View Full Version : Selling from multiple characters
Vonotar
06-15-2007, 09:19 AM
I know that many of us would like to be able to sell from all of our characters and at the same time doing so would most likely mushroom the size of the selling database. However I propose a compromise: Rather than allowing potentially 12 alts on an account to sell at once make the broker-sales windows available across alts of the same alignment. I.e. when logged on a good char you will be able to manage the sales of all your good characters, each can drop a sales crate into an available slot. Slots would be subject to the highest maximum number allowed by your good alts housing. Alternatively this could be 1 slot per good character (but with no restriction on who can use which slots). When logging on to an evil char you will be able to manage the sales of all your evil characters in much the same way. Potentially this would double the maximum number of items that can be sold at any one time which is far more managable than multiplying by 7-12 times (i.e. every alt on the account). Sales would stay active as long as a qualifying character logs in every 24 hours (i.e. a good char for the good sales, evil char for the evil sales). Thoughts?
Femke
06-15-2007, 10:20 AM
No. Disagree. Mostly my characters are on their own. I may move a little gold from a higher character to a new one to make the start a bit easier. After that each has to make their own living. Loot that may useful for another character will be transferred.... but each character is its own personality and have to make their own living. And to that, I have a feeling that your idea would encourage people even hang longer around a broker to do business, because they can serve all characters of the same alignment now. Femke.
Deson
06-15-2007, 10:37 AM
I support it but really I think the whole selling concept needs to be retooled. What we have now is essentially a patchwork stemming from a philosophy that appears defunct. As the world spreads out, multiple selling locations could be a great boon. We could also greatly use a vendor that keeps track of all our wares when a customer enters our main home or, at least all the merchandise being sold from that location- regardless of seller. With far flung Faydwer and soon to be Timorous Deep, we need a more robust system capable of supporting our current convenience and expanding our capability.
Ebjelen
06-15-2007, 01:43 PM
<p>This is actually a sound idea. I already transfer sellable items to my broker toon via the shared bank. That counters the individualism for toons: we already do it! I not only transfer sellable items, but I keep a regular collection of collection items, harvested items, L&L items, and imbument items.</p><p>What this idea does is take out the middle step of transferring through the shared bank.</p><p>Brokers are already becoming far flung. Did you know there are actually three brokers in Kelethin? There are also brokers at the Nybright camp in Lesser faydark, one for each faction. This topic was actually brought up in the recent dev chat (link on front page). The devs want you to have some reason to return to civilization once in awhile.</p><p>I can only imagine that the new city in RoK will have brokers in the starting city. And, with our dependance on totems and potions I would also expect there to be a broker or two out in the T8 areas.</p><p>Now add in an overlooked change in GU36. NPC vendors wont be selling gear. That means people will have to upgrade at the broker!</p>
DragonMaster2385
06-15-2007, 02:07 PM
I support the OP's idea. I have desired this and /feedback on something similar to this a long time ago. There is no reason not to allow characters of the same allignment to share this. As to the person that didn't like it because they keep the coin seperate for each toon, this wouldn't change that. I do the same thing you do with new toons, but I also transfer all sellable items to my main. I have one box for each character and when something sells, I loot that amount and send it through the mail. It would be so nice if all characters could sell from a shared broker. To determine how many slots you get, it should be determined by the character with the most allocated due to housing.
Vonotar
06-15-2007, 08:15 PM
I can't see how this would increase time spent at the broker, in fact I'd expect the opposite. Rather than 1 character spending ages listing all items that have been sent to them, each individual character would spend a smaller amount of time at the broker, at a time that is convenient to that character.
Femke
06-16-2007, 04:03 AM
Well, here I disagree with you. I rather see all the time different people around a broker, then when coming back from a 2 hour hunt and seeing the same person there still. More different people gives more an idea of customers around a merchant. In another thread it was mentioned that people wanted the cities more alive... Zombies standing for ages around a broker ain't surely my idea of a living city.... people coming and going may improve it a little (yes, a very little.... but every little helps).
Daysy
06-16-2007, 12:57 PM
Being able to sell from all characters simultaneously is top of my wishlist for the game. Even after spending ages transferring things to one character to sell while I'm offline, it still means that when I'm playing other characters, none of those items are on the broker. The current method is fine for those that only play one character all or most of the time, but not particularly useful to those who like to play all their characters.
DragonMaster2385
06-16-2007, 03:11 PM
To prevent problems with Lore items and such, they could make it so if a character adds a lore item into that bag/box on the broker, it is assigned to them and only them, preventing all other characters from adding or removing (or even viewing :shock<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> items until no more Lore items are there.
StormCinder
06-16-2007, 05:38 PM
<p>It <b><i>has</i></b> been a couple GUs since the last time the market was turned upside-down (tranny/tinks). I'm sure we're due for some new <strike>fiddling</strike> <ahem> balancing. There's been lots of chatter about this issue and the crafter devs seem to be getting the ear of the game devs these days. </p><p>SC</p>
Surething
06-16-2007, 05:53 PM
What this suggestion would accomplish is to give additional slots to vendors without them having to buy a larger house (many, many, many additional slots). Bad idea - if you need more sales space - buy a larger house. I did!!!!!!
Deggials
06-16-2007, 07:59 PM
<cite>Surething wrote:</cite><blockquote>What this suggestion would accomplish is to give additional slots to vendors without them having to buy a larger house (many, many, many additional slots). Bad idea - if you need more sales space - buy a larger house. I did!!!!!! </blockquote> 9 primary tradeskills and only 6 slots, the bigger houses could use more broker slots or said suggestion would do better to alleviate the lack of space to sell for those of us who have a mix of good/evil crafters(who plan to level said classes one day as well).
Sanati
06-16-2007, 08:10 PM
<cite>Daysy wrote:</cite><blockquote>Being able to sell from all characters simultaneously is top of my wishlist for the game. Even after spending ages transferring things to one character to sell while I'm offline, it still means that when I'm playing other characters, none of those items are on the broker. </blockquote> As long as you don't have any items listed on the broker for the character you are playing (at any point of their play session), the items on your selling character will remain listed on the broker. It's only when you are playing a character that is also selling on the broker that your other character's items are delisted.
Vonotar
06-18-2007, 01:18 PM
<cite>Surething wrote:</cite><blockquote>What this suggestion would accomplish is to give additional slots to vendors without them having to buy a larger house (many, many, many additional slots). </blockquote>Who says?? Take myself as an example. I have a Neriak house (3 Slots) (evil toon), Qeynos house (3 Slots) (good toon) and Maj-Dul house (4 Slots) (evil toon). I would be happy for all my evil characters on the one account to share the 4 slots and my good characters to share the 3 slots. Note that having two evil homes still only grants me the higher number of slots. You could argue that since i'm paying for two (evil) houses I should have the combined slots, but I guess this would lead to a massive increase in people buying inn rooms to get 2 x Number of Alts in slots. Whether that means all being able to add and remove items from the crates (of their alignment), or (at best) having four of my characters 'owning' a slot each by virtue of the fact they have put <i>their </i>crate in that slot is up to the Dev's. If the Dev's are willing to give more than that... fair enough, but in this modern age of 12 characters on an account it's a bit much to have to shuffle all sellables to 1 character.
Shadowtzer
06-18-2007, 01:40 PM
Vonotar@Butcherblock wrote: <blockquote> I know that many of us would like to be able to sell from all of our characters and at the same time doing so would most likely mushroom the size of the selling database. However I propose a compromise: Rather than allowing potentially 12 alts on an account to sell at once make the broker-sales windows available across alts of the same alignment. I.e. when logged on a good char you will be able to manage the sales of all your good characters, each can drop a sales crate into an available slot. Slots would be subject to the highest maximum number allowed by your good alts housing. Alternatively this could be 1 slot per good character (but with no restriction on who can use which slots). When logging on to an evil char you will be able to manage the sales of all your evil characters in much the same way. Potentially this would double the maximum number of items that can be sold at any one time which is far more managable than multiplying by 7-12 times (i.e. every alt on the account). Sales would stay active as long as a qualifying character logs in every 24 hours (i.e. a good char for the good sales, evil char for the evil sales). Thoughts? </blockquote><p><span style="color: #ff00ff">I agree with some of the posters that I play my toons individually. I had just finished betraying one of my toons to the good side to make it easier to get the goods to the toon that controls the broker. So now I have 6 good toons and 1 evil (thanks to the update). If I play my evil toon then that removes 6 brokers off the market, so then I would end up deleting a race that I really enjoy playing based on your theory. Not good at all. </span></p><p><span style="color: #ff00ff">The slots should still remain the number of each toon regardless of anything. If my tailor lives in a two slot house, then she only gets two slots. However if my alchy lives in a 6 slot house, then she gets 6 slots. </span></p><p><span style="color: #ff00ff">I am ok with keeping the 24 hour no-log dealie but apply it across the board. I do want us to be able to sell from all toons at the same time, would make life so much easier =) </span></p>
Gladiia
06-18-2007, 01:41 PM
<p>I would be happy enough to share 6 slots among all of my alts/main. As long as I don't have to keep xferring to one seller, which gets annoying. I also finally made an evil toon....and yeah....I just don't have the heart to mail items individually, wait for an hour after that, and then put the items up for sell. Seems dumb to me. Whatever SOE decided, is fine by me, its there game. But I would REALLY like to be able to just list the items from the toon that found them, and not worry about only one toon is selling them at a time.</p>
Daysy
06-18-2007, 11:21 PM
<cite>Sanati wrote:</cite><blockquote>As long as you don't have any items listed on the broker for the character you are playing (at any point of their play session), the items on your selling character will remain listed on the broker. </blockquote>This is contrary to what a Guide told me, but I'm going to try it anyway.
Vonotar
06-19-2007, 06:35 AM
<cite>Shadowtzer wrote:</cite><blockquote>Vonotar@Butcherblock wrote: <blockquote> Potentially this would double the maximum number of items that can be sold at any one time which is far more managable than multiplying by 7-12 times (i.e. every alt on the account). Sales would stay active as long as a qualifying character logs in every 24 hours (i.e. a good char for the good sales, evil char for the evil sales). </blockquote><p><span style="color: #ff00ff">I agree with some of the posters that I play my toons individually. I had just finished betraying one of my toons to the good side to make it easier to get the goods to the toon that controls the broker. So now I have 6 good toons and 1 evil (thanks to the update). If I play my evil toon then that removes 6 brokers off the market, so then I would end up deleting a race that I really enjoy playing based on your theory. Not good at all.</span> </p></blockquote> Maybe I didn't make it plain enough, but with my proposal there would be a doubling of broker slots as there would be a 'good house' selling and an 'evil house' selling at the same item (they would not cancel each other).
Scottishla
06-19-2007, 09:56 AM
<p>I would rather see houses shared (as well as the vault space). All my toons share one house, as well as my husband. Yet, I, as the owner, am the only one who can sell from the house vaults. Shared houses could clear up 2 issues. It could allow co-owners to both sell from the house as well as share the vault slots.</p><p>It is such a pain, after a long days hunting to go home and have to sort through my husband's bags and trade all the stuff he looted and intended to sell. Would be much nicer if he could just waltz over to the broker board, access the boxes in the vault and drop em in there himself.</p>
Deggials
06-21-2007, 12:20 PM
<p>Another idea if this idea or adding more slots to the bigger houses is to just increase the amount the sales displays hold i.e 120 specialized 80 for sales crate, something for the crafting heavy players (since 6 slots arent enough).</p>
<p>I realize not everyone splits their toons by alignment, by account, but I realized it was the best way to do things. First, you can't have 9 crafters on 1 account without Station Access. If you are only using Station Access so that you can put 9 crafters on 1 account then you miss out on the additional store. </p><p>I'm not really sure I'd agree with doubling the market with one change. Chances are that most people would have both sides on an account. I don't have a problem with the upward flow of goods to a single seller. It's not like it's difficult and the shared bank and mail service takes care of all my logistics. Maybe I don't see a need for a change because of the way I do it.</p>
Thunderthyze
06-22-2007, 06:16 AM
<cite>Femke wrote:</cite><blockquote>No. Disagree. Mostly my characters are on their own. I may move a little gold from a higher character to a new one to make the start a bit easier. After that each has to make their own living. Loot that may useful for another character will be transferred.... but each character is its own personality and have to make their own living. And to that, I have a feeling that your idea would encourage people even hang longer around a broker to do business, because they can serve all characters of the same alignment now. Femke. </blockquote><p> I agree with Femke but not with their reasoning. You cannot say that each of your characters is "making their own living" as they are precluded from selling via the broker for most of the time.</p><p>My personal preference would be to have Good/Evil brokers separated so that you can have one character selling on each. OR. Shared banks made "shareable" between Good/Evil characters.</p>
Triplin
06-29-2007, 06:15 AM
<p>Broker fees (A lot) higher, unlimited use, each alt has their own stuff on broker, not shared</p><p>Limit on transfers through shared bank of maybe 20 items per day to stop market abuse.</p><p>Have to pay a shipping fee to put it in a bank in one city and withdraw at a different city, similar to broker fee differences.</p><p>Each alt able to sell their own items from their own house</p><p>Intelligent market rate comparison via an 'appraiser' NPC that charges a fee to describe relative rarity and average sale price</p><p>NPC vendors also play the market, offering less than market rate for instant sale, but reselling a bit above market, preventing player monopoly</p><p>NPC vendor will buy all items and resell, no such thing as a NO VALUE</p><p>Special quests to unlock attuned items. Every re-use and unlock improves item and adds history and lore.</p><p>Standard items degrade with use and must be replaced, "That item is no longer repairable", i.e. permanant stat depletion with each repair</p><p>Special items gain stats over time and use.</p><p> You see, you cannot change one thing, you have to change everything to keep it balance.</p>
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