View Full Version : Average Raiding time to completion
Pravius
06-14-2007, 05:43 PM
I am somewhat a new player... (returning) and I wanted to ask some of you high levels how much time an average raid will take? I am talking some T7 Unrest, Castle Mistmoore, ect stuff. Saying I have a pretty average group that is pretty balanced as far as classes go. I have a 21 fury now I have awhile but want to get an idea on how much time I should devote to raiding.
First up, unrest is a group instance (6 people) so you can't really raid there. Anyway, unrest takes a long time to complete at least 3 hours if the group have average gear and it will take alot longer if you don't know how to complete the zone. Castle mistmore is a dungeon so you can keep killing as long as you like, there is both group content and X2 content here. As for raiding in instances (24 people) the time varies alot of how well equipped and how skilled the players participating are - to try to taking into the extreme I'd say 1.5 hours for a short zone and 10 for the longest one but as I said, it varies alot.
EtoilePirate
06-14-2007, 07:04 PM
The thing with raiding is, it depends a LOT on the people you're with: what classes they are, how much experience they have, how much they trust each other, how effectively they work together... A zone that takes you 8 hours the first time you go in may take 2 after a month's practice.
Razan89
06-14-2007, 08:15 PM
I think 8hours is even stretching it. The longest I've seen was my first time through Crypt of T'haen and that took about 5hours or so. Most raid guilds now have the hang of the end game raid zones, and easily all the T5/T6 zones. So even new raid guilds have tons of information on the web to help them w/ their first time through a zone, so I really couldn't see anything taking over 5hours anymore.
Pravius@Mistmoore wrote: <blockquote>I am somewhat a new player... (returning) and I wanted to ask some of you high levels how much time an average raid will take? I am talking some T7 Unrest, Castle Mistmoore, ect stuff. Saying I have a pretty average group that is pretty balanced as far as classes go. I have a 21 fury now I have awhile but want to get an idea on how much time I should devote to raiding. </blockquote><p> Unrest is a group zone for 6 people and takes a good chunk of time depending upon your group. Have been in groups that have taken 2hrs to groups that have taken 5 hours. It really depends upon how well organized you are and how well the group cooperates. </p><p>Castle Mistmoore is an amalgamation from what i've seen so far and it's not easy so I can't offer any real advice on it. </p><p>Emerald Halls, Freethinker's Hideout, Clockwork Menace, Mistmoore Innersanctum and such are pretty sophisticated zones. If you have a well balanced raid that works together you may clear the zone in the recommened time. However with murphy's law in effect I rarely see that happen. </p><p>Raiding in General you should devote atleast 4-5hours minimum doing an easy zone. Harder zones we're probably talking 6-8hours if people are truely dedicated. </p>
Baccalarium
06-14-2007, 11:20 PM
Joined a pickup Labs run at 1pm expecting to be done before guild activities at 6pm, Had to bail out of the raid, but glanced at /who later and saw that they were still in the zone at 8pm. But yes it depends on how well the raid knows the zone, as well as how well equiped they are. If you carve out 4 hours I don't think anyone can blame you if you leave after then.
Noaani
06-14-2007, 11:30 PM
<p>Depends on your guild.</p><p>My current guild looks about like this...</p><p>Freethinkers ~ 60 minutes MMiS ~ 90 minutes Clockwork ~15 minutes Chel'Drak ~20 minutes Deathtoll ~75 minutes Labs ~ 60 minutes Lyceum ~ 45 minutes HoS ~ 60 minutes EH 4 - 8 hours</p><p>If you end up joining an existing guild, expect these sorts of times. If you join pickup raids, expect anything. If you join/make a new guild, expect to be raiding 6 hours a night, and to go through a ton of repair kits.</p>
Thunderthyze
06-15-2007, 08:22 AM
<cite>Baccalarium wrote:</cite><blockquote>Joined a pickup Labs run at 1pm expecting to be done before guild activities at 6pm, Had to bail out of the raid, but glanced at /who later and saw that they were still in the zone at 8pm. But yes it depends on how well the raid knows the zone, as well as how well equiped they are. If you carve out 4 hours I don't think anyone can blame you if you leave after then. </blockquote><p> 7 hours for Labs?</p><p>/boggle</p><p>I can't begin to imagine the repair bills, multiple mender bots etc, for such little reward.</p>
gradyma
06-15-2007, 03:35 PM
Holymoly@Runnyeye wrote: <blockquote><cite>Baccalarium wrote:</cite><blockquote>Joined a pickup Labs run at 1pm expecting to be done before guild activities at 6pm, Had to bail out of the raid, but glanced at /who later and saw that they were still in the zone at 8pm. But yes it depends on how well the raid knows the zone, as well as how well equiped they are. If you carve out 4 hours I don't think anyone can blame you if you leave after then. </blockquote><p> 7 hours for Labs?</p><p>/boggle</p><p>I can't begin to imagine the repair bills, multiple mender bots etc, for such little reward.</p></blockquote><p>Oh yes I have been on those, I stuck out an 8 hour LABS run once. The only thing I got was a big bill. One time we knocked it out in about 60 minutes. Certain encounters can trip up a group that is not well organized. Raid times really depend on the group you're with. </p>
Decad
06-16-2007, 12:26 AM
<cite>Noaani wrote:</cite><blockquote><p>Depends on your guild.</p><p>My current guild looks about like this...</p><p>Freethinkers ~ 60 minutes MMiS ~ 90 minutes Clockwork ~15 minutes Chel'Drak ~20 minutes Deathtoll ~75 minutes Labs ~ 60 minutes Lyceum ~ 45 minutes HoS ~ 60 minutes EH 4 - 8 hours</p><p>If you end up joining an existing guild, expect these sorts of times. If you join pickup raids, expect anything. If you join/make a new guild, expect to be raiding 6 hours a night, and to go through a ton of repair kits.</p></blockquote><p>More casual guilds will probably be 2x - 3x those times listed above. Depending on how casual the guild is (ie; guild mates in various stages of upgraded equipment/spells, and most not being all that well equipped), the times can get longer. The guild I'm in, we've just been able to finish Labs for the first few times these past weeks in just under 3 hours. But we are kinda small, and I'd say fairly casual.</p><p>BTW, if you want to clear Unrest fairly quickly, one way would be to bring a Monk with you. Their FD can help you get through a lot of the content outside of the mansion fairly quickly.</p><p>Gotta love Monks, when in doubt about pulling a NPC, "Throw the Monk!" </p>
DragonMaster2385
06-16-2007, 03:13 PM
Yeah, I have been in an unrest group with a monk. To get the keys, we sent him in alone and he just FD when he got too many mobs on him.
yep if you have people who know what theyre doing, where to go and how to beat the mobs u'll start whiping through the place slaughtering x2 and x3 mobs. Get people who dont know theyre class and dont know the zone and ur in for 1 hell of a boring wait. I remember this 1 raid I was in we went to some dof raid zone (something about this mirror) and it took FOREVER. We couldnt even comeplete it because 1 some of the dps finnaly got tired and just evac'd and we didnt have enough mana in the remaining dps or healers to kill the mobs. Just a side note. Unless your in a raiding guild or you know the person whos forming the pickup raid to be a good raider. Just say no to pickup raids. It will save you so many long hours of nothing but a waste of time.
melaine_dvarvensplitter
06-16-2007, 05:45 PM
As many have stated... class knowledge, gear, spells, the zone itself.. everything works together ... including people who push there classes to the limits dps wise.
Supernova17
06-16-2007, 06:13 PM
<p>Freethinkers: 30 minutes MMIS: 60-90 minutes Clockwork: 7 minutes Chel'Drak: 7 minutes Emerald Halls: 6 hours</p> Two days of complete raiding! Fun fun.
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