Ramius613
06-15-2007, 03:43 PM
First off, let me state that I am VERY disappointed by "changes" made to AAs in the upcoming GU, particularly the removal of double attack, so don't jump on me for that. Now the reason for this post, my opinion as to what I think the devs were thinking. First off, had they left the double attack ability in, what monk in their right mind would not take the STR line? The way I interpreted the reason for the change to AAs was that they(the devs) wanted to bring balance to AA selections, mainly so you don't have posts asking "Which AAs should I take?" And the definitive answer is x-x-x-x-x or y-y-y-y-y if you don't have z. This game is all about change, and they want to change all the classes with this remake, along with the removal of DW weapons scheduled for GU 37, to allow for people not getting screwed and pick the wrong epic weapon for the next expansion. Does this help our situation? No. I don't plan on changing any of my KoS AAs after next update, because I think that the changes aren't that appealing for me to want to change what I already have. I fully agree we need A LOT of help. I am tired of reading "We are a jack of all trades, blah, blah, blah." We are FIGHTERS, which means that we should be able to tank, or do dps at a rate lower than rogues. The concept of AAs should allow us to specialize in a greater aspect of doing one or the other, with the possible option of helping both overall. I personally like my dps role, as I group consistently with a zerker, who is our guild MT when he can make it. I have seen his job, and I don't want it. Does this mean I don't want the ability to tank an instance here and there? Not in the slightest, but since I am specced one way, I do expect to have more of a challenge when I do. In conclusion, while it seems we got screwed over, we've joined everyone else in the game. It is just unfortunate that we were more screwed from the beginning. From what I've seen, and thought about what monks need, this is what Monks need the most, imo. First, something to offset our lack of mitigation, since they won't (most likely) change avoidance again, we need something to offset the fact that our main way of preventing damage decreases as the mobs increase in lvl/difficulty. Second, AoE aggro control. This is a BIG problem we've had from the beginning. There are ways around this obstacle, but trying to convince a pickup group to ASSIST you as opposed to just attacking through you is a P.I.T.A. Finally, DPS, if we choose to go with this role we should be near the top of the fighter classes, only to be outdone by bruisers. In my opinion, if we wanted to be fully specced for dps, that number should be on par, or just below that of rogues, so as to give some appeal for us to be brought on raids, as we don't have the other abilities that help with mobs overall. These are just my thoughts, and would appreciate it if you kept this thread from catching on fire and melting my monitor/causing CPU overheating issues when I check out responses.<img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />