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View Full Version : Thanks SOE for Unrest


Guy De Alsace
06-15-2007, 01:47 PM
<p>I just did this for the first time. I have to say thanks to the devs for this zone. After the copy/paste blandness of KoS its really nice to see a zone that is so different through and through. The little quests all the way through and tasks you need to perform are all interesting, different and wacky. Music is genuinely creepy, ambient sounds are atmospheric and the zone isnt an excuse to sprinkle as many random mobs as possible in as small an area as possible (all of KoS and some of Loping Plains amongst other worse offenders).</p><p>The most fun I've had in EQ2 for a while. Whoever or whichever team did this zone needs a promotion. I felt like I was back in old world zones again. Full marks! It was a genuine suprise when I checked my mailbox at the end.</p>

Allisia
06-15-2007, 05:00 PM
It is a really fun zone, but if you haven't done it yet try to speak to the NPCs and read the notes as you go. The lore behind the puzzles really helps give this zone a feeling of life (no pun intended).

joebyrdw
06-18-2007, 03:13 PM
<p>Yes it is defineatly the best zone I've been to in EQ2 yet. The entire zone is awesome from the opening courtyard all the way down to the caverns. </p><p>It does seem that the devs played alot of Resident Evil <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> and thats a good thing. I was honestly expecting to hear "moonlight sonota" when we played the piano, and was mildly dissappointed when I diddn't.</p>

vyr
06-19-2007, 03:13 PM
<p>fully agree - unrest is a fantastic zone</p>

Darkfir3
06-20-2007, 05:05 PM
Fantastic once, incredible twice, fun three times, not to bad the fourth, bearable the fifth, by the sixth tme youve done the zone and not got one usable drop out of there, you want to cut your wrists instead of going in there again!

Antryg Mistrose
06-21-2007, 12:51 AM
Valuk@Nagafen wrote: <blockquote>Fantastic once, incredible twice, fun three times, not to bad the fourth, bearable the fifth, by the sixth tme youve done the zone and not got one usable drop out of there, you want to cut your wrists instead of going in there again!</blockquote> Unfortunately its getting that way for me too - When you've done it about the 20th time to try to get mages their darn Wand & Cloak, and seen the normal wooden boxes, it does get old quickly. The zone is loooooong especially for a non-fabled group, I think they've tweaked the loot code a bit far down. Still be best looking, most interractive zone in the game, but .....

Darkfir3
06-21-2007, 07:36 PM
My main problem is my guild is sick of the zone and while I can do it in 2 hours with my guild it takes a pug 5:/

Guy De Alsace
06-21-2007, 11:13 PM
<p>Well we got little in the way of special loot the one time I've done it. No masters, one maybe two ornate chests (cant remember offhand) but the treasured items were all upgrades for my toon with awesome resists on them. Replaced virtually all my remaining Mastercrafted junk with it.</p><p>The tank got both ornate chest items (Steelskin Chest and B'riaros Defender thingy) so was a good run for him. </p><p>Its interesting, I just did the Sanctorium earlier today with an alt. This zone must have taken about 10 minutes to make. Its one cave with every possible nook and cranny crammed with the exact same mobs over and over again. There's no interesting scenery, no interesting scripted events. A few random named dotted about which all dropped exceptionally poor treasured items (far worse than the entire tier <i>below</i> the level Sanctorium was for). </p><p>No Masters, Ornates or even rare crafting stuff. When you compare Unrest to Sanctorium you get the impression that the first was designed by someone who loved the game and really took time. The second was designed by someone on their lunch break.</p><p>Standards need to be upgraded across the entire game IMO. Quality of zones are really fragmented.</p>

Cakassis
06-22-2007, 02:10 PM
<p>Barring there being some sort of uber-awesome zone I've never seen, Unrest is simply the best designed zone I've experienced in EQ2.  I've done it about a dozen times now, and while the excitement is gone because I know what to do, where to go, and how to do it, the design of the zone is still a pleasure to behold.</p><p>However, the comments about the loot table are very true.  The non priest and Garanel names drop wood chests too often (since they drop the class pieces, will they ALWAYS drop at least an ornate?).  Even a well-run, well-balanced, experienced guild group will take about two hours to go through the zone.  A two hour, challenging instance w/o a master dropping seems a bit high risk/low reward.</p><p>Still, I only speak for myself, but I'd gladly take fewer zones if the time saved was spent to design a zone like Unrest.</p><p>Ooooooh... Crypt of Dalnir....</p>

EQ2Playa432
06-22-2007, 11:37 PM
It is a great zone that was designed well.

Sydias
06-23-2007, 02:48 PM
I went into Unrest for the first time a week ago.  I really enjoyed it!  It reminded me of Nektropos Castle when the game first came out.

Darian
06-24-2007, 03:14 PM
I liked it the first time but took 4 hours? and the fact the most of the named are dropping wooded chests really turned me off, they either need to increase the drop rate of master/ornate chests and increase the lockout to a few days or people will stop going there. I don't like zones that take several hours to complete with subpar drop rates. Reduce the time it takes to complete it by at least a hour or 2.

Guy De Alsace
06-25-2007, 08:43 AM
<p>I think they should increase the lockout to a few days while increasing the drop rate. With many people enjoying the zone but having to farm it to get anything for their set, the zone is becoming a depressing time-sink for many which is a colossal shame considering just how well put together it all is.</p>

Argul
06-27-2007, 09:54 AM
Great zone, but eats the hell out of graphics.

Lornick
06-27-2007, 10:53 PM
Guy De Alsace wrote: <blockquote><p>I think they should increase the lockout to a few days while increasing the drop rate. With many people enjoying the zone but having to farm it to get anything for their set, the zone is becoming a depressing time-sink for many which is a colossal shame considering just how well put together it all is.</p></blockquote> I would agree with this.  I wouldn't even mind the lockout being like 6 days if the drop rates were dramatically increased.

Garnaf
06-27-2007, 11:08 PM
I think it's just because I've been lucky with the zone, but I'm fine with the drop rate where it is. (Read, VERY lucky, 10 runs got me my Helm, Sword, 2 Canteens, Garanel's Mantle, and Sour Song Choker). My Conjuror friend would disagree though.  In 39 runs he's gotten his hat and robe and that's it.