View Full Version : How do YOU stop runners?
Ozgood
06-28-2007, 01:33 PM
<p>O.k. with or without this new update, I have always wondered how certain classes coped with runners. I have my own techniques, but with some classes, I don't see how they could win in the current state of PvP, assuming the people decide to kite or run. I am referring to classes w/o snare or roots and lack the burst damage to just beat someone down.</p><p>Share your techniques!</p><p>For instance:</p><p>How does a Shaman (w/o the agi root from melee distance) win?</p><p>How does a Paladin win?</p><p>How does a Guardian win?</p><p>How does a Cleric win before they get their root in the 30's?</p><p>You get the idea, how can you beat something you can't catch or have the burst damage to finish off quickly?</p><p>And yes, I do know that in-combat speed has been nerfed, but people can and still will run. Once out of combat, due to the lack of burst damage to finish them, they will resume normal speed or stealth and disappear.</p>
Tinypally
06-28-2007, 01:36 PM
Ozgood@Vox wrote:<blockquote><p>How does a Paladin win? - <b><span style="color: #ff3300">They Dont </span></b></p></blockquote> Cant really speak for the others...
Kattheswas
06-28-2007, 01:41 PM
Tinypally@Vox wrote: <blockquote>Ozgood@Vox wrote:<blockquote><p>How does a Paladin win? - <b><span style="color: #ff3300">They Dont </span></b></p></blockquote> Cant really speak for the others...</blockquote> LOL lawl@pally
MikeMatsumo
06-28-2007, 02:26 PM
thats my message in a another topic about same problem. I have a paladin too. ------ tank combat log: tank: lalalala...haverst in the rain..lalalala bumm tank: arrrrg omg someone cowardly attack me behind. its ok, lets fight! after 6 seconds tank: You should tink twice before attack me! I can kill you fp! you will be dead in few secon..ahn? what the fu$%$#? come back here your coward! come back, come .... tank: <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /> ------ at least if they ATTACK you now, GU36, they will not run away from you. so, YAY.
Rastaah
06-28-2007, 02:28 PM
<p>I don't stop runners...I don't even bother. I don't mind people running away but if you start the fight I WISH there was a game mechanic that would root your [Removed for Content] in place because it is WRONG just plain wrong to start a fight then not finish it.</p><p>Cowards (those who run from a fight they started)</p>
Rastaah
06-28-2007, 02:29 PM
Why do they take out a r s e from the vocabulary filter? lol. Man America is so puritanized (and yes im American)
Cathalo
06-28-2007, 02:33 PM
<p>Paladins dont do too bad. Assuming they spec Cavalier and get a decent horse they will be fine. I believe Cavs get a snare too. Overall Paladins are protectors, not really supposed to be able to drop loads of dps.</p><p>I will tell you this much, a decently group spec'd pally can be the most overpowered class in the game when used effectively. The problem is that most players try and spec their pally for 1 on 1 pvp, which is not really the paladins fortei.</p>
Zexybeast
06-28-2007, 02:34 PM
As a Templar, and as such lacking any sort of root or snare or run buff, I typically get them to 20% or so, they see they can't win, and then I type /bye as they waltz away.
Harbringer Doom
06-28-2007, 02:38 PM
Tinkering has some tools to stop the runners. I don't remember what tools are in the higher tiers, but in T4, where I currently reside, the troll snot flinger and the miscalibrated net thing work wonders. At times. They have been known to backfire...
Norrsken
06-28-2007, 02:39 PM
I pretend to be [Removed for Content] and let them drop my health a bit, and keep it there until I kan kill them in whatever burst of dps I can manage. Works like a charm. For pretty much all low dps classes I've played so far. Except the troub. Poor poor troub.
Tinypally@Vox wrote: <blockquote>Ozgood@Vox wrote:<blockquote><p>How does a Paladin win? - <b><span style="color: #ff3300">They Dont </span></b></p></blockquote> Cant really speak for the others...</blockquote>abel nightroad always win..go look him up on the leaderboard 18 k/d lolz and use sack of marbles to stop runners
Ikuri
06-28-2007, 03:53 PM
<cite>Rastaah wrote:</cite><blockquote><p>I don't stop runners...I don't even bother. I don't mind people running away but if you start the fight I WISH there was a game mechanic that would root your [I cannot control my vocabulary] in place because it is WRONG just plain wrong to start a fight then not finish it.</p><p>Cowards (those who run from a fight they started)</p></blockquote><p> <i>Running and retreating safely from a losing battle is half of the war. Are you kidding me ? Some people just do not want to put their heads to work at all. There should be so effort, this is how your mind set works : </i></p><p><i> "if my x4 runs into 3 people pvpign each other, why the HELL should they run, they should all be stuck in combat, their speed dropped to -50% because its pvp, i have to be able to kill" </i></p><p><i>Seriously, it is bad enough they have cut down all escape paths and method. People that actually want to have pvp battles, not easy carebear "stand in one sot and fight" kind of fights they call "pvp" will be leaving EQ2 as soon as AoC and other games come out. </i></p><p><i>A open eviorment is just that ..an open eviorment. Part of roaming around in a open eviorment is the fact that yo uare not locked in a cage ....this isn't a gladiator arena fight. This is open pvp war, peopel run, people retreat, people movei n, kill a few from a raid and run away. Be smart anduse your head to stop them. Now with the patch, any [Removed for Content] who runs in a x4 and just smashes buttons will get kills. </i></p>
Droka
06-28-2007, 05:24 PM
As a lvl 70 Wizard, I pray my stun nuke lands and then try to get off surging tempest (forgot name) to slow them down. There is one other close range aoe we have but as a wizard close range usally means I am dead. Also roots are worthless atm. If they are a caster we have a DS that slows as well, but we are talking about runners not attackers that run.
Rastaah
06-28-2007, 06:12 PM
<cite>Ikuri wrote:</cite><blockquote><cite>Rastaah wrote:</cite><blockquote><p>I don't stop runners...I don't even bother. I don't mind people running away but if you start the fight I WISH there was a game mechanic that would root your [I cannot control my vocabulary] in place because it is WRONG just plain wrong to start a fight then not finish it.</p><p>Cowards (those who run from a fight they started)</p></blockquote><p> <i>Running and retreating safely from a losing battle is half of the war. Are you kidding me ? Some people just do not want to put their heads to work at all. There should be so effort, this is how your mind set works : </i></p><p><i> "if my x4 runs into 3 people pvpign each other, why the HELL should they run, they should all be stuck in combat, their speed dropped to -50% because its pvp, i have to be able to kill" </i></p><p><i>Seriously, it is bad enough they have cut down all escape paths and method. People that actually want to have pvp battles, not easy carebear "stand in one sot and fight" kind of fights they call "pvp" will be leaving EQ2 as soon as AoC and other games come out. </i></p><p><i>A open eviorment is just that ..an open eviorment. Part of roaming around in a open eviorment is the fact that yo uare not locked in a cage ....this isn't a gladiator arena fight. This is open pvp war, peopel run, people retreat, people movei n, kill a few from a raid and run away. Be smart anduse your head to stop them. Now with the patch, any [I cannot control my vocabulary] who runs in a x4 and just smashes buttons will get kills. </i></p></blockquote><p>If you START a fight, finish it. That is called honour my friend. If you didn't , sure , run away. I do all the time BUT I DON"T START IT. If I start it I fight the good fight, the real fight, yes the pvp fight.</p><p>What you suggest is chicken cowardice, not a war. Sure, retreat is part of war, but we have people running around who only care about not losing their stupid title or buffing their ratio's. It is not about war for those people, its about how they appear to everyone when they post their uber stats on their little siggys on the forums. </p><p>Stop being cowards. Stand and fight. Noone says you can't kite, heck my WOW hunter's main tactic was just that, to run away, spin shot and let her pet eat people alive because they were stupid enough to chase her and leave their back turned to her pet. However, if you want to start something with me have the class, the honour to finish it.</p><p>It isn't about gladiator fights...lol. Its about having a little class and fighting your fights instead of picking a fight then turning tail like a big baby.</p><p>I have no issues with those that run away, as long as they did not start it.</p><p>As to your silly comment about other games, whatever. Ive been in EQ2 pvp since EQ2 went live. Im not really looking at other options 'at this time'. And sorry for those that are offended but Im very happy they took away the in combat run speed from all classes but bards. Now maybe I can catch those little sons of a grrrr's. It is beneath me to run from a fight that I either started or I am in the middle of. One that i dont want to start in the first place I will run , none other. </p>
Cathalo
06-28-2007, 06:37 PM
<cite>Rastaah wrote:</cite><blockquote><cite>Ikuri wrote:</cite><blockquote><cite>Rastaah wrote:</cite><blockquote><p>I don't stop runners...I don't even bother. I don't mind people running away but if you start the fight I WISH there was a game mechanic that would root your [I cannot control my vocabulary] in place because it is WRONG just plain wrong to start a fight then not finish it.</p><p>Cowards (those who run from a fight they started)</p></blockquote><p> <i>Running and retreating safely from a losing battle is half of the war. Are you kidding me ? Some people just do not want to put their heads to work at all. There should be so effort, this is how your mind set works : </i></p><p><i> "if my x4 runs into 3 people pvpign each other, why the HELL should they run, they should all be stuck in combat, their speed dropped to -50% because its pvp, i have to be able to kill" </i></p><p><i>Seriously, it is bad enough they have cut down all escape paths and method. People that actually want to have pvp battles, not easy carebear "stand in one sot and fight" kind of fights they call "pvp" will be leaving EQ2 as soon as AoC and other games come out. </i></p><p><i>A open eviorment is just that ..an open eviorment. Part of roaming around in a open eviorment is the fact that yo uare not locked in a cage ....this isn't a gladiator arena fight. This is open pvp war, peopel run, people retreat, people movei n, kill a few from a raid and run away. Be smart anduse your head to stop them. Now with the patch, any [I cannot control my vocabulary] who runs in a x4 and just smashes buttons will get kills. </i></p></blockquote><p>If you START a fight, finish it. That is called honour my friend. If you didn't , sure , run away. I do all the time BUT I DON"T START IT. If I start it I fight the good fight, the real fight, yes the pvp fight.</p><p>What you suggest is chicken cowardice, not a war. Sure, retreat is part of war, but we have people running around who only care about not losing their stupid title or buffing their ratio's. It is not about war for those people, its about how they appear to everyone when they post their uber stats on their little siggys on the forums. </p><p>Stop being cowards. Stand and fight. Noone says you can't kite, heck my WOW hunter's main tactic was just that, to run away, spin shot and let her pet eat people alive because they were stupid enough to chase her and leave their back turned to her pet. However, if you want to start something with me have the class, the honour to finish it.</p><p>It isn't about gladiator fights...lol. Its about having a little class and fighting your fights instead of picking a fight then turning tail like a big baby.</p><p>I have no issues with those that run away, as long as they did not start it.</p><p>As to your silly comment about other games, whatever. Ive been in EQ2 pvp since EQ2 went live. Im not really looking at other options 'at this time'. And sorry for those that are offended but Im very happy they took away the in combat run speed from all classes but bards. Now maybe I can catch those little sons of a grrrr's. It is beneath me to run from a fight that I either started or I am in the middle of. One that i dont want to start in the first place I will run , none other. </p></blockquote><p> What if you play a rogue though? Rogues do not fight honorably. They dont live by any codes like knights or warriors do.</p><p>The only way rogues survive is to use cheap tricks, ala backstabs, decaps, cheap shots, and yes, they run away.</p><p>Granted, I find it just as annoying as you do im sure, but thats part of the game. If it bothers you so much then maybe PvP server isnt a good thing for you.</p><p>It should atleast make you feel good if someone gets the jump on you and then has to run away. You can essentially chalk it up as a win IMO. It does suck though that you dont get any credit for a kill, but ya know what? Thats what group PvP is for. Find a group and get more kills.</p>
TalisX1
06-28-2007, 08:00 PM
There is a wand in fallen gate you can get "Dark Crystalline Wand", I think is the name...it can be used by most classes, can be used on the run, has a very small DOT and a 50% snare that lasts for 1 1/2 minutes or so. This snare does not seem to break on damage either. Downside to it is it is usable only once per 15min. My T7 fury still swaps it in to stop runners.
CresentBlade
06-28-2007, 08:35 PM
The biggest runners I know just got their in combat run speed nerfed and now stopping runners will be much easier.
Rastaah
06-28-2007, 11:59 PM
<cite>Cathalo wrote:</cite><blockquote><cite>Rastaah wrote:</cite><blockquote><cite>Ikuri wrote:</cite><blockquote><cite>Rastaah wrote:</cite><blockquote><p>I don't stop runners...I don't even bother. I don't mind people running away but if you start the fight I WISH there was a game mechanic that would root your [I cannot control my vocabulary] in place because it is WRONG just plain wrong to start a fight then not finish it.</p><p>Cowards (those who run from a fight they started)</p></blockquote><p> <i>Running and retreating safely from a losing battle is half of the war. Are you kidding me ? Some people just do not want to put their heads to work at all. There should be so effort, this is how your mind set works : </i></p><p><i> "if my x4 runs into 3 people pvpign each other, why the HELL should they run, they should all be stuck in combat, their speed dropped to -50% because its pvp, i have to be able to kill" </i></p><p><i>Seriously, it is bad enough they have cut down all escape paths and method. People that actually want to have pvp battles, not easy carebear "stand in one sot and fight" kind of fights they call "pvp" will be leaving EQ2 as soon as AoC and other games come out. </i></p><p><i>A open eviorment is just that ..an open eviorment. Part of roaming around in a open eviorment is the fact that yo uare not locked in a cage ....this isn't a gladiator arena fight. This is open pvp war, peopel run, people retreat, people movei n, kill a few from a raid and run away. Be smart anduse your head to stop them. Now with the patch, any [I cannot control my vocabulary] who runs in a x4 and just smashes buttons will get kills. </i></p></blockquote><p>If you START a fight, finish it. That is called honour my friend. If you didn't , sure , run away. I do all the time BUT I DON"T START IT. If I start it I fight the good fight, the real fight, yes the pvp fight.</p><p>What you suggest is chicken cowardice, not a war. Sure, retreat is part of war, but we have people running around who only care about not losing their stupid title or buffing their ratio's. It is not about war for those people, its about how they appear to everyone when they post their uber stats on their little siggys on the forums. </p><p>Stop being cowards. Stand and fight. Noone says you can't kite, heck my WOW hunter's main tactic was just that, to run away, spin shot and let her pet eat people alive because they were stupid enough to chase her and leave their back turned to her pet. However, if you want to start something with me have the class, the honour to finish it.</p><p>It isn't about gladiator fights...lol. Its about having a little class and fighting your fights instead of picking a fight then turning tail like a big baby.</p><p>I have no issues with those that run away, as long as they did not start it.</p><p>As to your silly comment about other games, whatever. Ive been in EQ2 pvp since EQ2 went live. Im not really looking at other options 'at this time'. And sorry for those that are offended but Im very happy they took away the in combat run speed from all classes but bards. Now maybe I can catch those little sons of a grrrr's. It is beneath me to run from a fight that I either started or I am in the middle of. One that i dont want to start in the first place I will run , none other. </p></blockquote><p> What if you play a rogue though? Rogues do not fight honorably. They dont live by any codes like knights or warriors do.</p><p>The only way rogues survive is to use cheap tricks, ala backstabs, decaps, cheap shots, and yes, they run away.</p><p>Granted, I find it just as annoying as you do im sure, but thats part of the game. If it bothers you so much then maybe PvP server isnt a good thing for you.</p><p>It should atleast make you feel good if someone gets the jump on you and then has to run away. You can essentially chalk it up as a win IMO. It does suck though that you dont get any credit for a kill, but ya know what? Thats what group PvP is for. Find a group and get more kills.</p></blockquote><p>Gotta love the people who pull out the old "Maybe a pvp server isn't for you' card when ya know, Ive been pvp'ing in one game or another since 1997, don't think I need YOU telling me if I should or should not pvp. PVP might not be for those running from it though <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /> (seriously) If anything those of us standing our ground are the ones who know what pvp is about, who ran in DAOC? Did anyone ever run? I sure as heck didn't. And most of you would not remember TEXT MUD's and probably did not play them but trust me not only could you not run, you could not hide. In WOW, you could run but not like in this game. Most times people who ran in WOW got caught, if someone got away it was by pure skill and not many did so it was never really complained about much.</p><p> I do feel good when they get the jump and I do well enough to make them run away, BUT why should they be able to? They started it. Finish it or lose some fame. But it should cost them on the precious title they are guarding. </p>
silentpsycho
06-29-2007, 02:06 AM
Ozgood@Vox wrote: <blockquote><p>How does a Shaman (w/o the agi root from melee distance) win? </p></blockquote><p>Well, not that a 7 second root helps at all with runners, esp. when it is only cast from melee range... but anyway, the only way I ever win is if the person I'm fighting is a complete idiot. If they are, I used to use a little technique called my "defiler root", which was letting my health drop to just about 50%. Most people will stay until the bitter end if they think they just have to get that one big hit in to get their infamy, status, faction, whatever. However, I used to have both wards up, so really, I was in very little danger. If they had half a brain, they either ran or waited out my mana with auto attack while I shot peas at them with my straw. But, most monks rangers and swashies I beat tended to keep blowing their CA's, and mana, trying to wear me down. Then, my dots, so tiny, so insignificant, so... efficient - wore them down and they died while trying to run away.</p><p>And to be honest, most people either out right ganked me due to stuns/interrupts/etc or just ran when the inital attack didn't outright kill me. It was really rare I ever had a good 1v1 fight where someone actually stuck around to see it through.</p>
Tevilspek
06-29-2007, 02:50 AM
Cathalo wrote:<blockquote><p>Granted, I find it just as annoying as you do im sure, but thats part of the game. <i><b>If it bothers you so much then maybe PvP server isnt a good thing for you.</b></i></p></blockquote>Telling the person who is complaining about not getting to fight honest and/or honourable PvP fights that PvP isn't for her..? That's smart logic right there.. I love that little bit of Fear at the end of my Warlock's root (if it hasn't been nerfed away), just for the fact of seeing the Freep wandering in circles for a second or two while getting beat on *grin*. Still, greatest thing SoE have done so far in PvP is get rid of evac during combat in my opinion. Nothing was more pathetic than the Scouts who'd sneak up to a group, try to one-shot the weakest link, then evac out before anyone could respond. Now <i>that</i> was lame. I'm all for fights which migrate and move around but aren't easily escapable. Looks like we may have that now! (to a degree)
Cathalo
06-29-2007, 03:04 AM
<cite>Rastaah wrote:</cite><blockquote><cite>Cathalo wrote:</cite><blockquote><cite>Rastaah wrote:</cite><blockquote><cite>Ikuri wrote:</cite><blockquote><cite>Rastaah wrote:</cite><blockquote><p>I don't stop runners...I don't even bother. I don't mind people running away but if you start the fight I WISH there was a game mechanic that would root your [I cannot control my vocabulary] in place because it is WRONG just plain wrong to start a fight then not finish it.</p><p>Cowards (those who run from a fight they started)</p></blockquote><p> <i>Running and retreating safely from a losing battle is half of the war. Are you kidding me ? Some people just do not want to put their heads to work at all. There should be so effort, this is how your mind set works : </i></p><p><i> "if my x4 runs into 3 people pvpign each other, why the HELL should they run, they should all be stuck in combat, their speed dropped to -50% because its pvp, i have to be able to kill" </i></p><p><i>Seriously, it is bad enough they have cut down all escape paths and method. People that actually want to have pvp battles, not easy carebear "stand in one sot and fight" kind of fights they call "pvp" will be leaving EQ2 as soon as AoC and other games come out. </i></p><p><i>A open eviorment is just that ..an open eviorment. Part of roaming around in a open eviorment is the fact that yo uare not locked in a cage ....this isn't a gladiator arena fight. This is open pvp war, peopel run, people retreat, people movei n, kill a few from a raid and run away. Be smart anduse your head to stop them. Now with the patch, any [I cannot control my vocabulary] who runs in a x4 and just smashes buttons will get kills. </i></p></blockquote><p>If you START a fight, finish it. That is called honour my friend. If you didn't , sure , run away. I do all the time BUT I DON"T START IT. If I start it I fight the good fight, the real fight, yes the pvp fight.</p><p>What you suggest is chicken cowardice, not a war. Sure, retreat is part of war, but we have people running around who only care about not losing their stupid title or buffing their ratio's. It is not about war for those people, its about how they appear to everyone when they post their uber stats on their little siggys on the forums. </p><p>Stop being cowards. Stand and fight. Noone says you can't kite, heck my WOW hunter's main tactic was just that, to run away, spin shot and let her pet eat people alive because they were stupid enough to chase her and leave their back turned to her pet. However, if you want to start something with me have the class, the honour to finish it.</p><p>It isn't about gladiator fights...lol. Its about having a little class and fighting your fights instead of picking a fight then turning tail like a big baby.</p><p>I have no issues with those that run away, as long as they did not start it.</p><p>As to your silly comment about other games, whatever. Ive been in EQ2 pvp since EQ2 went live. Im not really looking at other options 'at this time'. And sorry for those that are offended but Im very happy they took away the in combat run speed from all classes but bards. Now maybe I can catch those little sons of a grrrr's. It is beneath me to run from a fight that I either started or I am in the middle of. One that i dont want to start in the first place I will run , none other. </p></blockquote><p> What if you play a rogue though? Rogues do not fight honorably. They dont live by any codes like knights or warriors do.</p><p>The only way rogues survive is to use cheap tricks, ala backstabs, decaps, cheap shots, and yes, they run away.</p><p>Granted, I find it just as annoying as you do im sure, but thats part of the game. If it bothers you so much then maybe PvP server isnt a good thing for you.</p><p>It should atleast make you feel good if someone gets the jump on you and then has to run away. You can essentially chalk it up as a win IMO. It does suck though that you dont get any credit for a kill, but ya know what? Thats what group PvP is for. Find a group and get more kills.</p></blockquote><p>Gotta love the people who pull out the old "Maybe a pvp server isn't for you' card when ya know, Ive been pvp'ing in one game or another since 1997, don't think I need YOU telling me if I should or should not pvp. PVP might not be for those running from it though <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /> (seriously) If anything those of us standing our ground are the ones who know what pvp is about, who ran in DAOC? Did anyone ever run? I sure as heck didn't. And most of you would not remember TEXT MUD's and probably did not play them but trust me not only could you not run, you could not hide. In WOW, you could run but not like in this game. Most times people who ran in WOW got caught, if someone got away it was by pure skill and not many did so it was never really complained about much.</p><p> I do feel good when they get the jump and I do well enough to make them run away, BUT why should they be able to? They started it. Finish it or lose some fame. But it should cost them on the precious title they are guarding. </p></blockquote><p>Yea I remember text MUDS. There was no need to run in them though cause usually magic users were so powerful they could kill you by dumping summoned monsters all over the roads. Specifically in that game Crossroads. It really [Removed for Content] me off when I would hit lvl 20 and then be running outside of town and get crushed into a puddle of gew by someones summoned Aerial Servant. Then I would lose three levels and have to get them back.</p><p>I too have been PvPing an awful long time. Probably too long tbh. But I dont remember many games where running around wasnt an active strategy in one way or another. DAOC was a good reference on your part. But in games like Shadowbane, UO, Asherons Call, SWG, and even EQ1 to some extent involved running/kiting and what have you. All of those games did. Its nothing new. </p><p>If you want a fair duel, then go to the arena. Thats what its there for.</p><p>You have to play your class to its advantages. But you also have to use all the cards you can in a fight. Potions and Tinkering are a must have in PvP if your class does not have a snare or run speed. Its that simple. YOU NEED TO USE THOSE. </p><p>It makes it difficult for me to believe that you have been pvping for so long yet you neglect these things. Sounds to me like you have been PvEing for too long. </p>
Cathalo
06-29-2007, 03:11 AM
<cite>Tevilspek wrote:</cite><blockquote>Cathalo wrote: <blockquote><p>Granted, I find it just as annoying as you do im sure, but thats part of the game. <i><b>If it bothers you so much then maybe PvP server isnt a good thing for you.</b></i></p></blockquote>Telling the person who is complaining about not getting to fight honest and/or honourable PvP fights that PvP isn't for her..? That's smart logic right there.. I love that little bit of Fear at the end of my Warlock's root (if it hasn't been nerfed away), just for the fact of seeing the Freep wandering in circles for a second or two while getting beat on *grin*. Still, greatest thing SoE have done so far in PvP is get rid of evac during combat in my opinion. Nothing was more pathetic than the Scouts who'd sneak up to a group, try to one-shot the weakest link, then evac out before anyone could respond. Now <i>that</i> was lame. I'm all for fights which migrate and move around but aren't easily escapable. Looks like we may have that now! (to a degree) </blockquote><p> Your right. I should have said it another way. Im just getting frustrated with all of the people who come on the boards and claim to be die hard PvPers, yet most of them probably do not even know how to spell what class they are playing, let alone pvp with it. </p>
Fratzz
06-29-2007, 03:28 AM
Xyllomer ftw<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> on the topic, still Harmtouch.
Izzypop
06-29-2007, 04:05 AM
Ozgood@Vox wrote: <blockquote><p>O.k. with or without this new update, I have always wondered how certain classes coped with runners. I have my own techniques, but with some classes, I don't see how they could win in the current state of PvP, assuming the people decide to kite or run. I am referring to classes w/o snare or roots and lack the burst damage to just beat someone down.</p><p>Share your techniques!</p><p>For instance:</p><p>How does a Shaman (w/o the agi root from melee distance) win?</p><p><span style="color: #ff0033">Answer: If you made them run away you obviously won the fight. Victory is yours just not the kill. Now if the question is how do you stop the runner to get a kill the answer is group with someone who has snares. PvP basics 101</span> </p><p>How does a Paladin win?</p><p><span style="color: #ff0033">Answer: If you made them run away you obviously won the fight. Victory is yours just not the kill. Now if the question is how do you stop the runner to get a kill the answer is group with someone who has snares. PvP basics 101</span></p><p>How does a Guardian win?</p><p><span style="color: #ff0033">Funny you should ask this my main is a guardian.</span></p><p><span style="color: #ff0033">Answer: If you made them run away you obviously won the fight. Victory is yours just not the kill. Now if the question is how do you stop the runner to get a kill the answer is group with someone who has snares. PvP basics 101</span></p><p>How does a Cleric win before they get their root in the 30's?</p><span style="color: #ff0033">Answer: If you made them run away you obviously won the fight. Victory is yours just not the kill. Now if the question is how do you stop the runner to get a kill the answer is group with someone who has snares. PvP basics 101</span><p>You get the idea, how can you beat something you can't catch or have the burst damage to finish off quickly?</p><span style="color: #ff0033">Answer: If you made them run away you obviously won the fight. Victory is yours just not the kill. Now if the question is how do you stop the runner to get a kill the answer is group with someone who has snares. PvP basics 101</span><p>And yes, I do know that in-combat speed has been nerfed, but people can and still will run. Once out of combat, due to the lack of burst damage to finish them, they will resume normal speed or stealth and disappear.</p></blockquote>
Siphar
06-29-2007, 09:43 AM
Ozgood@Vox wrote: <blockquote><p>O.k. with or without this new update, I have always wondered how certain classes coped with runners. I have my own techniques, but with some classes, I don't see how they could win in the current state of PvP, assuming the people decide to kite or run. I am referring to classes w/o snare or roots and lack the burst damage to just beat someone down.</p><p>Share your techniques!</p><p>For instance:</p><p>How does a Shaman (w/o the agi root from melee distance) win?</p><p>How does a Paladin win?</p><p>How does a Guardian win?</p><p>How does a Cleric win before they get their root in the 30's?</p><p>You get the idea, how can you beat something you can't catch or have the burst damage to finish off quickly?</p><p>And yes, I do know that in-combat speed has been nerfed, but people can and still will run. Once out of combat, due to the lack of burst damage to finish them, they will resume normal speed or stealth and disappear.</p></blockquote><p>1). There is a T4/T5 quest in Steamfont Mountains which yields a snare item, unlimited charge.</p><p>2). T7 nek 3 castle = bag of marbles = AE snare effect</p><p>3). House plant rare snare item</p><p>Essentially, if you are a non-snare/root class, you will always find it difficult to stop runners etc.</p><p><b>Find a snare/root class and group! is the best solution.</b> </p>
Eybietie
06-29-2007, 09:51 AM
Ozgood@Vox wrote: <blockquote><p>O.k. with or without this new update, I have always wondered how certain classes coped with runners. I have my own techniques, but with some classes, I don't see how they could win in the current state of PvP, assuming the people decide to kite or run. I am referring to classes w/o snare or roots and lack the burst damage to just beat someone down.</p><p>Share your techniques!</p><p>For instance:</p><p>How does a Shaman (w/o the agi root from melee distance) win?</p><p>How does a Paladin win?</p><p>How does a Guardian win?</p><p>How does a Cleric win before they get their root in the 30's?</p><p>You get the idea, how can you beat something you can't catch or have the burst damage to finish off quickly?</p><p>And yes, I do know that in-combat speed has been nerfed, but people can and still will run. Once out of combat, due to the lack of burst damage to finish them, they will resume normal speed or stealth and disappear.</p></blockquote>how about you group in pvp with those highly group orientated classes? does that sound like a plan?
Leorange
06-29-2007, 11:38 AM
<cite>silentpsycho wrote:</cite><blockquote>Ozgood@Vox wrote: <blockquote><p>How does a Shaman (w/o the agi root from melee distance) win? </p></blockquote><p>Well, not that a 7 second root helps at all with runners, esp. when it is only cast from melee range... but anyway, the only way I ever win is if the person I'm fighting is a complete idiot. If they are, I used to use a little technique called my "defiler root", which was letting my health drop to just about 50%. Most people will stay until the bitter end if they think they just have to get that one big hit in to get their infamy, status, faction, whatever. However, I used to have both wards up, so really, I was in very little danger. If they had half a brain, they either ran or waited out my mana with auto attack while I shot peas at them with my straw. But, most monks rangers and swashies I beat tended to keep blowing their CA's, and mana, trying to wear me down. Then, my dots, so tiny, so insignificant, so... efficient - wore them down and they died while trying to run away.</p><p>And to be honest, most people either out right ganked me due to stuns/interrupts/etc or just ran when the inital attack didn't outright kill me. It was really rare I ever had a good 1v1 fight where someone actually stuck around to see it through.</p></blockquote><p>In short:</p><p>How does a Mystic/Defiler win? <span style="color: #66ccff">They don't</span> </p>
Norrsken
06-29-2007, 10:29 PM
<cite>Izzypop wrote:</cite><blockquote>Ozgood@Vox wrote: <blockquote><p>O.k. with or without this new update, I have always wondered how certain classes coped with runners. I have my own techniques, but with some classes, I don't see how they could win in the current state of PvP, assuming the people decide to kite or run. I am referring to classes w/o snare or roots and lack the burst damage to just beat someone down.</p><p>Share your techniques!</p><p>For instance:</p><p>How does a Shaman (w/o the agi root from melee distance) win?</p><p><span style="color: #ff0033">Answer: If you made them run away you obviously won the fight. Victory is yours just not the kill. Now if the question is how do you stop the runner to get a kill the answer is group with someone who has snares. PvP basics 101</span> </p><p>How does a Paladin win?</p><p><span style="color: #ff0033">Answer: If you made them run away you obviously won the fight. Victory is yours just not the kill. Now if the question is how do you stop the runner to get a kill the answer is group with someone who has snares. PvP basics 101</span></p><p>How does a Guardian win?</p><p><span style="color: #ff0033">Funny you should ask this my main is a guardian.</span></p><p><span style="color: #ff0033">Answer: If you made them run away you obviously won the fight. Victory is yours just not the kill. Now if the question is how do you stop the runner to get a kill the answer is group with someone who has snares. PvP basics 101</span></p><p>How does a Cleric win before they get their root in the 30's?</p><span style="color: #ff0033">Answer: If you made them run away you obviously won the fight. Victory is yours just not the kill. Now if the question is how do you stop the runner to get a kill the answer is group with someone who has snares. PvP basics 101</span><p>You get the idea, how can you beat something you can't catch or have the burst damage to finish off quickly?</p><span style="color: #ff0033">Answer: If you made them run away you obviously won the fight. Victory is yours just not the kill. Now if the question is how do you stop the runner to get a kill the answer is group with someone who has snares. PvP basics 101</span><p>And yes, I do know that in-combat speed has been nerfed, but people can and still will run. Once out of combat, due to the lack of burst damage to finish them, they will resume normal speed or stealth and disappear.</p></blockquote> </blockquote>Lemme have a stab at this one. Hmmm... Lemme seeeee... you say we should whine more so everyone gets an unbreakable root that lasts till you die, riiight riiiiight?
Norrsken
06-29-2007, 10:29 PM
Vivi@Venekor wrote: <blockquote><cite>silentpsycho wrote:</cite><blockquote>Ozgood@Vox wrote: <blockquote><p>How does a Shaman (w/o the agi root from melee distance) win? </p></blockquote><p>Well, not that a 7 second root helps at all with runners, esp. when it is only cast from melee range... but anyway, the only way I ever win is if the person I'm fighting is a complete idiot. If they are, I used to use a little technique called my "defiler root", which was letting my health drop to just about 50%. Most people will stay until the bitter end if they think they just have to get that one big hit in to get their infamy, status, faction, whatever. However, I used to have both wards up, so really, I was in very little danger. If they had half a brain, they either ran or waited out my mana with auto attack while I shot peas at them with my straw. But, most monks rangers and swashies I beat tended to keep blowing their CA's, and mana, trying to wear me down. Then, my dots, so tiny, so insignificant, so... efficient - wore them down and they died while trying to run away.</p><p>And to be honest, most people either out right ganked me due to stuns/interrupts/etc or just ran when the inital attack didn't outright kill me. It was really rare I ever had a good 1v1 fight where someone actually stuck around to see it through.</p></blockquote><p>In short:</p><p>How does a Mystic/Defiler win? <span style="color: #66ccff">They don't</span> </p></blockquote>Strangely enough, I do on mine.
retro_guy
06-29-2007, 10:32 PM
Why shouldn't they run? After all, why stand and be killed, when you can escape? I don't PVP, but I can imagine how irritating it would be to be out questing or harvesting and have people attacking you all the time, I'd run.
Norrsken
06-29-2007, 10:34 PM
<cite>retro_guy wrote:</cite><blockquote>Why shouldn't they run? After all, why stand and be killed, when you can escape? I don't PVP, but I can imagine how irritating it would be to be out questing or harvesting and have people attacking you all the time, I'd run. </blockquote>Well, thats the thing with a pvp server. People are there to pvp. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> But yeah, know what you mean.
Cathalo
06-29-2007, 10:40 PM
<p>Actually Paladins do get a snare, a pretty nice one too if they spec Cavalier. On top of this any character can take tinkering. Its not like tinkering is only available to certain players or something like that. If your doing x-muting for cash then YOU WILL LOSE OUT ON PVP EFFECTIVENESS. News flash.</p><p>On top of this there are several items mentioned in this thread that can also apply roots and or snares. Its called LEARN TO ITEMIZE. </p>
Norrsken
06-29-2007, 10:44 PM
<cite>Cathalo wrote:</cite><blockquote><p>Actually Paladins do get a snare, a pretty nice one too if they spec Cavalier. On top of this any character can take tinkering. Its not like tinkering is only available to certain players or something like that. If your doing x-muting for cash then YOU WILL LOSE OUT ON PVP EFFECTIVENESS. News flash.</p><p>On top of this there are several items mentioned in this thread that can also apply roots and or snares. Its called LEARN TO ITEMIZE. </p></blockquote>Yah, getting good gear and setting your toon up is a part of the skillset needed to be a good pvper. Good gear doesnt always mean "Whatever is the most expensive piece of gear I can wear with a fable tag on it" <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />
Cathalo
06-29-2007, 10:45 PM
Ulvhamne@Nagafen wrote: <blockquote><cite>retro_guy wrote:</cite><blockquote>Why shouldn't they run? After all, why stand and be killed, when you can escape? I don't PVP, but I can imagine how irritating it would be to be out questing or harvesting and have people attacking you all the time, I'd run. </blockquote>Well, thats the thing with a pvp server. People are there to pvp. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> But yeah, know what you mean. </blockquote><p>PvP doesnt mean duel. It doesnt mean that two people have to lock themselves inside of an octagon and go at it until someone drops. World PvP isnt about some kind of knights of the roundtable honor code.</p><p>Personally, one of my alts is an assassin. You know what assassins do? They use the element of suprise to quickly drop they're mark, then they run away. If their attempt should fail, then run away. </p><p>Thats what they do. They dont live by honor or anything like it. Nobody is just going to stand there and let you kick them in the [I cannot control my vocabulary]. If you want to stop runners, pick up tinkering, and take cavalier in your AA line since your an SK. PROBLEM SOLVED.</p><p>You cant spec your toon to kill every single class type in the game. </p>
Norrsken
06-29-2007, 10:47 PM
<cite>Cathalo wrote:</cite><blockquote>Ulvhamne@Nagafen wrote: <blockquote><cite>retro_guy wrote:</cite><blockquote>Why shouldn't they run? After all, why stand and be killed, when you can escape? I don't PVP, but I can imagine how irritating it would be to be out questing or harvesting and have people attacking you all the time, I'd run. </blockquote>Well, thats the thing with a pvp server. People are there to pvp. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> But yeah, know what you mean. </blockquote><p>PvP doesnt mean duel. It doesnt mean that two people have to lock themselves inside of an octagon and go at it until someone drops. World PvP isnt about some kind of knights of the roundtable honor code.</p><p>Personally, one of my alts is an assassin. You know what assassins do? They use the element of suprise to quickly drop they're mark, then they RUN AWAY AS FAST AS THEY CAN. If their attempt should fail, then THEY RUN AWAY AS FAST AS THEY CAN.</p><p>Thats what they do. They dont live by honor or anything like it. Nobody is just going to stand there and let you kick them in the [I cannot control my vocabulary]. If you want to stop runners, pick up tinkering, and take cavalier in your AA line since your an SK. PROBLEM SOLVED.</p><p>You cant spec your toon to kill every single class type in the game. </p></blockquote>Yeah, I agree with you, so why quote me? <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> and no, you cant spec your class to kill every single class int he game, but most classes youc an make a spec that will make it easier for you to deal with the ones that are hard for your particlular class. Or youc na spec so the easy ones are even easier.
Cathalo
06-30-2007, 01:19 AM
Ulvhamne@Nagafen wrote: <blockquote><cite>Cathalo wrote:</cite><blockquote>Ulvhamne@Nagafen wrote: <blockquote><cite>retro_guy wrote:</cite><blockquote>Why shouldn't they run? After all, why stand and be killed, when you can escape? I don't PVP, but I can imagine how irritating it would be to be out questing or harvesting and have people attacking you all the time, I'd run. </blockquote>Well, thats the thing with a pvp server. People are there to pvp. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> But yeah, know what you mean. </blockquote><p>PvP doesnt mean duel. It doesnt mean that two people have to lock themselves inside of an octagon and go at it until someone drops. World PvP isnt about some kind of knights of the roundtable honor code.</p><p>Personally, one of my alts is an assassin. You know what assassins do? They use the element of suprise to quickly drop they're mark, then they RUN AWAY AS FAST AS THEY CAN. If their attempt should fail, then THEY RUN AWAY AS FAST AS THEY CAN.</p><p>Thats what they do. They dont live by honor or anything like it. Nobody is just going to stand there and let you kick them in the [I cannot control my vocabulary]. If you want to stop runners, pick up tinkering, and take cavalier in your AA line since your an SK. PROBLEM SOLVED.</p><p>You cant spec your toon to kill every single class type in the game. </p></blockquote>Yeah, I agree with you, so why quote me? <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> and no, you cant spec your class to kill every single class int he game, but most classes youc an make a spec that will make it easier for you to deal with the ones that are hard for your particlular class. Or youc na spec so the easy ones are even easier. </blockquote> True that. Sorry for the caps LOL.
lavasoul
06-30-2007, 01:49 AM
<cite>Siphar wrote:</cite><blockquote>Ozgood@Vox wrote: <blockquote><p>O.k. with or without this new update, I have always wondered how certain classes coped with runners. I have my own techniques, but with some classes, I don't see how they could win in the current state of PvP, assuming the people decide to kite or run. I am referring to classes w/o snare or roots and lack the burst damage to just beat someone down.</p><p>Share your techniques!</p><p>For instance:</p><p>How does a Shaman (w/o the agi root from melee distance) win?</p><p>How does a Paladin win?</p><p>How does a Guardian win?</p><p>How does a Cleric win before they get their root in the 30's?</p><p>You get the idea, how can you beat something you can't catch or have the burst damage to finish off quickly?</p><p>And yes, I do know that in-combat speed has been nerfed, but people can and still will run. Once out of combat, due to the lack of burst damage to finish them, they will resume normal speed or stealth and disappear.</p></blockquote><p>1). There is a T4/T5 quest in Steamfont Mountains which yields a snare item, unlimited charge.</p><p>2). T7 nek 3 castle = bag of marbles = AE snare effect</p><p>3). House plant rare snare item</p><p>Essentially, if you are a non-snare/root class, you will always find it difficult to stop runners etc.</p><p><b>Find a snare/root class and group! is the best solution.</b> </p></blockquote>I would love to know of this quest in Steamfont Mountain that yield a snare item. May I ask what's this quest name?
lavasoul
06-30-2007, 02:07 AM
NM I found the quest. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />
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