View Full Version : GU36's achievements changes for Shaman = better nukes?
klarki81
06-29-2007, 04:32 AM
Do you think that the new AA's like Stamina 4 - Herbal Expertise: Improves casting speed, recovery speed, and power cost each by 10% per rank. Wisdom 3 - Ritualistic Aggression: Renamed Ritual of Magic: Increases ordination, subjugation, disruption casting skills. Wisdom 4 - Ritual of Absolution: Renamed Ritual of Mind: Improves reuse speed at 1% per rank. Intelligence 3 - Virulence: It now increases spell critical damage. will make nuking more damage-efficient than CA's? We have here an improved casting speed, better spell crit damage, improved reuse speed. I'm thinking about choosing between CA's or nukes at the moment. Yesterday I was leaning towards the CA's, but with the patch changes, I wonder if it wouldn't be better to spec in nukes instead. All these new AA's are too high for me though, as I have only 10 achevement points so maybe it'll be better for me to choose melee after all EDIT: I'm new to the game so I'm sorry if I misunderstand any of the new AA's effects, they do seem to improve nukes for me
Stamina 4 increase speed of the CURES only ( the base cure one too.. ) Wis 3 could be nice, dunno how much you gain for 8 points wis 4 its 8% reuse for 8points, so group ward would have a reuse of 13.8sec and not 15sec, 8 AA is expensive for 1.2sec :p Int 3 I think its like 25% crit chance for 8AA? didnt check that really, but could be good for a mage lol Anyway, the 100% mellee crit + CA is still a lot better than any spell based AA you could go :/
klarki81
06-29-2007, 06:16 AM
Anyway, the 100% mellee crit + CA is still a lot better than any spell based AA you could go :/ It's not longer 100% melee crit, they nerfed id to 80% Are there any mystic nukers out there, at all?
Dragonreal
06-29-2007, 07:40 AM
<cite>klarki81 wrote:</cite><blockquote> Anyway, the 100% mellee crit + CA is still a lot better than any spell based AA you could go :/ It's not longer 100% melee crit, they nerfed id to 80% Are there any mystic nukers out there, at all? </blockquote>No they didn't nerf it.. it was restored while still on test so you can still get 100% crit chance and you can also pick up an extra 16% double attack from the stamina line now (448 will get it for ya if you want it).. so now it goes mystics are best going for melee and defilers are best going for spell stuff (the spell crits will max at 28% btw) as far as the dps methods go.
klarki81
06-29-2007, 07:56 AM
<cite>Dragonrealms wrote:</cite><blockquote>No they didn't nerf it.. it was restored while still on test so you can still get 100% crit chance </blockquote> It seems you're right - there is nothing about nerfing the crit on the official game update page - sorry for the confusion
Triyton
06-29-2007, 09:55 AM
Kalak@Venekor wrote: <blockquote><p>Stamina 4 increase speed of the CURES only ( the base cure one too.. ) <span style="color: #0000ff">Wis 3 could be nice, dunno how much you gain for 8 points wis 4 its 8% reuse for 8points, so group ward would have a reuse of 13.8sec and not 15sec, 8 AA is expensive for 1.2sec </span>:p Int 3 I think its like 25% crit chance for 8AA? didnt check that really, but could be good for a mage lol Anyway, the 100% mellee crit + CA is still a lot better than any spell based AA you could go :/ </p></blockquote><p>8% faster reuse speed includes every heal and cure, not just your group ward. When I am waiting for my group heal to recycle after a big AOE, or I need one of my two single heals to recycle while trying to keep the MT up in a raid, or if an AOE DoT has just landed and my AOE cure is still down, it should help all of those. Not to mention, Bolster, Torpor, the HO starter maybe even, all the debuffs (eg debuffing multiple mobs, and the long reuse Umbral Trap). And if you want to put SoW on everyone in your group. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>
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