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View Full Version : Travel in EoF as a non druid or sorcerer - it stinks


Zehl_Ice-Fire
06-19-2007, 08:59 AM
<p>I'm not a fury or warden or wizard or warlock nor do I have a friend who does eveyrthing I do that is one of those. I'm leveling my 4th toon to 70 now and figured I'd go to the LFay questlines since I haven't done those 3 times already. Ok, that zone has the horses, it's dealable. Then a little thought came to me that I should do the Ivy Shroud of Tunare questline, which I hadn't touched on my SK who was my main. Then I remember why I have hardly touched EoF. The travel issues. Even if I am lucky to get a rare port from freeport out to EoF, I still have to run across every zone there 35 times and spend 5 more hours than a druid (sorcerer's save a little more time since they only get 1 port spot in EoF) doing any quest.</p><p>Yes I'm aware of the house flower many of my friends have that ports you to (gfay or lfay I forget which but not important), you also have to be 65 to use it, and the toon I'm working on is 60, and I have other alts much younger. Even if I am 65+ on a toon and use it, big deal it gets me there. Then I get to spend 4 hours 40 minutes running around for quests.</p><p>I pay the same money per month as druids do, I understand there are class things that make more sense, druid rings used by druids, spires by wizards, but if I am not interested in playing those classes, how about different, even harder for a non druid, quest to get porting too? Or at least a quested item somewhat like evac even with a (long like the SK evac) 45 min recast to port your <b>group</b> to a druid ring? (and none of that 5 charge junk please, the long recast should make up for unlimited uses)</p><p>Right now my only other option is make a 3rd account for the sole purpose of a porting fury OR put a druid on each account to port the other and everytime I quest log in and out and in and out and in and out. So I would have to pay triple what most druids do since it's not a class I chose to play (4 is enough for now to deal with at max level). Why not put it on one of my existing 2 you ask? That would be dumb <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> If I'm 2 boxing and I log out to get the fury the other is still stuck.</p><p>So I'm leveling this toon to raid, and stood around in frustration for a few minutes thinking about running back and forth 20 times for this questline (one's on a worg the other a knightmare), then decided screw it and went to do the KoS quests & Claymore line since I've only done them 3x each......</p>

ChickenCasual
06-19-2007, 09:34 AM
<p>To me this sounds like a whine more than anything.</p><p>Its easy anough to get a port if you just ask for it. </p><p>the quest for ports can be done at very low lvl and with easy if you get some help from a wizzy. just teleport and run to druid circle to get th bush.</p><p>even since Eq1 it has been a wizzy / druid feature to port. Ask any from the old game about TAXI PLZ.</p>

Wussup
06-19-2007, 11:00 AM
Yes it is easy to get a port if you ask for it most and I don't know why all would not but most will open any port in QH if you just /ooc and ask.  I had to take the boat only once with my new toon and he is 57 now.  Now on the other hand if any druid/wizard/warlock will not acomadate a simple request then shame on you.  It cost absolutely nothing to you but maybe 10-20 secs and if your in QH anyway then you must have time to help out a fellow EQ2er imo.

Kishra
06-19-2007, 11:41 AM
Well crap, why dont we nerf the game so more ppl like you are happy? Hey, remember when the game came out? There weren't towers in Nek, or TS, but they added those What about Feerrott, or Everfrost, or Lavastorm? Yea, lets make it easier to get around in those too, so it'll be easier for you to play Seriously, not everything is supposed to be fast and easy

Kizee
06-19-2007, 12:06 PM
<p>Uh oh...he played the "I pay the same money as "x" " card. <img src="/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" alt="SMILEY" /></p><p>Traveling isn't THAT bad. Even witout a port you can make it to anywhere in 10 mins or so.</p>

AndarionEQ
06-19-2007, 01:40 PM
Seriously?  I just ran this a few times yesterday Nek > Gfay and back...travel time is not an issue here (unless you need to go back and forth 10 times in a row...but thats just poor planning).

iceriven2
06-19-2007, 03:16 PM
You realize travel time in eq2 is one of the quickest out of all MMO's

sfarugger
06-19-2007, 03:28 PM
It's been rumored that they are implementing some type of carpet travel between Butcherblock, Sinking Sands, and Neriak...  just rumors though, not sure how valid that information is <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />

jasonwade
06-19-2007, 04:17 PM
This is the first time I am hearing about a "house flower" that can be used to teleport to Faydark!  Does anyone have any additional information on this item or the quest to earn it?!

Allisia
06-19-2007, 04:28 PM
It's a crafted item. The recipe and the primary ingredient both drop in Emerald Halls I believe.

Cakassis
06-19-2007, 05:01 PM
<p>Would it really ruin the game for so many people if they installed a griffon tower in BB, or extended the horse stables out into Butcherblock?  TS and Nek both have a transport system to get players around the zones quicker.  BB is similar to TS and Nek in that it represents a hub to several other zones, and requires that players travel there before continuing on to the rest of that particular contintent.  Making BB more time consuming for travel just seems... inconsistent to me.</p>

Ottan
06-19-2007, 05:06 PM
<cite>Zehl_Ice-Fire wrote:</cite><blockquote><p>Right now my only other option is make a 3rd account for the sole purpose of a porting fury OR put a druid on each account to port the other and everytime I quest log in and out and in and out and in and out. So I would have to pay triple what most druids do since it's not a class I chose to play (4 is enough for now to deal with at max level). Why not put it on one of my existing 2 you ask? That would be dumb <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> If I'm 2 boxing and I log out to get the fury the other is still stuck</p></blockquote>Druid portals stay open for one minute.  So what I do is get my paladin and templar together, log my fury or warden in on my quicker zoning PC and open a portal to "X" zone.  Use the /camp character command to get back in as quickly as possible, and the portal's still available for the character on the druid's account.

Daarom
06-19-2007, 05:23 PM
Arrex@Kithicor wrote: <blockquote>It's a crafted item. The recipe and the primary ingredient both drop in Emerald Halls I believe. </blockquote> EH Tender of Seedlings - Boss from the first level - you can craft the item 5 times per recipe drop <img src="http://eq2.xanadu-community.com/images/loot/1505.jpg" border="0">

afarak
06-19-2007, 05:28 PM
<cite>Ottan wrote:</cite><blockquote><cite>Zehl_Ice-Fire wrote:</cite><blockquote><p>Right now my only other option is make a 3rd account for the sole purpose of a porting fury OR put a druid on each account to port the other and everytime I quest log in and out and in and out and in and out. So I would have to pay triple what most druids do since it's not a class I chose to play (4 is enough for now to deal with at max level). Why not put it on one of my existing 2 you ask? That would be dumb <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> If I'm 2 boxing and I log out to get the fury the other is still stuck</p></blockquote>Druid portals stay open for one minute.  So what I do is get my paladin and templar together, log my fury or warden in on my quicker zoning PC and open a portal to "X" zone.  Use the /camp character command to get back in as quickly as possible, and the portal's still available for the character on the druid's account.</blockquote>If you read the allakahzam interview chat thing, they said they are working on ways to make it easier to travel in zones like BBM and others.  BBM is a huge zone and it does need something (not horses or griffons though.  Let's be a little more creative), but who knows if they'll ever get around to it.  It sounded like something they were just toying with.

LordPazuzu
06-19-2007, 08:24 PM
The only reason druids and sorceres get teleports is because they traditionally had them.  Travel in this game is so trivial anyway they are almost fluff spells.  The EoF zones are not prohibitively large or difficult to navigate.  Lfay even has those super speed horses you can ride for free from place to place.

AnAnimatedcorpse
06-19-2007, 08:58 PM
Sounds as if someone needs to buy a horse, yeesh. I am a berserker and I do JUST fine.

ke'la
06-20-2007, 04:18 AM
<cite>Cakassis wrote:</cite><blockquote><p>Would it really ruin the game for so many people if they installed a griffon tower in BB, or extended the horse stables out into Butcherblock?  TS and Nek both have a transport system to get players around the zones quicker.  BB is similar to TS and Nek in that it represents a hub to several other zones, and requires that players travel there before continuing on to the rest of that particular contintent.  Making BB more time consuming for travel just seems... inconsistent to me.</p></blockquote>Butcherblock is NOT the Hub to EoF, Gfay is and if you go though Gfay, no zone is more then 10 mins or so away from any point in any EoF zone. Heck it takes more time to Get to Sol Eye(the first time) then to get to any point in EoF, from Gfay.

gaitano
06-20-2007, 09:59 AM
<cite>afarakin wrote:</cite><blockquote><cite>Ottan wrote:</cite><blockquote><cite>Zehl_Ice-Fire wrote:</cite><blockquote><p>Right now my only other option is make a 3rd account for the sole purpose of a porting fury OR put a druid on each account to port the other and everytime I quest log in and out and in and out and in and out. So I would have to pay triple what most druids do since it's not a class I chose to play (4 is enough for now to deal with at max level). Why not put it on one of my existing 2 you ask? That would be dumb <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> If I'm 2 boxing and I log out to get the fury the other is still stuck</p></blockquote>Druid portals stay open for one minute.  So what I do is get my paladin and templar together, log my fury or warden in on my quicker zoning PC and open a portal to "X" zone.  Use the /camp character command to get back in as quickly as possible, and the portal's still available for the character on the druid's account.</blockquote>If you read the allakahzam interview chat thing, they said they are working on ways to make it easier to travel in zones like BBM and others.  BBM is a huge zone and it does need something (not horses or griffons though.  Let's be a little more creative), but who knows if they'll ever get around to it.  It sounded like something they were just toying with. </blockquote>I agree, if they are going to add some sort of transportation in BBM, and IMO they should, it should be creative.  I was kind of hoping they would implement some kind of shortcut through mines seeing as it is Butcherblock, I am sure there are a lot more mines there then the tunnels we currently use. I am sure the Dwarfs can come up with some quick way to get around the mines and get from the docks to GF in a reasonable amount of time. I don't really have a problem with travel in EQII, though I would like to see it in BBM as it isn't very equal with the other city's.I have been considering moving my elf back to Qeynos as I am adventuring in DoF now and it is a pain to travel to and from BBM Docks and GF to check broker and such compared to my second box wizard who can just take the carpet to QH and back in 2 minutes for the same thing.

Nocifer Deathblade
06-20-2007, 11:13 AM
<p>Lol. I am SK and I think EQ2 has easiest transportation system of any MMOs that I ever played in so far and I certainly have ZERO problem with druids and wizards having their own ports. I played EQ1 for 8 years and I got used to wizards and druids having ports and the transportation system was long and tedious before POK came out..</p><p>Many MMOs have classes created for certain roles. </p><p>Don't give a crap saying that I pay same money as druids/wizards so I should deserve equal transportation speed as them!  Heck, I pay same money as clerics so I should get their uber healing power so I can heal myself! I pay money as rangers for their fast running speed without horse rearing problem so I can kite equally as them! I pay same money as conjurers so I should have their COH ability to bring players in to avoid any headaches on those players! Everyone must have coh, port, etc simply because they pay same money..    GIVE ME A BREAK..  Go play druid or wizard if you are so jealous of their single ability: Port..  You especially didn't want to play those classes.. THAT IS YOUR PROBLEM not SOE's..</p>

Illmarr
06-20-2007, 01:10 PM
<cite>afarakin wrote:</cite><blockquote>If you read the allakahzam interview chat thing, they said they are working on ways to make it easier to travel in zones like BBM and others.  BBM is a huge zone and it does need something (not horses or griffons though.  Let's be a little more creative), but who knows if they'll ever get around to it.  It sounded like something they were just toying with. </blockquote> I'd love to see horses myself for Butcherblock. There are, and never have been Griffons anywhere on Faydwer. I think travel should be consistant. There are horses in Lesser Faydark, so horses should also be used anywhere else in Faydwer.

Talz
06-20-2007, 01:21 PM
<cite>Zehl_Ice-Fire wrote:</cite><blockquote><p>I'm not a fury or warden or wizard or warlock nor do I have a friend who does eveyrthing I do that is one of those. I'm leveling my 4th toon to 70 now and figured I'd go to the LFay questlines since I haven't done those 3 times already. Ok, that zone has the horses, it's dealable. Then a little thought came to me that I should do the Ivy Shroud of Tunare questline, which I hadn't touched on my SK who was my main. Then I remember why I have hardly touched EoF. The travel issues. Even if I am lucky to get a rare port from freeport out to EoF, I still have to run across every zone there 35 times and spend 5 more hours than a druid (sorcerer's save a little more time since they only get 1 port spot in EoF) doing any quest.</p><p>Yes I'm aware of the house flower many of my friends have that ports you to (gfay or lfay I forget which but not important), you also have to be 65 to use it, and the toon I'm working on is 60, and I have other alts much younger. Even if I am 65+ on a toon and use it, big deal it gets me there. Then I get to spend 4 hours 40 minutes running around for quests.</p><p>I pay the same money per month as druids do, I understand there are class things that make more sense, druid rings used by druids, spires by wizards, but if I am not interested in playing those classes, how about different, even harder for a non druid, quest to get porting too? Or at least a quested item somewhat like evac even with a (long like the SK evac) 45 min recast to port your <b>group</b> to a druid ring? (and none of that 5 charge junk please, the long recast should make up for unlimited uses)</p><p>Right now my only other option is make a 3rd account for the sole purpose of a porting fury OR put a druid on each account to port the other and everytime I quest log in and out and in and out and in and out. So I would have to pay triple what most druids do since it's not a class I chose to play (4 is enough for now to deal with at max level). Why not put it on one of my existing 2 you ask? That would be dumb <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> If I'm 2 boxing and I log out to get the fury the other is still stuck.</p><p>So I'm leveling this toon to raid, and stood around in frustration for a few minutes thinking about running back and forth 20 times for this questline (one's on a worg the other a knightmare), then decided screw it and went to do the KoS quests & Claymore line since I've only done them 3x each......</p></blockquote>Five more hours to do any quest? <img src="/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" alt="SMILEY" /> If you have time to level four characters to seventy then you have time to travel in a game that has the most generic and easy travel system in any MMO I have played. EQ2 travel is that baby in the backpack harness that you see parents with in parks.

roces9
06-20-2007, 04:10 PM
Think about it: If Druid/Sorcorer Porting is so over powered in this game, why don't Druids/Sorcorers charge insane plat for ports like they did in EQLive? The fact that so many people are ready willing and able to just open a portal for you means that it isn't overpowerful and that the fact that Porters don't sit in QH/EFP /ooc'ing "Porting to GFay, Lfay, SFM and BBM PST!!!" means that there isnt a demand for their services aren't in high demand. It takes me 15 minutes to get from the Baubbleshire to CoV, and that's if I miss the boat. Get over it.

AegisCrown
06-20-2007, 04:55 PM
i play scouts... swash(exile), and a brig/assassin.  i wish travel was more like eq1 so that getting somewhere meant something even with ports it took a bit.  i am also hoping that with RoK they had a zone through which you sail, like OOT in eq1 etc.  for me travel is a part of the game.

Diadem1
06-20-2007, 05:29 PM
Travel is part of the game?  Meh, thats just stupid.  I dont have any fun running from one spot to another, there is no joy or challenge in running past grey mobs. The EQ2 travel system is not the end all be all everyone here is blathering about.  Its a series of load screens and running around for no other purpose than to slow people down.  Loading screens are not interesting game play.  Running past grey mobs is not interesting game play.  They do serve the purpose of making travel times meaningful, but that can be accomplished without boring your players to death. As a former WoW player I did appreciate the ability to load onto a flight path and do something else.  Travel meant something, it wasnt instant here to there ports, but I didnt have to pilot myself around.  I know it might sound lazy, but its [Removed for Content] nice to grab a drink and maybe a sandwich while you are on a flight to run a dungeon instead of avoiding a silly hole in the ground.  Instead I end up making my group wait for me to get a drink and sammach when I get there.

Deadrus
06-20-2007, 06:20 PM
<p>Wahhhh i'm a necro I cant port to any where either... wahhh i cant midigate damage i wana ware plate. Or at least leather or chain its not fair i have to ware cloth and not be able to port to where i wana go. I think classes that can ware things other then cloth are way over powered i think they should make me be able to have as much midigatoin and keep the dps im capable of now I think thats a good idea. </p><p>/scarcasm off</p>

Deadrus
06-20-2007, 06:27 PM
Porting is definaly convient but the thing is traditionaly druids and wizards could port. And frankly porting isnt that big a deal the world isnt that big. Because most of antonica is splintered into little island so all you have to do is take bells you have a self port back to your home city from anywhere inthe world. You have a port that takes you to RO if you did that quest and if you did the splitpay adventur pack you have on that takes you to TS. Really thats WAY More then we had in eq1. And EQ1 travel was huge it took a long time to cross antoinca with out a port. Ports were huge in eq1 untill Planes of Power but i still called for a porter every now and then and ported people when i happend to play my wizard in eq1. I mean porting was big and important in eq1 cuz of the hugeness of the world and how long it would take other wise to get places. The boat rides were 30 minutes in eq1 took for ever to get anywhere if you just missed the freeport boat and waited for it to come back around. And the boats "broke" often and i waited 70 minutes once for what was suposed to be a  30 minute boat. I frankly wish they would make an expantoin that connected antonica back togeather and eliminated the bells all togeather (cept in the home city cuz that makes sence enough) I want the world to be huge and have an epic feeling. We are in the right direction with Faydwer being a whole contenant (instead of brokent up) I hope Kuanrk will be a whole contenant too cuz i dont like the island hopping i tmakes the world feel very small when every thing is a hop away and your land mass you are on isnt reallly all that big. Please Soe Make an expantion that ties the old world back togeather make travel more meaningfull and make porting more meaningfull.

TerriBlades
06-21-2007, 01:29 AM
Nadjira@Valor wrote: <blockquote>Arrex@Kithicor wrote: <blockquote>It's a crafted item. The recipe and the primary ingredient both drop in Emerald Halls I believe. </blockquote> EH Tender of Seedlings - Boss from the first level - you can craft the item 5 times per recipe drop </blockquote><p>There was no craft limit on this recipe when I scribed it (havent looked at it lately, but this was after they put the "charges" back on EH recipes). It requires a seed from EH, and a rare root (if I recall correctl). Also take note, its a no-trade item, so it would have to be consigned.</p><p>Its quite a handy little item. Teleports you straight to Kelethin..</p>

Zehl_Ice-Fire
06-25-2007, 11:39 AM
<p>1. He is a she who made the first post.</p><p>2. So what many of you are saying is I should never voice what I dislike about a game that I spend way too much time playing as it is. Zero apologizes to anyone who read that as a whine. And a big lol... its nerfing a game to not spend a half hour traveling somewhere? Right... I mean who wants to get your game things done so you can do something fun anyway, I forgot how fun it is walking on foot in a game for a half hour <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />. </p><p>3. Duh, you dont think I ask for ports??? If I got one the second I asked everytime you think I would make this post? On my server it's only really easy to get one around raid time when every guild has one around.</p><p>4. I don't care how hard getting around was in the great days of EQ1, I never played EQ1 and the point of a new generation of games is improving them.</p>

KBern
06-25-2007, 01:46 PM
<cite>Ottan wrote:</cite><blockquote><cite>Zehl_Ice-Fire wrote:</cite><blockquote><p>Right now my only other option is make a 3rd account for the sole purpose of a porting fury OR put a druid on each account to port the other and everytime I quest log in and out and in and out and in and out. So I would have to pay triple what most druids do since it's not a class I chose to play (4 is enough for now to deal with at max level). Why not put it on one of my existing 2 you ask? That would be dumb <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> If I'm 2 boxing and I log out to get the fury the other is still stuck</p></blockquote>Druid portals stay open for one minute.  So what I do is get my paladin and templar together, log my fury or warden in on my quicker zoning PC and open a portal to "X" zone.  Use the /camp character command to get back in as quickly as possible, and the portal's still available for the character on the druid's account.</blockquote><p>Exactly.  No need for another account.</p><p>And this is a whine. </p>