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View Full Version : Charm is messed up!


JackAll
06-29-2007, 05:37 AM
<p>Pets now return to where you got them.</p><p>Wasnt this "feathure" tried once before?</p><p>It needs a hot fix</p>

Obsidiann
06-29-2007, 05:52 AM
On the test server, right? I heard about this a week ago... I hoped it'd be fixed by now..

JackAll
06-29-2007, 06:11 AM
<p>Its live</p>

Lord Montague
06-29-2007, 10:23 AM
<p>Yeah - was soloing in Pillars last night, had me a little goblin friend charmed.  So I go to the little quest camp near the entrance to Sinking Sands to turn in a quest, and of course I see the yellow-vision alert that charm has broken.  So I get ready to do the mezz and re-charm routine, and next thing I know the goblin is running off and I'm left confused for a moment.</p><p>Thing is that it doesn't happen consistently - and I know one time I was far away from the mob's spawn point and I deliberately broke charm to reapply it.  The mob did not run back to reset.  Weird stuff I say.</p>

FlamingDuck
06-29-2007, 11:20 AM
Had this problem a couple of times too, ever since the new patch. Charm breaks or I deliberately break it and the mob sprints back to its original spot. Not consistent though seems to happen randomly.

Rastaah
06-29-2007, 01:16 PM
lol yea me too, thought I just stunk or something!

Aranieq
06-29-2007, 03:22 PM
there was an issue maybee 8 months ago of something similar.. my timeline might be off... it had to do with charming mobs that were part of an encounter.  Like you charm one kill the adds and carry on merry way... when it broke the mob tried to return to reset the encounter. I didn't think it took them long to catch it maybe couple days???

Rastaah
06-29-2007, 03:33 PM
yea its funny, sort of useful in pvp but not when i want to keep a certain pet.  So I prefer it the other way I guess.

Ibunubi
06-29-2007, 03:45 PM
I thought they were just stealth fixing our ability to kill people by releasing mobs on them lol. I noticed that this only happens when the mob you charm is far from his original spawn. Unless it happened to someone who was near the spot they charmed their pet.

Life777form
06-29-2007, 04:37 PM
<p>somehow posted in wrong topic</p>

JackAll
06-30-2007, 07:31 AM
<p>Charm in in its current form is serverly nerfed. The problem with charm is that you need to find that 1 pet in the zone thats worth charming and bring it with you every where. </p><p>Thats no longer posible</p>

Life777form
06-30-2007, 11:22 AM
Charm is kinda a monster to the devs I think.  The original idea was problaby to charm whats close and work with it for a couple mobs then move on to something new.  The diference in power of charmed mobs and people dropping charmed mobs on other people has made things interesting.

Lord Montague
06-30-2007, 12:11 PM
<cite>JackAll wrote:</cite><blockquote><p>Charm in in its current form is serverly nerfed. The problem with charm is that you need to find that 1 pet in the zone thats worth charming and bring it with you every where. </p><p>Thats no longer posible</p></blockquote>I don't typically do that.  Too tedious.

JackAll
06-30-2007, 12:34 PM
<p>So you never used a corpse candle in BM?</p><p>Forget that now</p>

JackAll
06-30-2007, 12:35 PM
<p>So you never used a corpse candle in BM?</p><p>Forget that now</p>

Indrim
07-01-2007, 04:45 PM
<p>handholding sucks. Part of the fun of playing a coercer is having to maintain a charm and worrying about it breaking.</p><p>If this means I can no longer tote a mob around a zone while I'm soloing, im done with the class.. probably the game.</p><p>I have no patience for these type of changes.</p><p>/sigh</p>

abominos
07-01-2007, 05:11 PM
Only level 25, logged in here when I noticed this to see if anyone else was saying anything about it or if the devs had posted that this was intentional.  I've obviously never used the much talked about Corpse Candle, but so far I've found that I much prefer to grab a nuking pet vs anything else.  For me it's been the Treant's in Nek...they rock.  However now that charm breaks and they go running off....I'm definitely going to drop the Coercer all together if this is intentional.  I'd go out of my way to go get those mobs because charming a melee, for me so far at least, blows.  Slow, tedious and the pet dies rather quickly.  Much much rather just go Nec if this is going to be the way it is from here on out. 

Felspar
07-02-2007, 01:12 AM
This seriously has to be fixed. I don't even have a chance to mez the mob if charm breaks before it goes running off. It can be kind of frustrating to be in a largish fight with a nasty mob, have my charm break and realize quite quickly that I now have to try to deal with said mob without a pet.

Diadem1
07-02-2007, 04:19 AM
This sucks, its virtually impossible to effectively solo now.  It really has to be a bug.  Anyone get an official word on this?

Diadem1
07-02-2007, 07:08 PM
<b>Customer ( soe)     07/02/2007 03:03 PM </b> Thanks for completely ignoring my question and demonstrated knowledge of the issue.  I am sure after literally hundreds of game play hours I know how charm works.  It now works differently, making one of the most difficult to play classes in the game even harder. Did you even bother reading what I, or the rest of the coercer community is writing?  Or did you just fire of a KB search and cut and paste a reply? Your answer is entirely unsatisfactory, it does not address my issue.     Is this an intended change in the mechanic or a bug?   <b> Response (GM-Vormor)     07/02/2007 02:34 PM Hello again Soulxous!</b> I once again investigated the spell and found it to be working as per game design. It's a game design that the spell has chance to resist the charm throughout its duration and higher the rank of the spell lesser is the chance of resistance. If you feel that the way this feature is working is not satisfactory, I recommend that you provide Development with a /feedback statement.  This report goes directly to the Development team, and they will review it for you. We appreciate your patience.  If you have any further questions or concerns, please feel free to contact us again.   <b> Customer ( soe)     07/02/2007 01:40 PM </b> Now that your forums are working again: <a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=369092" target="_blank" rel="nofollow">http://forums.station.sony.com/eq2/...topic_id=369092</a> and <a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=369658" target="_blank" rel="nofollow">http://forums.station.sony.com/eq2/...topic_id=369658</a>   <b> Customer ( soe)     07/02/2007 01:06 PM </b> A custom interface does not make a pet turn around and run away when it breaks charm.  The pet turns and runs instantly (about half the time) when it breaks.  The pets returns to the original location, and can not be rooted, stunned or have any other spell cast upon it. Regardless, I have tried playing without a custom UI, it has no effect on this behavior. To reproduce the issue you might try moving a good distance away from the charm location, my pets seem to delight in breaking after I have reached a quest area. Again, I am not the only one reporting this issue.  Dozens of other coercers are reporting it.  I dont think its an isolated problem that you can attribute to custom UI issues.   <b> Response (GM Denild)     07/02/2007 12:39 PM Greetings again Soulxous,</b> This is GM Denild following up on your issue. I truly understand how upset you must have been due to this issue. I attempted to reach you in the game, but you were not available at that time. I once again tested the issue in the game and found that the Coercer Charm spell Beguile is working fine. It seems that you are using a custom 'User Interface' due to which you are unable to see the effects of the spell in question.  Please make sure that you are not using any custom 'User Interface' in the game as it cause problem in the game play. If you are using a custom 'User Interface', please remove it by deleting the files and folders for it and reset your game 'User Interface' to default. You can reset your game 'User Interface' to default by using 'Alt + O' key combination to open the 'Options' Window. In the 'Options' Window, click on 'User Interface' tab, click on 'Default', and then on 'Accept' button. Should the issue persist, please add a comment to this ticket at your earliest convenience and we will be glad to assist you. We value you as our customer and look forward to assisting you in the best possible way. Take care and safe travels. Sincerely GM Denild EverQuest II Sony Online Entertainment   <b> Customer ( soe)     07/02/2007 12:11 PM </b> This is not correct, as reported by numerous coercers on your forums.  For reference please check you own message boards under the Coercer class forums, there is a multi-page thread of reports of the same issue. This issues persists between multiple log in/outs and between multiple machines that I have tried logging in and testing on. This IS broken, please answer my question as to if this is intended.   <b> Response (GM-Cyurn)     07/02/2007 01:20 AM Greetings Soulxous!</b> Thank you for contacting Sony Online Entertainment In-Game Customer service. This is Game Master Cyurn at your service. I am sorry to hear that Coercer charmed pets are breaking charm and run away immediately. I can understand the inconvenience caused to you. I checked this issue In-game with the Coercer Charm spell Beguile  and found that the charm feature is working as per game design and I didn't find any issue you have reported. I suggest that you re login to the game and see if this fixes your issue. We appreciate your patience.  If you have any further questions or concerns, or if this did not resolve your issue, please write back and we will do our best to assist you further. Thank you for playing EverQuest II and happy gaming. Sincerely, GM Cyurn EverQuest II Sony Online Entertainment   <b> Customer ( soe)     07/02/2007 12:45 AM </b> Coercer charmed "Pets" are breaking charm run away immediatly.  You can not charm them no matter how fast you click them, they no longer respond to any spell. This makes playing the class impossible.  Is this a bug or intended?

WasFycksir
07-02-2007, 08:28 PM
<p>It's not just coercer charms that is screwed up, my charm spec'd fury is having the exact same problem.</p><p>This is a rotten change if it is in fact intended.</p>

Life777form
07-02-2007, 08:34 PM
Somehow need a response from dev team, gms aren't gonna give crap for info.

Diadem1
07-02-2007, 09:54 PM
Yeah I know. Its sometimes possible to poke an answer out of CRM if you bug them enough...like if everyone else here files a petition, it will get escalated. The squeaky wheel gets the grease.

Sunlei
07-02-2007, 10:39 PM
<p> well I see others have noticed our charm break pets run off in an instant.  The yellow oh no warning light flashes and that wimp is gone!</p><p>  The risk of charming to me is if it breaks your pet hits you and maybe kills you and during combat you have to deal with both of them. There is no risk when the charmed pet runs away. I would hope this is not an intended change as there is nothing in the patch notes. </p><p>Could be a bug related to that aggro change, the pet is not aggroing the caster at charm break.</p>

Dendro
07-02-2007, 10:48 PM
Clueless sub-minimum-wage outsourced customer service FTW!

Trunkman
07-03-2007, 11:37 AM
<p>squeak squeak</p><p>this sucks.. sif they needed to nerf charm. it's annoying enough when pets do break, but to make it so you have to run back to where you got it from is just stupid.</p><p>anyone not using a custom UI ARE OR ARE NOT having this problem? since they kept saying that's what it was, let's rule that theory out.. im using a custom personality(? when u press p in game) window, but the default UI...</p>

Life777form
07-03-2007, 11:44 AM
I've never used any kind of ui or other program or even macros for that matter and it does the run back thing for me so no ui's dont matter.

GastonPhoebus
07-03-2007, 11:46 AM
<p>I am using the default UI and noticed this change right after the patch. It has not as yet been addressed, either, as last night in Nizara my lovely Ishi Praetor broke and ran <sob>.</p><p>However, it is not every time! This is an intermittent issues as far as I can tell which suggests that it is indeed a bug and not intentional. Keep /bug'ing it, I say.</p>

Aranieq
07-03-2007, 12:16 PM
I was going to do little field testing of this myself today see if could get little hard evidence via log file. Is this through all zones? Does it occur only with any combination of cloud/griffin use? Who has some specific places or mobs where its almost constantly happening? --- I saw someone say Charms across the board(druid).. have we seen a necro report the same problem yet?

Life777form
07-03-2007, 12:31 PM
Occurs with every single mob 100% of the time for me.  The only requirement is moving far enough away from the mobs spawn point.

Alaeth
07-03-2007, 12:35 PM
<cite>Aranieq wrote:</cite><blockquote>I was going to do little field testing of this myself today see if could get little hard evidence via log file. Is this through all zones? Does it occur only with any combination of cloud/griffin use? Who has some specific places or mobs where its almost constantly happening? --- I saw someone say Charms across the board(druid).. have we seen a necro report the same problem yet? </blockquote>I confirmed with a necro guildmate who has Control Undeath M1 that it affects that spell as well.  Also, based on the rudimentary tests she and I performed, it definitely seems to be related to the leash range of your pet, as breaking charm near the mob's spawn point results in the normal pre-LU behavior.  And yes, I've now seen this happen in Loping Plains, Bonemire, and Unrest, so I would assume it's a game-wide issue.

dimsoul2
07-03-2007, 12:53 PM
I have a new coercer on nagafen, and tested this out thoroughly last night in darklight wood. It only happened 1/10 charms. This was with my app1 level charm befriend, and default out of the box UI. For any dev's reading this thread, check PvP charm discussion out as well: <a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=368541" target="_blank" rel="nofollow">http://forums.station.sony.com/eq2/...topic_id=368541</a>

Aranieq
07-03-2007, 01:26 PM
well I found it reset every single time regardless of using travel entities or not: I charmed a mob took the griff, released it, and tried to re-charm it. I charmed a mob ran across the zone to the same spot and released it same results If you try to recharm the mob the leashing effect gives you the " This spell cannot be cast on a friendly target." message. I hailed the giff taimer as I got on and off it to show travel used. I hailed the mob/pet to show he was right next to me for the /locs. The /who all Arani is to show the zone with time stamp in correlation to the charm break stamps. There was nothing involved with UI, the mob just runs away and becomes immune. Unless leashing is now intended even when not using travel methods this appears to not be as intended. I'm willing to do more testing for better evidence of bug if anyone sees in necessary but it appears fairly evident to me. here is the parse code I used for anyone who wants to use ACT to test the same thing in another zone <ul><li>.(?:is Dominated|is no longer Dominated)|Your (?:location is|orientation is)|.*Arani (Dark Elf).*|.*is no longer worth any experience or treasure.*|.*This encounter will no longer give encounter rewards.*|.*You say, "Hail,.*|.*This spell cannot be cast on a friendly target.*</li></ul> 12:09:25 PM - [70 Coercer] Arani (Dark Elf) <Knights of the Shattering> Zone: The Commonlands 12:09:30 PM - Your location is -624.42, -49.85, -636.68.  Your orientation is 158.26, 0.00, 0.00 12:09:32 PM - You say, "Hail, A mith deer" 12:09:38 PM - A mith deer is Dominated! 12:09:39 PM - Your location is -624.42, -49.85, -636.68.  Your orientation is 158.26, 0.00, 0.00 12:10:10 PM - You say, "Hail, A griffon tamer" 12:10:59 PM - You say, "Hail, A griffon tamer" 12:11:11 PM - Your location is 523.49, -33.40, 747.70.  Your orientation is 249.30, 0.00, 0.00 12:11:17 PM - You say, "Hail, A mith deer" 12:11:36 PM - Your location is 512.41, -48.04, 763.32.  Your orientation is 297.87, 0.00, 0.00 12:11:44 PM - This encounter will no longer give encounter rewards. 12:11:44 PM - A mith deer is no longer worth any experience or treasure. 12:11:44 PM - A mith deer is no longer Dominated. 12:11:45 PM - This spell cannot be cast on a friendly target. 12:11:47 PM - This spell cannot be cast on a friendly target. 12:11:48 PM - This spell cannot be cast on a friendly target. 12:12:03 PM - [70 Coercer] Arani (Dark Elf) <Knights of the Shattering> Zone: The Commonlands 12:12:32 PM - You say, "Hail, A fallen crusader" 12:12:33 PM - Your location is 448.05, -48.04, 614.06.  Your orientation is 112.82, 0.00, 0.00 12:12:40 PM - A fallen crusader is Dominated! 12:16:45 PM - Your location is -617.75, -48.91, -754.95.  Your orientation is 183.83, 0.00, 0.00 12:16:46 PM - You say, "Hail, A fallen crusader" 12:16:53 PM - This encounter will no longer give encounter rewards. 12:16:53 PM - A fallen crusader is no longer worth any experience or treasure. 12:16:53 PM - A fallen crusader is no longer Dominated. 12:16:54 PM - This spell cannot be cast on a friendly target. 12:16:55 PM - This spell cannot be cast on a friendly target. 12:16:55 PM - This spell cannot be cast on a friendly target. 12:16:55 PM - This spell cannot be cast on a friendly target. 12:16:56 PM - This spell cannot be cast on a friendly target. 12:17:05 PM - Your location is -617.75, -48.91, -754.95.  Your orientation is 232.68, 0.00, 0.00 12:17:31 PM - [70 Coercer] Arani (Dark Elf) <Knights of the Shattering> Zone: The Commonlands

Ran
07-04-2007, 05:33 AM
<p>If this should work like intendent, how some gm's called... , add a hate buff to the illusionist and delete the coercerer class.</p><p>we make overall less dmg than an illu</p><p>we got not far more utility than an illu</p><p>we can regeneration mana like an illu</p><p>we can less mezz like an illu</p><p>we can now no longer charm a pet an discover the world.. no we get a pet which flees after the charm is broken to where we charmed it. Good bless my coercerer is lvl 70 but whats with those which arent? Its hard to play this class solo but now nearly impossible.</p><p>and why.., if this should work like intendent, is no [Removed for Content] word listened in the update notes?</p>

chily
07-04-2007, 08:24 AM
Raniz@Valor wrote: <blockquote>If this should work like intendent, how some gm's called... , add a hate buff to the illusionist and delete the coercerer class.</blockquote><p> If you don't like the class feel free to betray <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>Raniz@Valor wrote: </p><blockquote>we make overall less dmg than an illu</blockquote><p>Not evertime we can own even them and with our pet's we own em for sure <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> </p><p>Raniz@Valor wrote:</p><blockquote>we can regeneration mana like an illu</blockquote><p>nope we have more emergency power <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p><a href="mailto:Raniz@Valor" target="_blank" rel="nofollow">Raniz@Valor</a> wrote: </p><blockquote>we can less mezz like an illu</blockquote><p>In theorie yes, but i didn't saw only 1 illu who was slow on mezzing. Mezz needs some timing and overview <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>Raniz@Valor wrote:</p><blockquote>we can now no longer charm a pet an discover the world.. no we get a pet which flees after the charm is broken to where we charmed it. Good bless my coercerer is lvl 70 but whats with those which arent? Its hard to play this class solo but now nearly impossible. <p>and why.., if this should work like intendent, is no [I cannot control my vocabulary] word listened in the update notes?</p></blockquote><p>... if you think so ... <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>The change of the reset prolly came coz some left the pet's at the zonein and zoned out while other players still where in there. Allso some mobs never reseted really good, bad to have a 74 guard right at the door at castle mistmore and kill everyonw who is zoneing in lol (was a accident really) Do mobs get auto mezzed for 2 secs when mezz breaks?</p>

Ran
07-04-2007, 09:50 AM
Chillispike@Splitpaw wrote: <blockquote>Raniz@Valor wrote: <blockquote>If this should work like intendent, how some gm's called... , add a hate buff to the illusionist and delete the coercerer class.</blockquote><p> If you don't like the class feel free to betray <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p><span style="color: #00cc33">lol? if i wanne play the easy class i had chose illu at the beginning</span></p><p>Raniz@Valor wrote: </p><blockquote>we make overall less dmg than an illu</blockquote><p>Not evertime we can own even them and with our pet's we own em for sure <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> </p><p><span style="color: #00cc00">Interesting there are charmable mobs in any raidzone?, and how will you own someone when your pet goes away in half of the fight? lol!</span></p><p>Raniz@Valor wrote:</p><blockquote>we can regeneration mana like an illu</blockquote><p>nope we have more emergency power <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p><span style="color: #00cc00">both manaregenerations are enough.. its not really important if we end a fight at some percent more or less, in groupplay i would say you wont even feel a different....</span></p><p><a href="mailto:Raniz@Valor" target="_blank" rel="nofollow">Raniz@Valor</a> wrote: </p><blockquote>we can less mezz like an illu</blockquote><p>In theorie yes, but i didn't saw only 1 illu who was slow on mezzing. Mezz needs some timing and overview <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p><span style="color: #00cc00">Illu got a fastmezz which we don't have, for important adds which needs to hold away its far more better than our two slow mezz.. in practise the coercerer will doing the mezz job cause the illu drives more dps constantly.</span></p><p>Raniz@Valor wrote:</p><blockquote>we can now no longer charm a pet an discover the world.. no we get a pet which flees after the charm is broken to where we charmed it. Good bless my coercerer is lvl 70 but whats with those which arent? Its hard to play this class solo but now nearly impossible. <p>and why.., if this should work like intendent, is no [I cannot control my vocabulary] word listened in the update notes?</p></blockquote><p>... if you think so ... <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>The change of the reset prolly came coz some left the pet's at the zonein and zoned out while other players still where in there. Allso some mobs never reseted really good, bad to have a 74 guard right at the door at castle mistmore and kill everyonw who is zoneing in lol (was a accident really) Do mobs get auto mezzed for 2 secs when mezz breaks?</p><p><span style="color: #00cc00">no they go away immeditaly and you got no chance to hold them next to you.. happy solo playing when your pet breaks and you can test our reactives on your self and sry.... yeah its crappy there are some idiots out there which left the mob at the zone in and other people gets killed but is it fair in any way to nerv EVERYONE who can charme a pet? Really? and why is there no notice in the update notes?</span></p></blockquote>

Smashkilleat
07-04-2007, 10:08 AM
There is *no* chance to remez and recharm mobs, they do not get auto-mezzed when charm breaks, ends, or is cancelled, they just instantly reset and run back to their spawn point. Unless, that is, you're still within leash range of their spawn point, i.e. the same general area where you charmed them. It's been almost a week now with no real response from the Devs about whether this change is intended.  All the theories about charm griefing tactics I've heard so far come from players and sound pretty half-baked. Mobs hang around outside a zone area? Why not make them insta-reset when the charmer zones *only*? There's a lot of half-baked speculation about griefing over in the Developer Roundtable forum as well. None of it sounds like a reasonable explanation for this change. I can't imagine any *good* reason for this change, which is why until I hear otherwise I have to assume it was a mistake.

Aranieq
07-04-2007, 10:24 AM
I'm a fairly optimistic bug, so I think this will be "fixed" within the next week personally. If a patch comes and goes and no fix I would begin to question weather it's being addressed or not at all. I do not believe we have had a patch since this has been reported and made so public.

chily
07-04-2007, 11:45 AM
Raniz@Valor wrote: <blockquote><p>and why is there no notice in the update notes?</p></blockquote><p>Coz that makes it to a bug .. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> </p><p>If the mob doesn't get automezzed after break it's bugged. </p><p>Most say broke here i think .. what is with recharm? (broke .. mob brakes it, recharm coercer chancel's the charm and charms again)</p>

Bombodale
07-04-2007, 01:31 PM
When I break charm to recharm the mob, the mob doesn't seem to run away back. This was in loping plains with the ghost chaplains (?)

Moldylocks
07-04-2007, 01:35 PM
<p>I've been playing this game for appx 3 years and have  gone through all the classes I've wanted to play.  The Coercer is the last one I enjoy enough to draw me back to EQ2 on a daily basis.  </p><p>I truly hope that this Charm issue is just a bug rather than an undocumented nerf.  </p><p>What I would also like is some sort of Community Manager as a laison to communicate with the players.  Acknowledgement of issues, showing us that we've been heard, goes a long way.  </p><p>(edited for a typo)</p>

xpraetorianx
07-04-2007, 05:31 PM
boo frickity hoo So you have to go back and recharm a pet....its not like they are zones upon zones away.  Personally I welcome the change, being lvl 70 you charm pets that can one shot your [Removed for Content] when they break, and are resistant to Stun. 

Moldylocks
07-04-2007, 06:08 PM
<cite>xpraetorianx wrote:</cite><blockquote>boo frickity hoo So you have to go back and recharm a pet....its not like they are zones upon zones away.  Personally I welcome the change, being lvl 70 you charm pets that can one shot your [I cannot control my vocabulary] when they break, and are resistant to Stun.  </blockquote><p>Troll away.</p><p>We are trying to keep this thread constructive and to make the Devs aware of a fairly devastating bug.  Coercers aren't the only ones with their Charm gimped right now.  However, for us it is a class-defining trait and for many, class breaking as it currently stands.</p>

Stuge
07-04-2007, 09:01 PM
<span style="font-family: courier new,courier">I was doing some experimenting in TT tonight.  I charmed a froglok wizard and sent it after a savage wyrm (taking the wizard off it's home island to Breeding Grounds).  The charm on the frog broke in mid fight and the frog ran home.  I then charmed the wyrm we had been fighting and ran back to Temple Island.  I broke charm and the wyrm did not run back (in fact he whooped me pretty good).  Later, in Sanctum I charmed a silent sentinel and went on an invis run through the dungeon.  Charm broke, he reset.  I then found a single scaleborn warrior and I nuked him, then rooted then charmed him.  When his charm broke, he stuck with me.  Is it possible that what has "broken" with charm is that it no longer generates a hate list in the sense that it used to?  It seems that charming a mob outright without doing any sort of damage means that the mob will reset when it break.  Damaging a mob first, though causes it to stay when it break because it has another reason to want to kill you than /just/ charm.  I admit this was a limited sampling, but in both cases I was far, far past the mobs' leash points when I broke the charm and it was consistent.  Try it out for yourself. </span>

Life777form
07-04-2007, 09:55 PM
<p>I'll be giving that a try, I haven't dmged the mobs first since back in the free xp days...you weren't getting free xp again were you?</p>

beladi
07-04-2007, 10:40 PM
<cite>xpraetorianx wrote:</cite><blockquote>boo frickity hoo So you have to go back and recharm a pet....its not like they are zones upon zones away.  Personally I welcome the change, being lvl 70 you charm pets that can one shot your [I cannot control my vocabulary] when they break, and are resistant to Stun.  </blockquote> That response is so unproductive.  If I charm a pet that I like in one part of the zone and go to another part of the zone with it to hunt, I don't want to spend all my time traveling back and forth across the zone to recharm it every time it breaks.  Not to mention what happens in those dungeons when there are only a very few caster mobs to charm?  Do you really think the group wants to fight all the way back to the room you got your pet in so you can get it back?   I don't think so.   I was soloing up in Barren Sky today doing city writs with my 67 coercer and annoyingly EVERY time charm broke or wore off the pet would run back so fast there was no time to even attempt a recharm.    I so hope this is a bug.  Please, please fix this soon! If this is in response to the problem of the charmed pets killing toons after the coercer has zoned, then a better solution would be to have the pet despawn when the caster zones. 

Stuge
07-04-2007, 11:39 PM
<cite>Life777form wrote:</cite><blockquote><p>I'll be giving that a try, I haven't dmged the mobs first since back in the free xp days...you weren't getting free xp again were you?</p></blockquote> <span style="font-family: courier new,courier">Nope.  That's not back. </span>

Zyphe
07-05-2007, 01:34 AM
<span style="font-size: xx-small">Diadem1 wrote: </span><blockquote><span style="font-size: xx-small"><b>Customer ( soe)     07/02/2007 03:03 PM </b> Thanks for completely ignoring my question and demonstrated knowledge of the issue.  I am sure after literally hundreds of game play hours I know how charm works.  It now works differently, making one of the most difficult to play classes in the game even harder. Did you even bother reading what I, or the rest of the coercer community is writing?  Or did you just fire of a KB search and cut and paste a reply? Your answer is entirely unsatisfactory, it does not address my issue.     Is this an intended change in the mechanic or a bug?   <b> Response (GM-Vormor)     07/02/2007 02:34 PM Hello again Soulxous!</b> I once again investigated the spell and found it to be working as per game design. It's a game design that the spell has chance to resist the charm throughout its duration and higher the rank of the spell lesser is the chance of resistance. If you feel that the way this feature is working is not satisfactory, I recommend that you provide Development with a /feedback statement.  This report goes directly to the Development team, and they will review it for you. We appreciate your patience.  If you have any further questions or concerns, please feel free to contact us again.   <b> Customer ( soe)     07/02/2007 01:40 PM </b> Now that your forums are working again: <a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=369092" target="_blank" rel="nofollow">http://forums.station.sony.com/eq2/...topic_id=369092</a> and <a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=369658" target="_blank" rel="nofollow">http://forums.station.sony.com/eq2/...topic_id=369658</a>   <b> Customer ( soe)     07/02/2007 01:06 PM </b> A custom interface does not make a pet turn around and run away when it breaks charm.  The pet turns and runs instantly (about half the time) when it breaks.  The pets returns to the original location, and can not be rooted, stunned or have any other spell cast upon it. Regardless, I have tried playing without a custom UI, it has no effect on this behavior. To reproduce the issue you might try moving a good distance away from the charm location, my pets seem to delight in breaking after I have reached a quest area. Again, I am not the only one reporting this issue.  Dozens of other coercers are reporting it.  I dont think its an isolated problem that you can attribute to custom UI issues.   <b> Response (GM Denild)     07/02/2007 12:39 PM Greetings again Soulxous,</b> This is GM Denild following up on your issue. I truly understand how upset you must have been due to this issue. I attempted to reach you in the game, but you were not available at that time. I once again tested the issue in the game and found that the Coercer Charm spell Beguile is working fine. It seems that you are using a custom 'User Interface' due to which you are unable to see the effects of the spell in question.  Please make sure that you are not using any custom 'User Interface' in the game as it cause problem in the game play. If you are using a custom 'User Interface', please remove it by deleting the files and folders for it and reset your game 'User Interface' to default. You can reset your game 'User Interface' to default by using 'Alt + O' key combination to open the 'Options' Window. In the 'Options' Window, click on 'User Interface' tab, click on 'Default', and then on 'Accept' button. Should the issue persist, please add a comment to this ticket at your earliest convenience and we will be glad to assist you. We value you as our customer and look forward to assisting you in the best possible way. Take care and safe travels. Sincerely GM Denild EverQuest II Sony Online Entertainment   <b> Customer ( soe)     07/02/2007 12:11 PM </b> This is not correct, as reported by numerous coercers on your forums.  For reference please check you own message boards under the Coercer class forums, there is a multi-page thread of reports of the same issue. This issues persists between multiple log in/outs and between multiple machines that I have tried logging in and testing on. This IS broken, please answer my question as to if this is intended.   <b> Response (GM-Cyurn)     07/02/2007 01:20 AM Greetings Soulxous!</b> Thank you for contacting Sony Online Entertainment In-Game Customer service. This is Game Master Cyurn at your service. I am sorry to hear that Coercer charmed pets are breaking charm and run away immediately. I can understand the inconvenience caused to you. I checked this issue In-game with the Coercer Charm spell Beguile  and found that the charm feature is working as per game design and I didn't find any issue you have reported. I suggest that you re login to the game and see if this fixes your issue. We appreciate your patience.  If you have any further questions or concerns, or if this did not resolve your issue, please write back and we will do our best to assist you further. Thank you for playing EverQuest II and happy gaming. Sincerely, GM Cyurn EverQuest II Sony Online Entertainment   <b> Customer ( soe)     07/02/2007 12:45 AM </b> Coercer charmed "Pets" are breaking charm run away immediatly.  You can not charm them no matter how fast you click them, they no longer respond to any spell. This makes playing the class impossible.  Is this a bug or intended? </span> </blockquote><span style="font-size: xx-small"><span style="font-size: x-small">WOW, these responses by CS are amazing. After reading this, I seriously can't believe that I am paying to play this piece of [I cannot control my vocabulary] game.</span> </span>

Norrsken
07-05-2007, 02:51 AM
Interresting part with the new charm is that now we can charm high orangecon mos without risk and send them on poor unsuspeking yellowcons and have them ripped to shreds. So, the running back to respawn bit can be used as a perk too. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> Wonder if that  orange fury wouldnt be able to killa  green heroic.. /ponder

Ran
07-05-2007, 05:04 AM
I charmed yesterday some Droags in Barren Sky and charming works like befor gu 36.

Nodok
07-05-2007, 07:06 AM
Yeah the charming part works fine, the problem is what happens after charm breaks. :p It has changed and is easily proven.  Go to Bonemire, charm something on an island on one side of the zone, fly to an island on the other side and break charm.  Your pet is gone and can't be re-charmed.  This didn't used to happen prior to the last update. Hopefully it's a bug and will be fixed. 

Ran
07-05-2007, 07:21 AM
the point i go at is that i charmed some droag... broke charm by myself and the pet hits me like pre gu36. It doesnt release like one day befor i tried on some shadow man around obelisk entry in lesser faydark where they released when i broke charm by myself.

thebunny
07-05-2007, 11:53 AM
Raniz@Valor wrote: <blockquote>the point i go at is that i charmed some droag... broke charm by myself and the pet hits me like pre gu36. It doesnt release like one day befor i tried on some shadow man around obelisk entry in lesser faydark where they released when i broke charm by myself.</blockquote><p>How close were you to the spawn point?  If you're pretty close to where the pet spawns and the charm breaks (intentionally or not), it will act like pre-GU36 (i.e. pet will stay and come after you, so you can re-charm it).  If you are far away from the spawn point and the charm breaks (intentionally or not), the pet will immediately return to the spawn point without allowing you to re-charm it.</p><p>In other words, take that same droag you charmed, fly to another island on the other side of the zone, and release it.  I bet you won't be able to re-charm it.</p>

beladi
07-05-2007, 02:09 PM
Yes, in order to see the pet run once charm breaks, you have to take the pet somewhere in the zone that is beyond the pet's 'leash range'. 

Diadem1
07-05-2007, 05:00 PM
<span style="color: #ff0000"><b><span style="color: #ffffff">Yeah I know my reply was whining like a *itch...but the response was a little better I guess.</span>  Response (GM Kilosh)     07/03/2007 12:06 AM </b> Greetings Soulxous! This is GM Kilosh from Sony Online Entertainment. I can understand that you are frustrated as this issue is not being looked into. I apologize for the inconvenience this issue has caused to you. I would like to inform you that the bug report was filed for this issue and I assure you that our Quality Assurance team will further investigate this issue and get it resolved soon. All issues are resolved by our development team and it is not based on class wise, rather it depends on which issue was received first. I assure you that we do not give preference to any class in particular and any issues received are dealt with as soon as possible. I would request that you wait for a resolution to this issue. I know it is taking time and I apologize for that. If you have any queries or concerns, please feel free to contact us again. Thank you for playing EverQuest II. Take care! Sincerely, GM Kilosh. EverQuest II Sony Online Entertainment</span>   <b> Customer ( soe)     07/02/2007 11:29 PM </b> I have already used /bug for the problem.  I dont understand why your team is incapable of verifying the problem and checking your bug DB to see if its being addressed.  Keeping your issue resolution time down by closing issues with canned answers always works for you I guess. I can only assume that coercers are such a small portion of your player based that you(SOE in general) just dont care.  Even if we all leave its really not a big subscriber loss.  The danger of that is low, you can continue to treat them like dirt, because really...those few that are left are used to it.  I am sure if warlocks pets didnt work there would be a patch, but coercers?  Who cares.

Obsidiann
07-05-2007, 08:03 PM
I hope that SOE understands that its users are often hostile, impatient and complaintive because there's a good chance that the issue being complained about could be reported back as a "feature" and not a bug such as this one. I'm worried.

Ran
07-06-2007, 03:21 AM
<cite>beladi wrote:</cite><blockquote>Yes, in order to see the pet run once charm breaks, you have to take the pet somewhere in the zone that is beyond the pet's 'leash range'.  </blockquote><p> I putted the shadowman i charmed around 50m away from his location, broke charm by myself --> pet released.</p><p>I putted the droag i charmed around 100-150m away from his location, broke char by myself --> pet hits me.</p><p>Just for example, this weekend i got no time to run after some pets <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> perhaps someone from you could test it with the droags in bonemire on the isle of halls of fate.</p>

beladi
07-06-2007, 04:36 PM
Something I noticed while soloing in Bone Mire last night.   If I intentionally broke charm on the pet, it stayed to hit me.   If the pet resisted charm and the charm broke due to the resist, or the charm wore off, the pet poofed. That's why some are saying, 'Well, the pet stayed around to hit me.'  It does seem to stick around if YOU break it on purpose like I do sometimes if charm is almost ran out so I can then recharm.

Stuge
07-06-2007, 04:53 PM
<span style="font-family: courier new,courier">I just wish that we could get some sort of confirmation that this is being looked at.  Even a quick, "we hear you" would be good for me right now. </span>

thebunny
07-07-2007, 10:04 AM
<cite>beladi wrote:</cite><blockquote>That's why some are saying, 'Well, the pet stayed around to hit me.'  It does seem to stick around if YOU break it on purpose like I do sometimes if charm is almost ran out so I can then recharm. </blockquote><p>I tried this yesterday in SS.  Charmed some sort of ghoul, ran all the way back to the docks, and released charm.  The pet immediately reset so I couldn't re-charm.  So something else must be going on.  I haven't had a chance to try the "damage the pet first" tactic yet.</p>

WasFycksir
07-07-2007, 12:41 PM
<p>I found a newer and even funner (yes funner) feature of charms yesterday in DLW.</p><p>This was on my charm spec'd lev 14 fury, but it seems these charm issues are all working the same way.</p><p>So here is the feature.  I would charm a mob, then immediately take it off auto protect me/itself.  I do this because on PVP you don't want to auto engage because of your pet.  BUT and it's a BIG BUT, when I take off travelling, the very next mob that aggro's AUTOMATICALLY resets the status to auto protect me/itself, the buttons actually move to the "depressed" look even.  The pet does it's thing and attacks as if the buttons were never changed, so you need to kill the mob/run it off/yell or you are in fact locked in combat status.</p><p>When I reset the buttons again they stay put, but not on the first aggro'ing mob.  This did not happen on every charm and I was not able to experiment on what was different when it didn't happen. </p><p>Talk about ruining a whole spell set up for several classes.</p><p>P.S.  I have not checked out wether this feature is in effect on my 47 coercer.</p>

StoneySilen
07-08-2007, 04:27 AM
My lvl 16 Coercer is having no issues with his pets (taking a long time because I have combat experience off and only earning xp from quests).  Only started him about 2 weeks ago and all his pets when they break attack him and I recharm them.  Perhaps it's only with a certain level of charm?  I am still using the first (lvl 10?) Charm. I also had a mid 20's coercer about 6 months ago.  Nothing is different for me yet.

WasFycksir
07-08-2007, 12:08 PM
<p><i>Threads like this rarely generate constructive responses over time and I think it is time to close this one. I understand some people have concerns over the current state of the Coercer class.  The correct forum to discuss those concerns is in the </i><a href="http://forums.station.sony.com/eq2/forums/show.m?forum_id=75" target="_blank" rel="nofollow"><i>Coercer Forum</i></a><i>.  The developers do read lots of posts, including ones on the class forums though they don't always have all the answers right away.  I understand how in the heat of the moment, it is easy to take to the keyboard and give the developers a virtual tongue lashing, but the better tact is usually to keep a level head, be patient, and work as a community to product a concise issues list for the developers to take.</i></p><p> <a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=370530" target="_blank" rel="nofollow">http://forums.station.sony.com/eq2/...topic_id=370530</a></p><p>This clip is the last post in a locked thread.</p><p>Pursuant to that post let me ask this.  Is it unreasonable to get a response then from anyone at SOE?  Is this a bug or is it intended?  The mods post eludes to it being a bug, but is far from definative IMO.  I also disagree that this totally belongs in the  coercer forum as it affect other classes as well.</p><p>It would literally take less than 30 seconds to post up what the situation really  is, rather than letting all the charm-capable classes hang in the wind.</p><p>It's fine if it's a bug and they don't have a fix yet, I am sure we can live with that, but let us know one way or the other please.</p><p>I think we deserve better. </p>

Stuge
07-08-2007, 12:29 PM
<span style="font-family: courier new,courier">Right.  2 weeks later is no longer "heat of the moment".  Something as simple as a quick, "It's a bug, we're looking at it" or even "It's intentional, deal" should not be too much to ask for. </span>

Roust
07-08-2007, 12:56 PM
Hi, I am new to the game and have a low-level Coercer.  I am having the same issue.  The pet will stay around to attack me if I remain in it's "home" area.  I can apply a Fascinate (mez) and re-charm it with no issues, or burn it down. However if I charm an enemy and drag it to a new area, from Warpfront Spire to the Scar of Inny for instance, after charm breaks the enemy will run back to its spawn point at top speed.  Charm broke during the fight with the Wurm Mother quest mob.  The pet ran home, which probably saved my life.  The pet broke charm on it's own (I didn't hit the "Destroy Pet" button).  Overall a bit confusing.  I've had experience with other MMOs so it wasn't too suprising to see a gimpy gameplay rule like this in place, but I  must say I was disappointed to say the least. I hope it's a bug.

Soldancer
07-09-2007, 12:30 AM
Strange - after some testing at least for charm releases I can't confirm the described behaviour. Pet attacks me after releasing regardless how far I'm from the place where I have charmed the mob.

MerleApAmber
07-09-2007, 03:28 AM
<p>as of 6 July.</p><p>In Loping Planes, charm the roamer 70 x3 werewolf and work/walk her out of her local area; when charm rolls for her or times out, she's gone like the wind.  Reproducible. </p><p>Sounds like a coercer's dream date being saved by a mem wipe but it's a bit disappointing after all these years expecting a smack down and planing to overcome and survive/thrive.  (The break is 90 percent of why I crafted my statistical advancement points as I did, only 10 percent reasoned deployment to allow for raid overtaunts and survival...)</p>

Liyle
07-09-2007, 11:29 AM
I am so sad to read this. I haven't had a chance to play my Coercer since the update and now I probably won't bother. Sucessfully charming a great pet and the challenge of recovering a broken charm at any given moment is the heart and soul of the class, so I would say this amounts to a total [Removed for Content]. The fact that there has been no official response re: a completely broken class just adds insult to injury. Considering the crafting community has gone from the depths of neglect and despair to a bunch of gungho Domino fanbois, it really points up how a little attention and information from on high can repair a community and restore hope almost overnight. May that lesson spread throughout SOE and soon!

Soldancer
07-09-2007, 11:45 AM
OK, I did the test with this roamer - can confirm it for charmbreaks but still not for charm-releases. I went with the mob to the Steamfont exit, released it 1 meter next to me and it attacked me. I repeated the test with a large distance between us, me at the exit and the mob placed in the other direction - it attacked me. Then the ordeal: my charm breaks rare, so I unequipped all sub gear but still had to wait 20 min for the break. The mob really ran away. The assumption that the devs made this change to prevent unfair grief methods is for me not emphatic. If I want do such bad things I must train/release the pet into an AoE of another player, it's impossible to cause a charmbreak at a wished moment. But this is maybe an example for the notoriously dev statement "PvP ruleset balancing will not affect PvE" which is only eyewash. There were a lot of cases when PvP changes were also implemented in PvE (I guess for the only purpose to prevent complex code), e.g. the removing of the implied targeting window outside the group. I play only on PvE and have no clue what additional PvP ruleset aspects of charming the devs must keep in mind. Do I like this change? I would like the opposite: Pet attacks at charmbreaks but not at charm-releases. The reason why playing a coercer solo is so stressfull is the fact that we always must keep an eye on the screen. With a charmed pet you can't park your char at a safe spot deep in the dungeon to go into the kitchen or toilet for a minute - even watching only out of the window for half a minute is forbidden. With this change (if it's not a bug) this danger is gone. OK it's good that we can now go careless to the toilet but it's sad that our powerfull but difficult to play class became easier. Heck, those who want to unlock the coercers uberness should learn it with blood, sweat and tears and should live in danger in every minute, otherwise they deserve it not!!!

Wrapye
07-09-2007, 12:35 PM
I'm guessing the change came about due to the AA Hypnosis being changed.  I'm not saying that it was an intentional change, but perhaps that is the reason why there was a change to charm behavior at all.

Soldancer
07-09-2007, 01:13 PM
Sadly we will never hear what's really going on I guess. Passionated charm players and devs don't want speak much together. It's like Life777form said in his post "Charm is kinda a monster to the devs" and after many hard nerfes the passionated players don't want telling anything about details because this could lead to the next nerf. Last drama was that thing when Valdoon, Nek3 and El'Arad were made complete charm immune. "It was a bug" the devs said - "One of them was going nuts" say I. For luck we got Valdoon and El'Arad back after protests (not really because several mobs stayed immune). Nek3 we never get back. We are so few but they still fear us like the devil.

Aranieq
07-09-2007, 02:04 PM
<cite>Diadem1 wrote:</cite><blockquote><span style="color: #ff0000"><b><span style="color: #ffffff">Yeah I know my reply was whining like a *itch...but the response was a little better I guess.</span>  Response (GM Kilosh)     07/03/2007 12:06 AM </b> Greetings Soulxous! This is GM Kilosh from Sony Online Entertainment. I can understand that you are frustrated as this issue is not being looked into. I apologize for the inconvenience this issue has caused to you. <u><span style="font-size: small">I would like to inform you that the bug report was filed for this issue and I assure you that our Quality Assurance team will further investigate this issue and get it resolved soon.</span></u> All issues are resolved by our development team and it is not based on class wise, rather it depends on which issue was received first. I assure you that we do not give preference to any class in particular and any issues received are dealt with as soon as possible. I would request that you wait for a resolution to this issue. I know it is taking time and I apologize for that. If you have any queries or concerns, please feel free to contact us again. Thank you for playing EverQuest II. Take care! Sincerely, GM Kilosh. EverQuest II Sony Online Entertainment</span>   <b> Customer ( soe)     07/02/2007 11:29 PM </b> I have already used /bug for the problem.  I dont understand why your team is incapable of verifying the problem and checking your bug DB to see if its being addressed.  Keeping your issue resolution time down by closing issues with canned answers always works for you I guess. I can only assume that coercers are such a small portion of your player based that you(SOE in general) just dont care.  Even if we all leave its really not a big subscriber loss.  The danger of that is low, you can continue to treat them like dirt, because really...those few that are left are used to it.  I am sure if warlocks pets didnt work there would be a patch, but coercers?  Who cares. </blockquote>I'm just bumping this reply because there seems to be a lot of "SOE has forsaken us" and "where is SOE response" ... they have responded it's just not the answer we would desire but it is something. They know about it and are looking into/working on it.  Give it at least a patch before assuming they have ignored it.  There hasn't been a patch yet since the issue was brought to attention, since we received the response above.  If a patch goes by and no fix.. then I would say bring it up via /bug "charm still not working properly" /petition if it effects a loot table or such, and /feedback if you truly feel it is intended to remain this way.... when you get a response back from the GM share it with us so we know whats the results.  I do think they are working on it, I don't think it's intentional, and there hasn't been a patch yet since this, so we have no idea if it's had a hotfix yet or on the burner for other bugs that have come up with since thee AA tweaks.

Jesdyr
07-09-2007, 03:29 PM
<cite>Aranieq wrote:</cite><blockquote> I do think they are working on it, I don't think it's intentional, and there hasn't been a patch yet since this, so we have no idea if it's had a hotfix yet or on the burner for other bugs that have come up with since thee AA tweaks. </blockquote> There has been 3 (counting today) patches since GU36 went live.

Aranieq
07-09-2007, 05:30 PM
I posted before logging in this morning, think even before the patch.. and the other 2 were before the response I quoted.  They were not saying there was a problem to look into yet.  There had not been a patch since they responded an issue being looked into... until this morning. Anyone done any field testing yet is it working properly, still messed up?

Roust
07-09-2007, 11:38 PM
Same behavior - mob runs home and cannot be affected once charms breaks. So....I have to use creatures from the same "home area" to fight each other.  How boring.  No more death matches between my choice of creatures in the zone :/

Aeralik
07-10-2007, 12:19 AM
This is fixed internally and should hopefully hit the live servers soon(tm).

Taharn
07-10-2007, 01:21 AM
Yay!!!! Thanks Aeralik!

Diadem1
07-10-2007, 02:02 AM
wooooooooo hooooooooo!

Stuge
07-10-2007, 09:08 AM
<span style="font-family: courier new,courier">Thanks for the update, Aer.  Much appreciated. Next time you folk can offset a lot of grief and stress with a quick, "We hear you" or "It's being look into" post early in the process.  We don't necessarily need fixes right away or to be given details, but we do at least need to know when something as critical as this is being looked at. Thanks again.</span>

WasFycksir
07-10-2007, 09:10 AM
Stugein@Antonia Bayle wrote: <blockquote><span style="font-family: courier new,courier">Thanks for the update, Aer.  Much appreciated. Next time you folk can offset a lot of grief and stress with a quick, "We hear you" or "It's being look into" post early in the process.  We don't necessarily need fixes right away or to be given details, but we do at least need to know when something as critical as this is being looked at. Thanks again.</span> </blockquote> /bingo

MerleApAmber
07-10-2007, 09:30 AM
<cite>Aeralik wrote:</cite><blockquote>This is fixed internally and should hopefully hit the live servers soon(tm). </blockquote><p>< warm fuzzies: Thank you dear Friend! </p>

Felspar
07-10-2007, 01:12 PM
Stugein@Antonia Bayle wrote: <blockquote>Thanks for the update, Aer.  Much appreciated. Next time you folk can offset a lot of grief and stress with a quick, "We hear you" or "It's being look into" post early in the process.  We don't necessarily need fixes right away or to be given details, but we do at least need to know when something as critical as this is being looked at. Thanks again. </blockquote> QFE, and thank you for the update Aeralik it is much appreciated.

Jesdyr
07-10-2007, 02:32 PM
Stugein@Antonia Bayle wrote: <blockquote><span style="font-family: courier new,courier">Thanks for the update, Aer.  Much appreciated. Next time you folk can offset a lot of grief and stress with a quick, "We hear you" or "It's being look into" post early in the process.  We don't necessarily need fixes right away or to be given details, but we do at least need to know when something as critical as this is being looked at. Thanks again.</span> </blockquote> 100% agree when a patch suddenly changes something and it isnt obvious if it was an intentional change or not, it would be really nice to have some type of info earlier

dimsoul2
07-10-2007, 02:53 PM
<cite>Aeralik wrote:</cite><blockquote>This is fixed internally and should hopefully hit the live servers soon(tm). </blockquote> Thanks for looking into this!

Fasci
07-12-2007, 02:54 PM
<cite>Aeralik wrote:</cite><blockquote>This is fixed internally and should hopefully hit the live servers soon(tm). </blockquote> Thank you! Thank you!!  <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />

Craftaholic
07-12-2007, 03:15 PM
<cite>Aeralik wrote:</cite><blockquote>This is fixed internally and should hopefully hit the live servers soon(tm). </blockquote> Thank you Aeralik for the update that everyone's been clammering to hear!...

Roust
07-12-2007, 09:37 PM
Hotfix today!  I'm logging in right now to check this out. Great news, thanks EQ2 devs!

beladi
07-13-2007, 02:06 AM
Works perfectly now!   I never thought I'd be so glad to get hit by my pet.  lol

DwarvesR
07-13-2007, 06:13 AM
<cite>beladi wrote:</cite><blockquote>I never thought I'd be so glad to get hit by my pet. </blockquote> That's classic!

chily
07-13-2007, 12:42 PM
<cite>beladi wrote:</cite><blockquote>Works perfectly now!   I never thought I'd be so glad to get hit by my pet.  lol </blockquote> rofl yeah

Felspar
07-13-2007, 02:52 PM
<cite>beladi wrote:</cite><blockquote>Works perfectly now!   I never thought I'd be so glad to get hit by my pet.  lol </blockquote> LOL I was thinking the same thing!

Fasci
07-16-2007, 12:20 PM
<cite>beladi wrote:</cite><blockquote>I never thought I'd be so glad to get hit by my pet.  lol </blockquote>I love it. <img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" /> I did have a small issue this weekend. I had charmed a Shadowed Man in Nek, and when the charm broke over near the Deadly Rumbleroots, the pet bolted. I couldn't get the situation to repeat itself though, so I'm not too worried. Probably just a fluke.

Diadem1
07-16-2007, 03:28 PM
Played for a few hours on Sunday, worked like a 'charm' for me. oh I kill myself

Firehorse13
07-16-2007, 04:59 PM
Did something get changed as far as canceling spell effects goes?  I have been playing for the last few days, and I have had the ability to right click and cancel charm effects, mezz effects etc on mobs that I had cast on, and no that option no longer shows up?  I also had all my mezz effects that I had active show up on my own spell effects bar, now it only shows up on the mobs?  Is there a UI change that I made accidently, or was this part of the change to charm....?