View Full Version : Is Monk build to melee or... ?????
Hydor
06-28-2007, 09:18 AM
<p>Ok. I had some time and I thought I would have some fun checking how hard can someone hit something compared to a Monk. Here are the results!</p><p><b><u>W A R N I N G:</u></b> The following might be hazardous to a Monk's self esteem or mental state, if you are suicidal stop reading NOW!</p><p><b>World Wide Highest Melee Hit!</b></p><p><u>Class No1 No100</u> Monk 11423 3710 Bruiser 16782 10474 Guardian <b>22381 </b>8600 Berseker 17983 1 0437 Paladin 9657 4265 Shadowknight 16367 8112</p><p>Ok, seems we beat pallies! Then I thought I should check bards. Just to say to myself "look, you can potentially hit harder than a scout!!!"</p><p><u>Class No1 No100</u> Monk 11423 3710 Dirge <b>15537</b> 8317 Troubador 15212<b> </b>5307</p><p>Hmm... probably not a good idea that one was it...</p><p>Ok, what the heck, we must be able to beat someone other than a pally, let's see hmm...</p><p><u>Class No1 No100</u> Monk 11423 3710 Warden <b>16124</b> 2385 Fury 8706 1690 Defiler 14393 1830 Mystic 10015 2127 Inquisitor 14447 3194 Templar 15297 2732</p><p>Aha! Furies suck!!! Now, a single hit doesn't mean anything. So what if a Warden hit once just 4.5K more than a Monk. Lucky shot! I outDPS them anyway (Do I?). So what if a bard...</p><p>Well... not exactly facts you can base a new whine post on! Just makes me wonder once again what a Monk is actually build for!</p>
xPALAx
06-28-2007, 10:00 AM
<cite>Hydor wrote:</cite><blockquote><p>Just makes me wonder once again what a Monk is actually build for!</p></blockquote>built to wear Gi's and look good...
Rattfa
06-28-2007, 10:06 AM
I thought the idea of monks was to have a huge range of quick casting small damage attacks combined with high haste so they auto attack like a mofo.... Who cares that their CAs arent as poweful as other fighter classes?
Hydor
06-28-2007, 11:00 AM
Rattface@Nagafen wrote: <blockquote>I thought the idea of monks was to have a huge range of quick casting small damage attacks combined with high haste so they auto attack like a mofo.... Who cares that their CAs arent as poweful as other fighter classes? </blockquote><p> The whole thing is supposed to be a joke, plus the info on healers must be inaccurate. I think that they get to hit hard at some part of the Tunare quest or something.</p><p>Anyway, although the numbers don't mean anything they represent the uberness of the Monk today!</p><p>Back to the topic! Does anyone dare to check the mages's highest melee hit? I know I don't have the courage!</p>
McDade
06-28-2007, 09:55 PM
<cite>xPALAx wrote:</cite><blockquote><cite>Hydor wrote:</cite><blockquote><p>Just makes me wonder once again what a Monk is actually build for!</p></blockquote>built to wear Gi's and look good... </blockquote><p> <b><span style="font-size: medium">I play a Bruiser, but I think I have an idea what we as Brawlers are built for.</span></b></p><p><b><span style="font-size: medium">We are designed to be TRANSMUTERS!!!</span></b></p><p><b><span style="font-size: medium">No one can collect terrible Legendary loot as effeciently as a Brawler can. I am not saying we are the best soloers ....in fact we are near the bottom of the heap as a solo class as far as the difficulty of the mobs we can solo. We can however solo green heroic nameds fairly well. This coupled with a rather large heal and our class defining ability makes us very effecient at farming Legendary loot that no one will buy from us.</span></b></p><p><b><span style="font-size: medium">What is our class defining ability you ask?</span></b></p><p><b><span style="font-size: medium">FEIGN DEATH!! That is what sets us apart from the other classes baby. Rogues are getting close, since they can solo far tougher mobs and now that their Feign is on a one minute timer, but they have to spend AA points to get it. Being as they are a RAID VIABLE archtype, many of them choose to spend AA points in more useful areas than FD, which leaves us as undisputed kings of farming craap loot.</span></b></p><p><b><span style="font-size: medium">The way I see it is, if you are a Brawler and are not transmuting, you are missing out on your in game purpose. Sure we can train guildies deep into dungeons fairly quickly to get quest updates and such by using our class defining ability but sooner or later everyone has finished the Claymore line and we go back to farming craap loot.</span></b></p><p><b><span style="font-size: medium">This does come in handy though.....the plat we can make from transmuting all them Hammers of Formation and Mitts of the Restrainer is a real help for twinking those alts we are all leveling up so that we can have a toon to raid with.</span></b></p><p><b><span style="font-size: medium">Transmute on my Monk Brothers,</span></b></p><p><b><span style="font-size: medium">Morris</span></b></p>
Shiverr
06-29-2007, 12:02 AM
<cite>McDade wrote:</cite><blockquote><cite>xPALAx wrote:</cite><blockquote><cite>Hydor wrote:</cite><blockquote><p>Just makes me wonder once again what a Monk is actually build for!</p></blockquote>built to wear Gi's and look good... </blockquote><p> <b><span style="font-size: medium">I play a Bruiser, but I think I have an idea what we as Brawlers are built for.</span></b></p><p><b><span style="font-size: medium">We are designed to be TRANSMUTERS!!!</span></b></p><p><b><span style="font-size: medium">No one can collect terrible Legendary loot as effeciently as a Brawler can. I am not saying we are the best soloers ....in fact we are near the bottom of the heap as a solo class as far as the difficulty of the mobs we can solo. We can however solo green heroic nameds fairly well. This coupled with a rather large heal and our class defining ability makes us very effecient at farming Legendary loot that no one will buy from us.</span></b></p><p><b><span style="font-size: medium">What is our class defining ability you ask?</span></b></p><p><b><span style="font-size: medium">FEIGN DEATH!! That is what sets us apart from the other classes baby. Rogues are getting close, since they can solo far tougher mobs and now that their Feign is on a one minute timer, but they have to spend AA points to get it. Being as they are a RAID VIABLE archtype, many of them choose to spend AA points in more useful areas than FD, which leaves us as undisputed kings of farming craap loot.</span></b></p><p><b><span style="font-size: medium">The way I see it is, if you are a Brawler and are not transmuting, you are missing out on your in game purpose. Sure we can train guildies deep into dungeons fairly quickly to get quest updates and such by using our class defining ability but sooner or later everyone has finished the Claymore line and we go back to farming craap loot.</span></b></p><p><b><span style="font-size: medium">This does come in handy though.....the plat we can make from transmuting all them Hammers of Formation and Mitts of the Restrainer is a real help for twinking those alts we are all leveling up so that we can have a toon to raid with.</span></b></p><p><b><span style="font-size: medium">Transmute on my Monk Brothers,</span></b></p><p><b><span style="font-size: medium">Morris</span></b></p></blockquote><p>LOL, genius!!</p>
Dorieon
06-29-2007, 06:02 AM
<p>Would you look at that. Here I am complaining for almost a year because my class is not wanted on raids. Now I see the light. GL's everywhere will want to bring us along now to transmute all that unwanted loot. Now combine that with the FD to save them from wipes and we are golden! Pure Genius!!!</p><p>Wait a second. Nevermind. I forgot that both SK's and Necro's get a FD and a rez. If they go transmuter my plan is ruined. Curses.</p>
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