View Full Version : T7 One hand weapons (GU37) What will you use?
Junaru
06-21-2007, 12:26 PM
With the changes coming to how weapons are viewed and now access to one hand weapons what weapons will most of you seek out? Personally I've never really looked at the weapons other classes have access to so I don't know what I'll be after. It would be nice if SOE opened the Monk class up to slashing weapons(aka swords).
ya know, i almost wish they would just leave weapons alone. i don't feel like anything is wrong with the way it is. they have changed combat, avoidance, mitigation, combat arts, spell and casting, and many other things. now aa's and weapons. some changes are good and some are required, but i'm still getting tired of relearning how to play the same game. then i have to listen to ppl who think they know, but really don't. it's the same every time. all the channels fill up with ppl telling the world this is better than that because their friend johnny knew a guy once that tried it. i try to get insight from said channels, but end up going crazy and having to leave all channels and just go draw my own conclusions. the thought of having to re-evaluate my weapons, and probably spend another 20p on weapon adorns really makes me wanna go chew on a brick.
Junaru
06-21-2007, 10:20 PM
<cite>Kota wrote:</cite><blockquote>ya know, i almost wish they would just leave weapons alone. i don't feel like anything is wrong with the way it is. they have changed combat, avoidance, mitigation, combat arts, spell and casting, and many other things. now aa's and weapons. some changes are good and some are required, but i'm still getting tired of relearning how to play the same game. then i have to listen to ppl who think they know, but really don't. it's the same every time. all the channels fill up with ppl telling the world this is better than that because their friend johnny knew a guy once that tried it. i try to get insight from said channels, but end up going crazy and having to leave all channels and just go draw my own conclusions. the thought of having to re-evaluate my weapons, and probably spend another 20p on weapon adorns really makes me wanna go chew on a brick. </blockquote>I hear ya. The only reason SOE is doing this is because they are too lazy to itemize weapons properly.
Ramius613
06-22-2007, 04:16 AM
I really don't think the changes being implemented in LU 37 are going to affect our selection. I don't remember reading anywhere that they are going to change the class requirements on weapons, just that all of our DW are going to one handed. To answer the question of the title thread, I think I am going to stick to my Twins, unless I find something with better procs.
Bladewind
06-22-2007, 11:44 AM
There are a fair amount of 1 handed hammers and clubs that we have always had access to but were impractical since there was no way for a brawler to use a 1 hander without penalizing themselves under the old system. Those will all become viable brawler weapons with the change.
Almeric_CoS
06-22-2007, 01:28 PM
<p>Woulda been really nice a long time ago when I was lamenting how the Screaming Mace wasn't a viable weapon choice. If I run across something similar nowadays, I won't have to worry about it.</p><p>I'm fine with the changes just so long as the information doesn't become cumbersome to interpret. Right now, comparing 2 dual wields to a 2-hander is really quick and easy. Ideally, if you use a one-hander as a dual wield after this patch, the adjusted stats (increased delay?) will show themselves right away just by mousing-over the weapon.</p>
Flanikz
06-26-2007, 03:31 PM
<p>One thing i do see happening with this is now there will be a boost in the demand for weapons that were previuosly deemed brawler only.</p><p>Monk/Bruiser are the only fighters that really go duel weild, but takeing away the classification will now add competition to the duel weild weapon catagories that are present.</p><p>Meanwhile not adding any other catagories for us to choose from.</p><p>So while i mainly like the idea, im skeptical on the availability of said weapons since other classes will now be in competition for them as well.</p><p>AND, as a monk, i would think that we would be fully versed in the weapon arts to include swords and bows.</p><p>And i think in this respect brawlers are getting hosed in this deal if we are not allowed to choose weapons from other catagories.</p>
Bladewind
06-26-2007, 06:20 PM
Seeloc@Lucan DLere wrote: <blockquote><p>One thing i do see happening with this is now there will be a boost in the demand for weapons that were previuosly deemed brawler only.</p><p>Monk/Bruiser are the only fighters that really go duel weild, but takeing away the classification will now add competition to the duel weild weapon catagories that are present.</p><p>Meanwhile not adding any other catagories for us to choose from.</p><p>So while i mainly like the idea, im skeptical on the availability of said weapons since other classes will now be in competition for them as well.</p><p>AND, as a monk, i would think that we would be fully versed in the weapon arts to include swords and bows.</p><p>And i think in this respect brawlers are getting hosed in this deal if we are not allowed to choose weapons from other catagories.</p></blockquote><p>Well, warriors, crusaders, and healers (especially melee spec) will now be interested in the dw blunt baton-type weapons that used to be mostly brawler only. However, we will now have access to all of the former one hand blunt weapons that used to be reserved promarily for crusaders and healers. I see it as a wash where everyone gains access to new things, but no one has a huge breakthrough (as far as dw vs 1 hand blunt items go). I think melee spec healers will get the most benefit out of it as far as blunts are concerned. Overall, I think warriors and scouts get a huge boost with all of the new 1hand/dw slashers and piercers now available to each.</p><p>I will agree that brawlers should have access to more weapon types. The fundamental weapons I learned to use when I studied kung fu were the staff, the spear (great spear), and the sword (initially 1 hand broad sword types, but also some work with 2 handers). This is reflected very poorly in eq2 with the staff as the only weapon of those three principle weapons available to a brawler character. We really should get access to swords and spears as well. </p>
Almeric_CoS
06-26-2007, 06:21 PM
From what I've seen posted so far, the damage ratings on formerly-dual-wield weapons are going up, but the stats are remaining the same. If anything, the previously "brawler only" weapons will be in LESS demand from everyone - including Brawlers - unless SOE changes all the weapon stats before LU37.
Bladewind
06-26-2007, 06:41 PM
<p>Comparable one handers and dual wielders have largely the same stat bonuses as is. I guess dual wielders may be slightly lower overall, but it is not much of a difference, maybe 10ish percent. As a specific example, look at the qeynos cutlass vs the qeynos kilij vs marr's fist- all three give +50 to stats, +100 health/power, and have two procs. One has +5 deflection, one +5 to slash/pierce, and one has no additional bonus. However, the one without additional bonuses has arguably a slightly better proc set than the other two. The cutlass and rapier will be essentially identical once the change goes in statwise, offering a choice between different stats and procs but giving the same net benefit once the changes go in. Marr's fist will be directly comaprable to the two swords.</p><p>I know not all 1-hand vs dw conversions are as neat and tidy as the claymore rewards are, but there is balance out there.</p>
selch
06-27-2007, 03:40 AM
Er... it is not going live... 1h will remain 1h, DW will remain DW, you wont use 1h as DW. It is for test only to check overall damages for gu 36, at gu 37, most likely DW damages will be moved up.
Almeric_CoS
06-27-2007, 07:12 AM
<p>Erm...yes....</p><p>The title of this very thread quite specifically mentions 37. Nothing wrong with planning ahead, eh?</p><p>I bought a fabled dual wield tonight (been using bo of flowing blood). When the changes go live, I'm going to try the damage-upgraded version of that weapon with the Shield of the Magi and see how it comes out for tanking. I'm expecting that the 10% chance for a ward should make up for the withdrawn +MIT achievement that we don't get in LU36 (<img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" />), and the fabled 1-hander damage should still be decent enough to get by when tanking.</p>
jeffdo
06-27-2007, 05:59 PM
Wouldn't this be a pretty significant damage upgrade? I thought most one handers were 70+, The trash one handed crushing in Deathtoll is 68 (Velium), where the top end dw weapons are about 61-62?
Bladewind
06-27-2007, 06:07 PM
<cite>jeffdo wrote:</cite><blockquote>Wouldn't this be a pretty significant damage upgrade? I thought most one handers were 70+, The trash one handed crushing in Deathtoll is 68 (Velium), where the top end dw weapons are about 61-62? </blockquote> If you dual wield them, you get a 33% delay penalty. This gives you the same effective dps as the old dual wield DR's from auto attacks at least. I think monks will benefit from the added delay since a lot of our weapons get over-hasted. It'll be easier to avoid over-writing auto attacks under the new system.
Zabjade
06-28-2007, 04:58 AM
<p><span style="color: #00cc00">Any of those weapons have a double-attack proc? if they do they the Shield of the Magi comes really useful </span></p><p><span style="color: #00cc00">OH what about that whole Primary Procing only bit?</span></p>
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