View Full Version : Would you be willing to...
Orthureon
06-15-2007, 05:31 AM
<p>Get rid of Harm Touch (and upgrades of course) completely in exchange for un-interruptable spells (still same casting times) and a small increase to their damage aswell as a small power cost reduction? </p><p>Of course the un-interruptable would also apply to Paladins, since it would be a Crusader change, they wouldn't lose anything though, maybe a small nerf to the healing of Lay on Hands.</p><p>This would benefit both PVP and PVE. Nothing worse than being a tank that can be interrupted.</p>
Nakash
06-15-2007, 09:13 AM
<p>As much i hate it to be interrupted.</p><p>No i dont see it as a good trade.</p><p>HT is a kind of Trademark for SK since EQ1. I dont see how getting un-interruptable has to do or will compensate the loss of HT.</p><p>HT in my eyes is for the use of 3 things:</p><p>1. 2nd Spell usable as "rescue" with longer Range (30)</p><p>2. Emergency Heal if you got AA points in the "Leech" Skill</p><p>3. Finisher for Mobs where it is nessary to do much damage in a few Seconds.</p><p>Its a tool in my eyes. Not meant for DPS. I wanna see its Damage going up also but not for DPS or One shot killing in PVP.</p><p>Just for the point that it still remains useable, while the Overall Damage of all classes has gone up with the upcomming of AA.</p><p>E.g.: Its allready hard to use it as a aggro Tool if a ranger hits same target with autoattack equal to the damage you PT does.</p><p>One of the greatest hits PVP ever has brought to the Crusader classes was the losing the ability to cast on the move this came short after PVP-Server has opened. This ability was unique to the Crusaders and did fit very well into the concept of a Plate wearing Battlemage/Battlepriest. But it was a Problem for PVP as it seems. I would love to see this ability back.</p><p>And btw the loss of HT would mean the loss of Lay on Hands for the Pallys cause it is there equal Spell.</p>
CHIMPNOODLE.
06-15-2007, 09:53 AM
Wouldn't be willing to....no <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />
devil_hunter
06-17-2007, 04:55 PM
the asnwer is "DEFFINETLY NO" how about we remove decapitate from the assassine? how about we remove lifeburn, manaburn, fusion and how the other wizard high dmg spells are writen? would wonder what those classes would say when u ask them. forget what u asked and think twice next time
Orthureon
06-18-2007, 12:02 AM
<p><b>devil_hunter:</b></p><p>Think twice eh? Um you would not rather have the ability to run after that ranger that just snared you and got slightly out of your range? Would you rather you have to stop and cast your spells while that wizzy runs away, and roots you? You must rely too much on HT, and comparing them to other classes big hitters is pathetic figuring they are DPS classes, and we are a tank. Tanks should NOT be able to be interrupted. Next time maybe you should think twice before being so bluntly ignorant as to the purpose of a tank.</p>
Dragonsfire73
06-18-2007, 02:29 PM
<div align="left">I see no means of PVE benefit here?? I am tired of seeing needless changes to PVE due to PVP issues.<div align="left">Are you really being interupted that much? I may not play on a PVP server, but I can say I have had no issues with any caster in a duel being able to interupt me enough to prevent me from showing them the sole of my plate boots. I do get interupted at times more from rangers but no where near enough to prevent me from beating most of them down. Lastly you are a tank but you are a hybrid tank/caster interupts should be expected it is par for the course.</div>So yet again the answer is NO to a skill that is class defining nerf to meet a single players play style needs.</div>
Haciv
06-18-2007, 03:05 PM
<cite>Orthureon wrote:</cite><blockquote><p>Get rid of Harm Touch (and upgrades of course) completely in exchange for <b>un-interruptable spells</b> (still same casting times) and a <b>small increase to their damage</b> aswell as a <b>small power cost reduction</b>? </p><p>Of course the un-interruptable would also apply to Paladins, since it would be a Crusader change, they wouldn't lose anything though, maybe a small nerf to the healing of Lay on Hands.</p><p>This would benefit both PVP and PVE. Nothing worse than being a tank that can be interrupted.</p></blockquote>I'd glady do that trade. My playstyle is massive round ups of heorics and interrupts are by far the #1 killer of me. If I can't get tap veins or blessing off, then I'm toast. I don't rely on HT or anything other than a novelty to try and get a high hit or blow up a non-heoric on the run.
Wytie
06-18-2007, 03:29 PM
<cite>Orthureon wrote:</cite><blockquote><p>Get rid of Harm Touch (and upgrades of course) completely in exchange for un-interruptable spells (still same casting times) and a small increase to their damage aswell as a small power cost reduction? </p><p>Of course the un-interruptable would also apply to Paladins, since it would be a Crusader change, they wouldn't lose anything though, maybe a small nerf to the healing of Lay on Hands.</p><p>This would benefit both PVP and PVE. Nothing worse than being a tank that can be interrupted.</p></blockquote> <p>I Would not be willing to trade for the simple fact that its only being asked to make the winers feel better and focus on something else to cry about.</p><p>I would not like to loose something so others can quit crying nerf.</p><p>I would not like to one shot anybody but rather them get some gear and resist and laugh on my PT.</p><p>I would not like a SK to mention anything like this ever again at most it should be adjusted by Tier but to remove it, You discrace every SK in the game. You should /quit your SK for even thinking of something so carebearish.</p><p> I am ashamed of you!</p>
Orthureon
06-18-2007, 04:18 PM
<p>Wytie:</p><p>I understand some people such as yourself cannot part with HT. Harm Touch is class defining eh, one ability which a 15 miniute reuse shouldn't be. So what makes this skill class defining, cause people rely on it too much? I mean think of it, when you rolled your SK did it say P.S you get Harm Touch? </p><p>And it is not "carebearish" if you actually played your SK without Harm Touch you would see this. Go to test, fight a class that can interrupt you constantly, you don't need harm touch you need Deathmarch (super fast casting for a mere tens seconds) and luck. Well maybe YOU will need HT. And harm touch once every 15 minutes compared to uninterruptable spells which will ALWAYS be up is not fair? Wouldn't a caster/tank hybrid be more defined by being able to cast on the run, rather than a one shot wonder?</p><p>BTW resist and laugh at your PT, doesn't EVER happen if it doesn't hit, you can keep on spamming it. On test even with the nerfed PT I got hit by another SK (because he was losing horribly without me using PT) for 2100, this is before they restored the normal damage. I beat him about 3 times before he realized he had this skill I presume.</p>
Wytie
06-18-2007, 04:51 PM
<cite>Orthureon wrote:</cite><blockquote><p>Wytie:</p><p>I understand some people such as yourself cannot part with HT.<span style="color: #ff0000"> i part with it all the time, the 15 min that its down</span> Harm Touch is class defining eh, one ability which a 15 miniute reuse shouldn't be. <span style="color: #ff0000">why so, we have many class defining abilitys if it were shorter it would be ovbiously OP its strong and on a long recast as it should be</span> So what makes this skill class defining <span style="color: #ff0000">the fact it does a chunk of damage can heal us and from a nice range to STOP runners in there tracks,</span> cause people rely on it too much? I mean think of it, when you rolled your SK did it say P.S you get Harm Touch? <span style="color: #ff0000">no i knew that from the pve SK i had</span></p><p>And it is not "carebearish" if you actually played your SK without Harm Touch you would see this <span style="color: #ff0000">again i do your a fool to think a T7 pvp'r doesnt play without HT</span>. Go to test, fight a class that can interrupt you constantly, you don't need harm touch you need Deathmarch (super fast casting for a mere tens seconds)<span style="color: #ff0000"> I know this trust me, sometimes i need both and DA</span> and luck. Well maybe YOU will need HT. And harm touch once every 15 minutes compared to uninterruptable spells which will ALWAYS be up is not fair? Wouldn't a caster/tank hybrid be more defined by being able to cast on the run, rather than a one shot wonder? <span style="color: #ff0000">Sure but what your asking will never ever ever happen its an unrealist wish, and adapts to the folks who cry nerf HT, PT ect......</span></p><p>BTW resist and laugh at your PT, doesn't EVER happen if it doesn't hit, you can keep on spamming it. On test even with the nerfed PT I got hit by another SK (because he was losing horribly without me using PT) for 2100, <span style="color: #ff0000">2100 is nothing if you have 8.5k life, its a drop in the bucket ask a swash brig ranger ect how much 2100 is every 15 min & they will laugh at you, out loud too</span> this is before they restored the normal damage. I beat him about 3 times before he realized he had this skill I presume. <span style="color: #ff0000">grats if i had a cookie i prob still wounld'nt give it to you. why? go see the beta buff wow in 5 min i have a 70 fully geared and i just ownd someone who did the same thing and has only been playing that class for 10 min GJ</span></p></blockquote><p>Harm Touch is situational and its in that situational point that i love it, you wouldnt know anything of this, cause your sk is still in the 50's.... Wait till T7 when you get to KoS and pvp where folks cloud hop and cliff dive from you and tell me you dont give a crap about PT, I do when they think they're gona fly away from me from life in the orange or cliff dive or even evac from red. Or how about group vs group when your group is hurting on finishing the others tank and hes in red and orange & they keep healing him back up so you wait till hes back in red and you pop him with PT to finish him so your group can lay wast to the others. ect.....</p><p>Sorry but you would know nothing of any of these things and that why you still have no clue about SK's and request to change a class defining ability for something crazy that will never happen.</p><p>I honestly dont know how to make it any more clear for ya, your just mad cause you beat a newb SK 3 times on test, then lost once he touched you <img src="/smilies/499fd50bc713bfcdf2ab5a23c00c2d62.gif" border="0" alt="SMILEY" /> </p>
Orthureon
06-18-2007, 05:37 PM
<p>Why would I be mad about someone using PT on me when I had it up (but I didn't use it). I don't care if someone else PTs me, especially on a test server.</p><p>I have had this idea for a long time, pretty much since I started my other SK that was on PVE (I had a Pally way back when we could run around casting). It seems so much more reliable than HT. Also, your reasoning on them being in the orange and escaping is flawed. With the new changes coming to in-combat run speeds means if we had uninterruptable spells we WOULD be able to finish off runners more often than once every 15 minutes. When it would be far better to use our snare (while running WOOT) and then nuke. As it is people still run away even in normal zones without ledges just as easily. This gets me thinking, Wytie how exactly do you stop runners when PT is down?</p><p>Also, you said my idea is far fetched I guess you didn't play back in the day when Crusaders ran around casting spells (Sks still had HT too). Here is a little strategic advice; In PVP you kill the healer(s) or nuker(s) first (if they have an enchanter they def die first), it might make your group experience a little better. </p><p>If you have not noticed other SKs have agreed with this idea. Besides, before this ever went live it would be on test and every SK could test it out.</p>
Wytie
06-18-2007, 06:45 PM
<cite>Orthureon wrote:</cite><blockquote><p>Why would I be mad about someone using PT on me when I had it up (but I didn't use it). I don't care if someone else PTs me, especially on a test server. <span style="color: #ff0000">you said it not me </span></p><p>I have had this idea for a long time, pretty much since I started my other SK that was on PVE (I had a Pally way back when we could run around casting). It seems so much more reliable than HT. Also, your reasoning on them being in the orange and escaping is flawed. With the new changes coming to in-combat run speeds means if we had uninterruptable spells we WOULD be able to finish off runners more often than once every 15 minutes. When it would be far better to use our snare (while running WOOT) and then nuke. As it is people still run away even in normal zones without ledges just as easily. This gets me thinking, Wytie how exactly do you stop runners when PT is down?<span style="color: #ff0000"> lol as a SK you dont hehe hopefully someone else in your group can that time</span></p><p>Also, you said my idea is far fetched I guess you didn't play back in the day when Crusaders ran around casting spells (Sks still had HT too). Here is a little strategic advice; <span style="color: #ff0000">advice lol </span>In PVP you kill the healer(s) or nuker(s) first (if they have an enchanter they def die first), <span style="color: #ff0000">guess you never pvp against a guarden do that and try you idea</span> it might make your group experience a little better.<span style="color: #ff0000"> yea thats the idea but taunt locks make that a bit harder but i guess you wouldnt know that...... <img src="/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" alt="SMILEY" /></span></p><p>If you have not noticed other SKs have agreed with this idea. Besides, before this ever went live it would be on test and every SK could test it out. <span style="color: #ff0000">yea well good luck removing a class defining ability <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></span></p></blockquote><p>sure casting on the run would be great nice and OP good luck with your fairy tail i bet every caster would love to do that......</p><p>best they can do is change it, nerf it whatever, no way are they gona remove it, idc who you say likes it never gona happen this thread is a waste of time go figure.</p><p>i still cant imagine a pvp SK requesting them remove of the HT line LOL </p>
Ikuri
06-18-2007, 07:15 PM
imo as tanks and a class that doesn't nuke for a lot of damage with each spell, we are entitled not to be interrupted. Tanks shouldn't be interrupted, that is the only reason why melee based tank classes out-tank SKs ....because of the fact they can do what we do faster ...and not get interrupted while doing it.
Orthureon
06-18-2007, 08:23 PM
<p>Wytie yes, I have actually fought many groups with guardians, never had a problem killing the others even when the guardian had a decent title and I knew he was good player (meaning knowing when to taunt). </p><p>They are tough but bringing down a toon with tons of health, high mit and avoidance all the while leaving the healer to heal without being interrupted is just not a good strat. However that is my opinion, as your way may work better for you. Anywho, yes I am one of the "crazy" people who would rather have a much better tank that can do consistant DPS (both PVP and PVE), rather than merely have a 15 minute big nuke.</p><p>And thank you Ikuri, I am glad I am not the only one that sees the benefits.</p>
Lord Hackenslash
06-18-2007, 11:24 PM
personally i would not if only for the flavor of the class, I would happily accept less damage on harm touch if it kept its relative aggro cause thats what it really adds up to is an emergency taunt. as a matter of pride i never use it in duels even against paladins who use LOH. Yes I am a PVE player. so i only really see it as utility for an emergency. what we really need is a review of our cast times. we spend more time casting than any other tank class (by we i mean both crusaders) most tanks have a .5 second cast time on thier CA and they are not interrupted. we need comparable cast times, let them stay interruptable if they want to keep the flavor but giving us a double whammy of longer cast times mixed with interruptable spells gives the SK an unneeded handicap. perhaps when they rework our next few levels they might consider our casting times. i am not saying make all of ours .5 seconds but perhaps a few in that range and a few in the 1.0 second range would help us loose less autoattacks. and would do wonders to improvve our equality among tanks. yes I am advocating a cure to paladin woes too. why would I want our enemies improved as well? without them stronger we would lack an interesting adversary, quaint as they may be.
Kazander13
06-18-2007, 11:38 PM
Benefits? Wopuld I like to be able to run and cast, yes. Would I be willing to give up PT/HT, no. Why do I have to give up the ability that has DEFINED the class from EQ1 on for what you are stating. Your damage statement doesn't back much up because in raid zonewides I parse with mages, in group zonewides like unrest when I have brawlers(uniterruptable right?) with me, I outparse those while I'm a MT. So please once again explain why we need to give up HT for uninterruptable casting. I hoenstly don't beleive HT to be that powerful like the majority of folks here. Ok, now use a disc'd HT in EQ1 (i.e. Super HT) and anything you hit was dead. But it's reuse was 90 minutes, on a heroic now this is like 15% of their life if your lucky. And someone has already addressed the issue of our damage rating vs scouts in PvP. Honestly it's nothing when someone chain stuns the [Removed for Content] out of you and rips you to shreds in seconds. You'll have to sell this better because while casting while moving would be nice, I just don't get why I have to give something up for it, especially HT. Even though I don't rely on HT, I mean how can you rely on it at a 15 minute recast, I consider it a slap in the face to the SK class itself. You sir should be Harm Touched in the face for such a suggestion.
Orthureon
06-19-2007, 04:37 AM
<p><b><b>Lord Hackenslash,</b></b></p><p>Very well written, and without any threats or name calling. I would like to see more of these. And your proposal would be the next best thing.</p><p>--------------------------</p><p><b>Kazander13</b> </p><p>You must have some people sleeping in your raids (no offense) SKs only get good DPS from multiple mobs. Maybe they were trying not to pull aggro? </p><p>--------------------------</p><p>Also, to the rest of the posters who have and possibly will disagree. Please do not talk down to me as if I don't understand the class or wish it to be nerfed. I just feel this would be a great improvement, because face it giving SKs HT and uninterruptable spells for PVP would be a little excessive.</p><p>And since not many seem to like the idea, how about as a bonus our blessing line got a nice buff to damage (possibly double or more triggers per cast) and a small buff to healing? Or possibly give uninterruptable spells in PVP and PVE while keeping HT, however HT can only be used in PVE.</p>
Kazander13
06-20-2007, 11:21 PM
Sleeping? Hardly, it has to do with zonewide parses not single targets, and have yet to be on a raid that does pull all single targets. Not just that but would be boring as hell. It really has to do with being all mastered (which I am) and proper spell order which has been discussed on the boards again and again and ....again. Not beingt insulting to anyone but like I said earlier, you just have to sell it to me better and giving HT won't do it. To reirterate, I do not rely on HT, although it's nice, I'm not giving up what my class has been since the late 90's for number crunching! Do I get interrupted? Yes, is it gamebreaking or does it prevent me from doing a good job tanking? Absolutely not. I would LOVE the ability to not be interrupted, but stripping a class is not the way to do it. We have many LU's and level cap increases coming up, so there's plenty of ways to improve upon this class rather than cannibalizing which in my opinion is what your suggesting.
Antryg Mistrose
06-21-2007, 01:02 AM
<cite>Orthureon wrote:</cite><blockquote><p>Would you be willing to......Get rid of Harm Touch (and upgrades of course) completely in exchange for un-interruptable spells (still same casting times) and a small increase to their damage aswell as a small power cost reduction?</p></blockquote>No. Nothing to see here, move along p.s. Spells can be interrupted/resisted, combat arts can be parried/riposted. /shrug I don't even use HT much. Deathmarch though, you will have to pry from my cold dead hands ......
Orthureon
06-21-2007, 04:59 AM
<p><b>Kazander13,</b></p><p>I just noticed you are not from a PVP server, ah ok that is why my view is so drastically different I suppose. Play on PVP for a while you might change your mind.</p>
Ekelefer
06-22-2007, 04:00 PM
<p>Yes, I would def give up HT for non-interuptable spells. </p><p>Bischmulitlum the Ghoul, Level 70 Shadowknight of Nagafen</p>
devil_hunter
06-25-2007, 02:44 PM
@ Orthureon Mkay. So if u completly remove Harmtouch than you should remove Celestial Touch from the palas too because those are spells that make both classes unique such like Decapitate from the assassine. like i said before, how about we start crying around about the spells from other classes. let´s remove the root from the rangers, than u can run after him. how about that?
morningmists
06-25-2007, 05:32 PM
<p>you want to have mostly uninteruptible spells, then just get in your time machine and go back before the nerfing of lu20</p><p> but remember you won't have a bow then either...which did take them a while to get in, but now its plenty compensation for the lu20 change</p>
liveja
06-25-2007, 10:24 PM
<cite>Orthureon wrote:</cite><blockquote><p>Get rid of Harm Touch</p></blockquote>No.
Orthureon
06-26-2007, 09:00 PM
<div align="justify"><div align="left"><b> EDIT: Something was messed up with formatting, I could not seperate paragraphs. Read below</b></div></div>
Orthureon
06-26-2007, 09:07 PM
<p><b>devil_hunter ,</b> </p><p>This is not about nerfing other classes, this is about giving us some more utility in PVP aswell as PVE. You ever fight a monk/bruiser/swash then tell me how uber you are... without HT. You can't interrupt them, but they sure as hell can do it to you. </p><p>Or howabout you use HT on a Monk because he would have owned you otherwise. Then 2 minutes later you run into a Swash... what do you do? I know what you will say; "I will stay and fight!", yeah and die most likely, you know why? Because you can't do anything because you are being interrupted too much. This is just an example btw I have nothing against scouts or people that can interrupt like crazy. But being a tank with interruptable spells kind of defeats the purpose. </p><p>Also, to whomever said a Wizard would trade a big nuke for uninterruptable spells is just plain silly. Of course they would, all of their spells do way more damage than ours, the only thing we have comparable is HT. Giving it to them would make them OP, giving it to us would make us a tank. </p><p>So take away our only big nuke which is comparable to a mage's big nuke, which we shouldn't get anything comparable. Give us something that is more useful for fighting all classes and for tanking in PVE and is ALWAYS up. I would love to see this go live, just to see all the SKs that play only for HT quit.</p>
Norrsken
06-27-2007, 09:02 AM
<cite>morningmists wrote:</cite><blockquote><p>you want to have mostly uninteruptible spells, then just get in your time machine and go back before the nerfing of lu20</p><p> but remember you won't have a bow then either...which did take them a while to get in, but now its plenty compensation for the lu20 change</p></blockquote>No, its not. A bow will not lifetap anywhere near as effectively as my spells do.
Mildavyn
06-30-2007, 09:39 AM
<p>Sheild bash and hammer ground will stun those pesky swashies plenty long enough to cast tap veins/blessing/whatever else. Also the knockdown on the smash (kick) line is basically a 1.5 second stun. time those to cast your spells.</p>
Norrsken
06-30-2007, 10:39 AM
Paikis@Venekor wrote: <blockquote><p>Sheild bash and hammer ground will stun those pesky swashies plenty long enough to cast tap veins/blessing/whatever else. Also the knockdown on the smash (kick) line is basically a 1.5 second stun. time those to cast your spells.</p></blockquote>So every 20 seconds I get to cast one spell? hmm. Now that sounds like a good way to kill scouts pumping out immense dps...
liveja
06-30-2007, 11:10 AM
<cite>Orthureon wrote:</cite><blockquote><p>I just noticed you are not from a PVP server, ah ok that is why my view is so drastically different I suppose. Play on PVP for a while you might change your mind.</p></blockquote><p>I don't play on a PvP server, avoid them like the plague, & couldn't care less about PvP "issues" at all. I'm terribly not sorry to say this, but if you willingly choose to play on PvP servers, then learn to deal with what you get.</p><p>I do, however, care very greatly that PvP "issues" don't affect PvE. Your proposal does precisely that. For that reason alone, I say not just no, but no freekin' way. See, in PvE, I virtually never have any issues with getting interrupted. Why would I want to give up a tool I value, for something that solves an "issue" I don't have? It makes no sense.</p>
Ekelefer
07-01-2007, 01:08 AM
<cite>Orthureon wrote:</cite><blockquote><p><b>devil_hunter ,</b> </p><p>This is not about nerfing other classes, this is about giving us some more utility in PVP aswell as PVE. You ever fight a monk/bruiser/swash then tell me how uber you are... without HT. You can't interrupt them, but they sure as hell can do it to you. </p><p>Or howabout you use HT on a Monk because he would have owned you otherwise. Then 2 minutes later you run into a Swash... what do you do? I know what you will say; "I will stay and fight!", yeah and die most likely, you know why? Because you can't do anything because you are being interrupted too much. This is just an example btw I have nothing against scouts or people that can interrupt like crazy. But being a tank with interruptable spells kind of defeats the purpose. </p><p>Also, to whomever said a Wizard would trade a big nuke for uninterruptable spells is just plain silly. Of course they would, all of their spells do way more damage than ours, the only thing we have comparable is HT. Giving it to them would make them OP, giving it to us would make us a tank. </p><p>So take away our only big nuke which is comparable to a mage's big nuke, which we shouldn't get anything comparable. Give us something that is more useful for fighting all classes and for tanking in PVE and is ALWAYS up. I would love to see this go live, just to see all the SKs that play only for HT quit.</p></blockquote><p>You should be able to beat swashies, monks and bruisers, hands down, without HT. Lemme let you in on a little secret. SKs already get 10seconds of pretty much being able to do what you'd like to trade HT for.........it's called Death March. That being said, I'd still trade HT for uniteruptable spells. </p><p>To the guy who said he doesn't want pvp issues effecting pve, don't worry. In GU36 they made it so ONLY on pvp servers, cure spells will have a long recast. See, how they took an ability and altered it specfically for certain servers? Don't worry, you're mindless PvE gameplay will always remain mindless no matter how much PvP changes. </p><p>And Paikis, you cannot time a blessing on the Kick we get. 1.5sec is not 2seconds, meaning most smart swashies/bruisers/monks/any class that has a great ability at disrupting you, will be spamming their interupt the second they get stunned, so that it fires when your blessing is at like .2secs from casting and you get interupted. One word for this.......LAME. Granted, using Kick before Blessing greatly improves your success rate against lesser skilled palyers, those who know what they are doing are going to disrupt you're momentum no matter what you do.</p><p>You just have to roll with the punches and fight these classes with teeth, nails and [Removed for Content] pull their hair and rip their eyes out if you have to. Once you get Reaver, NEVER STOP CASTING, just don't, cast something, anything, just make their DPS go [Removed for Content] for tat with your heals......best way to beat anyone imo. (Once you get the hang of chain casting, you'll elarn how to cast what you want to cast without breaking rythem, that is when SKs get nasty as all hell, when you learn how to hold a rythem in the flow of your spells)......beating a swash is no different from beating Sigfried with Nightmare, for all you SC2 fans out there..........never let that big [Removed for Content] sword come to a rest. </p>
liveja
07-01-2007, 09:27 AM
<cite>Ekeleferal wrote:</cite><blockquote><p>To the guy who said he doesn't want pvp issues effecting pve, don't worry. In GU36 they made it so ONLY on pvp servers, cure spells will have a long recast. See, how they took an ability and altered it specfically for certain servers? Don't worry, you're mindless PvE gameplay will always remain mindless no matter how much PvP changes. </p></blockquote><p>Note that there's a significant difference between changing the cast/re-cast/damage functions of a spell in combat, & taking one away on one ruleset but not another.</p><p>& BTW, before you go calling something "mindless", you might want to learn how to spell simple, basic, grade-school words like "your".</p>
Ekelefer
07-01-2007, 10:33 PM
<cite>livejazz wrote:</cite><blockquote><cite>Ekeleferal wrote:</cite><blockquote><p>To the guy who said he doesn't want pvp issues effecting pve, don't worry. In GU36 they made it so ONLY on pvp servers, cure spells will have a long recast. See, how they took an ability and altered it specfically for certain servers? Don't worry, you're mindless PvE gameplay will always remain mindless no matter how much PvP changes. </p></blockquote><p>Note that there's a significant difference between changing the cast/re-cast/damage functions of a spell in combat, & taking one away on one ruleset but not another.</p><p><span style="color: #ff0000">& BTW, before you go calling something "mindless", you might want to learn how to spell simple, basic, grade-school words like "your".</span></p></blockquote><p>Yeah, the old "haha you didn't you spell check and had a typo" rebuttal.......wow...I totally owned myself there. I swear, if I have to read one more guy who thinks that calling people on typos makes them some sort of instant success on the internet........ </p><p>And it is obvious you don't play on a pvp server, as you can evac in PvE combat but NOT in pvp combat. I'd imagine they would do pretty much the same thing for HT, just like they did with safehouse, hook arrow and allot of other abilities. I don't think the OP meant for them to take the skill completely out of the game, jsut grey it out while engaged in pvp. I suppose if you had any experience on a pvp server, you could have understood that simple idea.....but you don't offer any experience, jsut an opinion. </p><p>P.S. </p><p>I know there are typos, but I elft them so you can have something to say. </p>
Wytie
07-02-2007, 01:06 PM
<p><span style="color: #ff0000">Honestly in pvp we (SK's) have nothing to complain too much about, a smart SK is destin to do well.</span></p><p><span style="color: #ff0000"> I may not agree with "Ekeleferal" ideas on HT and pvp, but hes one of the badest SK's i have ever seen, i put my money on [Removed for Content] agaist any of ya, any day of the week.</span></p><p><span style="color: #ff0000"> Knocking folks typing is so lame imo</span></p>
Beagest
07-02-2007, 06:39 PM
<cite>Wytie wrote:</cite><blockquote><p><span style="color: #ff0000">Honestly in pvp we (SK's) have nothing to complain too much about, a smart SK is destin to do well.</span></p><p><span style="color: #ff0000"> I may not agree with "Ekeleferal" ideas on HT and pvp, but hes one of the badest SK's i have ever seen, i put my money on [Removed for Content] agaist any of ya, any day of the week.</span></p><p><span style="color: #ff0000"> Knocking folks typing is so lame imo</span></p></blockquote>yea he's badass i seen the movies tbh <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" />
Beldin_
07-03-2007, 08:22 AM
<cite>Wytie wrote:</cite><blockquote><span style="color: #ff0000"> Knocking folks typing is so lame imo</span></blockquote><p>OT .. but .. belongs a little bit on the number of typos. Some typos are always normal, however if i see sometimes people post something where every second word is wrong and i really need 10-15 minutes to fizzle out what the hell that guy is talking about, then maybe i bash him a little bit, because i think everyone who is really expecting answers should also try if he could read himself what he is typing .. and if not .. correct it.</p><p>Ahh .. and the excuse for all my typos : I'm german <img src="/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" border="0" alt="SMILEY" /></p>
liveja
07-03-2007, 10:24 PM
<cite>Ekeleferal wrote:</cite><blockquote><p>And it is obvious you don't play on a pvp server, as you can evac in PvE combat but NOT in pvp combat.</p></blockquote><p>Do you still have the ability, on a PvP server? Yes. That isn't what's being proposed here. Do try to keep up with the conversation, or stay out of it.</p><p>& no, I don't play on PvP servers. Finally, I couldn't care less that you don't like me offering up a correction. Deal with it, or don't, just like you get to deal with the PvP ruleset, or not. </p>
liveja
07-03-2007, 10:28 PM
<cite>Wytie wrote:</cite><blockquote><p><span style="color: #ff0000">I may not agree with "Ekeleferal" ideas on HT and pvp, but hes one of the badest SK's i have ever seen</span></p></blockquote><p> Then he doesn't need un-interruptible spells.</p><p>/shrug</p>
Ekelefer
07-04-2007, 12:16 AM
<cite>livejazz wrote:</cite><blockquote><cite>Ekeleferal wrote:</cite><blockquote><p>And it is obvious you don't play on a pvp server, as you can evac in PvE combat but NOT in pvp combat.</p></blockquote><p>Do you still have the ability, on a PvP server? Yes. <span style="color: #ff0000">That isn't what's being proposed here. Do try to keep up with the conversation, or stay out of it.</span></p><p>& no, I don't play on PvP servers. Finally, I couldn't care less that you don't like me offering up a correction. Deal with it, or don't, just like you get to deal with the PvP ruleset, or not. </p></blockquote><p>You're right. I stand corrected. Had I simply gone back and re-read the OPs original idea, I would not have mistaken your very real complaint that you didn't want PvP altering PvE, for nothing more than fear driven dribble. I WAS WRONG to jump on you like that. I am sorry. </p><p>and thanks for the kudos Humiliation and Beag =P glad you liked the vids. I'll be posting another one tonight if you care to watch it. </p>
vBulletin® v3.7.5, Copyright ©2000-2025, Jelsoft Enterprises Ltd.