View Full Version : Dreadnaught Kata, proof of how lazy SOE is.
littleman17
06-23-2007, 11:17 PM
<p>Yep, I am sure that just about every Bruiser has used our only true fun spell, Dreadnaught Kata. It shows off a number of CA animations that we were most likely suppose to be able to use. The code is in the game, so that is not an excuse for SOE to use. I am just going to go through the animations and what they could replace.</p><p>The first one is sort of a flexing move that could be used when we use our temp mit boost ca (the one that doesn't stun us)</p><p>The second is a series of EIGHT strikes that goes by faster than our current animation for the one hundred hand slap line.</p><p>Third is our current animation for the Iron Fist line.</p><p>Fourth is a jumping chop to a person's neck which would be perfect for the meteor fist line.</p><p>After that is a chop right to the ribs which is 1,000% better that the ugly as fooking heck poke animation that pummel uses. (either that, or bring back the shoulder charge animations)</p><p>The last animation is one where we streetch our arms out into the air and float before coming back to earth. Great for the resolute will line.</p><p>Any opinions guys? I say we put the pinch on SOE to stop being lazy with us.</p>
royalhardness
06-24-2007, 06:41 PM
<p>You know I totally agree with ya. Since SOE is so freaking lazy maybe they can just improve the way our CA's look when we are fighting instead of how our CA's actually work. So I suggest the Brawler community pitch together some of there money for Enter the Dragon and Season 1 of Walker Texas Ranger so we can mail them to SOE and tell them this is what we want changed, nothing else don't fix anything just change thw way we look when we fight. Of course we will have to include a letter stating that we want the monk's to fight like Bruce Lee and not Jim Kelly (guy with the afro) and Chuck Norris instead of Clarence A. Gilyard (Walkers partner who couldnt fight worth beans).</p><p>70 Monk/Rhodesian</p><p>70 Dirge,70 Wiz</p>
Zarafein
06-24-2007, 07:16 PM
<p>4 and 6(maybe even 2) are monk animations btw not sure if they are tied to auto attack or some combat arts.</p>
Etchii
06-25-2007, 11:36 AM
<p>I like the 2 handed staff animation for the kick, where my guy props himself up on the staff and kicks forward.</p><p> The unarmed boot looks cool too, but I'd follow through more with it...</p>
Etchii
06-25-2007, 11:37 AM
Is there a solid uppercut animation? I need to go home and play to see lol
Cocytus
06-26-2007, 05:16 AM
<p>There is no solid uppercut animation, sadly.</p><p>Good points by the OP imo.</p>
Novusod
06-26-2007, 08:21 PM
Parts of Dreadnaught kata where you float up in the air will actually play if you use Knock Out combo and don't make any other attacks.
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