View Full Version : RoK Set Armor .. Thoughts?
YummiOger
06-26-2007, 04:15 PM
<p>PLZ PLZ do not make any of the new RoK Armor as class specific dropped as EoF armor! my guild is getting tired of 4rth Guard helm, 5th Illus Cuff, 3rd SK boots, ect..... its crap to run thru Mis/FTH and only use 2-3 items .. rest get transmuted. i mean some of these named mobs have 30+ item loot tables, whats the chances of YOUR class dropping?. 4%? 6%?</p><p>I Suggest ARCHTYPE armor useable by both classes, Temp/Inq, Guard/Zerk, Coercer/Illus, ect ect .. much like the Labs dropped set. That set was harder to get then relic (way too much trash dropped that), but EZer then EoF set. There IS a middle ground here.</p><p>Maby even a Archtype/Relic combination if Class specific armor is needed/wanted. Example: We kill Bob the Burger Killer x4 named. He drops a [Shiney Steel Chestguard]. no-trade, lore, no stats, low Mit, Guard/Zerk only. KK now take this chestguard and 3-5 moderate items to turn into a NPc for Class Armor. </p><p>I always liked the idea of Raid + Quested armor, more immersive and satisfying.</p><p>Both of these ways will Increase the chance of useablility for item armor drops, and reduce the immense # of items we transmute or let rot. Honestly , whats the piont of multiple 3-4 hour raids with only 2,3, or 4 items used.</p><p>Any1 else got any ideas?.</p>
Findara
06-26-2007, 05:42 PM
Wouldn't it just be easier to drop molds? People have been asking for this for ages, just give us molds and random trash drop gems and then bam you can go turn it in, get your set gear. I have yet to see a conj piece out of EH and its making me sad <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" />
Terrius
06-27-2007, 05:14 AM
What is funny is that people wanted armour set drops, until it happened <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> guess you cant really imagine something until you experience it. Armour molds have their advantages, but so does class set drops. Maybe make the loot check what classes are present and howmany already have that peice.. not sure how hard that'd be to program though
Lightbearer007
06-27-2007, 08:29 AM
Terrius@Antonia Bayle wrote: <blockquote>What is funny is that people wanted armour set drops, until it happened <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> guess you cant really imagine something until you experience it. Armour molds have their advantages, but so does class set drops. Maybe make the loot check what classes are present and howmany already have that peice.. not sure how hard that'd be to program though</blockquote>Personally, I think the only reason people didn't like relic (mold) armor in EQ2 was because it dropped TOO often and just flooded the entire player base making it relatively easy to get. This made the raiders feel like everyone was handed fabled loot that they worked hard to get. That is how all the crying came about. It was too easy to get, plain and simple. Now its nerfed beyond oblivion and hardly any relic drops in KoS. I say drop plate/cloth/chain/leather molds from ONLY the named. Say in a Labs size raid instance, let the trash only drop the needed "gems" or whatever else you want to use. A raid zone with that much trash, you could have every 5 or 10 encounters drop 2 "gems" to go with a certain type of armor. This would be random of course for each slot and each type of armor. It's more versatile than class specific and it wont make the players feel any less accomplished because its not as frequent as when relic armor was introduced and exclusively drops from named encounters only. I played EQ1 and raided the elemental planes and Plane of Time, they had armor molds in those zones as well. No one ever complained about those but it was because they dropped specifically from named mobs.
Siclone
06-27-2007, 10:26 AM
I could not disagree with the person above me more. Raid stuff drops to much, lol! just the opposite is the problem. They need to totally redo how drops and armor works in this game. one problem is armor drops in pieces, so the pieces never match, so you never look good another problem is you get what?, 5 drops from an EOF raid zone, your lucky if 2 of them are not duplicates, and you have a raid force of 24 with what, 12 slots? The more armor your raid gets the more of a chance they are dups. a couple of solutions. Have mobs drop like tokens, that you can take down to SE and have that giant make you a piece that you wish. this will end dups. or they need to up the amount of drops, like trash raid mobs drop chests all the time. Class specific armor=a very bad idea. BTW relic is not easy to get, I have been in labs 50 times, I have one relic piece.
Siclone
06-27-2007, 10:29 AM
Durion@The Bazaar wrote: <blockquote>Terrius@Antonia Bayle wrote: <blockquote>What is funny is that people wanted armour set drops, until it happened <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> guess you cant really imagine something until you experience it. Armour molds have their advantages, but so does class set drops. Maybe make the loot check what classes are present and howmany already have that peice.. not sure how hard that'd be to program though</blockquote>Personally, I think the only reason people didn't like relic (mold) armor in EQ2 was because it dropped TOO often and just flooded the entire player base making it relatively easy to get. This made the raiders feel like everyone was handed fabled loot that they worked hard to get. That is how all the crying came about. It was too easy to get, plain and simple. Now its nerfed beyond oblivion and hardly any relic drops in KoS. I say drop plate/cloth/chain/leather molds from ONLY the named. Say in a Labs size raid instance, let the trash only drop the needed "gems" or whatever else you want to use. A raid zone with that much trash, you could have every 5 or 10 encounters drop 2 "gems" to go with a certain type of armor. This would be random of course for each slot and each type of armor. It's more versatile than class specific and it wont make the players feel any less accomplished because its not as frequent as when relic armor was introduced and exclusively drops from named encounters only. I played EQ1 and raided the elemental planes and Plane of Time, they had armor molds in those zones as well. No one ever complained about those but it was because they dropped specifically from named mobs. </blockquote>you get like 1 or 2 relic drops from labs per run, mainly plate, and mainly the same drop over and over that no one could use. You could not be more wrong in your view. no one wants long time sinks in this game like EQ1, thats why we play EQ2
Katanari
06-27-2007, 11:31 AM
<p>I must admit I hope they do the looting a little different with RoK Armor than how they did it for the EoF. I have been working on the EoF set since it released and I still only have two pieces, one piece I bought off the broker. The helmet I have I got after like the 3-4 times in unrest. With the other zones OOB, CoV, Kaladim Ring Event etc etc I have done dozens of dozens of times and have yet to see a piece of Defiler EoF drop. But if there is a fury or a pally in the group, it always seems to drop (And usually that person already has the drop so it ends up being a waste).</p><p>I'd really like to see them find a way to program it so it not only checks to see what classes you have in the group but also who needs that specific piece of armor. Don't get me wrong I am happy they changed it so it checks the classes in the group, but it just seems like it leans towards some classes more than others (Or it's just been very unlucky for me lol). I will even admit the other defilers/mystics I see or talk to all day they never see their drops or have the same pieces I do (helmet and shoulders). </p><p>Sorry just realized I was ranting a bit, I just hope they find a better loot option for the next set of armor. <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></p>
Apocroph
06-27-2007, 02:22 PM
Durion@The Bazaar wrote: <blockquote>Terrius@Antonia Bayle wrote: <blockquote>What is funny is that people wanted armour set drops, until it happened <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> guess you cant really imagine something until you experience it. Armour molds have their advantages, but so does class set drops. Maybe make the loot check what classes are present and howmany already have that peice.. not sure how hard that'd be to program though</blockquote>Personally, I think the only reason people didn't like relic (mold) armor in EQ2 was because it dropped TOO often and just flooded the entire player base making it relatively easy to get. This made the raiders feel like everyone was handed fabled loot that they worked hard to get. That is how all the crying came about. It was too easy to get, plain and simple. Now its nerfed beyond oblivion and hardly any relic drops in KoS. I say drop plate/cloth/chain/leather molds from ONLY the named. Say in a Labs size raid instance, let the trash only drop the needed "gems" or whatever else you want to use. A raid zone with that much trash, you could have every 5 or 10 encounters drop 2 "gems" to go with a certain type of armor. This would be random of course for each slot and each type of armor. It's more versatile than class specific and it wont make the players feel any less accomplished because its not as frequent as when relic armor was introduced and exclusively drops from named encounters only. I played EQ1 and raided the elemental planes and Plane of Time, they had armor molds in those zones as well. No one ever complained about those but it was because they dropped specifically from named mobs. </blockquote>I think this guy's got it right. Velious/PoP had a pretty good system, with trash dropping the gems/materials and the extremely odd "lesser" piece (bracers, helms, boots), and the names/bosses dropping the big stuff. When PoP took it up a notch to having two sets dropping throughout the expansion, it really gave the system some viability. Raiders who chew through content in no time flat had a source of upgrades to their sets, and there was still good set gear available to people that progressed at a slower rate. Now, with the ability to add set bonuses to gear, having a couple sets to progress through really seems the way to go. Archetypal molds/blank armor pieces helps control the rate at which the sets are acquired, but also increases the odds that a drop will be useful to someone. Seems pretty win-win to me.
KBern
06-27-2007, 03:46 PM
<cite>Siclone wrote:</cite><blockquote> you get like 1 or 2 relic drops from labs per run, mainly plate, and mainly the same drop over and over that no one could use. You could not be more wrong in your view. no one wants long time sinks in this game like EQ1, thats why we play EQ2 </blockquote><p> Only 1 or 2?!?! lol</p><p>OK, you either cannot count correctly or have horrid luck when you are in labs.</p>
Terrius
06-27-2007, 05:28 PM
most i saw drop were 4... mostly every raid on the labs we get 1 maybe 2 with the rare 3... I really would love it if the game would only drop items that people dont already have. AkA So and so has the guardian chest peice, The game randoms and guardian comes up, guardian is then excluded cause someone already has that item, and then it rolls again. If everyone has the peice it simply randoms all. /shrug That'd fix the annoyance IMO I personally hate armour molds <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /> maybe just cause i never win em lol
Lightbearer007
06-27-2007, 06:54 PM
<cite>Siclone wrote:</cite><blockquote>I could not disagree with the person above me more. Raid stuff drops to much, lol! just the opposite is the problem. They need to totally redo how drops and armor works in this game. one problem is armor drops in pieces, so the pieces never match, so you never look good another problem is you get what?, 5 drops from an EOF raid zone, your lucky if 2 of them are not duplicates, and you have a raid force of 24 with what, 12 slots? The more armor your raid gets the more of a chance they are dups. a couple of solutions. Have mobs drop like tokens, that you can take down to SE and have that giant make you a piece that you wish. this will end dups. or they need to up the amount of drops, like trash raid mobs drop chests all the time. Class specific armor=a very bad idea. BTW relic is not easy to get, I have been in labs 50 times, I have one relic piece. </blockquote> I wanted to address the fact that class specific armor is a BAD idea like you pointed out. EoF armor stinks when you can get duplicates of something someone already has. I also stated that relic armor USED to drop a lot and then went on to say that its actually kind of rare now compared to before. What is the difference from your token system and my mold armor system? It helps let the loot disperse more evenly through the raid force and it doesn't let a lot of things rot for a long time. If a leather piece of armor drops and the brawlers already have it then great a druid can use it! Tokens arent a bad idea either tho but then you would have the problem of people picking the wrong thing or "saying" they did and petitioning it. I can already see people whining about how SOE didnt give them a refund on their piece that they chose accidentally. Or perhaps its random... that would really get everyone panties in a bunch. But if you had a controlled token system then it could be really good. Would mean a lot more DKP spending and only the people who played 24/7 would get anything since its a generic one token fits all classes. Also, I didnt want EQ2 to become a time sink like EQ1. Thats why I enjoy it to this day. I was comparing EQ2 to EQ1 for the purposes of drop rates according to mold armors. In EQ2 before SOE nerfed the drop rate of relic from what was a huge amount off trash and named, it was out of control and a lot of people complained. I think the majority of the people would have been MORE than OK with the molds only dropping off the named mobs much like EQ1 did.
Darian
06-27-2007, 08:38 PM
Terrius@Nagafen wrote: <blockquote>What is funny is that people wanted armour set drops, until it happened <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> guess you cant really imagine something until you experience it. Armour molds have their advantages, but so does class set drops. Maybe make the loot check what classes are present and howmany already have that peice.. not sure how hard that'd be to program though</blockquote>Well its the way they did the drops, you could go into CoV or OOB and have the same piece drop time and time again there needs to be some kind of check to see if the person already has it and if they do it doesn't drop or something because doing the instance time and time again and have no one get any new pieces is ridiculous It's just a complete waste of time.
Guy De Alsace
06-27-2007, 09:48 PM
Paznos@Mistmoore wrote: <blockquote>Terrius@Nagafen wrote: <blockquote>What is funny is that people wanted armour set drops, until it happened <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> guess you cant really imagine something until you experience it. Armour molds have their advantages, but so does class set drops. Maybe make the loot check what classes are present and howmany already have that peice.. not sure how hard that'd be to program though</blockquote>Well its the way they did the drops, you could go into CoV or OOB and have the same piece drop time and time again there needs to be some kind of check to see if the person already has it and if they do it doesn't drop or something because doing the instance time and time again and have no one get any new pieces is ridiculous It's just a complete waste of time. </blockquote><p> Problem there is everyone gets their pieces too quickly and, honestly, theres no point redoing the zone. My main just got her boots and now I have no reason to bother going in OOB ever again since masters are scarce or non-existent there, at least they have been for me.</p><p>I think set armour should have a small chance to drop off any given named of the right difficulty in any zone (including the tier 5 stuff). Then everyone has the same luck. I cant see it being any harder than it is at the moment to get your set armour. I've been doing CoV since it came out and never seen my set stuff drop for me or my alts. I was lucky in OOB and got it first time and have no need to go back in.</p><p>I really wish they would introduce set bonuses for mastercrafted. Nothing uber, just a little something. </p>
Garnaf
06-27-2007, 10:03 PM
My least favorite drop for set is the gloves right now. 2 Hour Respawn + Ring Event = Too Much Work for a named that doesn't even drop the gloves that often (16 kills, 1 Ornate Chest, 0 Set Gloves [any class]) The Avatar of Serilis sucks worse than getting suspended and rolled back 4 weeks. (While we're on the topic, can we make Set 100% drop off the stupid thing, or at least higher than it is? I'm tired of the [Removed for Content] hammer off him.)
Zabjade
06-28-2007, 03:52 AM
<span style="color: #00cc00">Bah make it an Armor-questline with the final component needed in a Raidzone for those rabid raiders (Like a belt that boost the power of the armor).</span>
YummiOger
06-28-2007, 09:48 AM
Sorry i should have stated FABLE class set in EoF is borked. the Ledgendary class set for grouping is already Archtype and can be farmed everyday in a group. Iv been waiting on Gloves/helm/legs/shoulders for 8 months.... only seen the shoulders drop 1 time, no zerker online and they had to be transmuted. never dropped agian.
So now we are clammoring to go back to the relic armor idea? It wasn't a year ago that everyone was moaning about how everyone on the raid could be completely fabled do to this mechanic. Man, you guys are fickle.
rubels
06-28-2007, 12:55 PM
<p>I am thinking if the idea of more class specific armor is introduced in ROK. They more then likely will be :</p><p>Paladin - Deepwater </p><p>Guardian - Crustastian (spelled way wrong <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />)</p><p>Shadow Knight - Blood Ember</p><p>Assassin - Raven Scale (I think thats what it was called)</p><p>Well those are from eq 1 and off the top of my head. I think thats what you where looking for or no ? If so reply and ill write up the entire ROK class specific armor list based on class that was in EQ1 .... if someone does not beat me to it <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></p><p>- Krov </p>
initoci
06-29-2007, 04:08 AM
Guy De Alsace wrote: <blockquote><p>I really wish they would introduce set bonuses for mastercrafted. Nothing uber, just a little something.</p></blockquote>Like the set pieces from DFC?
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