View Full Version : SoD Rewards (IMG Heavy)
Kethaera
06-19-2007, 09:27 PM
Botheg QA just linked these on Test a bit ago. These are the regular rewards for Swords of Destiny. If you complete a raid part in the New Tunaria raid instance, you'll get an upgraded version. <img src="http://i62.photobucket.com/albums/h109/kethaera/EQ2_000073.jpg" border="0"> <img src="http://i62.photobucket.com/albums/h109/kethaera/EQ2_000074.jpg" border="0"> <img src="http://i62.photobucket.com/albums/h109/kethaera/EQ2_000075.jpg" border="0"> <img src="http://i62.photobucket.com/albums/h109/kethaera/EQ2_000076.jpg" border="0"> <img src="http://i62.photobucket.com/albums/h109/kethaera/EQ2_000077.jpg" border="0"> <img src="http://i62.photobucket.com/albums/h109/kethaera/EQ2_000078.jpg" border="0"> <img src="http://i62.photobucket.com/albums/h109/kethaera/EQ2_000079.jpg" border="0">
xOnaton1
06-19-2007, 09:52 PM
Some nice screenshots! I like the new weapon appearances in your dressing room too. <strike>Let the complaining begin!</strike> Let the rejoicing begin! Othesus - Dirge - Lucan DLere Vaspar - Fury - Lucan DLere
selch
06-19-2007, 10:00 PM
Weapons look cool, but I could not stand Kethaera's model...
Pimpfrog
06-19-2007, 10:16 PM
Love the screenshots. Anyone out there got pics of the upgraded versions of it from the raid zone?
shadowscale
06-19-2007, 10:18 PM
2 handed staff? why 2 handed? so us mages cant use our claymore award along with it? anyway to change it to one handed like godking staff?
Sydares
06-19-2007, 11:04 PM
No procs, mediocre stats... I burned countless hours collecting statues for something that's worse than an Unrest weapon? Yes, yes. I know. Upgradable. By about 1% of the population. Even so, they could have at least made these items be slight upgrades over what's currently available. As it stands, I won't be equipping my reward. (And I have no fableds.) Disappointing.
Findara
06-19-2007, 11:14 PM
Um, where is the mage reward?
quamdar
06-19-2007, 11:17 PM
<cite>shadowscale wrote:</cite><blockquote>2 handed staff? why 2 handed? so us mages cant use our claymore award along with it? anyway to change it to one handed like godking staff? </blockquote>you can equip the claymore reward in ranged slot too.
Mirander_1
06-19-2007, 11:25 PM
Interesting. So the SoD is being used as a kind of testing ground for the RoK epics, I take it. I don't know if it is too late to change these weapons or not, but I'll toss out this feedback, to hopefully be considered in RoK. Even the legendary versions ought to have some sort of proc or other effect. Maybe the fabled version could have two effects, and you start with one effect on the legendary, and get the second on upgrading. It just isn't a proper epic-type weapon without some sort of effect on it, in my opinion.
Cusashorn
06-19-2007, 11:38 PM
[Removed for Content]! That Kama is ****ing TIGHT!
Xebed
06-20-2007, 12:05 AM
they may not have procs, but some of those +'s are very very nice...looking forward to seeing the upgrades...thanks for taking the time to post these..I for one think you look lovely <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />
Snorm
06-20-2007, 12:10 AM
<p>Anyone know what '+5 Extra Shield Block Chance' is? 5% block check outside of the basic block check? +5% block? +5 to some 'Extra Shield Block' stat I didn't know I had?</p><p> '+75 Heal Amount': +75 to all heals? normalized in some fashion? Or just any heal? Similarly with the spell damage.</p><p>I'd be really interested in seeing the epic versions. </p><p>Oh, and do you have to go put all the statues back in the next chapter? <img src="/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif" border="0" alt="SMILEY" /> (I can just see going up to some NPC... Why did you take all my statues I painstakingly put all over Norrath?!?!?!? PUT THEM BACK NOW!!! BEGONE WITH YOU!)</p><p>Snorm -- 70 Guard</p>
Pimpfrog
06-20-2007, 01:10 AM
<p>i saw a link of the fabled reward ones. Seems like some of them the damage was lowered and the stats changed to be worse. And why do they all basicly have the same proc? I would think a healer one would have a healer proc of some kind instead of a damage proc. I love to nuke while i heal but i can see others screaming up a storm on that.</p><p>heres the link if it works.</p><p><a href="http://eq2flames.com/attachment.php?attachmentid=200&d=1182304158" target="_blank" rel="nofollow">http://eq2flames.com/attachment.php...mp;d=1182304158</a></p>
Hazeroth
06-20-2007, 01:15 AM
Can't at the moment give credit to the originating source but Sturmhammer posted these on our website, here they are: These are the upgrades to the SoD: <img src="http://i201.photobucket.com/albums/aa191/Jotopictures/sod.jpg" border="0"> <Edit> You might notice a difference to the rewards listed at the top. That's because the Legendary rewards are links from the PvE Test server (which has the new Duel Wield Mechanic activated). The Fabled stuff is from the Test PvP, which doesn't have the new Duel Wield started yet.
PaganSaint
06-20-2007, 01:48 AM
The +5 shield block will be just like the Cuirass of Hatred in all logical inference. The melee crit doesn't list percent, it just says chance also.
Turuphantom
06-20-2007, 01:56 AM
All that I have to say is unimaginative and garbage. Even the fabled "upgrades" are really downgrades of stuff that drops in group instances already in the game.
Shankalot
06-20-2007, 02:25 AM
<p>o yea very unimaginative and garbage, considering these weapons are very well designed graphix wise, best lookin weapons, and are very excellent weapons for non raiders for little effort. and the fabled with the heal proc and bonus and nice stats 84ish dr on those yea nice. and of course we see "trashg" like that drop in group instances with 80+ rating and 150hp and pow with healing pulse and bolt of energy 15, all the time i see those....</p><p> devs great job keep it up i have high hopes for kunark =)</p>
PulsarBD
06-20-2007, 02:33 AM
a bit disappointing for teh legendary stuff after all the pita work you have to put into the questline. the quality of the 'prismatic quest line' rewards seems to be deteriorating from questlien to questline. while pris 1 and 2 were really standing out, claymore already was soso only. this now is really kinda weak. no cool proc, no FT , nothing unique. and why o why no bow for the rangers?
Istaril
06-20-2007, 02:52 AM
I was really hoping for something that I could use to upgrade prismatic II (Peacock), as a healer... not something to upgrade my grizzlefazzle mace. I was really expecting a shield-type item for healers (So we can wield prismatic II and claymore and soulfire). I mean, I'll do the quest... I'll enjoy it. I'll stand around haven with a pretty cool looking hammer. And if that +75 heal amount is actually a straight +75 healed to each tick of my reactive... I'll even use it. And I'll laugh at shamans.
Xalmat
06-20-2007, 03:08 AM
As cool as these are, I wouldn't use the mage version over Grizzfazzle + offhander. +75 spell damage just isn't worth giving up over something with a better proc, plus something in the offhand. The Mage reward definitely needs to be one handed.
slippery
06-20-2007, 03:15 AM
Anything that says +spell damage or +heals acts like the Bolt of Energy effects where is up to 50 or whatever. It is all normalized, so you will only see that +75 to your spells that have the 3 second cast. Edit: And I'd definitely use the Grizzfazzle or Plasma wand + secondary (Necro Orb if we stick to stuff attainable with one group).
Aerendor_Shadowbri
06-20-2007, 03:24 AM
<p>Only a 2H Staff for mages ... Useless stuff, especially considering that with the claymore/Fizz and Peacock/Grizz staff you get about the same stats.</p><p>Needless to say that reward would be a downgrade for many people, except for the "fashion" factor.</p><p>Please implement a 1H Staff.</p><p>Thank you!</p>
Nregnen
06-20-2007, 03:24 AM
Is there no 2h sword upgrade, or was it not linked?
slippery
06-20-2007, 03:28 AM
Even if the current mage 2h was changed to a 1h with all the same stats and the same effect I wouldn't use it over Grizz, Unrest Wand, or Staff of Light (which I already have). Effect > Stats, and the effect on Soulfire just isn't going to increase my dps as much as Grizz or Unrest Wand.
Besual
06-20-2007, 03:51 AM
<cite>Shankalot wrote:</cite><blockquote><p>o yea very unimaginative and garbage, considering these weapons <b>are very well designed graphix </b>wise, best lookin weapons, and are very excellent weapons for non raiders for little effort. and the fabled with the heal proc and bonus and nice stats 84ish dr on those yea nice. and of course we see "trashg" like that drop in group instances with 80+ rating and 150hp and pow with healing pulse and bolt of energy 15, all the time i see those....</p><p> devs great job keep it up i have high hopes for kunark =)</p></blockquote> Well, it's true if you exclude the hammer and the 1H sword. The hammer is really ugly because the heade is to big (no, I don't like anime style weapons in EQ2) and the 1H sword looks like a fork you might use for BBQ. The stats are medicore (both on fabled as well as on the legendary), the bonus is ok but the effect on the legendary... bah. Beside this no spear for shaman again. <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" />
Triste-Lune
06-20-2007, 04:23 AM
huh? what the hell are those weapon? are we suppose to use this as god food? tank weapon need to have a defensive proc like a +defense proc, a decent ward (400ish), an encounter taunt (meh) something usefull. The +5% block is nice though. saber need to have a dbl attack or a PbAO mod instead of 5% dps in proper group DPS is of 100+. the proc need to change to something else than a simple un-innovative lifetap, make it proc an effect close to the RoV scout BP that only last 10 sec. Mage... get ride of the 2 hander to begining with. make it proc a +13% dmg mod for the next spell so that it s superior to unrest wand, make it also proc a mana regen 2hander.... who use those beside crusader? no clue what the fabled reward is, i think no one will ever know since no one will ever use it compared to an avatar drop... braweler weapon. change the proc to a stoneskin (low proc rater thou) they dont have the mitigation to take a beating increase the dbl attack to match mayong hammer. maybe with those change people will bother. i know that as soon i ll get those they ll just end up as god food.
Darien al'Staff
06-20-2007, 04:58 AM
Mage item is horrid <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /> sorry guys.
Haciv
06-20-2007, 05:05 AM
<cite>Triste-Lune wrote:</cite><blockquote>... <strike><b>2hander.... who use those beside crusader?</b></strike> no clue what the fabled reward is, i think no one will ever know since no one will ever use it compared to an avatar drop... ...</blockquote><p>Please, don't insult Crusaders. lol. No one uses 2H'ers (unless it's Avatar 2H'er).</p><p>EDIT: The mage weapon is complete and utter poop. I'll be using plasma wand or grizzfazzle over it anyday. </p>
QuaiCon
06-20-2007, 05:07 AM
as far as i know rewards for all the epic questlines have been weaker when they got live and got upgraded a bit later after people complained so maybe that happens here too. a 1hander for mage is really missing, and as a healer i probably will still use the godking weapon for the ft on longer fights. but the +75 heal is not bad and then you can stick a +40 heal adornment on top so i'm happy with that and will use it in fights where power is not that much a problem. Also the tank version looks not too bad stats wise (the higher block chance might be helpfull).
chily
06-20-2007, 06:02 AM
<p>not only that the mage staff is 2h the proc chance is LOWER then the others <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></p><p>Mage 2h 1.7 all others 1.8 As Speed casting coercer i stick with Grizzfazzle, the porc chance is higher and the agi5 spell requires offhand free, no idea why i should change to that reward. Yes a 1h mage wand would be nice.</p>
xpraetorianx
06-20-2007, 06:03 AM
ANd no ONE HANDED FOR MAGES???? Whats up with that? I sure hope these items are still being tweaked... we waited SO LONG for the epic weapons for this expansion, they NEED to be SPECIAL!!!!!!!! Mages only get ONE CHOICE out of that... come on SOE !!!!! Get those fixed.
Themaginator
06-20-2007, 06:08 AM
what i dont understand is why are people in EQ2 so opposed to 2 handed staffs. They look way cooler and if done right can be really good. I admit thought these are a bit lacking in stats
PaganSaint
06-20-2007, 06:25 AM
They are opposed to two hand weapons for mages because the dominate and most effective AA lines for mages require the off hand free. My suggestion is to leave the graphic as a two hand, because the two hand graphic looks rather good for some weapons, and just make it a one hand item for AA purposes.
<cite>PaganSaint wrote:</cite><blockquote>They are opposed to two hand weapons for mages because the dominate and most effective AA lines for mages require the off hand free. My suggestion is to leave the graphic as a two hand, because the two hand graphic looks rather good for some weapons, and just make it a one hand item for AA purposes. </blockquote>Not after GU36.
PaganSaint
06-20-2007, 06:34 AM
Look at the actual test notes. The removal of weapon requirements is being removed off of Stat-2 abilities. Not the abilities further down the AA line. So something like Perpetuality will require a free off hand.
Sanati
06-20-2007, 06:38 AM
Since nobody has said it yet... These weren't supposed to be posted. They most likely aren't final, they were linked out of kindness because somebody asked to see them. It has been requested by the person who linked those that you remove the images from the forums. He's probably going to get in trouble, and we on test will most likely not receive any such previews in the future because of this.
slippery
06-20-2007, 06:39 AM
<cite>PaganSaint wrote:</cite><blockquote>Look at the actual test notes. The removal of weapon requirements is being removed off of Stat-2 abilities. Not the abilities further down the AA line. So something like Perpetuality will require a free off hand. </blockquote> Incorrect, Perpetuality can be used with a 2hander or 1h plus secondary, along with every other mage aa that required a freehand.
PaganSaint
06-20-2007, 06:41 AM
Considering the fact that there are people on test with these items, or atleast the raid drop items from NTT running around, you are wrong. There is <b>no non disclosure agreement</b> for testing and use of items, zones or mobs on the <b>test servers. </b>EDIT: Have been on test and done some testing and guildies say you <b>cannot</b> <b>use</b> <b>or do not gain the buff</b> from those AAs. for the extreme majority(there might be one or two non-stat-2) the Stat-2 abilities that do not require shield or ranged have been changed.
22224446
06-20-2007, 06:50 AM
<p>i don't believe this. the scout one is weak like [Removed for Content]. claymore rewards were much powerful compared to the other instanced fabled loots of KoS. but there r many better dws in the game than this soulfire sabre. mages r whining coz of the 2handed being of their staff thoo. proc is ridiculous even, its like a renamed adorment, roflmao.</p><p>u could use a bit more fantasy to construct this rewards, guys. There is no 1handed scout reward, as i see. the ~90-95% of swashies, and many brigs n rangers r using onehanded weapon. rogues r doing this without using anything in offhand, as u know. using a dw as only weapon, is a baaaaaaaaaad idea, using the gladius as scout makes the block chance worthless... its a shift... i only hope, this spoiler guys above this post simply didn't find it yet.</p><p>they look is ok, i like them, and gladius seems to be useful for tanks even.</p>
slippery
06-20-2007, 06:57 AM
<cite>PaganSaint wrote:</cite><blockquote>Considering the fact that there are people on test with these items, or atleast the raid drop items from NTT running around, you are wrong. There is <b>no non disclosure agreement</b> for testing and use of items, zones or mobs on the <b>test servers. </b>EDIT: Have been on test and done some testing and guildies say you <b>cannot</b> <b>use</b> <b>or do not gain the buff</b> from those AAs. for the extreme majority(there might be one or two non-stat-2) the Stat-2 abilities that do not require shield or ranged have been changed. </blockquote> I can 100% gurantee you are wrong. I was on test all night on a Coercer with chronosiphoning/perpetuality and the buff was working just fine while I was using a 2 hander. Maybe your guildies don't realize that a lot of the temp buffs/attacks are on the same recast timer. IE if you use Nullifying Staff you won't be able to use Chronosiphoning since they are on the same timer (or vice versa).
PaganSaint
06-20-2007, 07:09 AM
Like I said, I'm only going off second hand knowledge but that is the premise I have been working under and the mages I work with raid with. It would be fantastic if it wasn't true, the buffs, procs and effects available on symbols would be a bit ridiculous for some to be able to grab two different, death reveler and blood of the broodwatcher anyone? For all mages everywhere I hope I am wrong, but it is definitely what I have been hearing all night and all last night on test pvp.
Kaiser Sigma
06-20-2007, 08:03 AM
Why are people complaining about these rewards? Considering you only need to do 5 quests to get the Legendary reward I think these weapons are as good as they should be. Epic reward wise, TTR is an instanced raid zone and unless it features massive difficulty I don't see how these rewards from clearing an instanced raid zone with only five named mobs in it are "crappy". If you want badass loot then they should add at least 15 more difficult quests so you can get an item that you actually worked for. Right now you'll be getting a good legendary item from doing nothing but touring around EoF and a Fabled weapon for clearing a raid instance.
22224446
06-20-2007, 08:10 AM
Karel@Lucan DLere wrote: <blockquote>If you want badass loot then they should add at least 15 more difficult quests so you can get an item that you actually worked for. Right now you'll be getting a good legendary item from doing nothing but touring around EoF and a Fabled weapon for clearing a raid instance. </blockquote>thats why i pray for long ago. i don't care of difficulty of the quests, if the reward is worth to do it, i'll make it. but as i see only the tank one is the only which worths the effort.
PaganSaint
06-20-2007, 08:18 AM
Brawler only and the scout(piercer) are both more than worth doing these quests, not just the tank weapon(slasher) The legendary version could easily be called fabled and dropped from say Zylphax, Othysis(sp? 2nd named in FTH) or Enyti and be called more than worth the difficulty of killing them.
Chanah
06-20-2007, 08:19 AM
Another epic questline with weapons as reward only this time the weapons are useless! I mean, im an inquisitor (battlecleric using CA's) I know mystic's use CA's. and we get a weapon available for druids who dont use ca's that procs on ca's/autoattack/spell and all the other items available for clerics proc on spells, im sorry but if im in a very hard fight ill equip my godking wep and otherwise one my 2h staffs like twisted mahogany or staff of cultivation, the most possible weapon for me to pick for this questreward would be the hammer, but it has no str, no ca/autoattack/spell proc, anyway it looks transmutable which is the only good thing about it.
chily
06-20-2007, 08:25 AM
<p>Agility 5 - Perpetuality: Fixed ability so that only one triggering effect is on the enchanter at any time. The color of the perpetuality icon becomes "warmer" the higher the casting speed bonus granted from the proc. </p><p>Enchanters & Perpetuality, post AA changes. Intended? </p><p><a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=366814" target="_blank" rel="nofollow">http://forums.station.sony.com/eq2/...topic_id=366814</a></p><p>One hand or dual wield ... no 2h sry unless it got changed without saying us.</p>
PaganSaint
06-20-2007, 08:32 AM
Thought so and was told so. Out side validation is much appreciated Chillispike.
Kizee
06-20-2007, 09:11 AM
<p>They all look sweet graphic wise but they are really weak stat and proc wise.</p><p>Overall...I am glad I didn't waste my time doing this quest.</p><p>Go go procs on offensive spell on a healer hammer...<img src="/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" alt="SMILEY" /> How about a proc for casting a heal.</p>
Freliant
06-20-2007, 09:38 AM
<p>... wierd concerns reguarding wizard reward... Well, look at this:</p><p> Max Grizzle proc 500 roughly 2 times a minute. 500x2 = 1000k damage per minute.</p><p>Plasma Wand = 8% damage increase for a set time. Best case scenario: wand procs, and you do Ice Nova after it (and no other ticks or dots take off the 8% damage boost) a 10,000k Ice Nova (if you are a wizard) gives you 800 damage... and any other random spell that you cast after that will add a little more damage. So lets be generous and say that it will constantly give you 1,200 boost overall. </p><p>Dagger of Arcane Rites = 40 fire damage on every single spell. Lets say that on average you do 30-40 spells per minute (which is being VERY generous) Then your damage is 1200-1600.</p><p>And now the Lucanic Staff:</p><p>Lucanic Staff 75 damage per 3 second cast (because of normalized casts). 20 x 75 = 1500 damage per minute.</p><p>Essentially, the Lucanic staff is more powerful than those aformentioned wands. Only drawback is that you cannot get a secondary symbol with an additional proc..</p>
KBern
06-20-2007, 09:59 AM
Put another mage down for being saddened by the 2 hander choice.
EvilIguana9
06-20-2007, 10:42 AM
Good delay on the tank one hander, and nice block bonus. I'll certainly use it once I get it, though it'd be nice if there were some type of proc on it. How good that proc should be really will depend on how hard the last quest ends up being.
acctlc
06-20-2007, 11:03 AM
Is it just me or is does the mage reward borderline on no better than the 2h staff that drops from boss in Nizara?? Wow...and I don't even use the Nizzy 2hander :I
PaganSaint
06-20-2007, 11:08 AM
EvilIguana, the fabled, upgraded version of every weapon has a proc on it. The sword, sabre, kama and gladius all have melee procs, the hammer and staff have a hostile spell proc. Included in the upgrade is a raise to the damage rating, stats, stra, sta, etc and hitpoints and power. Also included in each in the upgraded version is plus seven to a class or weapon important skill, slashing, crushing, disruption, etc.
Kerlin
06-20-2007, 12:48 PM
<cite>Hazeroth wrote:</cite><blockquote>Two drops from the raid zone: <img src="http://i156.photobucket.com/albums/t2/alex_schmalex/ntr.jpg" border="0"> </blockquote><p>It says it summons a "Crystal Gift". Anyone know what it is?</p>
SmCaudata
06-20-2007, 12:49 PM
The fabled saber is the second best weapon in the game for dual wielding rogues. It is strictly better in stats and damage with the same delay. Oh, and it has a proc. Honestly, these are probably the best weapons right now other than avatar loot and that is how it should be. Avatar loot SHOULD be better. As for the 2 handed mage weapon. 75 damage every 3 seconds means an extra 1500 damage per minute. So if you have a proccing item that procs 2.0 times per minute it needs to do 750 per proc. Grizzfazzles does half of that. Plus, the 2 hander has a proc of its own that does the same as grizzfazzles. So you would need grizzfazzle's plus an off-hander that procced 750 2x per minute to have the same damage output. Yeah.... that mage weapon sure is the sux.... Same with the heal weapon. That is a crazy amount of healing bonus. Definately worth complaning about..... People want 50 to 3 stats, 200 health and power, DR 10 higher than all other weapons, and a 1k proc 3 times per minute.... It's not gonna happen. These weapons are better than what is in the game currently (outside of avatar loot). Actually, I think people just like to whine.
Wrapye
06-20-2007, 12:51 PM
QA on PvE Test last night was under the impression that the fabled version were still being worked on. He might have just been misinformed, but the items depicted could be placeholders for the actual ones. Or they could be the final versions. We really have no idea. The mage staff will go unused. The math in a post above for the impact of casting spells neither takes into account recovery time nor that for some mages many of the hostile spells are not damaging. Those spells get no benefit from +X damage effects (and for enchanters our reactive damage spells don't either) but with a weapon that procs damage on a hostile spell (e.g. grizzfazzle's wand) they will generate damage via the weapon.
Triste-Lune
06-20-2007, 12:52 PM
crystal is or was a no-zone 1 charge essence shard clicky thing. edit :<span style="font-family: Helvetica" class="Apple-style-span">dont forget that any +xx amount is an up to xx amount of damage the amount is normalized on a 3 sec casting spell and is spread between ticks of DoT.</span><span style="font-family: Helvetica" class="Apple-style-span">So 2hander for mage = crap especially since some class can use 3 procing items (dagger/grizz blood necro-orb) so that 2 hander is a downgrade in DPS.</span>
Nivmizzet
06-20-2007, 12:54 PM
Not sure if I like the stats, but the images are awesome!
Freliant
06-20-2007, 01:07 PM
<cite>Wrapye wrote:</cite><blockquote>The mage staff will go unused. The math in a post above for the impact of casting spells neither takes into account recovery time nor that for some mages many of the hostile spells are not damaging. Those spells get no benefit from +X damage effects (and for enchanters our reactive damage spells don't either) but with a weapon that procs damage on a hostile spell (e.g. grizzfazzle's wand) they will generate damage via the weapon. </blockquote> I am a wizard, and you are very much mistaken. +X damage is very much usefull. Take, for example, Cloak of ro, that does +65 to all spell damage. A good wizard never waits for recovery time before casting their next spell. They are always queuing spells so they automatically cast as soon as the first one ends. Look at the math I did a few posts back, it shows what the increase in damage will be in using the staff instead of the other wands.
The_Real_Ohno
06-20-2007, 01:19 PM
Any pics of the Fabled Rewards from SoD?
hellfire
06-20-2007, 01:27 PM
<cite>Freliant wrote:</cite><blockquote><cite>Wrapye wrote:</cite><blockquote>The mage staff will go unused. The math in a post above for the impact of casting spells neither takes into account recovery time nor that for some mages many of the hostile spells are not damaging. Those spells get no benefit from +X damage effects (and for enchanters our reactive damage spells don't either) but with a weapon that procs damage on a hostile spell (e.g. grizzfazzle's wand) they will generate damage via the weapon. </blockquote> I am a wizard, and you are very much mistaken. +X damage is very much usefull. Take, for example, Cloak of ro, that does +65 to all spell damage. A good wizard never waits for recovery time before casting their next spell. They are always queuing spells so they automatically cast as soon as the first one ends. Look at the math I did a few posts back, it shows what the increase in damage will be in using the staff instead of the other wands. </blockquote>let me know what buff lets you by pass recovery time.There is none recovery time is always there what ever it is .5 secs useually so any math you do needs to include recovery time to be accurate because you cant avoid recovery time.
xXGoldDragonXx
06-20-2007, 01:35 PM
<p><b><i>i am the only ranger ww that thinks that proc is [Removed for Content] up being melee only ? i was like omg when i saw it, somthing with a x2 att... proc woot and ranged crit to. then i se the last line MELEE <img src="/smilies/e78feac27fa924c4d0ad6cf5819f3554.gif" border="0" alt="SMILEY" /> comon soe [Removed for Content] is that [Removed for Content], melee scout classes allredy has 5% on the mayong bracer's and 5% more on the Brell dw. Soe you guy's need to wake up and add ranged att's to that proc or alot of rangers ww will be [Removed for Content] off.</i></b></p><p><b></b> </p><blockquote><b></b> <blockquote><img src="http://i156.photobucket.com/albums/t2/alex_schmalex/ntr.jpg" border="0"> </blockquote></blockquote>
WAPCE
06-20-2007, 01:40 PM
Chillispike@Splitpaw wrote: <blockquote><p>Agility 5 - Perpetuality: Fixed ability so that only one triggering effect is on the enchanter at any time. The color of the perpetuality icon becomes "warmer" the higher the casting speed bonus granted from the proc. </p><p>Enchanters & Perpetuality, post AA changes. Intended? </p><p><a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=366814" target="_blank" rel="nofollow">http://forums.station.sony.com/eq2/...topic_id=366814</a></p><p>One hand or dual wield ... no 2h sry unless it got changed without saying us.</p></blockquote>It was changed 5 days ago. <a href="http://www.eq2flames.com/showthread.php?t=7104" target="_blank" rel="nofollow">http://www.eq2flames.com/showthread.php?t=7104</a> ( #13 and #18 )
QQ-Fatman
06-20-2007, 01:42 PM
<cite>Freliant wrote:</cite><blockquote><p>... wierd concerns reguarding wizard reward... Well, look at this:</p><p> Max Grizzle proc 500 roughly 2 times a minute. 500x2 = 1000k damage per minute.</p><p>Plasma Wand = 8% damage increase for a set time. Best case scenario: wand procs, and you do Ice Nova after it (and no other ticks or dots take off the 8% damage boost) a 10,000k Ice Nova (if you are a wizard) gives you 800 damage... and any other random spell that you cast after that will add a little more damage. So lets be generous and say that it will constantly give you 1,200 boost overall. </p><p>Dagger of Arcane Rites = 40 fire damage on every single spell. Lets say that on average you do 30-40 spells per minute (which is being VERY generous) Then your damage is 1200-1600.</p><p>And now the Lucanic Staff:</p><p>Lucanic Staff 75 damage per 3 second cast (because of normalized casts). 20 x 75 = 1500 damage per minute.</p><p>Essentially, the Lucanic staff is more powerful than those aformentioned wands. Only drawback is that you cannot get a secondary symbol with an additional proc..</p></blockquote>+75 spell dmg =/= 1500 dmg per min for a wizard. There are spells with longer than 3sec cast time, they will only get a +75 bonus(unlike proc, the longer the delay the higher than proc chance.) AE spells only get 1/5 the bonus (again unlike proc that will proc 5 times more often if you hit 5 targets.) DoT spells only get 1/ticks the bonus. If you recast the dot before its full duration you wont get full benefit. And there are spells that do reactive damage, they will not get any extra damage from it either. For a wizard, +75 spell dmg gives less than 1000 a min, it's much worse than the wand from unrest.
Vorlak
06-20-2007, 02:15 PM
my conj wont use the staff, it dosnt give more stats and I lose a % crit ability. for my mage to consider a 2h weapon it would have to be greater then wilding 1hb w/ proc + claymore + fitzpilz otherwise ill just give it to sol ro... maybe so rol will use it.
Avokk
06-20-2007, 02:18 PM
Plain and simple, make the wand for mages be switchable to both 1h and 2h and one Raid upgrade quest... or give us 2 rewards for the SoD (a 1h AND a 2h) and allow us to do 2 Raid quests to get upgraded versions of each ! ... and please for god's sake allow wizards using WIS line to use offhand shield/symbol so we can get the Freehand + Brainstorm bonuses, therefore allowing the use SoD reward (1h) + Fitz Protector + Necromantic Orb of the Death Revealer at the same time...
arieste
06-20-2007, 02:22 PM
<p>Why is there no reward for a ranger?</p><p>Rangers use bows, there is no bow.</p><p>The item useable by a ranger has +5dps which is less than you for an easy, almost soloable questline in EoF (Earring of Tunare = +8dps). The + to double attack is nice, but it's not useable by rangers...</p>
JohnDoe058
06-20-2007, 02:34 PM
<cite>selch wrote:</cite><blockquote>Weapons look cool, but I could not stand Kethaera's model... </blockquote><p> She's hawt.</p><p>Does anyone know if the +75 spell damage on the staff, work the same as "Bolt of Energy", being normalized to not to squat on AoEs, DoTs, and short casts?</p>
Themaginator
06-20-2007, 02:42 PM
i wish they would remove that [Removed for Content] Grizzlefazzle's wand from the game, no one will ever freakin' use a different weapon because of that stupid proc. Personally i don't care about the legendary reward i want the fabled one, and i WILL use it bwahahaha.
hellfire
06-20-2007, 02:47 PM
all +damage works off normalized times actually all procs do except reactives of corse.
Shankalot
06-20-2007, 02:48 PM
<p>well its doesnt look the same u cant really tell by lookin at it and me being a bruiser dont know but from the looks it just tacks 75 dmg on since its not worded like bolt of energy could prolly ask some test ppl or a dev or a gm on test</p><p>no one knows unless u actually test it</p>
hellfire
06-20-2007, 02:53 PM
they will never let you have same +damage per tick of dot...................ever.
Themaginator
06-20-2007, 02:57 PM
Bigron@Najena wrote: <blockquote>they will never let you have same +damage per tick of dot...................ever. </blockquote> that hurts my soul...i hate that!
Freliant
06-20-2007, 03:04 PM
<p>... seriously, what are you guys thinking... 75 to all spells is insanely good... Lets put things in perspective... </p><p>Grizzle procs at max damage 2 times a minute (which is doesn't, but lets say it does), that is 1000 damage. </p><p>Lucanic Staff procs off every spell... and you WILL do 75 extra damage on each spell. it just gets discipated on dots over the duration, and spread out on aoe,s but you DO the damage. Its NOT on a timer caster. For example, Grizzles doesn't proc at 20 damage because it proced on an insta cast.. it does its full damage. Same thing goes for the 75 damage. </p><p>You do 10 casts, that is 750 damage, you do 20 casts, that is 1500 damage, you do 30 casts, that is 2250 damage. </p><p>If you have a tough time seeing how this works, just get a ring or something that has +spell damage on it. Look at your base damage numbers and watch them go up and down as you equip and unequip that ring. DoTs and AoE will see a smaller increase, but you will get the full 75 damage over the duration of the proc.</p><p> But you know what... fine, I will not try to convince anyone that its a good staff. You equip what you think is good, and I will equip what I know is good. And don't you dare ask me why I parse higher than you when you have your uber Grizzle stick.</p>
hellfire
06-20-2007, 03:12 PM
<cite>Freliant wrote:</cite><blockquote><p>... seriously, what are you guys thinking... 75 to all spells is insanely good... Lets put things in perspective... </p><p>Grizzle procs at max damage 2 times a minute (which is doesn't, but lets say it does), that is 1000 damage. </p><p>Lucanic Staff procs off every spell... and you WILL do 75 extra damage on each spell. it just gets discipated on dots over the duration, and spread out on aoe,s but you DO the damage. Its NOT on a timer caster. For example, Grizzles doesn't proc at 20 damage because it proced on an insta cast.. it does its full damage. Same thing goes for the 75 damage. </p><p>You do 10 casts, that is 750 damage, you do 20 casts, that is 1500 damage, you do 30 casts, that is 2250 damage. </p><p>If you have a tough time seeing how this works, just get a ring or something that has +spell damage on it. Look at your base damage numbers and watch them go up and down as you equip and unequip that ring. DoTs and AoE will see a smaller increase, but you will get the full 75 damage over the duration of the proc.</p><p> But you know what... fine, I will not try to convince anyone that its a good staff. You equip what you think is good, and I will equip what I know is good. And don't you dare ask me why I parse higher than you when you have your uber Grizzle stick.</p></blockquote>Hi learn the mechanics of normilized spell casting.if a spell is 1 sec its 2/3 less damage so that is 25 damage if cast time is 2 secs its 1/3 less so 50 damage.add also into fact if its a dot and its 2 sec cast dot it is 50 damage divided by total ticks in dot.so if dot lasts60 secs and ticks every 6 secs that would be +5 to every tick.so if dot doesnt last full duration you dont get full +75 benifit because dot ended early. and the cast time was less then 3 secs you wouldnt get full benifit even if it lasted full duration. Of corse if they decide to bypass normilized spell casting then all is good in the world.But they give no indication that will be the case.
Freliant
06-20-2007, 03:28 PM
<p>Sigh... so then what I originally said still holds true... 3 seconds to recieve 75, and 20 maximum possible full damage = 1,500damage in 1 minute.</p><p>Grizz is maximum possible damage of 1000 per minute...</p><p>Just cause you casted a spell that takes 1 second to cast, doesn't mean that you now wait 2 seconds to cast your next spell... nope, your next queued spell automatically kicks in.</p><p>Overall, the staff is better than the wand UNLESS you have an offhand item that also does a damage proc of some sort.</p>
WAPCE
06-20-2007, 03:36 PM
Bigron@Najena wrote: <blockquote><cite>Freliant wrote:</cite><blockquote><p>... seriously, what are you guys thinking... 75 to all spells is insanely good... Lets put things in perspective... </p><p>Grizzle procs at max damage 2 times a minute (which is doesn't, but lets say it does), that is 1000 damage. </p><p>Lucanic Staff procs off every spell... and you WILL do 75 extra damage on each spell. it just gets discipated on dots over the duration, and spread out on aoe,s but you DO the damage. Its NOT on a timer caster. For example, Grizzles doesn't proc at 20 damage because it proced on an insta cast.. it does its full damage. Same thing goes for the 75 damage. </p><p>You do 10 casts, that is 750 damage, you do 20 casts, that is 1500 damage, you do 30 casts, that is 2250 damage. </p><p>If you have a tough time seeing how this works, just get a ring or something that has +spell damage on it. Look at your base damage numbers and watch them go up and down as you equip and unequip that ring. DoTs and AoE will see a smaller increase, but you will get the full 75 damage over the duration of the proc.</p><p> But you know what... fine, I will not try to convince anyone that its a good staff. You equip what you think is good, and I will equip what I know is good. And don't you dare ask me why I parse higher than you when you have your uber Grizzle stick.</p></blockquote>Hi learn the mechanics of normilized spell casting.if a spell is 1 sec its 2/3 less damage so that is 25 damage if cast time is 2 secs its 1/3 less so 50 damage.add also into fact if its a dot and its 2 sec cast dot it is 50 damage divided by total ticks in dot.so if dot lasts60 secs and ticks every 6 secs that would be +5 to every tick.so if dot doesnt last full duration you dont get full +75 benifit because dot ended early. and the cast time was less then 3 secs you wouldnt get full benifit even if it lasted full duration. Of corse if they decide to bypass normilized spell casting then all is good in the world.But they give no indication that will be the case. </blockquote>Ding ding ding. Not to mention that this +75 spell damage (ugh) is taking the place of both a proc'ing wand and a proc'ing symbol. 75 <b>normalized</b> spell damage > Grizzfazzle/Crystalized Plasma + Fitzpitzle? Haha.
Themaginator
06-20-2007, 03:37 PM
does the crystallized plasma wand go in the secondary?
WAPCE
06-20-2007, 03:38 PM
<cite>Freliant wrote:</cite><blockquote><p>Grizz is maximum possible damage of 1000 per minute...</p></blockquote>No it's not. On any hasted caster, such as either Enchanter, a haste-spec'd Conjurer, or a recipient of Time Compression, it's going to do a lot more.
Kyralis
06-20-2007, 03:40 PM
Mechanics and math are you friend. One single-target 3 second spell gets +75 in 3 seconds. One single-target 1 second spell gets +25, followed by a single-target 2 second spell gets +50 in *3.5* seconds, not 3 seconds. Total casting time goes up to 4 seconds for 3 1 second spells. This is due to recovery times (.5 seconds after each spell, barring abilities that speed it up). One 5 second casting time spell gets +75... in 5 seconds, not 3. As already noted, dots and the potential wastage of long-duration dots wastes parts of the 75 that are normalized over wasted dot ticks. +75 only gets you a maximum of 75 damage every 3.5 seconds, not every 3 seconds, giving a theoretical maximum of 1285 damage over a minute by chain-casting 3-second-casting single-target direct-damage spells. Yeah, that's likely.
hellfire
06-20-2007, 03:48 PM
<cite>WAPCE wrote:</cite><blockquote><cite>Freliant wrote:</cite><blockquote><p>Grizz is maximum possible damage of 1000 per minute...</p></blockquote>No it's not. On any hasted caster, such as either Enchanter, a haste-spec'd Conjurer, or a recipient of Time Compression, it's going to do a lot more. </blockquote>dont forget warlock AA propagation that would increase grizz to 3 times a min as well as fitz to 3 times a min also.
hellfire
06-20-2007, 03:50 PM
preety much grizz/misty is better then staff and grizz/blood or orb blows staff away. also dont forget the extra +crit % you get from adornments.
shadowgate
06-20-2007, 03:53 PM
Yeah, the problem I see it that they are making this the ONLY mage reward BUT also giving it stats/melee damage to make it appealing to healers and "somewhat" to fighters... which are wasted on mages. Take the damage and wisdom and roll them into mage specific stats/ablities and I might use it. Plus this is a two hander and should be better than a one hander due to loosing the secondary slots bonuses and procs and chance to put in a second adornment. Obviously this is coming from a mages prerspective but that is my take on it. I also can't believe they failed to give a bow reward for one of these major quests AGAIN!
InsertNeko
06-20-2007, 03:54 PM
I have to give SOE a little hand in at least trying to be somewhat almost maybe original in terms of the SOD reward. It will of course, stay in my bags since it's one heck of a downgrade to what I (and most every other t7 mage) have currently. Way to let me down, Soe. i can't wait to see what awaits us in T8 with those epics. As a conj, I'm sure the conj epic will in no way help my class at all, <b>just like the useless Conj fabled in EOF</b>. We have pets guys, how about something that helps my pets?
Freliant
06-20-2007, 03:55 PM
<p>Its tiring to speak with people that don't want to listen... First off, I decided to revisit the "normalization" post. And guess what.. it doesn't apply to direct damage adders. Meaning, the spell can be cast in 1 second and you still get the full bonus. The 3 second rule applies to procs, not direct damage adders, and it IN FACT does take into concideration the .5 second downtime you experience before you can cast another spell.</p><p>Go ahead, look for a quote where a dev says that direct damage adders are normalized according to how long it takes to cast a spell.</p><p>Regardless of that, the staff is still better the the Grizzle stick, even with a reduced proc from a fake normalization.</p>
EvilIguana9
06-20-2007, 04:00 PM
<cite>PaganSaint wrote:</cite><blockquote>EvilIguana, the fabled, upgraded version of every weapon has a proc on it. The sword, sabre, kama and gladius all have melee procs, the hammer and staff have a hostile spell proc. Included in the upgrade is a raise to the damage rating, stats, stra, sta, etc and hitpoints and power. Also included in each in the upgraded version is plus seven to a class or weapon important skill, slashing, crushing, disruption, etc. </blockquote> Yeah but I doubt I'll ever get the fabled versions. I'm mostly a heroic Paladin not an epic one. How's this: I'll just settle for increasing the gladius's ratio even to the saber. Not a huge change, but I see no reason why they can't have the same damage rating. Ditto on the hammer for any Paladins who think they are served better from the healing bonus than the block bonus. 70.4 damage ratings all around!
hellfire
06-20-2007, 04:03 PM
ok im almost about to give up here. easy example get sol ro cloak. examine a 2 sec spell when not equipped when not equipped.now equipe sol ro cloak and you will see damage is only increaed by 2/3. here it is in numbers no sol ro cloak equipped damage of spell 682-866 with sol ro cloak damage of spell 725-905 <even not for 2/3 on the high end> its very simplistic and very east to see but your not getting this.Unless me and marjority of other players have no idea what we are talking about. The only time where spell normilisation is bypassed is when your spell casting is hasted and you cast more.yes you can cast more getting more procs to trigger but it is still based off the spells unhasted base casting times. soooooooo .................lets say you have 2 sec base casting time spell the proc would be 50 damage added.If spell hasted to say 1 sec cast timer the damage would not be +25 because of 1 second cast time but would be the +50 since the base casting time is 2 secs.
Solar_Fla
06-20-2007, 04:04 PM
All I can say is.. Disappointed. I was kinda hoping the SoD rewards would have procs worth having. I see I was mistaken. Just out of curiosity why do all priest hammers and staves have to be "on a succesful hostile spell". I know we use spells but the only class that actually uses them effectively for a healer is a Fury. So this hammer was designed with ONLY furies in mind. How nice, it would be nice to have a weapon that actually had a nice delay and damage for melee specced healers, if they are going to go to the trouble of putting damage procs on the only rewards we can use. Oh wait that would take forethought and understanding of how a large majority of the players play this game. For a second there I actually had hopes that it wouldn't just be another worthless weapon I wouldn't bid on if it dropped from Clockwork Menace. +75 healing is not gonna make up for a overall piece of junk. Don't try to pull the wool over our eyes and tell us you understand what the players want, when you obviously have no clue what they need or want. I had high hopes... guess thats the only thing SOE is good at giving.
Kerlin
06-20-2007, 04:04 PM
<p>I have done some extensive testing with spell bonus items on my Conjurer. This information was gathered strictly on spell descriptions. </p><p>Single target direct damage spells - seem to follow the 3s normalization rule. </p><p>AoE direct damage and dot spells - can be much more or less than stated depending on the number of targets being hit. </p><p>Single target dot spells - Contrary to what has been said here, dots don't receive the full benefit (at least this holds true for my Conj). </p><p>For example, fiery annihilation (1s cast and is a dd+dot) adds 8 more damage on the dd portion (0 to the dot portion) for a bolt of energy IX item(45 spell damage). That means that this dot receives about half of what would be expected based on previous discussion (1/3 x 45 = 15 bonus expected). Another example, Frigid Winds (dot+snare) receives 0 damage bonus!</p><p>I suggest everyone investigate the exact benefit to your class. Looking at all of my data, there doesn't seem to be a clear "rule of thumb".</p>
hellfire
06-20-2007, 04:37 PM
<cite>Kerlin wrote:</cite><blockquote><p>I have done some extensive testing with spell bonus items on my Conjurer. This information was gathered strictly on spell descriptions. </p><p>Single target direct damage spells - seem to follow the 3s normalization rule. </p><p>AoE direct damage and dot spells - can be much more or less than stated depending on the number of targets being hit. </p><p>Single target dot spells - Contrary to what has been said here, dots don't receive the full benefit (at least this holds true for my Conj). </p><p>For example, fiery annihilation (1s cast and is a dd+dot) adds 8 more damage on the dd portion (0 to the dot portion) for a bolt of energy IX item(45 spell damage). That means that this dot receives about half of what would be expected based on previous discussion (1/3 x 45 = 15 bonus expected). Another example, Frigid Winds (dot+snare) receives 0 damage bonus!</p><p>I suggest everyone investigate the exact benefit to your class. Looking at all of my data, there doesn't seem to be a clear "rule of thumb".</p></blockquote>yeah been like that forever <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /> ....................................ST is fine FA/FW aint
Bright_Morn
06-20-2007, 04:42 PM
Does this fit? 1) First number is normalized to a flat 3 seconds, so ((cast time / 3) * spell damage), but no higher than the listed bonus. 2) Then it is divided by the number of ticks, no fewer than 1 and no higher than 5. 3) Then if it's an AE/encounter spell, it seems to be divided by 3. 4) The final value is what gets added to every tick. Though for Dots, it may not be normalized on cast time... and just be normalized on number of ticks and if it is AE. I swear there was a Dev post on this under the old boards.
hellfire
06-20-2007, 04:50 PM
<cite>Bright_Morn wrote:</cite><blockquote>Does this fit? 1) First number is normalized to a flat 3 seconds, so ((cast time / 3) * spell damage), but no higher than the listed bonus. 2) Then it is divided by the number of ticks, no fewer than 1 and no higher than 5. 3) Then if it's an AE/encounter spell, it seems to be divided by 3. 4) The final value is what gets added to every tick. Though for Dots, it may not be normalized on cast time... and just be normalized on number of ticks and if it is AE. I swear there was a Dev post on this under the old boards. </blockquote>AE is divided by number of targets.but rest looks about right.we lost alot of old posts hen the changed forum design i believe. So would be hard to track back to old posts when all this came into game when eof came out.
Shankalot
06-20-2007, 04:58 PM
i didnt mean to dots, they awould just have 75 dmg factored into the full tickage but what im gettin at is that for any spell cast after its over or combined it would be 75 extra dmg
JohnDoe058
06-20-2007, 05:23 PM
<p>What some ppl seem to be forgetting...dmg enhancers don't scale worth puke against multiple targets...whereas procs do.</p><p>Griz staff alone is better than the Wand of Barf from SoD. Not to mention that it fills secondary slot too. I wouldn't equip that peice of trash for a thousand plat. And I'm serious.</p>
TheStateFish
06-20-2007, 05:36 PM
<p>Then there is the fact that it's a 2h!!!</p><p>1h+symbol= more stats, 2 procs and 2 adornments. 2h plus any symbol = 1 proc, less stats, 1 adornment.</p><p>You are always better off with a proc than +damage. There are classes that increase proc chance that further offset the difference. Normalization is evil, and negates the effectiveness of +damage items. </p><p>In order for a 2h to be worth using it has to be equal to or better than a 1h+symbol, meaning as much or more INT and power, not stats in general. mages dont need wis/agi/str/and most dont need sta. on top of that, the proc had better be double the damage and double the proc chance of the two you are choosing it over.</p><p>I'll afk in town with that staff, but never use it in combat as is.</p>
Nakash
06-20-2007, 05:44 PM
Firstoff in generell if find the fabled items are good balanced to fit beetween the T7 EOF loot and the Avatar drops. The 2H mage staff should be at least useable with the handsfree skills of the mages. Or be made 1H. A minor concern. But plz give a decent looking Grafik to the Tanking 1H, I am sure that many would like to wield the sword the Mayong wields as the 1 H, I would think the momentary Gladius Grafik will not be the taste of the mayority of players as the Tank Weapon. It would be pointless to waste such a cool looking grafik like the weapon Mayong wields on the 2H since the situation in the moment is so that that nearly nobody uses 2H Weapons (Avatar Weapons untouched). If it is for the lore and the Poit of beeing the sister sword of th Qeynos Claymore. I thin back in the days Lucan wields it as a 1H. It would Rock if you could switch it beetween 1H and 2H with the same grafik. Being able to still make an Adorment on it would be priceless. Since its still on Test i think its not to late.
Sydares
06-20-2007, 05:53 PM
I can't wait to use these rewards on my Ranger. ... oh wait.
Anastasie
06-20-2007, 05:58 PM
The graphics for most of the weapons look really nice, save the priest hammer. I am not sure why, but Sony is starting to make hammers that are just too large. They look way out of proportion and cartoonish. I am almost embarrased to be using my Emerald Hammer it is so garish. It reminds me of that movie The Mask with Jim Carey, but it's not only dayglow green - it looks radioactive or something.
Caetrel
06-20-2007, 06:17 PM
The mage reward would be useful if it was simply made a 1 hander with appropriate atts. The fact that losing the secondary slot means the loss of another proc and a +45 damage adorn that you'd have from a symbol in that slot precludes pretty much any use of a 2hander.
Supernova17
06-20-2007, 06:24 PM
Hisenflaye@Crushbone wrote: <blockquote>I have to give SOE a little hand in at least trying to be somewhat almost maybe original in terms of the SOD reward. It will of course, stay in my bags since it's one heck of a downgrade to what I (and most every other t7 mage) have currently. Way to let me down, Soe. i can't wait to see what awaits us in T8 with those epics. As a conj, I'm sure the conj epic will in no way help my class at all, <b>just like the useless Conj fabled in EOF</b>. We have pets guys, how about something that helps my pets? </blockquote> I agree with the above, but do we honestly expect anything at this point? Long ago I lost the "oh cool, new raid zone / epic quest and cool item" mentality which was replaced by the "same ol s..., different day" mentality. Look at the track record: KoS Relic: Meh, Robe had a good Focus, Pants were a joke (Reduce recast of our pet heal from 6 seconds to 5 seconds...I barely ever touch my pet heal on a raid) EoF Legendary: Doing better, but the final set bonus only affects the melee pets. EoF Fabled: FAILED horribly, I'm embarrassed by my set and wear last expansion's gear or this expansion's farm status items since they are better. Only wearing the Vest for now, the rest sits in my bags so I can look good in screenshots and afk around town. SoD Reward: Not only does this weapon do jack for a Conjuror with Grizzlefazzle's Walking Stick and at least a Necro Orb from Forsaken City / Fitzpizles Misty Protector (pickup DT raids on our server can even get that...) none of the Mage classes like this thing. We don't want crappy 2 Handers. We don't want bland and overused bonuses like spell damage (look at the tank reward...+5% chance to block, now that's something to work for). We don't want proc's inferior to a heroic quest reward, much less that same reward and a good secondary. You lose an adornment slot, you lose a second proc and nobody is happy.
Korpo
06-20-2007, 07:33 PM
It's very easy, and has been explained ad nauseam: W = Listed spell damage bonus X = Spell cast time with no haste buffs Y = Number of targets you hit Z = Number of ticks 60 / (X + 0.5) * W * (X if X<3, 3 if X>3) / 3 / Y / Z = Damage per minute you'd get from casting that spell over and over, assuming no recast timer <span style="color: #990000">=60/(B2+0.5)*A2*(IF(B2>=3,3,B2)/3/C2/D2)</span> if you want to make an Excel sheet.
Sykophrog
06-21-2007, 04:02 AM
<p>Now this doesnt effect a lot of folks, but unfortunately Battle Cleric spec'd Inquisitors kinda get the shaft. While the Hammer IS nice it has no STR at all on it, and while the fabled does have a nice proc if you're Battle Cleric spec'd there's not a lot of hostile spells that you cast (since we upgrade them to semi-CA's) other than the 3 main debuffs (I've never been a huge fan of the reactive debuffs outside of duels, while vengence is very nice the other 2 that proc on CA's and heals dont usualy proc worth crud vs mobs).</p><p>Anyhows my point is that since (as of the current time this may change with the upcoming but as yet unaccounced EoF AA revamp) for Inquisitors the best (IMO) of the valid builds is Battle Cleric most (like 80%+ of the ones I know) Inquisitors go Battle Cleric spec. It would be really REALLY nice to have a hammer I could use full-time instead as a backup "full heal mode" weapon, something I can use when I'm in "full buff / dps mode) when I'm running fanaticism for my group. There is a sad, sad lack of good Battle Cleric weapons. Most if not all have proc's / stats for fighters and the ones that have stuff for priests almost invariably have +spell bonus if any.</p><p>Unless they change the EoF tree significantly I really REALLY hope they give out some goodies that are freely accessable to Battle Clerics, as I havent seen anything yet in T7 quest-line related that does. (Prove me wrong please, I'll go hunt it down <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> )</p><p>ATM I'm running Cudgel of Pain for DPS 1-hander, Pris2 for Heal-mode, and for DPS 2-hander i'm using the Hammer of the Tribunal (not sure on name / spelling) that drops off the boss of Nizara until I can snag myself a Vraksakin Claw Club. Was really hoping the SoD reward would be something I could use full-time, but as it is I think I'll just keep my Pris2 for Heal-mode.</p>
doctorbow
06-21-2007, 04:12 AM
<cite>Hazeroth wrote:</cite><blockquote>Can't at the moment give credit to the originating source but Sturmhammer posted these on our website, here they are: These are the upgrades to the SoD: <EDIT-Removed image from my reply to avoid too much scrolly> <Edit> You might notice a difference to the rewards listed at the top. That's because the Legendary rewards are links from the PvE Test server (which has the new Duel Wield Mechanic activated). The Fabled stuff is from the Test PvP, which doesn't have the new Duel Wield started yet. </blockquote> Good mention on that. I am QUITE sure the fabled will see a Damage boost, when the dual-wielders are converted to be one-handers, as every other duel-wield weapon will be. Very excited to see rewards for fabled (even tho I may never actually SEE one....) once they are converted. I'm pretty sure they multiply dual-wielders UP by a small percentage when they convert them to 1-handers. It appears the fabled would be a small increase in Damage over the legendary, as well as adding a proc. No real stat-improvements there. But LOVE the +5 DPS on the Sabres <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />
Necodem
06-21-2007, 04:45 AM
<cite>Korpo wrote:</cite><blockquote>It's very easy, and has been explained ad nauseam: W = Listed spell damage bonus X = Spell cast time with no haste buffs Y = Number of targets you hit Z = Number of ticks 60 / (X + 0.5) * W * (X if X<3, 3 if X>3) / 3 / Y / Z = Damage per minute you'd get from casting that spell over and over, assuming no recast timer <span style="color: #990000">=60/(B2+0.5)*A2*(IF(B2>=3,3,B2)/3/C2/D2)</span> if you want to make an Excel sheet. </blockquote> You forgot the recovery time between each spell you cast.
chily
06-21-2007, 05:20 AM
<cite>WAPCE wrote:</cite><blockquote>Chillispike@Splitpaw wrote: <blockquote><p>Agility 5 - Perpetuality: Fixed ability so that only one triggering effect is on the enchanter at any time. The color of the perpetuality icon becomes "warmer" the higher the casting speed bonus granted from the proc. </p><p>Enchanters & Perpetuality, post AA changes. Intended? </p><p><a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=366814" target="_blank" rel="nofollow">http://forums.station.sony.com/eq2/...topic_id=366814</a></p><p>One hand or dual wield ... no 2h sry unless it got changed without saying us.</p></blockquote>It was changed 5 days ago. <a href="http://www.eq2flames.com/showthread.php?t=7104" target="_blank" rel="nofollow">http://www.eq2flames.com/showthread.php?t=7104</a> ( #13 and #18 ) </blockquote>then it got changed without saying us and i personally don't care about eq2flames sry.
Baielfire
06-21-2007, 05:38 AM
<p>Personally I am disappointed to the point of being disgusted at these weapons, legendary and fabled versions both. THE epic line for Echoes of Faydwer, released more than 6 months late, and this is the best they can come up with?</p><p> Yes, the graphics are nice. Kudos to the art department. But, as far as I know, there aren't any plans to implement fashion raids in qeynos harbor. No self respecting raid sorceror would be caught using a two hander. They have never managed to balance the stats enough to make them viable, one hander + offhand has always been superior and it looks like it will continue to be that way.</p><p> And for the love of god, please stop with the stupid + up to X spell dmg amount effects. They are junk and misleading. I should not have to have a degree in mathmatics to figure out what an effect actually does. Before normalization some people complained that they were unbalanced because DoT and AE classes could get more benefit out of them. So in comes normalization, which is total crap also. Some classes are punished more than others, warlocks for example take major hits on some spells because they are AE and DoT. You are lucky to see +3 dmg per tick on chaostorm from a +45 dmg effect. Yet % modifiers are not normalized and they provide much more benefit to classes with huge hits like Fusion or Ice Nova. because its a % the higher the base number, the more you gain. I understand that it can be tough to balance these things, but the current implimentation is a failure. Please remove it, or at least stop adding it to new items. Work on some other idea that can be applied equitably across all classes.</p>
WAPCE
06-21-2007, 09:53 AM
Sanji@Splitpaw wrote: <blockquote><cite>WAPCE wrote:</cite><blockquote>Chillispike@Splitpaw wrote: <blockquote><p>Agility 5 - Perpetuality: Fixed ability so that only one triggering effect is on the enchanter at any time. The color of the perpetuality icon becomes "warmer" the higher the casting speed bonus granted from the proc. </p><p>Enchanters & Perpetuality, post AA changes. Intended? </p><p><a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=366814" target="_blank" rel="nofollow">http://forums.station.sony.com/eq2/...topic_id=366814</a></p><p>One hand or dual wield ... no 2h sry unless it got changed without saying us.</p></blockquote>It was changed 5 days ago. <a href="http://www.eq2flames.com/showthread.php?t=7104" target="_blank" rel="nofollow">http://www.eq2flames.com/showthread.php?t=7104</a> ( #13 and #18 ) </blockquote>then it got changed without saying us and i personally don't care about eq2flames sry. </blockquote>That's fine, it was posted in the Illusionist forum here before it was posted there.
EvilIguana9
06-21-2007, 03:25 PM
<cite>Baielfire wrote:</cite><blockquote><p> And for the love of god, please stop with the stupid + up to X spell dmg amount effects. They are junk and misleading. I should not have to have a degree in mathmatics to figure out what an effect actually does. Before normalization some people complained that they were unbalanced because DoT and AE classes could get more benefit out of them. So in comes normalization, which is total crap also. Some classes are punished more than others, warlocks for example take major hits on some spells because they are AE and DoT. You are lucky to see +3 dmg per tick on chaostorm from a +45 dmg effect. Yet % modifiers are not normalized and they provide much more benefit to classes with huge hits like Fusion or Ice Nova. because its a % the higher the base number, the more you gain. I understand that it can be tough to balance these things, but the current implimentation is a failure. Please remove it, or at least stop adding it to new items. Work on some other idea that can be applied equitably across all classes.</p></blockquote>I'm only a Paladin, so I rarely use +spell damage effects, but I think I understand your plight. They should keep the normalization in, but there are a few minor changes that could help it be applied more equitably. First off, the bonus damage should be all applied on the first tick of a DoT to compensate for the tendency of targets to die before they finish. That or multiply the per tick bonus by some amount to roughly even out the benefit between class types. Second, apply the full bonus to all AE targets. AE spells are already balanced by higher power costs and a rarity of ever hitting their max number of targets, and the classes that rely on them are balanced around those benefits and limitations. If that's not an option, then just make the bonus damage apply on the first target for full value. I'll also go ahead and agree that 2 handed weapons are, for most classes, simply not good enough to replace two one handed items. Again I will pull out my 1.5 handed weapon solution: Make the caster-oriented reward a 1 handed weapon with bonuses that kick in when it's used without a second item.
Occam
06-21-2007, 03:37 PM
Baielfire wrote: <blockquote><p>Yes, the graphics are nice. Kudos to the art department. But, as far as I know, there aren't any plans to implement fashion raids in qeynos harbor. </p></blockquote> LOL, that gave me a good chuckle. I think you just might be on to something... <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />
Oakum
06-21-2007, 03:45 PM
<cite>Sykophrog wrote:</cite><blockquote><p>Now this doesnt effect a lot of folks, but unfortunately Battle Cleric spec'd Inquisitors kinda get the shaft. While the Hammer IS nice it has no STR at all on it, and while the fabled does have a nice proc if you're Battle Cleric spec'd there's not a lot of hostile spells that you cast (since we upgrade them to semi-CA's) other than the 3 main debuffs (I've never been a huge fan of the reactive debuffs outside of duels, while vengence is very nice the other 2 that proc on CA's and heals dont usualy proc worth crud vs mobs).</p><p>Anyhows my point is that since (as of the current time this may change with the upcoming but as yet unaccounced EoF AA revamp) for Inquisitors the best (IMO) of the valid builds is Battle Cleric most (like 80%+ of the ones I know) Inquisitors go Battle Cleric spec. It would be really REALLY nice to have a hammer I could use full-time instead as a backup "full heal mode" weapon, something I can use when I'm in "full buff / dps mode) when I'm running fanaticism for my group. There is a sad, sad lack of good Battle Cleric weapons. Most if not all have proc's / stats for fighters and the ones that have stuff for priests almost invariably have +spell bonus if any.</p><p>Unless they change the EoF tree significantly I really REALLY hope they give out some goodies that are freely accessable to Battle Clerics, as I havent seen anything yet in T7 quest-line related that does. (Prove me wrong please, I'll go hunt it down <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> )</p><p>ATM I'm running Cudgel of Pain for DPS 1-hander, Pris2 for Heal-mode, and for DPS 2-hander i'm using the Hammer of the Tribunal (not sure on name / spelling) that drops off the boss of Nizara until I can snag myself a Vraksakin Claw Club. Was really hoping the SoD reward would be something I could use full-time, but as it is I think I'll just keep my Pris2 for Heal-mode.</p></blockquote><p>I understand how you feel. Its like the lack of equipment available for the melee warden. </p><p>It would be nice if melee wardens were given some goodies also. In the eq universe clerics are associated with hammers, shaman with spears, and druids with swords. Since clerics can use two handed hammers and shaman can use two handed spears, why can't wardens use two handed swords. I know that fury's could generaly care less since they nuke for thier DPS anyway but wardens were given the option to melee which is good for flavor differences between the two druids. There should be two handed swords and str/wis druid equipment to support it unlike now where even after being melee speced for half a year, I still am wearing a brawler neckpiece for str. </p>
Mixem
06-21-2007, 05:31 PM
<p>Ya know, I really dont understand all you folks that are complaining. This SoD line 1) is not near as lenghty as Claymore, 2) Other than the instances most of the totems can be retrieved solo. This quest line has been pretty easy, even if it was time consuming. So with risk vs. reward, these items are pretty nice. +75 to heals- nice, +75 to damage - nice, +5 chance to block with a shield - nice. Items with those additional stats are well in line with the effort it took to get them. Add an additional adornment to them, another DD proc, +40 heal, the ripost 2% of all frontal attacks, make those some pretty nice items. </p><p>I dont have much to say on the 2h staff thing for mage types, suppose will have more answers when LU36, with the AP line changes, hits the live servers. I would have liked to see a bit more imagination on the Fabled procs. More of the EoF type stuff, Savagry, Frenzy, Symetry ect rather than just a life tap.</p>
Timaarit
06-21-2007, 05:34 PM
They really need to fix the brawler weapon. I mean why on earth does it have far worse damage spread than the other fighter/scout weapons??? Is there really no one in the dev team that actually gives even a single thought beyond 'I dont care' about brawler class?
Themaginator
06-22-2007, 12:30 AM
<cite>Timaarit wrote:</cite><blockquote>They really need to fix the brawler weapon. I mean why on earth does it have far worse damage spread than the other fighter/scout weapons??? Is there really no one in the dev team that actually gives even a single thought beyond 'I dont care' about brawler class? </blockquote> yeah...right i'm sure thats how it goes. Dev 1: GRRR I hate Brawlers- Dev 2: YEAH ME TO!! -Dev 1: lets give the a bad weapon!! Dev 2: YEAH! We're SO Evil - Dev 1: Yeah GRRR we're bad guys! .../palm face. it's probably more accurately a bad calculation causing them to think that the weapon is good, but later they will figure out...as usual...that they just made a mistake. The weapon will be upgraded, and if not its not because they hate you, its because of bad weapon design...lol.
Timaarit
06-22-2007, 12:35 AM
But why was the design done in the first place.
Emerix
06-26-2007, 11:20 AM
i'm so going to get my bruiser that weapon . 5 double attack and 2,5 delay ? Definately good .
Annabrie
06-26-2007, 06:51 PM
<p>The weapons are very nice, and the graphics are also pleasing. I do have one comment about the items. The Fury/Warden weapon is obvious, the sabre, and the Inquis/Templar is also obvious, the Hammer, but where is the Shammy love? No spear?</p><p>I don't want to sound ungreatful, but the flavor of a class is, to me, just as important as the uber loot. Hammers feel like cleric weapons, scimitars and there ilk are for Druids, and spears are for Shaman. I can see a symbol or a shield being used by Clerics in off hand, Fetishes and shields seem to go well with a druid or a shaman for their off hand, but a Shaman without a spear as a main seems to lack that Shammy-tastic flavor. (I could see a Shaman weilding a big two handed and that would fit my vision of the shamanistic tradition, but the Spear, short, long or half, is the ideal choice.) </p><p>Please consider putting an NPC Shaman into each city that can reforge or exchange the hammer for a good ole traditional spear. I think many of my brothers and sisters would agree, and for those that don't well there is this great hammer I heard of...</p>
Veedublya
06-27-2007, 01:25 PM
<p>Well thats dissapointing... I was really hoping they would come out with a better weapon for healers to replace pris 2. Since when is a lifetap a good proc for a healer? BTW, way to put +ministration on a healer piece... you made ministration <u>useless</u>! absolutely rediculous.</p><p>Hey Devs, you know where you can find my hopes and dreams for an upgrade? On the bottom of your shoe...</p>
miliskel
06-27-2007, 01:41 PM
lol i can see sk getting the weapon and putting power procv on it...no mroe oop's and dying for me! and nothing could beat me at soloing anymore muahaha..as for my warlock....i think i want that weapon...as backup
simpwrx02
06-27-2007, 02:13 PM
<p>The Mage weapon is good for one thing... soloing the wand from unrest will net you more damage add in any good offhand item and you are by far out damaging it. Wand form unrest and fitz's misty protector = way more damage than the SoD reward and you still get your heal proc add on the fact that you can throw a 1% crit adornment on both item instead of just the 2 hander and that edges it out even more.</p><p>I will use the SoD with fitz's misty protecor when I solo for the nice heal procs I will get, it is how I counter casting mobs, resists and heal procs. So basically the SoD reward will replace the staff of spectrual fury in my inventory. To make the SoD good take off the heal aspect of the proc and make it a 10% faster casting proc. that would make it nice and bump up the int to at least 60, the health and power are on par with KoS 2 handers so bump those up to around 250 or 275. Or maybee add some nice resists to it. It is in need of a lot of help to make it actually useable.</p><p>As for the spell damage modifier to simplfy it as others have stated adjust it to a 2.5 second cast with .5 second recovery and the for dots have it just hit the first tick, AoEs have it just hit the mob you are targeting, AoE dots have it just hit the mob you are targeting on the first tick. Out of encounter AoEs have it only hit the mob you are targeting, if that mob is to far away then you are SoL. This would be way easier to understand and people wouldnt be like wtfbbq I go tthis +30 spell damge item, but it only ups my damage by 3 on my AoE dot.</p>
<cite>xXGoldDragonXx wrote:</cite><blockquote><p><b><i>i am the only ranger ww that thinks that proc is [I cannot control my vocabulary] up being melee only ? i was like omg when i saw it, somthing with a x2 att... proc woot and ranged crit to. then i se the last line MELEE <img src="/smilies/e78feac27fa924c4d0ad6cf5819f3554.gif" border="0" alt="SMILEY" /> comon soe [I cannot control my vocabulary] is that [I cannot control my vocabulary], melee scout classes allredy has 5% on the mayong bracer's and 5% more on the Brell dw. Soe you guy's need to wake up and add ranged att's to that proc or alot of rangers ww will be [Removed for Content] off.</i></b></p><blockquote> <blockquote><img src="http://i156.photobucket.com/albums/t2/alex_schmalex/ntr.jpg" border="0"> </blockquote></blockquote> </blockquote> Sorry to bring this back up after it's a bit buried.. but do we know what effect "Queen's Tear" gives.. I mean the effect is item specific not set.. set bonus is good for rangers and melee. So maybe the effect on Queen's Tear is more suited for rangers?
Kaycerzan
06-28-2007, 08:49 PM
people are arguing back and forth about 1h v 2h and 2h v procs etc etc etc... When the Pris2 replaced the Pris1, we complained that we were doing work just to replace the old work, but it WAS better. When the claymore came out, we cheered because they gave us something new, not replacing our old work. Now we're replacing BOTH of them with something inferior. THAT should be the true issue here. 2 hand would be fine if it were as good or better than a wand + sec item. Right now it isn't, and that's the true injustice. There will always be an argument because of this that and the other thing, some person who doesn't want a 2h, some person who doesn't want a 1h, all sides need to learn to live with the fact that itemization will NOT include all forms of everything to choose from, that is beyond unreasonable, though I would not be in disagreement with the tried and true concept of weapons that can be adjusted from 1h to 2h ala the peacock or the old eq1 warrior epic from back in the day. These items will exist and we should not be arguing about how many hands go on it so much as why I would ignoring doing a quest like this because I am replacing two expansions of work.
Winter
06-28-2007, 10:19 PM
<span style="font-size: medium; color: #ff99ff; font-family: comic sans ms,sand">I must say, I think the models for these new items are absolutely fantastic! Kudos to the art team! Goodness, they look great!<img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></span>
Malchore
06-29-2007, 05:54 PM
<cite>Kaycerzan wrote:</cite><blockquote>Now we're replacing BOTH of them with something inferior. THAT should be the true issue here. ... <p>These items will exist and we should not be arguing about how many hands go on it so much as why I would ignoring doing a quest like this because I am replacing two expansions of work. </p></blockquote><p>Whoa. Replacing with something inferior relative to what -- the Claymore reward? What are you comparing the SoD rewards to? If you're comparing them to what YOU currently have equiped on your character then it's a unfair comparison because EoF has been out for 7+ months, and you've done a lot of raiding against the toughest mobs in the game.</p><p>Is the SoD quest the most difficult quest in the game? Does it require killing the absolute most difficult bosses in the game? If yes, then it deservers the best loot in the game. Otherwise if SoD is meant as "medium difficulty" for most anyone to complete then it wouldn't make much sense to reward everyone in the game with a totally uber item if it was easy to obtain.</p><p>For the life of me I can't understand why they didn't include a Bow as a reward. First of all, not all Rangers would take the bow. There might be some that take the Rapier (or even the Sword for some Soloing Rangers.) Second, there might be other classes (like rogues and bards) that would take a bow over one of these melee weapons. The Bow is a weapon too, and it deserves to be included in quests of this nature.</p>
Hellswrath
06-30-2007, 03:05 AM
<cite>Malchore wrote:</cite><blockquote><cite>Kaycerzan wrote:</cite><blockquote>Now we're replacing BOTH of them with something inferior. THAT should be the true issue here. ... <p>These items will exist and we should not be arguing about how many hands go on it so much as why I would ignoring doing a quest like this because I am replacing two expansions of work. </p></blockquote><p>Whoa. Replacing with something inferior relative to what -- the Claymore reward? What are you comparing the SoD rewards to? If you're comparing them to what YOU currently have equiped on your character then it's a unfair comparison because EoF has been out for 7+ months, and you've done a lot of raiding against the toughest mobs in the game.</p><p>Is the SoD quest the most difficult quest in the game? Does it require killing the absolute most difficult bosses in the game? If yes, then it deservers the best loot in the game. Otherwise if SoD is meant as "medium difficulty" for most anyone to complete then it wouldn't make much sense to reward everyone in the game with a totally uber item if it was easy to obtain.</p><p>For the life of me I can't understand why they didn't include a Bow as a reward. First of all, not all Rangers would take the bow. There might be some that take the Rapier (or even the Sword for some Soloing Rangers.) Second, there might be other classes (like rogues and bards) that would take a bow over one of these melee weapons. The Bow is a weapon too, and it deserves to be included in quests of this nature.</p></blockquote><p> I can only speak for mage classes, however...</p><p>As far as the legendary rewards go, the SoD reward is trash compared to either grizzfazzle's <i>or</i> the plasma wand from Unrest plus a decent secondary (for example, the vertebrak which also comes out of Unrest). Also all of these are easier to obtain than the SoD reward.</p><p>For the raid upgrade: lol. You have to be kidding me. It still doesn't quite match up to the previous combos when you factor in adornments. Oh, and if you don't have better than the grizz/plasma/vertebrak combo, you probably will not be beating the new hardest raid zone in the game. Thus it will never be used except to look good while afk in town.</p><p>However, kudos to the art department for making it useful for <i>something</i>!!!</p>
Omgidomms
06-30-2007, 11:30 AM
Give the fabled staff atleast 56 wizint and not 46.. then it's closing in to be a really good fabled mage weapon.. If this new tunaria raid is as tough as they say, it's only fair that these rewards are really uber.. Just got 5 more nameds in mm castle and I got my legendary trash to show off :p
Mihos
06-30-2007, 11:45 AM
<p>Bewteen the mage reward being two handed, and having to turn in all of my banked up collection quests to advance past the first chapter.... I think I will pass. </p>
Aerendor_Shadowbri
07-01-2007, 03:37 AM
<p>Please dear Devs ... </p><p>Change the Mage SoD Reward into a One Handed item. (rod, staff, butter knife, tennis racket .. whatever) but please not a Two handed staff.</p><p>Prismatic was One Handed</p><p>GodKing was One Handed or Two Handed upon wish.</p><p>Claymore was Off Handed...</p><p>This is a prayer for a SoD reward as a One handed item.</p>
QQ-Fatman
07-01-2007, 04:54 AM
To make the mage reward "useable"... it needs to be a 1h (with some stats reduction), and the fabled version needs to be a proc +mana instead of proc heal.
Willias
07-04-2007, 11:29 AM
I gotta know. Do the Lucanic weapons and the Soulfire weapons appear differently whatsoever?
Lyasa
07-05-2007, 09:57 AM
soulfire weapons = lucanic weapons + fire effect at least graphically
<cite>Winter wrote:</cite><blockquote><span style="font-size: medium; color: #ff99ff; font-family: comic sans ms,sand">I must say, I think the models for these new items are absolutely fantastic! Kudos to the art team! Goodness, they look great!<img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></span></blockquote><p> Actually i'm kinda iffy on the model for the 2h soulfire longsword weapon. It doesn't have that 2h feel and looks like it should be a 1h. Would be nice to see a kind of 2 sided coin feel with it having the Claymore apperence but it has the Soulfire style. </p><p>That's my only real complaint about it and other than that I deffinately like the models. The hammer deffinately has a nice look and feel to it. </p>
Willias
07-05-2007, 12:06 PM
<cite>Lyasa wrote:</cite><blockquote>soulfire weapons = lucanic weapons + fire effect at least graphically </blockquote>Thank you. It'd still be great to know how the particle effect looks on the weapon, but as long as I know that the Soulfire weapons are on fire, I'm good.
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