View Full Version : About Martial arts mechanics!
Frenzy
06-23-2007, 09:09 PM
<div align="justify"> <span style="color: #6600ff">Starting</span>(editing for understanding <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />):---<img src="/smilies/8f7fb9dd46fb8ef86f81154a4feaada9.gif" border="0" alt="SMILEY" />this means also what I think(not the question, mainly don't read it too much or you could find a frenzy state in your mind too... <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />)---->I think the main theme for developers in EQ2 about <span style="color: #ff0000">martial arts </span>is that they are considered that, <span style="color: #ff0000">techniques</span>, and no need of any weapon to do them, with is at the same time real. I think <span style="color: #ff0000">CA's</span> are not in-game dinamics that are hard to change because they are changing some "relatively" fast in the next update... I think them as having a like kind of programable, easy to change, logic conditionals atached to them for the "<span style="color: #ff0000">only if X happens Y will happen</span>" inputs like it appears in alot of CA's descriptions. And that they have slightly(but core) changed mechanics for each class.(The main theme I think they work all same but for each class in different ways: It's like saying the <b><span style="color: #009999">CA's</span></b> mechanics work in a starter, standard way that is changed and adapted a bit for the purposes and roles of each class). <img src="/smilies/49869fe8223507d7223db3451e5321aa.gif" border="0" alt="SMILEY" /> Phew! sweating for editing this post lol. <div align="justify"><span style="color: #6600ff">Question</span>:----->Then if the <span style="color: #ff0000">CA's(combat arts)</span> are fully different with every class(with different names and ways of working). So I don't see the objective of leting the same mechanic cool for bruisers in warriors classes: I don't see a player who enjoys a <u>bruiser's brute bare-hands fighting rol,</u> selects a warrior(mele weapons oriented profession) for the same hand-to-hand combat, <b>wich is posible</b>, and the face of that player playing a bruiser and seeing a warrior punching him with his own melee-weapon-oriented, fully different martial arts in a duel <img src="/smilies/385970365b8ed7503b4294502a458efa.gif" border="0" alt="SMILEY" /> (even if not as efficient as him).</div>Legend :O---> This <img src="/smilies/8f7fb9dd46fb8ef86f81154a4feaada9.gif" border="0" alt="SMILEY" /> means obligatory reading for understanding <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />.</div>
<p><span style="color: #ff0000">Huh?</span></p><p><span style="color: #ffffff">Ok, so what is it you are wanting to discuss? Combat types and how they are implimented? I know I missed something here, could you please just clarify a bit?</span></p><p><span style="color: #ffffff">Brega - 70 Ranger, Test Server</span></p>
Cusashorn
06-23-2007, 09:41 PM
.... I don't even know what the heck you just said.
<p>Thank God it wasn't just me. I'm only 2 sips into my drink and was seriously questioning my alcohol tolerance levels.</p><p>Brega - 70 Ranger, Test Server</p>
Controlor
06-24-2007, 12:15 AM
All i got out of that was he thinks that the removal of wep requirements will make it so that warriors can punch like a brawler..... which they could have always done. Either that or its using an offhand wep and your main hand is your fist which is still odd to do and bad as a warrior. If that is incorrect then i am compleatly confused..... And if i did drugs i would prob be hitting the pipe at the moment.
Annabrie
06-26-2007, 08:32 PM
Well at least Frenzy is staying true to his name in all things. Including posting!
Frenzy
06-27-2007, 09:29 AM
<p>OMG sorry all :O, and yea I am a like of a frenzy person <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />, thats why my name. Please answer me lol the topic became off-topic and outdated as "a no understandable thing" <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" />.</p><p>...Ah! My english is too bad! :_(. Maybe I can learn more reading and writing here <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />... Was lying I will try to write the better I can from this moment.</p>
Cirth_Beer
06-27-2007, 09:35 AM
<img src="/smilies/385970365b8ed7503b4294502a458efa.gif" border="0" alt="SMILEY" /> maybe you should rewrite your original post if you want a reply <img src="/smilies/49869fe8223507d7223db3451e5321aa.gif" border="0" alt="SMILEY" />
Frenzy
06-27-2007, 10:06 AM
Cirth@Storms wrote: <blockquote><img src="/smilies/385970365b8ed7503b4294502a458efa.gif" border="0" alt="SMILEY" /> maybe you should rewrite your original post if you want a reply <img src="/smilies/49869fe8223507d7223db3451e5321aa.gif" border="0" alt="SMILEY" /></blockquote> LOL yea currently I was rewriting/editing it almost new, when you were posting, what a coincidence. <img src="/smilies/0320a00cb4bb5629ab9fc2bc1fcc4e9e.gif" border="0" alt="SMILEY" />
CapnJax21
06-27-2007, 10:35 AM
<img src="http://www.bloomcounty.org/~megan/misc/pancake_bunny.jpg" border="0">
Froed20
06-27-2007, 12:17 PM
Um... what?
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