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View Full Version : When to use "TORPOR"...


rvbarton
06-25-2007, 05:41 AM
<p>When do you use Torpor?  I just received the spell, and I had an MT complain about the movement restriction on it, and not-so politely requested that I not use it on him again.</p><p> Thoughts?</p>

rvbarton
06-25-2007, 11:49 AM
anyone?

Sandain666
06-25-2007, 12:42 PM
I would not use Topor on the tank if he is pulling from a distance and then running back to the group. Once he is back at the group/raid and in position the movement reduction portion of Torpor should no longer be a problem neither should the Attack speed reductiion. Torpor is one of our best heals. Try casting a combo of Etheral Aegis and then Torpor, while the ward abosrbs the damage Torpor will continue to heal. You may find yourself rarely having to use your single target heals. I also find it useful for healing mages who grab aggro for a second.

Erithorn
06-25-2007, 12:49 PM
<p> I must admit...  I do very little raiding so I cannot offer too much information on it's uses there.  I will admit that in regular play, most of the "tanks" are ego-centric about their "dps" so they do not welcome something that slows that down.</p><p>I believe that they are also unfamiliar with the benefits of such a spell so they are reticent to have it in use.... though I sill believe it is a "you are lowering my dps " issue in most cases.  I have used it personally about 5 times only,  and I am level 67 now.</p><p>Many tanks in EQ2 do not realize that their job is to maintain aggro..... NOT kill the mob.... yet they will argue that aggro = dps, hence the reasoning for this spells demise.</p><p>Erithorn</p>

thedu
06-25-2007, 01:02 PM
Torpor is the single best specialty ward.  In Raid situations your regular ST ward will get shredded in less then 5-10 secs even a Master II version of it; Use Torpor on the most difficult mobs possible -- Heroic group mobs from ^^ to ^^^.  If they are easy mobs then just use ST ward or group ward your choice because with enough supporting DPS those die before your wards even run out. If anyone wanting to tank gives you any problem with Torpor with non-easy mobs.  Tell them to shut the youknow up and [Removed for Content] slap them;  Any real tank that cannot hold aggro without DPS isn't capable of tanking.  

Finora
06-25-2007, 01:57 PM
<p>DPS is agro actually, more for some tank classes than others though. However, I find that announcing torpor on the tank in a raid to be helpful to get the wizards to hold off on that big fusion and other classes as well with thier big bangs.</p><p>Some guilds, due to class makeup and what not, ride a really thin line with the agro =) any little change can make the caster group evaporate quickly.</p><p>In a good group situation, I rarely have reason to use torpor on the tank. More often in groups it gets used to keep the caster who over nukes and tries to run away from the mob from doing so, thus getting his just deserts (especially if that person played a shaman in EQ1 who frequently torpored my ranger when I hit trueshot).Or on melee dpsers who seem to be drawing more agro than they should and not shedding it (slow them down a bit).</p>

Korpo
06-25-2007, 03:21 PM
I hardly ever use it in groups, unless we get a bad pull or it's a named or something that causes the tank to get really low. It's one of our quickest and biggest heals, I'd almost put it with our emergency wards. If the tank complains about getting it in an emergency, just don't use it next time. If the tank dies, explain that Torpor would have saved him.

Kaharthemad
06-25-2007, 04:29 PM
<p>I use torpor quite alot in groups. If we get alot of mobs from a bad pull this spell goes off on the tank, yes we have to watch DPS incase of aggro pull; however, if you pop this spell after a ward it will give you some small breathing room in the heals department.  </p><p>Talk to your tank about it. esp. if the tank is a regular and work out an understanding on this spell. If he refuses to listen, mark him down as someone not to have as a MT.  If the tank complains about a decent heal because of a spell effect,then IMHO he is not a tank worth healing.  If he is aware it is an emergency heal,(example:. both short heals down and you need more heals... torpor away) and still refuses to let you torpor him, let him die and find a new group. My belief is dont limit any healing spell in your arsenal just because of a small side effect. If I did not believe this, I would complain about the tree hugging druids planting trees in my LOS during a fight....or my shadowy attendant. The higher level the tank the less they complain about the slowdowns just remember not to do it before the tank starts to pull. Another nice setup isafter warding, torpor and then hit shadowy attendant. This is a wy of keeping the tank alive during a heavy attack. with SA and Torpor going there is alot of healing going on and the party gets a little HOT lovin while you continue warding the tank.</p><p>Torpor also comes in handy during combat rezzes. the guy is not going to be casting very soon but needs his health. rez and slap a torpor and save your single heals for the tank if he starts taking damage..  Torporing wizzies that took aggro and are low on health is another perfect example of why I love this spell. </p><p>On the wizard note...we had a [Removed for Content] in a pickup group that would start out nuking hard on the pull. If he grabbed aggro he would Run around the group screaming  HEAL ME HEAL ME HEAL ME(had it hotkeyed) while the mobs chased him around. The third time he did this I slapped torpor on him. yup he got healed but those mobs caught up to him right quick. </p><p>Another thing to do with torpor is if someone in your group is laughing at you because his horse now runs faster than you after the great SOW AA Nerf. Torpor him. The out run him.</p>

AziBam
06-25-2007, 08:30 PM
Torpor is an outstanding spell.  About the only time I see to NOT use it is fighting easy mobs.  I cast it in the reverse order of what someone above posted...I hit torpor first then aegis.  The ward component of torpor gets eaten, the excess goes to aegis, torpor ward regens, etc. I don't let anybody know I'm casting it.  They frankly don't need to know when I'm casting one of the best heals in the game.  If the mob dies, or the tank needs to reposition, I just click the icon to toggle it off so he/she doesn't have the movement penalty.  I consider that to be quite important.  This also starts the recast timer over so I can use it again on the next fight.  I can understand a tank getting crabby about not being able to move properly after a fight.  I just don't buy any argument that implies that a tank with torpor up is suddenly going to have aggro problems.  I tank as much as I heal and unlike a mob whose auto attack is the biggest part of their damage, most players are spamming CAs or spells nearly constantly and only auto attacking in between.  I view the attack reduction as only a minor nuisance well worth the offsetting benefits of the heal/ward.  I don't see a wizard gaining aggro just because the tank has torpor on.  However, the wizard who just dropped fusion is probably a good target for torpor to help keep them alive (whether they run around like madmen or not.)  <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> I also love to cast it on myself when solo fighting tough content.  It is phenomenal and I hate to see it wear off if the fight isn't done. 

SonnyA
06-26-2007, 02:51 AM
<p>The OPs tank was complaining about the movement restriction. I don't know why you all are bashing tanks for "DPS reasons".</p><p>Torpor is a great spell. Use it whenever ST ward + Group ward just doesn't do it alone or if you want to mix a heal in there. But make sure that the tank is positioned for the encounter, and remember to remove Torpor before the next pull. Then the tank shouldn't even notice that it's being used.</p>

Kaharthemad
06-26-2007, 09:35 AM
<cite>SonnyA wrote:</cite><blockquote><p>The OPs tank was complaining about the movement restriction. I don't know why you all are bashing tanks for "DPS reasons".</p><p>Torpor is a great spell. Use it whenever ST ward + Group ward just doesn't do it alone or if you want to mix a heal in there. But make sure that the tank is positioned for the encounter, and remember to remove Torpor before the next pull. Then the tank shouldn't even notice that it's being used.</p></blockquote><p> And like I Talk to your tank. If he still refuses to use it which some tanks do, then drop him. I have had tanks scream like a 4 yearold when you drop it on him. Some tanks freak out about it no matter when you throw it.  I make it a point to tell him while rezzing him "Ya know had I been able to use one of my BEST heal spells I wouldnt be doing this...Putz."</p><p>'not-so politely requested that I not use it on him again'</p><p>That sounds more like he has no clue what the spell does. Heck I have had a tank complain about bolster before.</p>

Ordate
06-26-2007, 02:27 PM
<p>When to use torpor.... Constantly on any semi-difficult content.  It is a very powerful spell.</p><p>One correction thought to what someone posted.  Use your normal ward after you cast torpor for maxium effect.  The ward on torpor is regenerating so it gets taken off by one hit, damage is bled through to the ward cast after it, then torpor regenerates its ward for more incoming damage.  The heal always goes off as long as the person that it is on needs health (aka not full life).</p>