View Full Version : Ranger Bow Animations ?
Rajasa
06-20-2007, 01:11 PM
<p>Hi...</p><p>Just a silly, unimportant topic. But... </p><p>I tried a the ranger class the other day and was unimpressed with the bow as well as arrow animations. Now, I know it's a good class to play and most people are not being as picky as I am. But...</p><p>Why on earth does the shot from a bow "hit" the target BEFORE the animation even starts? I mean, that is a deal breaker for me. And... Who the heck designed the way arrows fly like "wet noodles" to the target?</p><p>I mean... The mob is on me before the animation is even completed? And the arrow is unrealistic to say the least.</p><p>Now, my point is this. I know lots of people are playing and enjoying the class. But does this poor design irritate anyone else? Or is it just me, LOL! Was my first attempt at the ranger class. Has this always been this shoddy?</p><p>Anyway, it isn't terribly important. Love the game and would like to give the ranger class a go, but I can't get passed this. Will this ever get fixed?</p><p>Thanks for your time. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>
xOnaton1
06-20-2007, 06:09 PM
If it bothers you a lot you probably shouldn't play a ranged class. The reasons are pretty technical it's because of the time delay (lag) between your computer, the client software, and the server. In every MMO, the server cannot trust the client software. Anything and everything on the client side can and will be hacked by players that want to cheat. The only thing that is trusted to the client software is character movement and jumping, and from all the speed hack problems we've seen, you can see even that creates problems. The client has to be able to control movement though, since no one would want to play a game where you push the "W" key to go forward and your character takes half a second to move. So, for something like a ranged CA, you click on the icon then the client sends this request to the server. The server decides if the target is in range, not too far and not too close; if your character has line of sight; and if that CA is refreshed and ready to cast. Then the server responds to the client, "Ok, cast that CA." The client plays the CA animation and the server starts the cast timer and at the end of that timer, it decides if you hit your target and how much damage you did. The server then sends the hit/miss and damage information to your computer and you see the numbers on your screen and in your combat log. All this back and forth communication takes a bit of time. If you have a fast connection, maybe a tenth of a second. But if you have a slow connection it may take longer. So you can see that, depending on your connection speed, things like combat animations may not play in perfect sync with the damage numbers that you see. It's just a result of how all these games work. As connection speeds and server speed improves, the problem will be less noticeable. Othesus - Dirge - Lucan DLere Vaspar - Fury - Lucan DLere
Lortet
06-20-2007, 11:25 PM
Try the crusader bow animation - I know that we only got bow use recently, but I was a bit ashamed to see my SK thinks that you use a bow like a two handed overhead axe blow - can't quite work out how, but he seems to get the arrow somewhere over near the target.
<p>It bothers me as well, not to the point of not enjoying my ranger, but it is annoying. There was no such problem like this in EQOA, and that game was... well... it was [Removed for Content] EQOA. <img src="/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" alt="SMILEY" /></p>
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