org/wiki/3D_Realms" target="_blank" rel="nofollow"> </a>
Zarafein
07-20-2007, 10:39 AM
<p>" The release date of this game is "When it's done". Anything else, and we mean <b><i>anything else</i></b> is someone's speculation. There is no date. We don't know any date. If you have a friend who claims they have "inside info", or there's some game news site, or some computer store at the mall who claims they know - <b>they do not</b>. They are making it up. There is no date. Period."</p><p>And even with the licence, i won't believe they would drop their engine out of the window if this is even anyway possible. maybe something for the new soe game.</p>
quasigenx
07-20-2007, 12:22 PM
Yeah, that's definitely disappointing. The skeletal model system, as well as the unified patcher were announced as if they were actually going to happen anytime soon. The patcher was even given an estimated time frame of LAST SUMMER. Meanwhile, both of these features have been "coming" for 18 months! SoE public relations has got to just bite their tongue on this stuff unless it's actually going to ship sometime soon. You know, like less than the half-life of your average subscription.
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