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View Full Version : Vzee'rist's Sash of Draining - Nizara


Bright_Morn
06-15-2007, 04:54 PM
The <a href="http://eq2players.station.sony.com/items/item_profile.vm?itemId=139043" target="_blank" rel="nofollow">Vzee'rist's Sash of Draining</a> which drops from 'Vzee'rist the Overseer' in Nizara has an abysmal drop rate.  So rare in fact that some servers did not see its discovery until May of this year.  Waiting a full year for a single item to drop ever in all the times that this instance is run on the entire server just seems to be way out of line for the design of any zone.  Does anyone see this problem cropping up for other desired items?  And do the drop rates of these need to be readdressed?

Korpo
06-15-2007, 05:53 PM
I like the fact that there are super rare items out there. There aren't many things in this game that are hard to get, so seeing someone with one or one drop in your group gives you that "OMG!?!$!!!111onetwo" feeling that is sorely lacking.

Sabutai
06-15-2007, 06:24 PM
there's rare and then there's this POS think there is only 1 currently on my server, I agree the drop rate for this item needs to be looked at.

quamdar
06-15-2007, 06:50 PM
i don't mind the fact that it is rare but when it is so rare that i could do it every day for months on end and just not get it is a bit too rare imo.  items should be hard to get but it shouldn't come down to a roll of the dice on whether you will get it or not no matter how many times you run the zone.

daray
06-15-2007, 07:02 PM
176 kills was my personal tally for kills on that named before it dropped. I am the only one on my server with it, which i guess qualifies it as rare.

Emerix
06-16-2007, 07:51 AM
Have it and love it . And there are a couple on our server . An item as good as this should be rare IMO . So maybe just a tag higher chance .

Computer MAn
06-16-2007, 03:27 PM
Considering it is the best item for that slot in the game and it drops from a heroic instance it better be rare. I have no issues with this items drop rate.

MadLordOfMilk
06-18-2007, 06:29 AM
When it takes 176 kills to get it to drop, as the person above posted (that's SIX MONTHS of doing the instance every single day), that's too rare. "Considering it is the best item for that slot in the game and it drops from a heroic instance it better be rare. I have no issues with this items drop rate." That's a matter of opinion... it's really only "the best item" for a 100% dps-whoring mage class that's raiding, and as it's in an instance that (was) pretty damned hard to run w/o any raid gear... the drop rate is insane.

SpyrerTheFirst
06-18-2007, 10:27 AM
I am currently the only one on my server with this item that i know of, discoed it and so forth. I think the droprate on it is just right but i do think that they should change the tag from legendary to fabled to represent it's rarity. just a thought. The Sash is AWESOME!

wes03
06-18-2007, 11:44 AM
<p>Well, the RNG in general needs to be looked at, period.  Heck, the Wristbands of Lost Knowledge haven't been disco'd on my server yet, and Matron died back in September...../sigh  Tons more that haven't been disco'd yet, and been killed over 6 months ago, but i don't have the time to list em all.  </p><p>Back on topic, this wrist item is excellent.  One of, if the the best, wrist item in game atm, and i think there's only 3 of em on my server.  /sadface</p>

Haciv
06-18-2007, 02:58 PM
<cite>SpyrerTheFirst wrote:</cite><blockquote>I am currently the only one on my server with this item that i know of, discoed it and so forth. I think the droprate on it is just right but i do think that they should change the tag from legendary to fabled to represent it's rarity. just a thought. The Sash is AWESOME! </blockquote><p>LOL, why not just make it a mythical artifact    /shrug</p><p>Seriously, if anyone thinks the drop rate on this item is correct is on crack.   The drop rate of the sash is SEVERLY broken and should be on par with the Stone of Nizara. </p>

Tholar
06-18-2007, 09:10 PM
<cite>Bright_Morn wrote:</cite><blockquote>The <a href="http://eq2players.station.sony.com/items/item_profile.vm?itemId=139043" target="_blank" rel="nofollow">Vzee'rist's Sash of Draining</a> which drops from 'Vzee'rist the Overseer' in Nizara has an abysmal drop rate.  So rare in fact that some servers did not see its discovery until May of this year.  Waiting a full year for a single item to drop ever in all the times that this instance is run on the entire server just seems to be way out of line for the design of any zone.  Does anyone see this problem cropping up for other desired items?  And do the drop rates of these need to be readdressed? </blockquote>well to answer your question: Yes, i've seen it and experienced it myself for other items. 1) Wand of Crystalized Plasma - 40+ Unrest Runs and i've seen it drop once when i was tanking it (tho actually wanted on my warlock) 2) Sour Song Choker - in those 40+ Unrest Runs ive never seen it, and would like to get for my current Main Char. 3) Vzee'rist's Sash - did Nizara pretty often (cant tell how often) and never seen it. It was discovered a few months ago tho.

rubels
06-19-2007, 04:37 AM
<p>IMO this items drop rate is correct for the quality of item. I will even go so far as to say :</p><p>I wish there where more high end items with this type of drop rate. The reason being is </p><p>there are vary few items that get the wow factor in this game that is one of the main reason to play.</p><p>I dont want to be a copy paste of another tank and if it takes 200 trips to get a uber sword , piece of armor</p><p>im all for it ... Items like these seperate the people that are willing to put the amount of time </p><p>and effort to make there characters stand out.</p><p>- Krov </p>

Emerix
06-19-2007, 09:18 AM
I couldn't agree more rubelson .

TheManInTheBox
06-19-2007, 12:03 PM
<i>I agree as well. The item's quality is balanced by its drop rate in my opinion. </i>

Bright_Morn
06-19-2007, 03:38 PM
Tholar@Runnyeye wrote: <blockquote><cite>Bright_Morn wrote:</cite><blockquote>The <a href="http://eq2players.station.sony.com/items/item_profile.vm?itemId=139043" target="_blank" rel="nofollow">Vzee'rist's Sash of Draining</a> which drops from 'Vzee'rist the Overseer' in Nizara has an abysmal drop rate.  So rare in fact that some servers did not see its discovery until May of this year.  Waiting a full year for a single item to drop ever in all the times that this instance is run on the entire server just seems to be way out of line for the design of any zone.  Does anyone see this problem cropping up for other desired items?  And do the drop rates of these need to be readdressed? </blockquote>well to answer your question: Yes, i've seen it and experienced it myself for other items. 1) Wand of Crystalized Plasma - 40+ Unrest Runs and i've seen it drop once when i was tanking it (tho actually wanted on my warlock) 2) Sour Song Choker - in those 40+ Unrest Runs ive never seen it, and would like to get for my current Main Char. 3) Vzee'rist's Sash - did Nizara pretty often (cant tell how often) and never seen it. It was discovered a few months ago tho. </blockquote>One slight problem with you first two examples.  They are not lore and are tradeable and I have seen them multiple times on the broker.  I bought my Plasma Wand for a steal in fact.  Hundereds of runs in this zone per server and most have less than a handful?  What other item has that drop rate?  Also what other item does not have a raid gained equivalent or upgrade?  There is nothing in game at all, that I have ever seen that would beat this out for say... a Sorcerer, Summoner or even Enchanter and Fury!  If there is please enlighten me.

KBern
06-19-2007, 03:43 PM
<p>I had it drop once but of course I lost the roll to the other mage in the group.</p><p>*sigh*</p>

quamdar
06-19-2007, 04:53 PM
the problem i have is the best item in game for a slot (in this case wrist slot) should not come from a heroic instance period.

Sinful One
06-21-2007, 09:39 PM
if somebody has it , they will say it shouldent drop as much, so they have it as a rarity, some items should have the rarity bumped up severly, some should have the items drop rate increased. but its not gonna happen <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> so just keep hitting the zone

rubels
06-27-2007, 11:13 AM
<cite>quamdar wrote:</cite><blockquote>the problem i have is the best item in game for a slot (in this case wrist slot) should not come from a heroic instance period. </blockquote><p> With that same logic a raider should never do single group content. There should viable upgrades in heroic instances for raiders. Thus the low drop rate to maintain the rarity , power and balance of the item.</p><p>- Krov</p>

Bright_Morn
06-27-2007, 12:57 PM
<cite>rubelson wrote:</cite><blockquote><p>With that same logic a raider should never do single group content. There should viable upgrades in heroic instances for raiders. Thus the low drop rate to maintain the rarity , power and balance of the item.</p><p>- Krov</p></blockquote>There is low... and then there is the Sash of Draining, it is absolutely abysmal.

therodge
06-27-2007, 02:15 PM
i did hof everyday for almost 4 months (was on run 102 before i quit looking) for that fabled 2hander their are alot of items with [Removed for Content] drop rates

ChaosUndivided
06-27-2007, 02:19 PM
<p>Drop Rate is Fine, This item is one of the best in the game and should be highly sought after and Very rare.</p><p>Not everyone should have every item.</p>

quamdar
06-28-2007, 02:53 AM
<cite>rubelson wrote:</cite><blockquote><cite>quamdar wrote:</cite><blockquote>the problem i have is the best item in game for a slot (in this case wrist slot) should not come from a heroic instance period. </blockquote><p> With that same logic a raider should never do single group content. There should viable upgrades in heroic instances for raiders. Thus the low drop rate to maintain the rarity , power and balance of the item.</p><p>- Krov</p></blockquote>if you are only concerned with loot drops though you should be equipping up on heroic mobs then when you can kill epics they should drop something better.  raiding is harder than grouping so the rewards should be better.  and solo mobs shouldn't drop items that are the best in game either for the same reason.

rubels
06-28-2007, 07:20 AM
<p>In a perfect game , yup ... I agree . Only problem is this is a Tiered system. There can be no set type of progression like your asking ... Currently raiding T7 = farming legendary gear for tier 8 ... welcome to the raiders half of the argument. Since most casuals want gear that allows them to compete with raiders ... this is the next logical solution. I mean after all the casual players asked for it.</p><p>- Krov </p>

Solar_Fla
06-28-2007, 01:15 PM
The problem is convincing people to actually go to Nizara for a mage, and then to not get it over and over and over and over again. Finding people to do Nizara runs isn't exactly a picnic. There is very little desire to go there except for that rare mage item which no one cares about other than mages. Unless you have really charismatic mages that can convince people to do a Nizara run every day over and over for it, then your prolly never ever gonna see this item drop and if ya do some [Removed for Content] in group will accidentally roll on it and then sacrifice it to his god cause its worthless to them. Rarity is fine, we all like rarity, but this goes beyond rare, this item is the MOST rare item in game even compared to some mythical items because it hasn't even been discovered on some servers. So unless this item is Mythical and an artifact the drop rate needs to increase by at least a hair or so. Rarity doesn't mean only 1 person is allowed to enjoy the benefits of this item on a server, it means that maybe 5% of the mages of the appropriate level on the server get to enjoy it.

Tokam
06-29-2007, 06:57 AM
<p>Its pretty similar to Gloves of Sagacity and RoS.</p><p>They all drop off of mobs that are a complete joke, and they are all by far the best item for their slot / class type in the game (excluding the possibilty of a mage ring from the soon to be released raid zone). Itemisation has always been decided by clueless devs but at least the drop rate is corect.</p>

MadLordOfMilk
06-29-2007, 10:06 PM
The drop rate thing is completely asinine. It's hardly a case of "working for a rare item". That'd be, say, a long questline like Claymore, or to a lesser extent, Cloak of Flames is a nice example. Running one instance 200 times (a few MONTHS daily) to not get an item, then seeing Joe Schmoe run it once and get the item is asinine itemization. And yes, that's VERY possible. It's not like Joe Schmoe did ANYTHING better or different, he just got lucky. And that's my gripe... getting good gear is based FAR too much on luck than on actual use of skill and effort. It's very possible for someone to raid every day and never once see their fabled class set gear drop, and yet other people can get them on their second or third runs for every piece. Seriously, that's a TERRIBLE delay tactic... SOE shifted from camping and brutally unforgiving quests (many old heritages) to "pray the item drops"... they both stall players from gearing out too fast, but at least you have the option of camping a mob and using your determination in that case... in this situation, because of lockouts, you can't go nuts and run the zone over and over and over and over and over until you get it, you can only do it once a day.

rubels
06-30-2007, 11:13 AM
Kraaj@Everfrost wrote: <blockquote>The drop rate thing is completely asinine. It's hardly a case of "working for a rare item". That'd be, say, a long questline like Claymore, or to a lesser extent, Cloak of Flames is a nice example. Running one instance 200 times (a few MONTHS daily) to not get an item, then seeing Joe Schmoe run it once and get the item is asinine itemization. And yes, that's VERY possible. It's not like Joe Schmoe did ANYTHING better or different, he just got lucky. And that's my gripe... getting good gear is based FAR too much on luck than on actual use of skill and effort. It's very possible for someone to raid every day and never once see their fabled class set gear drop, and yet other people can get them on their second or third runs for every piece. Seriously, that's a TERRIBLE delay tactic... SOE shifted from camping and brutally unforgiving quests (many old heritages) to "pray the item drops"... they both stall players from gearing out too fast, but at least you have the option of camping a mob and using your determination in that case... in this situation, because of lockouts, you can't go nuts and run the zone over and over and over and over and over until you get it, you can only do it once a day. </blockquote><p> All three of your examples are exactly what I mean. </p><p>First option - Camping casuals complained of a time sink ... they removed serious camps</p><p>Second option - Low drop rates once again casuals are complaining.</p><p>Third option - RNG based on class and you guys are STILL [I cannot control my vocabulary] ....</p><p>The point is this item MEANS something and that is whats lacking in this game. Trust me once you do get it... you will have that warm and fuzzy feeling... god I miss that feeling <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></p><p>I do have to agree though that Itemization is Pooo though. I mean whens the last time a app 4's been sold and seriously used ? That pretains to alot of things Masters , AD 3s, Legendary gear vs buying looting rights on fabled. The itemization is almost backwards in alot of aspects .... </p><p>Progression IMO should be solo > heroic > raid with previous tier raid > next tier heroic what we have is solo with the % chance to drop heroic > raid items and this is comming from casuals and soe holding there hands. I guess you guys can have your cake and eat it too <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></p><p>- Krov </p>

AnAnimatedcorpse
06-30-2007, 12:57 PM
An item with a similar drop rate is the 2-handed sword that drops from the elf in HoF. I have been there at least 60 times and have never ever EVER seen it, but I know it exists. I am okay with the current drop rates of items like this- makes it all the more rewarding when you finally get one! With items this rare, it actually adds some unqiueness of character's gear in the game, which i am ALL FOR.