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Kiintac
06-17-2007, 11:13 PM
Could someone clarify the above again.   I have forgotten what each means after returning to the game. Thanks

Netzoko
06-17-2007, 11:21 PM
Stifle = cannot cast spells Daze = cannot melee autoattack.

Controlor
06-18-2007, 12:16 AM
<cite>Kiintac wrote:</cite><blockquote>Could someone clarify the above again.   I have forgotten what each means after returning to the game. Thanks </blockquote>Stifle = Can not cast any spells or combat arts. Daze = Can not melee Stun = Can not cast spells, melee, move, and change direction. Direction fix (forget actual name brigs get it and so do monks with aa) = Can not change direction. Root = Can not move. Mez = Long duration stun that breaks when taken dmg. (Note: SOME parts of mez can negated. An example is the 1st named in acadism with it mezed it is still able to use Combat arts / Spells but cant move or melee. Also ALL enchanter monsters can cast mez even while mezed or stifled.) A good combo as an illy. Primary stun -> Stifle/dot -> Daze/nuke -> Group stun. If you time it right mob cant do anything for 20+ seconds (at lvl 70 lower duration at lower lvls).

Netzoko
06-18-2007, 01:26 PM
The rogue AA is called "Walk the Plank"

Lyasa
06-19-2007, 04:59 PM
there isn't really a term for the hold direction. there's 2 kinds, as well. 1st is walk the plank/eagle spin, which forces target to face same direction as caster. 2nd is blackjack spell line for brigand, forces target to hold direction for 6s.

Controlor
06-19-2007, 06:19 PM
<cite>Lyasa wrote:</cite><blockquote>there isn't really a term for the hold direction. there's 2 kinds, as well. 1st is walk the plank/eagle spin, which forces target to face same direction as caster. 2nd is blackjack spell line for brigand, forces target to hold direction for 6s. </blockquote>Stun uses the blackjack type ability. As it holds your target facing its direction for the duration of the stun.