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View Full Version : Maximising DPS Solo/Raid?


r34lity
06-25-2007, 04:32 AM
I know that this Question has been asked a hundred times, but I can´t find a way to set AA´s in the right way to maximise DPS. I want to play the Char mostly solo, until his level is big enough to raid. I don´t want to tank, I want to make as much Damage as possible! Which is the best way to set AA´s in both tree´s? And is it better to fight with or without weapons? Thanks in advance!

Agaxiq
06-25-2007, 04:07 PM
I'll try to summarize. For pure DPS, no tanking involved Brawler: STA 4/4/8 WIS 4/6/8 INT 4/4/8 Bruiser: Maximize your knockout line.  5 points in EVERYTHING.  The rest, well, its mostly for tanking, so I do 5 in ignore agony, 5 in each of the taunts, and some in stone deaf/vigorous spirit.  If you are soloing definitely the ignore agony.  That whole tree would be great if we weren't forced to put points in hardened skin to get to closed mind.  The stoneskin proc at the end is nice, but not worth all the points you have to put in that tree. Only do this if you can get a pair of legendary weapons, preferably ones that already have procs on them.  In addition, add some proc adornments, they are the cheapest ones to buy since the transmuters make them themselves and do so as part of their leveling. If you use a 2H staff, make sure its DR is at least 90.  There is a nice +20 haste adornment (which is expensive) that I'd also recommend.  The Bo of Flowing Blood is common in unrest and has a nice +to crit.  The Staff of Flapping Wing drops in AoA has a better DR than the Bo (like 103 vs 93), usable at 64? (bo is 70), but doesn't have as nice of stats in my opinion.  Its also generally more expensive since not as many people do AoA anymore. For dual wield, the Ancient Velium Claw has a proc on it, grab that and one other legendary DW, usually are 1pp50g or less.  Otherwise, claymore line gives marr's fist, which many still use.  Do some lab runs and I think the Twin Calamites drop there, although I've never seen it on the ones I've done. If you are poor, and cant get anything like I described above, I'd recommend: STR 4/4/8 WIS 4/6/8 INT 4/4/8 I like WIS better than STA personally, however if you are mainly single target STA will probably edge out WIS. agressiv

Raidi Sovin'faile
06-25-2007, 09:55 PM
Honestly, the proc from the Stamina line only ever gave me around 40 DPS extra on a zonewide parse. It either doesn't proc as often as it says.. or it's damage is being mitigated or something's going on. It's just not that big an increase for dps. I would say go for Crane Flock, especially with the upcoming changes to the Wisdom line in the next update (faster recast Crane Flock and DOUBLE proc chance on the AE proc). Also, weapon requirements will be gone too, so the 2nd ability will be a decent booster if used all the time. For a DPS build, ignoring defensive bonuses as much as possible, I'd do this: Wis 4, 8, 8, 4, 2 Int 4, 5, 8, 4, 2 That's if you have decent weapons. While leveling, you'll probably get more out of the Unarmed line since it's tough trying to find Fabled or Legendary weapons, and adorning them every tier. In that case, I'd go with Str/Wis/Int 4, 4, 8 ... at least until you get to the end game and get some kickass weapons. Which isn't hard... getting two Closing Time's with adornments for damage (or lifetap proc, same overall damage but also get heals) will be as good as Unarmed with Strength line.. and you'll notice nice stats and the procs.

Siatfallen
06-26-2007, 10:51 AM
Mind, I'm playing a monk, not a bruiser, but the brawler line is identical, so I'll peep in with a small comment here. I most agree with Raidi on these builds, but it is necessary to use 22 points in the "lesser" abilities in a tree to get the endline ability. Hence, sticking to 4-5-8-4 (21 in all) in int should not allow you to take Eagle Shriek. Additionally, it is no longer necessary to put four points into every lower-teir ability to get the end ability, although the other abilities are still locked in teirs. They changed that with the last KoS AA changes. As for Aggressiv4's builds, which is otherwise great DPS builds, there's simply one point too much in it. Including the opening ability you have to buy, that is 51 points (16+16+18+1). That said, 4-4-8 in int/wis/sta seems to be the bread and butter for pure DPS for brawlers as soon as the first fabled t7 weapons are found. I like a Wis/Int build better personally (especially because Crane Flock is fun with monk haste), but mine looks like this currently: Wis: 4-4-8-6-2 Int: 4-8-8-2-2 - Because I'm using DW weapons, and the weapon restrictions are still in place. Post LU 36, it will likely be 4-8-8-2-2 in both lines to get the most out of the knockdown on Crane Sweep against heroics. I'm thinking this will be a minor (read: nearly irrelevant) nudge towards making the usual triple 4-4-8 build less attractive, because they cannot take points from the end of their line and stick them with the damage CAs in the tree.

Agaxiq
06-26-2007, 12:44 PM
Kaisoku@Mistmoore wrote: <blockquote>Honestly, the proc from the Stamina line only ever gave me around 40 DPS extra on a zonewide parse. It either doesn't proc as often as it says.. or it's damage is being mitigated or something's going on. It's just not that big an increase for dps. </blockquote>I've done my parses, and the STA line was a fairly consistent 5-6% increase in DPS, regardless of type of target. WIS is anywhere from 3-10%, the 10% being large/multiple groups of mobs, naturally.  For me its not the DPS output of the WIS line, its the added agro the DPS gives since that is what we lack the most. In any case, I've dumped the STA line since I doubt I'll be raiding with the bruiser anytime soon, so I'd rather have the extra tankability. Just as a test, I went to Icy Digs (remember that zone?) and let two of the rats pull their friends in.  About 15-18 grey mobs attacking me, and I tossed on Crane Flock.  Wow, my dps went off the charts <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> agressiv

Raidi Sovin'faile
06-26-2007, 10:03 PM
<cite>Siatfallen wrote:</cite><blockquote>I most agree with Raidi on these builds, but it is necessary to use 22 points in the "lesser" abilities in a tree to get the endline ability. Hence, sticking to 4-5-8-4 (21 in all) in int should not allow you to take Eagle Shriek. Additionally, it is no longer necessary to put four points into every lower-teir ability to get the end ability, although the other abilities are still locked in teirs. They changed that with the last KoS AA changes. </blockquote>Good call, forgot about that. So Wis/Int 4, 8, 8, 2, 2 would probably be the best bet for DPS with weapons. Usually I'm pretty good at counting up the stats with requirements... I shoulda waited to post after I had slept. I'm not sure if I'll switch away from my current Hybrid build because the Parry and HP come in handy when I need to tank Heroic encounters (or solo Heroic encounters). I like having more HP than most other Fighters I come across (other than those that can self buff hp too). As for the Sta proc. It was doing around 5-6% of my damage as well. Back when I was doing ~800-900 parses without group buffs. Which is around 40 DPS like I said. Okay, maybe a bit higher depending on the proc rate. Crane Flock makes your autoattack do more damage, so it's hard to tell how much it can increase your overall zonewide parses without.. you know... doing the whole zone without using Crane Flock, and then doing the whole zone with Crane Flock. I simply don't have parses like that cuz I'm not thinking about testing these things when I go into instances and raids, and I use all my abilities all the time. And I can't compare my old parses to the new parses because I have tweaked my armor and jewelry to get peak DPS or Tanking (two sets). I suspect though, that on average it's around the same DPS, and only gives more the more group fights you have. And it comes with parry, hp, and eagle shriek... or higher damage from your 2nd Tiers (see above). So in the end, I think you will get more out of it than dumping 16 points into the first part of the Stamina line.