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View Full Version : Devs: Suggestion for Ranger "Hook Arrow" - "Repelling Arrow"


sprogn
06-29-2007, 06:46 PM
<p>Just a random thougth, hook arrow is certainly a much debated issue right now.</p><p>What if hook arrow's PVP version was replaced with "Repelling Arrow".  An ability that "warped" your target from point blank range to 10-20m in front of you.  Same reuse timer etc as hook, but would allow Ranger's to move someone back out of melee range for a few shots.  After all, rogues get an ability that forces a target to expose their back, this would be pretty similar...</p><p>Good idea?  Bad idea?  No idea lol, it's late and I just thought of it...</p>

Magius789
06-29-2007, 06:58 PM
Every scout, except the ranger, can cast their CA's on the run and in melee range.  I would like to see the same for the ranger since they removed our ability to keep range on a target.

sprogn
06-29-2007, 07:15 PM
<cite>Magius789 wrote:</cite><blockquote>Every scout, except the ranger, can cast their CA's on the run and in melee range.  I would like to see the same for the ranger since they removed our ability to keep range on a target.</blockquote><p> Not every scout gets the ability to inflict massive damage from range however.</p><p>Melee scouts get a way of keeping their prey close to them (snares/roots/stuns).  My suggestion was that a relatively useless and broken CA - Hook arrow, gets turned into just the opposite for PVP.  A means of putting your prey back in range of your bow.</p>

Magius789
06-29-2007, 08:09 PM
Its a good idea and with the changes I think we need something that helps us keep people at a distance.  However the other scouts have the ability to do high dmg in melee range which is where they are suppose to, we are suppose to do high dmg at range, its what we do,  I just see no need for the difference in the ability to move while still attacking like they do.

Cocytus
06-29-2007, 09:13 PM
<p>I like this idea tbh.</p><p>Mind you, I'm of the opinion that Hook Arrow didn't need to be fixed/nerfed.</p>

Norrsken
06-29-2007, 10:41 PM
Whoa! Cred to OP for actually sittingd own and thinking of a good suggestion. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />

sprogn
06-30-2007, 03:47 AM
<cite>Cocytus wrote:</cite><blockquote><p>I like this idea tbh.</p><p>Mind you, I'm of the opinion that Hook Arrow didn't need to be fixed/nerfed.</p></blockquote> Personally I'd agree with you, but I don't want to turn this thread into a flamewar on hook arrow.  Just trying to think of a way it can once again be useful without being overpowering.

Groma
06-30-2007, 10:45 AM
Hook arrow got nerfed, just like Drag, because it was being abused to force people into pvp when they clearly did not want to fight.  I think redoing the spell to something else would be sweet, but no teleport to 20 meters, thats custom Warlock only and i prefer to keep it that way <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /> Maybe similar to Point Blank Shot, but kick em 10 meters and root em for 2 or 3 seconds would do the trick.

Greeen-_-Ranger
06-30-2007, 10:46 AM
<cite>Gromann wrote:</cite><blockquote>Hook arrow got nerfed, just like Drag, because it was being abused to force people into pvp when they clearly did not want to fight.  I think redoing the spell to something else would be sweet, but no teleport to 20 meters, thats custom Warlock only and i prefer to keep it that way <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /> Maybe similar to Point Blank Shot, but kick em 10 meters and root em for 2 or 3 seconds would do the trick. </blockquote> That sounds like a good idea tbh.

sprogn
06-30-2007, 10:52 AM
<cite>Gromann wrote:</cite><blockquote>Hook arrow got nerfed, just like Drag, because it was being abused to force people into pvp when they clearly did not want to fight.  I think redoing the spell to something else would be sweet, but no teleport to 20 meters, thats custom Warlock only and i prefer to keep it that way <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /> Maybe similar to Point Blank Shot, but kick em 10 meters and root em for 2 or 3 seconds would do the trick. </blockquote> Same principle - different mechanic.  The range/stun/knockdown affects if any are something I'm sure the dev's will look into.  The basic principle is instead of pulling your target to you, you push them away from you.

Badaxe Ba
06-30-2007, 01:09 PM
since the aa line abilities all share the same reuse timer now, I'd rather see this end line ability changed to something more in line with other EOF trees, such as a removal of range from our ranged CA's, allowing them to be used in melee range.  TBH, most t7 rangers go for the extension (to get more range, needed now more than ever) and the 10% double shot end abilities.  Make this line more attractive with something SOE!

Beagest
06-30-2007, 11:32 PM
well done this is a great idea, i died a little inside when i got HA'd into guards by a green today <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" />

Mildavyn
06-30-2007, 11:52 PM
<cite>Magius789 wrote:</cite><blockquote>Every scout, except the ranger, can cast their CA's on the run and in melee range.  I would like to see the same for the ranger since they removed our ability to keep range on a target.</blockquote><p>Aside from a couple that rangers and assasins get, no one else can cast BOW attacks while moving. Also everyone else is using MELEE combat arts while moving. I think you'll see that if you try to use your MELEE combat arts that you'll be able to cast them while running also. Also, ALL bow/thrown CAs have a minimum range. You're not special. No one is picking on you, and your class is still overpowered. L2P</p><p>If you get to be able to cast on the run then there'll have to be a VERY large nerf to your DPS to balance the fact that you can keep anyone at range for a VERY long time... hell against some classes you'd never have to worry about them getting into melee range. </p><p>I have nothing against people asking for thing for their class, especially when they have an ability that is useless... but be serious Privan. Rangers are still able to kill ppl in less than 4 seconds, now you want to be able to do it while backing up also? Why dont we just give you your PvP gear at the Charateer select screen?</p>

Ekelefer
07-01-2007, 12:08 AM
<cite>Gromann wrote:</cite><blockquote>Hook arrow got nerfed, just like Drag, <span style="color: #cc0000">because it was being abused to force people into pvp when they clearly did not want to fight.  </span> I think redoing the spell to something else would be sweet, but no teleport to 20 meters, thats custom Warlock only and i prefer to keep it that way <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /> Maybe similar to Point Blank Shot, but kick em 10 meters and root em for 2 or 3 seconds would do the trick. </blockquote><p> This is what is wrong with pvp. You consent to be abused when you log into a pvp server, end of story. </p><p>Sorry, not a complete de-rail here, I like the idea, personally. </p>

Groma
07-01-2007, 02:29 AM
Oh, i had no problem with it the way it was originally.  I just know SOE gives in to the crying more often than not, and everyone was crying about it <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />

Zanid
07-01-2007, 03:38 AM
<p>I think this suggestion is brilliant. It simultaneously makes rangers better able to keep targets at range (the aspect of their play-style that was so woefully nerfed) and also removes the cheap guarding camping use of the ability. </p>

D-DevilK
07-01-2007, 04:38 PM
Sorry, but no. Rangers have it easy enough as it is. And when you do close in on them, snare + point blank shot. So now you want them to have the ability to do it twice in quick succession? No. Make them work for their kills. You are already dead if they get the jump on you, but now you want to make it so if you get the jump on them, it doesn't matter? No thanks. If you want Hook Arrow, have Hook Arrow. But make it a 20% chance of success or something.

sprogn
07-02-2007, 04:24 AM
Guthix@Venekor wrote: <blockquote>Sorry, but no. Rangers have it easy enough as it is. And when you do close in on them, snare + point blank shot. So now you want them to have the ability to do it twice in quick succession? No. Make them work for their kills. You are already dead if they get the jump on you, but now you want to make it so if you get the jump on them, it doesn't matter? No thanks. If you want Hook Arrow, have Hook Arrow. But make it a 20% chance of success or something. </blockquote> There's a slight difference to a Ranger using a 10m repel CA to popping out of stealth with snipershot at 57.5m range...

Cyst
07-02-2007, 07:50 AM
Guthix@Venekor wrote: <blockquote>Sorry, but no. Rangers have it easy enough as it is. And when you do close in on them, snare + point blank shot. So now you want them to have the ability to do it twice in quick succession? No. Make them work for their kills. You are already dead if they get the jump on you, but now you want to make it so if you get the jump on them, it doesn't matter? No thanks. If you want Hook Arrow, have Hook Arrow. But make it a 20% chance of success or something. </blockquote><p> I bet you couldn't play a Ranger to 60 and do well in T6-T7 fights. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p><p>It's a lot harder than many realize to get at Range with a Ranger. It astounds me the number of freeps who stand at 20 meters from me to cast, root, et cetera while I'm shooting arrows at them. If they'd take the .5 seconds to close that distance they'd interrupt most of my bow shots.</p><p>And if any scout gets the jump on you, you're going to be toast.</p><p>When I made my baby Freep Warden many commented in the guild I joined how hard it was to kill Rangers until I went out and killed them 9 out of 10 times.</p>

Bozidar
07-02-2007, 11:38 AM
<p>I wouldn't mind something like this going into test and seeing what it's like.</p><p>Would pretty much have to avoid rangers anywhere near cliffs, though, unless you have safe fall or parachutes.</p>

D-DevilK
07-04-2007, 09:47 AM
<cite>Demron wrote:</cite><blockquote>Guthix@Venekor wrote: <blockquote>Sorry, but no. Rangers have it easy enough as it is. And when you do close in on them, snare + point blank shot. So now you want them to have the ability to do it twice in quick succession? No. Make them work for their kills. You are already dead if they get the jump on you, but now you want to make it so if you get the jump on them, it doesn't matter? No thanks. If you want Hook Arrow, have Hook Arrow. But make it a 20% chance of success or something. </blockquote><p> I bet you couldn't play a Ranger to 60 and do well in T6-T7 fights. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p><p>It's a lot harder than many realize to get at Range with a Ranger. It astounds me the number of freeps who stand at 20 meters from me to cast, root, et cetera while I'm shooting arrows at them. If they'd take the .5 seconds to close that distance they'd interrupt most of my bow shots.</p><p>And if any scout gets the jump on you, you're going to be toast.</p><p>When I made my baby Freep Warden many commented in the guild I joined how hard it was to kill Rangers until I went out and killed them 9 out of 10 times.</p></blockquote> Listen. I'm not bashing your class. Your class is fine, doesn't need to be nerfed or balanced or whatever. However. Just because you find it "hard" to do something, doesn't mean it should be made easier for you. Ever tried to land a spell at T7 on ANY caster class? AHAHAHAHAHAHAHAHA. But you complain because you have to work that much harder? Lets put it this way. If I am being vigilant on my Necro, tip-toeing around my zones, checking thrice before engaging a mob, using totems, and constantly staying invis, All It takes, is one ranger behind a tree, to blow that to [Removed for Content]. I notice 90% of Swashies and Bards before they can say bang. Rangers, all they have to do is stalk me, and lead with a root, and I am [Removed for Content]. If I see a ranger, and he doesn't notice me for whatever reason, and he point-blanks me, I fly back, if he's smart he'll have rooted and snared me, and I have a very low chance of survival from THEN. Lets say I beat the odds and made it back to him. OH SNAP, I AM PUT BACK AGAIN. By this time, I am at 20% hp, and my pet is either killed with Selection before the fight even started, or slowing withering away at him. Lets say, by some act of GOD, I am not dead yet, and I make it back to him AGAIN. [Removed for Content]. Point blank is back up. All he'd have to do is Juggle me. No. Not acceptable.

sprogn
07-04-2007, 11:10 AM
Guthix@Venekor wrote: <blockquote><cite>Demron wrote:</cite><blockquote>Guthix@Venekor wrote: <blockquote>Sorry, but no. Rangers have it easy enough as it is. And when you do close in on them, snare + point blank shot. So now you want them to have the ability to do it twice in quick succession? No. Make them work for their kills. You are already dead if they get the jump on you, but now you want to make it so if you get the jump on them, it doesn't matter? No thanks. If you want Hook Arrow, have Hook Arrow. But make it a 20% chance of success or something. </blockquote><p> I bet you couldn't play a Ranger to 60 and do well in T6-T7 fights. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p><p>It's a lot harder than many realize to get at Range with a Ranger. It astounds me the number of freeps who stand at 20 meters from me to cast, root, et cetera while I'm shooting arrows at them. If they'd take the .5 seconds to close that distance they'd interrupt most of my bow shots.</p><p>And if any scout gets the jump on you, you're going to be toast.</p><p>When I made my baby Freep Warden many commented in the guild I joined how hard it was to kill Rangers until I went out and killed them 9 out of 10 times.</p></blockquote> Listen. I'm not bashing your class. Your class is fine, doesn't need to be nerfed or balanced or whatever. However. Just because you find it "hard" to do something, doesn't mean it should be made easier for you. Ever tried to land a spell at T7 on ANY caster class? AHAHAHAHAHAHAHAHA. But you complain because you have to work that much harder? Lets put it this way. If I am being vigilant on my Necro, tip-toeing around my zones, checking thrice before engaging a mob, using totems, and constantly staying invis, All It takes, is one ranger behind a tree, to blow that to [I cannot control my vocabulary]. I notice 90% of Swashies and Bards before they can say bang. Rangers, all they have to do is stalk me, and lead with a root, and I am [I cannot control my vocabulary]. If I see a ranger, and he doesn't notice me for whatever reason, and he point-blanks me, I fly back, if he's smart he'll have rooted and snared me, and I have a very low chance of survival from THEN. Lets say I beat the odds and made it back to him. OH SNAP, I AM PUT BACK AGAIN. By this time, I am at 20% hp, and my pet is either killed with Selection before the fight even started, or slowing withering away at him. Lets say, by some act of GOD, I am not dead yet, and I make it back to him AGAIN. [I cannot control my vocabulary]. Point blank is back up. All he'd have to do is Juggle me. No. Not acceptable. </blockquote><p> No offence intended mate, but it sounds like you're not playing your class very well.  A necro is generally a stronger PVPer than a Conjurer (lifetap, fear etc) - and if I see a Ranger coming, I tend to do pretty well as a Conjurer.</p><p>First off, get your KoS scout pet AA.  Ranger comes?  Teleport pet right on top of him, smack Perceptors Command (you DO have that right? - Stamina line) - Ranger is now targetting your pet and wondering why his ranged shots are all greyed out.  Close the distance.  Root/dot/stun/snare/fear.</p><p>PB shot is on a 45 second timer - so they waste it once on you, it does next do no damage and is only a 2m throwback.  Get back up, snare them.</p><p>They kill your pet?  Use the AGI final ability to instantly resumon it.   Oh, and perceptors command is on a 10s recast timer - SPAM it.  It's a virtually unresistable taunt.</p>

Rhannnn
07-04-2007, 11:34 AM
Paikis@Venekor wrote: <blockquote><p>Aside from a couple that rangers and assasins get, no one else can cast BOW attacks while moving. </p><p><span style="color: #990000">Paikis, correct me if im wrong but can't Sappingshot (Dirge, ranged attack) be used on the run ?</span></p><p>Also everyone else is using MELEE combat arts while moving. I think you'll see that if you try to use your MELEE combat arts that you'll be able to cast them while running also. Also, ALL bow/thrown CAs have a minimum range. </p><p><span style="color: #990000">This aint true, Point Blank Shot is considered a Ranged attack and can be used at 1m. Melee attacks aren't restricted to a MAX range either. A Swashy specced with Reach (and all pvp swashies have it) can use ALL their melee attacks at a considered RANGED distance and while MOVING.</span></p><p>You're not special. No one is picking on you, and your class is still overpowered. L2P</p><p>If you get to be able to cast on the run then there'll have to be a VERY large nerf to your DPS to balance the fact that you can keep anyone at range for a VERY long time... hell against some classes you'd never have to worry about them getting into melee range.</p><p><span style="color: #990000">I totally agree with you here. I can see that a nerf is needed (I don't know if it should be a 'VERY large nerf ' though) </span></p><p>I have nothing against people asking for thing for their class, especially when they have an ability that is useless... but be serious Privan. Rangers are still able to kill ppl in less than 4 seconds, now you want to be able to do it while backing up also? Why dont we just give you your PvP gear at the Charateer select screen?</p></blockquote><p>My point is: every melee class can use his 95% of his DPS potential once they are in melee distance. Approx 85% of the Rangers DPS is ranged, 15% is melee. The moment you close the gap the Ranger's DPS will get cut with 85% (and closing the gap is fairly easy with the recent nerfs). </p><p>Leaving the Ranger with some gimped attacks and no real tools to gain distance and get access to the other 85%. To counter the unability to gain range while in combat you will probably see more and more Rangers at high unreachable places. </p><p>Rhan</p><p>Lvllocked 70 Ranger</p>

Greeen-_-Ranger
07-04-2007, 11:38 AM
<cite>Rhannnn wrote:</cite><blockquote>Paikis@Venekor wrote: <blockquote><p>Aside from a couple that rangers and assasins get, no one else can cast BOW attacks while moving. </p><p><span style="color: #990000">Paikis, correct me if im wrong but can't Sappingshot (Dirge, ranged attack) be used on the run ?</span></p><p>Also everyone else is using MELEE combat arts while moving. I think you'll see that if you try to use your MELEE combat arts that you'll be able to cast them while running also. Also, ALL bow/thrown CAs have a minimum range. </p><p><span style="color: #990000">This aint true, Point Blank Shot is considered a Ranged attack and can be used at 1m. Melee attacks aren't restricted to a MAX range either. A Swashy specced with Reach (and all pvp swashies have it) can use ALL their melee attacks at a considered RANGED distance and while MOVING.</span></p><p>You're not special. No one is picking on you, and your class is still overpowered. L2P</p><p>If you get to be able to cast on the run then there'll have to be a VERY large nerf to your DPS to balance the fact that you can keep anyone at range for a VERY long time... hell against some classes you'd never have to worry about them getting into melee range.</p><p><span style="color: #990000">I totally agree with you here. I can see that a nerf is needed (I don't know if it should be a 'VERY large nerf ' though) </span></p><p>I have nothing against people asking for thing for their class, especially when they have an ability that is useless... but be serious Privan. Rangers are still able to kill ppl in less than 4 seconds, now you want to be able to do it while backing up also? Why dont we just give you your PvP gear at the Charateer select screen?</p></blockquote><p>My point is: every melee class can use his 95% of his DPS potential once they are in melee distance. Approx 85% of the Rangers DPS is ranged, 15% is melee. The moment you close the gap the Ranger's DPS will get cut with 85% (and closing the gap is fairly easy with the recent nerfs). </p><p>Leaving the Ranger with some gimped attacks and no real tools to gain distance and get access to the other 85%. To counter the unability to gain range while in combat you will probably see more and more Rangers at high unreachable places. </p><p>Rhan</p><p>Lvllocked 70 Ranger</p></blockquote>As if anyone cares what a level locked 70 thinks, Pssht

Rhannnn
07-04-2007, 11:44 AM
Ratfacekilla@Nagafen wrote: <blockquote>As if anyone cares what a level locked 70 thinks, Pssht </blockquote><p> Ouch, that hurts !! <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>Rhan</p>

Greeen-_-Ranger
07-04-2007, 11:45 AM
<cite>Rhannnn wrote:</cite><blockquote>Ratfacekilla@Nagafen wrote: <blockquote>As if anyone cares what a level locked 70 thinks, Pssht </blockquote><p> Ouch, that hurts !! <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>Rhan</p></blockquote> Just being honest with your sir. /bow

KannaWhoopass
07-04-2007, 01:45 PM
<p>I just landed at cloud platform ... </p><p>Ranger teleports me 20 m out into open sky. </p><p>Im runing to a cloudpad ... ranger jumps down behind me from cliff shoots me 20 m out into open space.</p><p>Im in TT running to cloudpad down the narrow path ranger is camping there .. fires me off into open space. </p><p>Im in bonemire ......... </p><p>Im in lavastorm ........</p><p>Im in permafrost ....... </p><p>Bad idea sry .. rangers skill is starting off at range .. dealing 65% or more of a persons health bar in a second or 2 then closing to finish them off with a stun combs or trying to stay at range that is where the skill comes in. </p><p>Trying to have sniper shot then tripple shot .. then opponent get to the renger so he fires off snare then repelling arrow then rain of arrows then devitalizing arrow + the 2 auto attacks... </p><p>This will never fly .. </p>

Cyst
07-04-2007, 01:48 PM
<cite>KannaWhoopass wrote:</cite><blockquote><p>I just landed at cloud platform ... </p><p>Ranger teleports me 20 m out into open sky. </p><p>Im runing to a cloudpad ... ranger jumps down behind me from cliff shoots me 20 m out into open space.</p><p>Im in TT running to cloudpad down the narrow path ranger is camping there .. fires me off into open space. </p><p>Im in bonemire ......... </p><p>Im in lavastorm ........</p><p>Im in permafrost ....... </p><p>Bad idea sry .. rangers skill is starting off at range .. dealing 65% or more of a persons health bar in a second or 2 then closing to finish them off with a stun combs or trying to stay at range that is where the skill comes in. </p><p>Trying to have sniper shot then tripple shot .. then opponent get to the renger so he fires off snare then repelling arrow then rain of arrows then devitalizing arrow + the 2 auto attacks... </p><p>This will never fly .. </p></blockquote><p>I guess you've never been kicked by a monk or bruiser... All of the above they can do. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>And if the arrow shot is melee range only, than where is the problem? </p>

Greeen-_-Ranger
07-04-2007, 02:18 PM
<cite>Demron wrote:</cite><blockquote><cite>KannaWhoopass wrote:</cite><blockquote><p>I just landed at cloud platform ... </p><p>Ranger teleports me 20 m out into open sky. </p><p>Im runing to a cloudpad ... ranger jumps down behind me from cliff shoots me 20 m out into open space.</p><p>Im in TT running to cloudpad down the narrow path ranger is camping there .. fires me off into open space. </p><p>Im in bonemire ......... </p><p>Im in lavastorm ........</p><p>Im in permafrost ....... </p><p>Bad idea sry .. rangers skill is starting off at range .. dealing 65% or more of a persons health bar in a second or 2 then closing to finish them off with a stun combs or trying to stay at range that is where the skill comes in. </p><p>Trying to have sniper shot then tripple shot .. then opponent get to the renger so he fires off snare then repelling arrow then rain of arrows then devitalizing arrow + the 2 auto attacks... </p><p>This will never fly .. </p></blockquote><p>I guess you've never been kicked by a monk or bruiser... All of the above they can do. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>And if the arrow shot is melee range only, than where is the problem? </p></blockquote>Imagine being one of the most feared PVP'ers on a server.  Your flying on the pad from Awakening to POA.  Your group is vastly superior to the exiles your coming towards.  What happens...a bruiser teleports to you, drags you back to where he was standing (halfway off the edge of POA) and you are dropped for an infamy loss.  True story folks, I'm a tactical genius.  :p

CompStomp
07-05-2007, 03:24 AM
Rangers with hook arrow were some of the only rangers that actually grouped. Thats when it was useful. You turn hook arrow into a knockback.....and i think i wont see a ranger on the q side for months.

D-DevilK
07-05-2007, 05:53 AM
<cite>sprognak wrote:</cite><blockquote>Guthix@Venekor wrote: <blockquote><cite>Demron wrote:</cite><blockquote>Guthix@Venekor wrote: <blockquote>Sorry, but no. Rangers have it easy enough as it is. And when you do close in on them, snare + point blank shot. So now you want them to have the ability to do it twice in quick succession? No. Make them work for their kills. You are already dead if they get the jump on you, but now you want to make it so if you get the jump on them, it doesn't matter? No thanks. If you want Hook Arrow, have Hook Arrow. But make it a 20% chance of success or something. </blockquote><p> I bet you couldn't play a Ranger to 60 and do well in T6-T7 fights. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p><p>It's a lot harder than many realize to get at Range with a Ranger. It astounds me the number of freeps who stand at 20 meters from me to cast, root, et cetera while I'm shooting arrows at them. If they'd take the .5 seconds to close that distance they'd interrupt most of my bow shots.</p><p>And if any scout gets the jump on you, you're going to be toast.</p><p>When I made my baby Freep Warden many commented in the guild I joined how hard it was to kill Rangers until I went out and killed them 9 out of 10 times.</p></blockquote> Listen. I'm not bashing your class. Your class is fine, doesn't need to be nerfed or balanced or whatever. However. Just because you find it "hard" to do something, doesn't mean it should be made easier for you. Ever tried to land a spell at T7 on ANY caster class? AHAHAHAHAHAHAHAHA. But you complain because you have to work that much harder? Lets put it this way. If I am being vigilant on my Necro, tip-toeing around my zones, checking thrice before engaging a mob, using totems, and constantly staying invis, All It takes, is one ranger behind a tree, to blow that to [I cannot control my vocabulary]. I notice 90% of Swashies and Bards before they can say bang. Rangers, all they have to do is stalk me, and lead with a root, and I am [I cannot control my vocabulary]. If I see a ranger, and he doesn't notice me for whatever reason, and he point-blanks me, I fly back, if he's smart he'll have rooted and snared me, and I have a very low chance of survival from THEN. Lets say I beat the odds and made it back to him. OH SNAP, I AM PUT BACK AGAIN. By this time, I am at 20% hp, and my pet is either killed with Selection before the fight even started, or slowing withering away at him. Lets say, by some act of GOD, I am not dead yet, and I make it back to him AGAIN. [I cannot control my vocabulary]. Point blank is back up. All he'd have to do is Juggle me. No. Not acceptable. </blockquote><p> No offence intended mate, but it sounds like you're not playing your class very well.  A necro is generally a stronger PVPer than a Conjurer (lifetap, fear etc) - and if I see a Ranger coming, I tend to do pretty well as a Conjurer.</p><p>First off, get your KoS scout pet AA.  Ranger comes?  Teleport pet right on top of him, smack Perceptors Command (you DO have that right? - Stamina line) - Ranger is now targetting your pet and wondering why his ranged shots are all greyed out.  Close the distance.  Root/dot/stun/snare/fear.</p><p>PB shot is on a 45 second timer - so they waste it once on you, it does next do no damage and is only a 2m throwback.  Get back up, snare them.</p><p>They kill your pet?  Use the AGI final ability to instantly resumon it.   Oh, and perceptors command is on a 10s recast timer - SPAM it.  It's a virtually unresistable taunt.</p></blockquote>Thank you for the suggestion, however -- I am finishing the lifeburn line, and halfway down the AGI line. As a 65 Necro with only 58 AA (Recently came back to him), he's screwed for the moment, but I will try that combo once I get there. Thanks for the idea.

sprogn
07-05-2007, 06:07 AM
<p>Sorry, didn't mean to sound condescending.  Had assumed you were L70.  Being L65 is probably more why you are struggling as you're within the L70 PVP range in most zones.</p><p>Pick up Perceptors Command asap, it's a godsend in PVP...  <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p>

Cyst
07-05-2007, 09:48 AM
Ratfacekilla@Nagafen wrote: <blockquote><cite>Demron wrote:</cite><blockquote><cite>KannaWhoopass wrote:</cite><blockquote><p>I just landed at cloud platform ... </p><p>Ranger teleports me 20 m out into open sky. </p><p>Im runing to a cloudpad ... ranger jumps down behind me from cliff shoots me 20 m out into open space.</p><p>Im in TT running to cloudpad down the narrow path ranger is camping there .. fires me off into open space. </p><p>Im in bonemire ......... </p><p>Im in lavastorm ........</p><p>Im in permafrost ....... </p><p>Bad idea sry .. rangers skill is starting off at range .. dealing 65% or more of a persons health bar in a second or 2 then closing to finish them off with a stun combs or trying to stay at range that is where the skill comes in. </p><p>Trying to have sniper shot then tripple shot .. then opponent get to the renger so he fires off snare then repelling arrow then rain of arrows then devitalizing arrow + the 2 auto attacks... </p><p>This will never fly .. </p></blockquote><p>I guess you've never been kicked by a monk or bruiser... All of the above they can do. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>And if the arrow shot is melee range only, than where is the problem? </p></blockquote>Imagine being one of the most feared PVP'ers on a server.  Your flying on the pad from Awakening to POA.  Your group is vastly superior to the exiles your coming towards.  What happens...a bruiser teleports to you, drags you back to where he was standing (halfway off the edge of POA) and you are dropped for an infamy loss.  True story folks, I'm a tactical genius.  :p </blockquote><p> They should rename all their kicks to throws. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>That's Mantis Leap he used to jump right on you.</p>