View Full Version : Harm Touch does not need to be nerfed.
natasha
06-14-2007, 05:06 PM
<p>OK, just give me a chance to explain before you flame me!!</p><p>Firstly, I have been Ht'ed many many times by an infamous SK or two that loves to HT and then fly away on a griffon or camp until the spell has been reset.</p><p>Instead of nerfing this spell that's supposed to only be usable every 15 minutes, the timer should be <b>suspended</b> while they are camped. This would force these SK's to stay and fight the good fight. I was in a group vs another goup, and the SK HT'ed one of our players. However, that was it! And after that, our groups fought the fight and ours won in spite of losing one to HT.</p><p>I believe this would also eliminate the problem of players who live only to HT and log every 15 minutes for cheap kills and titles. That SK would think twice about using it if he knew the timer would be there waiting for him even if he logged.</p>
Qanil
06-14-2007, 05:08 PM
No, it needs a nerf. I have a 70 SK and it needs nerfing. with all the other damage classes getting their dmg scaled down, now more than ever it needs a nerf. Learn to play your class, instead of pressing one button.
<p>No, no it doesnt need a nerf... A spell that can be used everyone 15 minutes is hardly overpowered... Sure it kills you outright, but that is what its suppose to do... that is why its on a 15 minute timer. Sure, i can understand making the timer countdown while online only, or even increasing the length on the timer... but to reduce its damage is to gut the purpose of the ability. This is why its there... Without harm touch SK will be as gimpy as paladins are for Qeynos. </p><p>If you reduce the damage, the timer also needs to be reduced. </p>
Qanil
06-14-2007, 05:34 PM
<p>No, it does need nerfing. Nearly the entire community of players that aren't SKs, and now the Devs agree.</p><p>SKs and Paladins are spell based dmg for the most part. Sure they can melee, but that's not where it's at for them. Because of this, their abilities will be able to land more, and thus do more damage. The rest of the higher dps classes are getting their damage toned down.</p><p>This means you'll take less damage, and do more of it yourself. So, you want to take less damage, do more damage, and be able to HT for the full amount?</p><p>I guess I know what kind of player you are.</p>
natasha
06-14-2007, 07:25 PM
Swipe@Nagafen wrote: <blockquote><p>No, it does need nerfing. Nearly the entire community of players that aren't SKs, and now the Devs agree.</p><p>SKs and Paladins are spell based dmg for the most part. Sure they can melee, but that's not where it's at for them. Because of this, their abilities will be able to land more, and thus do more damage. The rest of the higher dps classes are getting their damage toned down.</p><p>This means you'll take less damage, and do more of it yourself. So, you want to take less damage, do more damage, and be able to HT for the full amount?</p><p>I guess I know what kind of player you are.</p></blockquote><p>Well, Swipe, I don't have a SK and have not played one. But I do think that HT is a neat ability and with a timer could be a little more...fair? I guess it seems like every class has something unique, whether it be evac, stealth, root, Harm Touch etc..I hate to see unique abilities taken away because someone has found a way to abuse it.</p>
Killque
06-14-2007, 07:33 PM
<cite>Honos wrote:</cite><blockquote><p>No, no it doesnt need a nerf... A spell that can be used everyone 15 minutes is hardly overpowered... Sure it kills you outright, but that is what its suppose to do... that is why its on a 15 minute timer. Sure, i can understand making the timer countdown while online only, or even increasing the length on the timer... but to reduce its damage is to gut the purpose of the ability. This is why its there... Without harm touch SK will be as gimpy as paladins are for Qeynos. </p><p>If you reduce the damage, the timer also needs to be reduced. </p></blockquote><p> So instead of camping they call, or go to a dock....</p><p>NERF THE Bejezious out of it!</p>
HerbertWalker
06-14-2007, 07:37 PM
<p>HT, like many other large damage or high defense abilities, should refresh after an elasped time of <b>in-combat pvp</b>. Not hiding.</p><p>That said, it has been this way since inception. I will only support substantial changes to PvP within one month of release, not years.</p><p>PvP is something that you build properly and then leave alone, so that we can work within the game design to become gods or dweebs.</p>
Eluzay
06-14-2007, 07:42 PM
ok, first and formost I am a T7 solo pvp sk. If just HT were getting toned down I would say it is stupid, but every ability except for wards and insta heals that I would call more overpowered in the game is getting a nerf. So they are toning down dps, and honestly of any class being modified SK is getting hit by the nerf branch the least. Every class I have difficulty is getting toned down, esp swashy. With reaver a T7 sk uses HT as a 1300 point heal, not a big hit unless you are running. If you are running I am sure HT will still drop you because you will be orange health. Any SK using HT as primary plan is a poor player anyway. My personal concern is with healers. With the dps nerf druids , heck all healers will be much more powerfull and I am concerned that it may be a problem. other than that I wish people would stop whining.
Tricit2
06-14-2007, 07:51 PM
<p>Wouldn't it be cool if there were in-combat timers as guy 2 posts above suggested?</p><p>You must have been in in-PVPCombat mode to use that ability for PVP!!! What about this.</p><p>1. You use Harm Touch against some random MOB. You can wait 15 minutes in the city/camped then use it in PVP again. </p><p>2. You use Harm Touch in PVP. You have a seperate timer for that ability that counts down while only in PVP Combat. That times is, perhaps, 7 minutes for Harm Touch. You can go and fight many people, with the timer suspended when you exit pvp comat. Works same as in-combat run speed. You actually have to make an aggressive move for it to work. Sure, you can go around aggressing other PVPers, but then you might get yourself a second bumhole ripped open for you.</p><p>3. You use Harm Touch in PVP. You wait 15 minutes camped or in a city, you can use Harm Touch against against MOBs only.</p><p>Although, I'd only approve of this if the nerf to the ability were not getting the specific nerf in 36.</p>
<cite>Killque wrote:</cite><blockquote><cite>Honos wrote:</cite><blockquote><p>No, no it doesnt need a nerf... A spell that can be used everyone 15 minutes is hardly overpowered... Sure it kills you outright, but that is what its suppose to do... that is why its on a 15 minute timer. Sure, i can understand making the timer countdown while online only, or even increasing the length on the timer... but to reduce its damage is to gut the purpose of the ability. This is why its there... Without harm touch SK will be as gimpy as paladins are for Qeynos. </p><p>If you reduce the damage, the timer also needs to be reduced. </p></blockquote><p> So instead of camping they call, or go to a dock....</p><p>NERF THE Bejezious out of it!</p></blockquote><p>Killque here represents the problem a serious problem with the community. He wants Shadow Knights "nerf the bedjezious out of", but where do you stop? Should we all just be exactly the same class with all exactly the same abilities? </p><p>I did like the combat only timer... or perhaps the timer doesn't work in city zones or off-line. </p>
Zacarus
06-14-2007, 09:26 PM
Nerf it. Also, please take's OP's recommendation. Great idea. AND nerf it.
gnarkill
06-14-2007, 09:38 PM
I have tested the new HT on test...it is fine
<p>i also tested the new harm touch on the test server... and it is was gutted horribly...</p><p>RIP Shadow Knights</p>
Netzoko
06-14-2007, 11:29 PM
It doesn't matter how long the cooldown is, no class should get an insta-kill spell, thats not how video games work, especially mulitplayer ones. I was leveling today and encountered two shadowknights of my EXACT level. I have 1500 hitpoints, which is pretty good for my level, i have decently upgraded gear. Both SKs I encountered hit me for over 1800, i was 1-shoted without a crit. I had no chance - that's not right, and the nerf is a must.
Netzoko
06-14-2007, 11:34 PM
Ssslick@Nagafen wrote: <blockquote>ok, first and formost I am a T7 solo pvp sk. If just HT were getting toned down I would say it is stupid, but every ability except for wards and insta heals that I would call more overpowered in the game is getting a nerf. So they are toning down dps, and honestly of any class being modified SK is getting hit by the nerf branch the least. Every class I have difficulty is getting toned down, esp swashy. With reaver a T7 sk uses HT as a 1300 point heal, not a big hit unless you are running. If you are running I am sure HT will still drop you because you will be orange health. Any SK using HT as primary plan is a poor player anyway. My personal concern is with healers. With the dps nerf druids , heck all healers will be much more powerfull and I am concerned that it may be a problem. other than that I wish people would stop whining. </blockquote> Good post, it's not one of those "OMG DONT NERF ME, WAA" ones, you had some good points. IMO, all damage should be toned down, fights don't last long enough, but if they do that, healers would reign supreme, though furies already do.
Luxun
06-14-2007, 11:50 PM
Ssslick@Nagafen wrote: <blockquote>ok, first and formost I am a T7 solo pvp sk. If just HT were getting toned down I would say it is stupid, but every ability except for wards and insta heals that I would call more overpowered in the game is getting a nerf. So they are toning down dps, and honestly of any class being modified SK is getting hit by the nerf branch the least. Every class I have difficulty is getting toned down, esp swashy. With reaver a T7 sk uses HT as a 1300 point heal, not a big hit unless you are running. If you are running I am sure HT will still drop you because you will be orange health. Any SK using HT as primary plan is a poor player anyway. My personal concern is with healers. With the dps nerf druids , heck all healers will be much more powerfull and I am concerned that it may be a problem. other than that I wish people would stop whining. </blockquote><p> <i>I second this post. Yes if they were JUST nerfing myPT I would be upset, but every class's big hits and dps is getting nerfed, so why not us ? I don't mind it at all. In fact I'm extremly happy with the changes, what is a 1k damage on my PT when none of my spells land properly and rouges can kill me in 7 seconds if i dont use pt or pop my DA. SK's KoS tree was revamped and I'm loving the changes, everything seems fine to me. </i></p><p><i>Only people that are upset about this change are peopel who lvl lockto HT at lvl 20, these people are the ones who don't even play SK for any other reason than to be able to one hit people ...well guess what ? its plain wrong and it got fixed, now go re-roll a fury or a warden and lvl lock at 20 to play the next fotm and stop whinning. Because peopel like myself and the poster I quoted who actually play SK for more than just HT ...are happy with the changes. </i></p><p><i>Though I still think damage/heal ratio needs to be looked at but thats just me :p </i></p>
<p>HT/PT needs to be nerfed like it is, there is NO reason a Plate wearer should have a hit that can do 4.5k + dmg AND heal the person for 1.5k ... i have 50% mitigation on all my resists and i get hit for around 4.5k thats rediculous, no one should get a hit like that, Fusion that 1 shots people is dumb. Sniper shot is getting nerfed as well which i dont mind because i rarely hits over 2k and my rain of arrows will do that.</p><p>SKs if played properly are GODLY ive seen them played properly and ive seen them played horribly there is a huge difference. where i cant touch the sk and where i can pwn the SK.</p><p>PT will still be rediculously good, it will still heal, and do good damage but hopefully its not gonna hit for 60%+ of someones life that has 7k hps.</p>
Orthureon
06-15-2007, 12:10 AM
REMOVE HT, give us uninterruptable spells with a small increase in damage (Paladins too). I will keep saying this lol. I think uninterruptable spells >>>>> HT. Oh an a longer lasting, shorter reuse FD.
Tatate
06-15-2007, 12:19 AM
Well, once HT is nerfed people will start to see that SKs never really needed it. Then they will figure out something about SKs that needs a nerfing and whine until it's done.
Orthureon
06-15-2007, 12:23 AM
Well it will be nerfed and it will STILL be a big hitter, I like the benefits of casting without being interrupted seen as how we ARE tanks lol, it far outweighs HT. And then all those [Removed for Content] that gave SKs a bad name using HT will quit them, or learn to play (bless their blackened hearts). Then I can enjoy actually chasing after people while they are fleeing and instead of one shotting em, just gradually stealing their life.
Rufio
06-15-2007, 12:36 AM
<p>I think you guys are missing the whole point behind nerfin all of the instant kill abilities of not only SK but the other classes as well. SOE wants to make fights longer, and stop ppl ganking greens like all above who are whining like 13 year olds.</p><p>For that same reason they are making it easier for lower lvls to attack higher con`d players, by dropping their resistances etc. This is all for the purpose of making a more level playing field, and in the end means you actually have to know how to play your character instead of one shotting, two shotting with your overpowered twinks.</p><p>I hate to say it but, Learn To Play and this wouldn`t be something to whine about, that is what WoW players do.</p>
Tatate
06-15-2007, 12:41 AM
Atreu@Everfrost wrote: <blockquote><p>I think you guys are missing the whole point behind nerfin all of the instant kill abilities of not only SK but the other classes as well. SOE wants to make fights longer, and stop ppl ganking greens like all above who are whining like 13 year olds.</p><p>For that same reason they are making it easier for lower lvls to attack higher con`d players, by dropping their resistances etc. This is all for the purpose of making a more level playing field, and in the end means you actually have to know how to play your character instead of one shotting, two shotting with your overpowered twinks.</p><p>I hate to say it but, Learn To Play and this wouldn`t be something to whine about, that is what WoW players do.</p></blockquote> Yep, I know what they are trying to do. I'm not whining about the nerf, I'm kind of actually glad they are doing it, it will siphon out the poor players who need an "I win button" from the skilled ones.
Orthureon
06-15-2007, 02:32 AM
Gate@Everfrost wrote: <blockquote><p>I think you guys are missing the whole point behind nerfin all of the instant kill abilities of not only SK but the other classes as well. SOE wants to make fights longer, and stop ppl ganking greens like all above who are whining like 13 year olds.</p><p>For that same reason they are making it easier for lower lvls to attack higher con`d players, by dropping their resistances etc. This is all for the purpose of making a more level playing field, and in the end means you actually have to know how to play your character instead of one shotting, two shotting with your overpowered twinks.</p><p>I hate to say it but, Learn To Play and this wouldn`t be something to whine about, that is what WoW players do.</p></blockquote> I actually think only the op complained about it. No one even acknowledges my idea haha, Guess you all want to keep HT eh, HT is garbage, give me uninterruptable spells.
gnarkill
06-15-2007, 03:25 AM
The change isnt to bad and it does not bother me in the least....If you need HT to pvp as an SK then reroll....Swashys still kill us on test but it takes longer...I would worry more about them not getting nerfed enough then worrying about our HT
gnarkill
06-15-2007, 03:25 AM
<cite>Orthureon wrote:</cite><blockquote>Gate@Everfrost wrote: Guess you all want to keep HT eh, HT is garbage, give me uninterruptable spells.</blockquote> /signed
Orthureon
06-15-2007, 03:42 AM
Gnarkill not sure if you were agreeing with me on that point or what lol?
gnarkill
06-15-2007, 03:49 AM
<cite>Orthureon wrote:</cite><blockquote>Gnarkill not sure if you were agreeing with me on that point or what lol?</blockquote>yes give us un-interuptable spells...screw HT
Luxun
06-15-2007, 03:59 AM
<cite>gnarkill wrote:</cite><blockquote><cite>Orthureon wrote:</cite><blockquote>Gate@Everfrost wrote: Guess you all want to keep HT eh, HT is garbage, give me uninterruptable spells.</blockquote> /signed</blockquote> amen, atleast uninterruptable spells in pve only ...so we can actually freaking tank big raid mobs <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" />
<p>harm touch does need to be nerfed because it does to much damage, SK's are a TANK class and just like any other tank class they do alot of melee.</p><p>SK's have a "I win button" in ANY teir. </p><p>if SK's are REAL tanks they wouldnt be Tank.</p><p>in any teir if they cast PT, the target dies</p><p>where for if a assassin cast decap</p><p>a tank wouldnt die.</p>
Ekelefer
06-15-2007, 11:55 AM
<cite>gnarkill wrote:</cite><blockquote>The change isnt to bad and it does not bother me in the least....If you need HT to pvp as an SK then reroll....Swashys still kill us on test but it takes longer...<span style="color: #cc0000">I would worry more about them not getting nerfed enough</span> then worrying about our HT </blockquote><p>Swashies are overrated now, and will be garbage when this goes live. Sorry, that's just the truth for most swashbucklers, (there are some good ones that will still rock .....Ahabb.ahem).</p><p>I don't mind HT being toned down, but do realize there will be more nerfs to come in the next GU. Taking away burst DPS is not going to balance the game, it's going to make it so classes with the ability to circumvent, prevent or recover will become dominant. </p><p>SK HT wasn't a problem until the SK pop became large. Then people saw the lethality of this ability more often. Now, if players start rolling Paladins, brawlers, coercers and whatnot, those populations go up and all their "defining" abilities become more prevelant and people will start to whine"</p><p>I can see it now</p><p>"OMG, I got this paladin down to 10% and he is instantly back to 80%, and then I brought him down again and he instantly got himself back to 50%, nerf paladins, I shouldn't have to beat this guy 4 times!)</p><p>"20second mezzes needs to be nerfed! Take away long duration mezs!"</p><p>"OMG I can hardly dmg brawlers and when I get them near death they just heal away all the dmg, the fights take so long now ther self heal is being used multiples times)</p><p>How about this, make tokens drops much larger in groups, make it so there are goals within zones that attract groups for nice rewards. Make it so you can only gain certain (and new) titles while in group. Make grouping more appealing, don't make soloing unappealing by frustrating those who solo to the point they run out to find a group, and get owned because everyone in their group is there for the same reason: because they are no longer viable solo. </p><p>Making one playstyle less effective and appealing is not gonna balance the game, albeit it will make the other playstyle more appealing. This will be realized when "group" classes are rolled in large numbers and "solo" oriented classes start feeling useless because they have already been nerfed huge. You're just flipping the coin imo. </p><p>lol sorry, rant. back to the focus, if it's wrong to deal 50% dmg, it's wrong to heal 50% (pallies,brawlers) and that is not complaint, it is truth and the nerfs will show this when you face these classes. </p>
MaCloud1032
06-15-2007, 02:49 PM
what is this melee that you speek of? SKs are 70% spells and any class on auto interups us(2-3 sec cast timers and 30 sec refresh). No joke you wanna beat a SK interupt us. As for HT nerf it i hate getting flamed when us it. Hop on there alt and [Removed for Content], I rematch them win again with out it. They dont even say sorry for bitchin they just keep flamin.
Emolad
06-15-2007, 04:14 PM
<p>On the post made by xamoth i have one thing to say. You cant play your class thats why PT killed you as a ranger. Get better disease resists or Pots. I remember piester's SK killing you over and over.</p>
Image_Vain
06-15-2007, 08:22 PM
<span style="color: #cc0000">HT</span>, in it's self is very powerful, and capable of doing an extreme amount of damage, and [<span style="color: #ff33ff">obviously</span>] it's doing enough to cry <span style="color: #0000ff">nerf</span>, but thats not what the "Good <span style="color: #cc0000">SKs</span> rely on, in fact, very good <span style="color: #cc0000">SKs</span> only use <span style="color: #cc0000">HT</span> when they are going to lose/<span style="color: #ff00ff">killing runners</span>. Now with the damage reduction of all classes, you will see <span style="color: #cc0000">SKs </span>power be even more effective. You <span style="color: #ff00ff">whiners</span> will eventually, <span style="color: #ff00ff">cry</span> about <span style="color: #cc0000">HT</span> "Not having to touch you, and it has range" lol most of these posts will be by<span style="color: #ff00ff"> rangers</span>.
Borias
06-15-2007, 09:32 PM
The whole line about "I'm an awesomest SK, I don't use HT" is about 90% bull [Removed for Content]. I have yet to ever encounter an SK to -not- use it. I have no problem with that, just don't come to the boards and slap around posts claiming you never use it. Does the damage need to be toned down? Perhaps in lower tiers. I still feel if you made it point blank range, like the "TOUCH" part of the spell suggests, a lot of hassle would go away. Maybe turn it into a CA so you don't have the option to use it over and over and over if it gets resisted.
Norrsken
06-17-2007, 06:19 AM
Xamoth@Vox wrote: <blockquote><p>harm touch does need to be nerfed because it does to much damage, SK's are a TANK class and just like any other tank class they do alot of melee.</p><p>SK's have a "I win button" in ANY teir. </p><p>if SK's are REAL tanks they wouldnt be Tank.</p><p>in any teir if they cast PT, the target dies</p><p>where for if a assassin cast decap</p><p>a tank wouldnt die.</p></blockquote>Whoa whoa... If you say that sks do a lot of melee damage, you dont know sks. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />
Norrsken
06-17-2007, 06:24 AM
And, nerf the crap out of HT. ITs my heal anyways. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> I as many other sks dont need HT to win, and our small group of players usually look down on the one hit wonders and wouldn't be sad to see them go away. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> Me? I adore the one hit wonder sks. Thay make people believe that HT is all there is to the sk. Makes my fights easy.
Vilesummon
06-17-2007, 09:34 AM
<cite>Honos wrote:</cite><blockquote><p>i also tested the new harm touch on the test server... and it is was gutted horribly...</p><p>RIP Shadow Knights</p></blockquote><span style="color: #cc0000">If you think scaling down the damage of one skill is the death of a class, then you don't know how to play the class. SKs are pure bad [Removed for Content] and don't need to rely on the skill for the class to still be impressive. Was it truly gutted horribly...or was that your interpretation? From the scaling down I have seen of the skills on the test server...I was engaged in combat and got decapped by an assassin, guess what...he did about 2.5k, so he damaged me nicely as a caster, but it wasn't an "I WIN" button either. Yeah, since I was engaged already, I got mauled, but it was nice to know that had I not been engaged, I would have had a legit chance to at least attempt a counterattack...and I think that is definitely a better thing for PVP. You, like other classes, will now have to pick fights and strategies a little differently, but if you think a scaling down of damage is the death of the class you should quit the class now because you are not playing it right anyway. Before you get dumb, yeah, I have played SK...I know some SKs, officer in my PVE guild was great SK so I know all about your class and how tough they can be. </span>
Vilesummon
06-17-2007, 09:38 AM
Borias@Venekor wrote: <blockquote>The whole line about "I'm an awesomest SK, I don't use HT" is about 90% bull [I cannot control my vocabulary]. I have yet to ever encounter an SK to -not- use it. I have no problem with that, just don't come to the boards and slap around posts claiming you never use it. Does the damage need to be toned down? Perhaps in lower tiers. I still feel if you made it point blank range, like the "TOUCH" part of the spell suggests, a lot of hassle would go away. Maybe turn it into a CA so you don't have the option to use it over and over and over if it gets resisted.</blockquote><span style="color: #cc0000">Solid post, I guess the only part I am torn on is the recast of it...since it is spell...I am hesistant to say they shouldn't get to recast it, especially now that it is getting toned down. Love the point blank idea of it though.</span>
Mildavyn
06-17-2007, 10:16 AM
<a href="mailto:Borias@Venekor" target="_blank" rel="nofollow">Borias@Venekor</a> wrote: <blockquote>The whole line about "I'm an awesomest SK, I don't use HT" is about 90% bull [I cannot control my vocabulary]. I have yet to ever encounter an SK to -not- use it. I have no problem with that, just don't come to the boards and slap around posts claiming you never use it. Does the damage need to be toned down? Perhaps in lower tiers. I still feel if you made it point blank range, like the "TOUCH" part of the spell suggests, a lot of hassle would go away. Maybe turn it into a CA so you don't have the option to use it over and over and over if it gets resisted.</blockquote><p>Only 90%? I've yet to group with an SK ever, who didn't use Harm Touch. Anyone who says their SK *NEVER* uses HT is below level 20, or lieing. I was playing my Troub on the test server earlier today (copied him over) and with my disease resists at around 3k (my lowest :smileysad<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> PT landed for a whopping 1400 damage. I've been hit by auto-attacks (from rangers with really nice bows) for more damage.</p><p>HT may be overpowered in lower tiers, but in higher tiers (post-'balance'<img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> it's perfectly fine... maybe slightly too weak for it's long recast.</p>
Sks dont need interruptible spells either, if you get that i want interruptible CAs, SOOOO many times i was casting rain of arrows and an SK interrupts me then is "too close"... SKs on test are still a BEAST, if you know how to play SK they are still godly.
Norrsken
06-17-2007, 06:53 PM
Paikis@Venekor wrote: <blockquote><a href="mailto:Borias@Venekor" target="_blank" rel="nofollow">Borias@Venekor</a> wrote: <blockquote>The whole line about "I'm an awesomest SK, I don't use HT" is about 90% bull [I cannot control my vocabulary]. I have yet to ever encounter an SK to -not- use it. I have no problem with that, just don't come to the boards and slap around posts claiming you never use it. Does the damage need to be toned down? Perhaps in lower tiers. I still feel if you made it point blank range, like the "TOUCH" part of the spell suggests, a lot of hassle would go away. Maybe turn it into a CA so you don't have the option to use it over and over and over if it gets resisted.</blockquote><p>Only 90%? I've yet to group with an SK ever, who didn't use Harm Touch. Anyone who says their SK *NEVER* uses HT is below level 20, or lieing. I was playing my Troub on the test server earlier today (copied him over) and with my disease resists at around 3k (my lowest :smileysad<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> PT landed for a whopping 1400 damage. I've been hit by auto-attacks (from rangers with really nice bows) for more damage.</p><p>HT may be overpowered in lower tiers, but in higher tiers (post-'balance'<img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> it's perfectly fine... maybe slightly too weak for it's long recast.</p></blockquote>Meh, if we have it, its a good spell, why not use it? About as stupid as you not using your snares. the thing is, HT is not what makes sks nasty. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />
Orthureon
06-17-2007, 10:32 PM
Pheelin you ripped me apart pretty easily (testsk/testinquis). Not sure how beast they are lol.
Aeralik
06-17-2007, 10:52 PM
I'm giving back the damage to harm touch, assassinate, etc since the other global damage reductions seem to be working well. I'm still going to leave fusion toned down although not as much as it is currently.
EQ2Playa432
06-17-2007, 10:56 PM
<cite>Aeralik wrote:</cite><blockquote>I'm giving back the damage to harm touch, assassinate, etc since the other global damage reductions seem to be working well. I'm still going to leave fusion toned down although not as much as it is currently. </blockquote>.... <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" />
Ikuri
06-17-2007, 11:03 PM
<p><i>I don't understand why the SKs are upset ....harm touch at lvl 20 is overpowered. Face it, even if harm touch was on a one year timer, it stil lwould be overpowered to just one hit someone. </i></p><p><i>SKs at higher tiers that t4 ...why do you worry ???? the overall changes of the pvp system will now make SKs one of the BEST pvp classes that is out there. If you can't clearly see that than you are either a lvl locker in t2 somehow thinkign he is good for one hitting people ...or you have no clue how the SK class plays. </i></p><p><i>I'm loving these changes, SKs finally got some love. </i></p>
EQ2Playa432
06-17-2007, 11:40 PM
<cite>Aeralik wrote:</cite><blockquote>I'm giving back the damage to harm touch, assassinate, etc since the other global damage reductions seem to be working well. I'm still going to leave fusion toned down although not as much as it is currently. </blockquote>I don't understand why you are doing that? Aren't you trying to make classes more 'balanced' and make fights last longer and require more skill? If you keep those high hitters in that doesn't change anything from now, besides the global damage reductions. It makes those high hitters even more powerful actually!
Tatate
06-18-2007, 02:41 AM
<cite>Aeralik wrote:</cite><blockquote>I'm giving back the damage to harm touch, assassinate, etc since the other global damage reductions seem to be working well. I'm still going to leave fusion toned down although not as much as it is currently. </blockquote> Seems fair enough. <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />
eversilence1
06-18-2007, 04:28 AM
<p>yes it should be nerfed just like everyone elses main hits</p><p>and coder if u seriously put my class or any classes at such a disadvantage u will lose alot of pple garantee that</p><p>seems like coder just looking out for his character and soe gmz characters they play</p><p>so please look forward to making the even more pve with the new changes</p><p>good work</p><p>seriously u wanna stuff the wizards up for how long this time u say?</p><p>how long was it last time? before u relized u stuffed up</p>
lavasoul
06-18-2007, 04:39 AM
<p>If an SK is a skilled player he doesn't even need HT to kill another player. I fought few sk in PVP test and I can definitely tell you that I get killed by a skilled SK without HT and we were evenly geared to make it fair.</p>
Luxun
06-18-2007, 05:16 AM
Abel@Nagafen wrote: <blockquote><p>If an SK is a skilled player he doesn't even need HT to kill another player. I fought few sk in PVP test and I can definitely tell you that I get killed by a skilled SK without HT and we were evenly geared to make it fair.</p></blockquote> in the new system you may very well be right. However i nthe old system, I needed either pt or DA to beat well geared mastered out brigands and swashies.
Wytie
06-18-2007, 10:19 AM
<cite>Aeralik wrote:</cite><blockquote>I'm giving back the damage to harm touch, assassinate, etc since the other global damage reductions seem to be working well. I'm still going to leave fusion toned down although not as much as it is currently. </blockquote><p> Well that sounds good but whats the catch? heh</p><p>I mean honestly in T2-T5 it should be toned down just should leave T7 alone IMO</p>
Wytie
06-18-2007, 10:22 AM
<cite>Luxun wrote:</cite><blockquote>Abel@Nagafen wrote: <blockquote><p>If an SK is a skilled player he doesn't even need HT to kill another player. I fought few sk in PVP test and I can definitely tell you that I get killed by a skilled SK without HT and we were evenly geared to make it fair.</p></blockquote> in the new system you may very well be right. However i nthe old system, I needed either pt or DA to beat well geared mastered out brigands and swashies. </blockquote>I agree and sometimes i needed both <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> and still sad to say lost to swashys using both before too <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" />
Bozidar
06-18-2007, 10:35 AM
<p>It needs a nerf. Sorry SK buddies-o-mine.. but it's true.</p>
Bozidar
06-18-2007, 10:38 AM
<p>Whatwhatwhat? The nerf to the big hitters besides fusion were taken out?</p><p>I think that's somewhat threadworthy, not "obscure dev post on the bottom of page 3 of a thread" worthy.</p>
Meatmonster
06-18-2007, 11:13 AM
<cite>Aeralik wrote:</cite><blockquote>I'm giving back the damage to harm touch, assassinate, etc since the other global damage reductions seem to be working well. I'm still going to leave fusion toned down although not as much as it is currently. </blockquote> Is this just large, single-damage effects, or is it alot of the other individual class things that have been nerfed? What about Inspiration?
Splintered
06-18-2007, 11:19 AM
I only read the first couple post, but want to make state an obvious point, SOE doesn't want any class to have an ability to 1 shot people!!! HT against a debuffed lvl 70 opponent can hit for 5-7k on a crit (which is most the time because of sk's insane crit rates). Whether its suppose to do that or not, soe simply is saying, no, we don't want that!
Image_Vain
06-18-2007, 12:11 PM
<cite>Aeralik wrote:</cite><blockquote>I'm giving back the damage to harm touch, assassinate, etc since the other global damage reductions seem to be working well. I'm still going to leave fusion toned down although not as much as it is currently. </blockquote> Ahh, perfect, good job Aeralik, our plan is moving along nicely.
Norrsken
06-18-2007, 05:34 PM
<cite>Aeralik wrote:</cite><blockquote>I'm giving back the damage to harm touch, assassinate, etc since the other global damage reductions seem to be working well. I'm still going to leave fusion toned down although not as much as it is currently. </blockquote>Whut? <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> Please say you will at least tone down the low tier HTs? <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> Otherwise we sks wont ever hear the end of this.
Lowell_high
06-18-2007, 05:37 PM
SK's get evac, that should be their unique ability. All high damage CA's / Spells need the nerf bat, imo.
Norrsken
06-18-2007, 05:40 PM
Jubilee@Nagafen wrote: <blockquote>SK's get evac, that should be their unique ability. All high damage CA's / Spells need the nerf bat, imo.</blockquote>Sure, but the thing sks do best is lifetap. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> Most sks dont even use evac since people only have to blow a loud fart for it to get interrupted, and you know how that works, being a warden. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />
Radigazt
06-19-2007, 12:32 AM
<p>Harm Touch was extremely overpowered. While it's less overpowered in T7 than in T3, it's still overpowered. IMHO, you can't really PvP-balance any damage output by putting a timer on in of more than a minute or so. Few PvP encounters last longer than 1 minute, so regardless of whether the timer says 1 minute, 3 minutes, 5 minutes or 15 minutes, it is a 'once per PvP encounter' spell. Making that spell be super-strong for a self-healing plate tank is in now way "balanced" by being on a 15 minute timer; which is why you get the recent phenomenon of SK's that simply Harm Touch and then camp to a different toon for 15 minutes while it recharges. For them, Harm Touch effectively has a 1 minute timer, because once they've used HT in that one PvP combat, they just camp until it's up again. They're never forced to play those 14 minutes while HT is down. So, the class is skewed. The solution should be to fix HT so that they don't camp for 14 minutes until HT comes back up. The point should be for them to actually PLAY the character ... not just exploit HT's crazy damage. </p><p>Harm Touch is overpowered and definitely needs a huge nerf. </p>
Harbing
06-19-2007, 12:57 AM
Hello, i agree that HT needs to be toned down in the lower tiers, espc. in t2/t3. I have no problem with PT in the higher tiers but in t2/t3 its just crazy damage. I have a 25 swash alt atm who sports a solid 50% disease resistance thanks to PvP gear and some fabled Jewelery. This is a lot for this tier and even i get hit for 400 up to a max of 1100 damage when HT crits (and many SKs seem to go the Legionaires line with its crazy crit chances). I see other players, who dont have the benefit of a 70 to twink them out or are newcomers, run around with much much lower resists (across the board) and usually they get instantly one shotted or land in red health. That the SK is able to debuff your disease resists by 350 is surely another reason for this. On a sidenote every SK i fought so far used HT against me; it seems always up or they re really only around when their timers re back. So my suggestion would be tone it down in t2/t3 (and maybe t4) and leave the damage as it is up to t7. Caine Blades Venekor
Ikuri
06-19-2007, 01:04 AM
<cite>Harbinger wrote:</cite><blockquote>Hello, i agree that HT needs to be toned down in the lower tiers, espc. in t2/t3. I have no problem with PT in the higher tiers but in t2/t3 its just crazy damage. I have a 25 swash alt atm who sports a solid 50% disease resistance thanks to PvP gear and some fabled Jewelery. This is a lot for this tier and even i get hit for 400 up to a max of 1100 damage when HT crits (and many SKs seem to go the Legionaires line with its crazy crit chances). I see other players, who dont have the benefit of a 70 to twink them out or are newcomers, run around with much much lower resists (across the board) and usually they get instantly one shotted or land in red health. That the SK is able to debuff your disease resists by 350 is surely another reason for this. On a sidenote every SK i fought so far used HT against me; it seems always up or they re really only around when their timers re back. So my suggestion would be tone it down in t2/t3 (and maybe t4) and leave the damage as it is up to t7. Caine Blades Venekor </blockquote>this has been the most fair post ..i totally agree and respect your common sense. After reading internet i have come to the conclusio nthat common sense isn't that common.
The_Real_Ohno
06-19-2007, 03:45 PM
<cite>Aeralik wrote:</cite><blockquote>I'm giving back the damage to harm touch, assassinate, etc since the other global damage reductions seem to be working well. I'm still going to leave fusion toned down although not as much as it is currently. </blockquote> How does this even make sense? I thought u guys were nerfin dmg...
<cite>Aeralik wrote:</cite><blockquote>I'm giving back the damage to harm touch, assassinate, etc since the other global damage reductions seem to be working well. I'm still going to leave fusion toned down although not as much as it is currently. </blockquote> Time to give back healing then. Or hey here's an idea, how about you make the 15 min recast time emergency heals that priests get actually heal a decent amount up front. 4-5k would be nice, kinda like the big hitters you are putting back in place. After all they have the same recast time, since that seems to be the reasoning for such high damage, it should work for healers as well.
Qanil
06-19-2007, 04:06 PM
Jubilee@Nagafen wrote: <blockquote>SK's get evac, that should be their unique ability. All high damage CA's / Spells need the nerf bat, imo.</blockquote><p> awe jubs.. don't be like that. Where SKs get evac, Pallys get resurrect with full health. Where SKs get harm touch line, the Pallys get lay on hands...</p><p>anyone with any interrupts can beat an sk. time them right on the wards, there's nothing in the world they can do. I fought Jayne on test, and he shut me down for a full 16 seconds.. and he's a Berserker. There wasn't ANYTHING I could do about it... I couldn't cast once. wtb potions on test plx.. keke.</p><p>I think the Harm touch line needs some toning down, but not to the extent it was. Part of what made an SK unique is the ability for your enemy to see your class and wonder. Is he packing?</p>
The_Real_Ohno
06-19-2007, 04:09 PM
<cite>Spag wrote:</cite><blockquote><cite>Aeralik wrote:</cite><blockquote>I'm giving back the damage to harm touch, assassinate, etc since the other global damage reductions seem to be working well. I'm still going to leave fusion toned down although not as much as it is currently. </blockquote> Time to give back healing then. Or hey here's an idea, how about you make the 15 min recast time emergency heals that priests get actually heal a decent amount up front. 4-5k would be nice, kinda like the big hitters you are putting back in place. After all they have the same recast time, since that seems to be the reasoning for such high damage, it should work for healers as well.</blockquote> If they are leavin the big 1 hitters, imo they should just scrap this whole dmg nerf. I dont understand how nerfin pretty much everyones dmg, nerfin heals and then leavin the big 1 hitters makes any sense at all? This is confusing. <img src="/smilies/1cfd6e2a9a2c0cf8e74b49b35e2e46c7.gif" border="0" alt="SMILEY" />
tanis147
06-19-2007, 04:23 PM
Xamoth@Vox wrote: <blockquote><p>harm touch does need to be nerfed because it does to much damage, SK's are a TANK class and just like any other tank class they do alot of melee.</p><p>SK's have a "I win button" in ANY teir. </p><p>if SK's are REAL tanks they wouldnt be Tank.</p><p>in any teir if they cast PT, the target dies</p><p>where for if a assassin cast decap</p><p>a tank wouldnt die.</p></blockquote>well, first off please show me where all my melee is PLEASE. I'm dieing to know why after playing a 70 sk on two differant servers i have yet to find it.
Scatimus
06-19-2007, 04:27 PM
<p>apparently the devs, gm's and coders are a bunch of [Removed for Content] idiots. thats right i said it. r e t a r d e d. ban me if you will but you make the worst decisions. mages have a hard time getting shots in on the scout classes as it is. why not take all my damage away and not give me a chance at all. i guess all the morons over at soe were getting killed on their scouts and they had to change it back. manashield is a good advantage but, a lot of the time i am stuned and can even throw it. you should have left the changes as they were, nerf across the board. i can deal with everyone being nerf'ed but not just mages. i guess you forgot to put on your helmets this morning before you got on the short bus. am i mad about this change, yup. will soe even read this, probably not. i will get this thread locked by a mod before they see it. i guess you guys will not be happy until the only class left worth playing are scouts. man i hate you guys. how about we (mages) get something good every now and then. bot are not the only one who play the mage class. </p><p> fusion is a big hitter yes, but it takes 5 seconds to cast and i dont use it all that much, only in certain situations. i dont know how long assasinate takes to cast, but it is not 5 seconds. also, i may be wrong about this but, it can be cast while running correct? </p><p> mages should be given the ability to cast on the run. i am magic for crying out loud, but not magic enough to run and use my hands at the same time. </p><p> so in the end, this new GU will just be a PvE update. way to go!!!!!!!!!!!!!!!!! nice changes to the 15 people left on those servers.</p><p>maybe someday you guys will get it right, but i fear that most will be tired of this game by them. </p>
Bozidar
06-19-2007, 04:32 PM
<p>Muhaha@Nagafen wrote: </p><blockquote><p>apparently the devs, gm's and coders are a bunch of [I cannot control my vocabulary] idiots. thats right i said it. r e t a r d e d. </p></blockquote><p>Kristie wrote: </p><blockquote><p>Sorcerer</p><ul><li>Stamina 5 - Manashield: Improved damage to mana consumed ratio from 1:1 to 2:1.</li></ul></blockquote><p>It's hard to argue with your conclusion, but i'm having difficulty determining how you came to it.</p>
Scatimus
06-19-2007, 04:40 PM
<p>with manasheild as it stands now i can be taken down in less than 5 seconds and not be able to throw a spell. that is more than 14,0000 points of damage. it is not going to change much when it changes. it will just take 8 seconds. the damage that some of the classes can do to mages is insane. also, there is an AA ability to dispel manasheild on scout classes and most of the time they take it off o me. i am glad about the changes to the manasheild but, it will not change a whole lot tbh.</p><p>what are the devs really trying to do. i could see the what they were trying to do on the original plan for the next GU, but what are they doing now?</p>
Bloodfa
06-19-2007, 04:42 PM
So.... HT is going to be un-nerfed. Same full damage? Could I get a special auto-evac that triggers as soon as I see a Shadow Knight? Because every one I run into uses it on me. <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" />
Elfin Hoi Man
06-19-2007, 04:49 PM
<p>Aeralik, seriously bad idea. </p><p>You've reneged on mistakes before i.e. PVP belt. You should do the same now. Tone down these one-shot big hits and make the game better overall, but ffs did you have to backhand the wizards across the face?</p><p>Just as soon as you think things are going in the right direction eventually someone loses the plot. Please, re-think.</p>
Bozidar
06-19-2007, 04:54 PM
Muhaha@Nagafen wrote: <blockquote><p>with manasheild as it stands now i can be taken down in less than 5 seconds and not be able to throw a spell. that is more than 14,0000 points of damage. it is not going to change much when it changes. it will just take 8 seconds. the damage that some of the classes can do to mages is insane. also, there is an AA ability to dispel manasheild on scout classes and most of the time they take it off o me. i am glad about the changes to the manasheild but, it will not change a whole lot tbh.</p><p>what are the devs really trying to do. i could see the what they were trying to do on the original plan for the next GU, but what are they doing now?</p></blockquote><p>You mean a scout will still pwn a clothy? Shocking. And let's not forget that your numbers are based on current T7 things that are being fixed, and nerfed. Just ask predators and rogues.. they'll tell you all about their reductions in pvp damage.</p><p>You'll be completely unbeatable by any tank, including an SK with PT. You're going to approach 2.5X the amount of effecitve HPs of a tank. The fact that you can absorb 28000 points of damage in pvp doesn't seem to phase you at all.. </p>
Bozidar
06-19-2007, 04:56 PM
Bloodfang@Nagafen wrote: <blockquote>So.... HT is going to be un-nerfed. Same full damage? Could I get a special auto-evac that triggers as soon as I see a Shadow Knight? Because every one I run into uses it on me. <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /> </blockquote><p> From the wording he used, it seems like HT will recieve the same nerf that all other CAs and spells are getting. It'll be reduced slightly, but not DOUBLE nerfed the way it was originally on test.</p><p>Eh.. i tend to think that nerfing "Harm Touch" and not nerfing "Maelific Touch" or the other upgrades is a pretty good idea.</p>
Bozidar
06-19-2007, 05:02 PM
<p>Oh, and they're also adjusting resists.</p><p>I honestly think that the nerf of one of your big casters, which you admit is tactically very difficult to get off in the first place, is a pretty nice exchange for the numerous things that are <i>really</i> going your way as a sorcerer for GU36.</p>
Wytie
06-19-2007, 05:12 PM
<cite>Bozidar wrote:</cite><blockquote>Bloodfang@Nagafen wrote: <blockquote>So.... HT is going to be un-nerfed. Same full damage? Could I get a special auto-evac that triggers as soon as I see a Shadow Knight? Because every one I run into uses it on me. <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /> </blockquote><p> From the wording he used, it seems like HT will recieve the same nerf that all other CAs and spells are getting. It'll be reduced slightly, but not DOUBLE nerfed the way it was originally on test.</p><p>Eh.. i tend to think that nerfing "Harm Touch" and not nerfing "Maelific Touch" or the other upgrades is a pretty good idea.</p></blockquote><p>Wow im glad somebody can read.... Thats the way i see it too the dev said global GJ Boz you can read better than 95% of the folks here..... & i though i was the only one who read the same exact thing......</p><p>a double nerf to a 15min spell is stupid BTW </p>
Elfin Hoi Man
06-19-2007, 05:17 PM
<p>The global nerf has to be significent, if it isn't people will still camp /afk 15mins ftw...which is STUPID</p><p>I'd feel ashamed writing that ^^ if only it wasn't the case.</p><p>Casting on the run, mid-range teleport, track totems, this is was PVP needs! Not more abilities designed to make you stand in one place and cast. </p><p>HT & Decap back in.. lose.</p>
Wytie
06-19-2007, 05:27 PM
Dequi@Nagafen wrote: <blockquote><p>The global nerf has to be significent, if it isn't people will still camp /afk 15mins ftw...which is STUPID</p></blockquote><p>That only happens in the lower Tiers, and yes it is too strong for thoses levels too bad most of these nerfs are in the upper Tiers, which even then they must be solo cause in a group try camping after HT or PT'n somebody and see if you get in that group again..... </p><p>yes ht then camp is lame but if they are gona do that, they would have hid in town or zone hop till it was back up anyway.... </p>
Bloodfa
06-19-2007, 05:30 PM
<cite>Wytie wrote:</cite><blockquote><cite>Bozidar wrote:</cite><blockquote>Bloodfang@Nagafen wrote: <blockquote>So.... HT is going to be un-nerfed. Same full damage? Could I get a special auto-evac that triggers as soon as I see a Shadow Knight? Because every one I run into uses it on me. <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /> </blockquote><p> From the wording he used, it seems like HT will recieve the same nerf that all other CAs and spells are getting. It'll be reduced slightly, but not DOUBLE nerfed the way it was originally on test.</p><p>Eh.. i tend to think that nerfing "Harm Touch" and not nerfing "Maelific Touch" or the other upgrades is a pretty good idea.</p></blockquote><p>Wow im glad somebody can read.... Thats the way i see it too the dev said global GJ Boz you can read better than 95% of the folks here..... & i though i was the only one who read the same exact thing......</p><p>a double nerf to a 15min spell is stupid BTW </p></blockquote><p>Actually, I can read. Quite well, in fact. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> Perhaps if you take notice of this quote, which happens to be the only one I can find from the Dev in this thread on this topic, you'll see where I made my interpretation.</p><p>Aeralik wrote: </p><blockquote>I'm giving back the damage to harm touch, assassinate, etc since the other global damage reductions seem to be working well. I'm still going to leave fusion toned down although not as much as it is currently. </blockquote><p>Now that line there seemed to me like he was planning on <i>not</i> nerfing HT, so you can see where my train of thought led. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>
The_Real_Ohno
06-19-2007, 05:58 PM
<cite>Aeralik wrote:</cite><blockquote>I'm giving back the damage to harm touch, assassinate, etc since the other global damage reductions seem to be working well. I'm still going to leave fusion toned down although not as much as it is currently. </blockquote> To me this quote seems like they are giving back the dmg to the 1 shotters since <b><u>the other</u></b> global dmg reductions seem to be nerfed enough. Giving back the dmg as in fully restorin these CAs/Spells to where they were b4 the nerf. Where do u see talk about only nerfin these CAs/Spells once not double? Did I miss somethin here?
Amphibia
06-19-2007, 06:10 PM
Ohnoez@Nagafen wrote: <blockquote><cite>Aeralik wrote:</cite><blockquote>I'm giving back the damage to harm touch, assassinate, etc since the other global damage reductions seem to be working well. I'm still going to leave fusion toned down although not as much as it is currently. </blockquote> To me this quote seems like they are giving back the dmg to the 1 shotters since <b><u>the other</u></b> global dmg reductions seem to be nerfed enough. Giving back the dmg as in fully restorin these CAs/Spells to where they were b4 the nerf. Where do u see talk about only nerfin these CAs/Spells once not double? Did I miss somethin here?</blockquote>Does this mean I still have to worry about Snipershot? Ohnoes..... <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> Jokes aside, it does sound a little weird to keep the oneshot-abilities that people have been complaining the most about, and instead nerf everything else. Oh well.....
Wytie
06-19-2007, 06:21 PM
<cite>Aeralik wrote:</cite><blockquote>I'm giving back the damage to harm touch, assassinate, etc since the other global damage reductions seem to be working well. I'm still going to leave fusion toned down although not as much as it is currently. </blockquote><p>This is how i read it...</p><p>This is from His Thread post about the GU changes ill spell it out...</p><p>fighters will see the smallest reduction. = Nerf #1 and part of the globa nerf applys to all damage</p><p>Reduced the damage to the Harm Touch line. = Nerf # 2 this is the nerf hes giving back.</p><p>So all in all harm touch, assassinate would have been double nerfed so instead there only nerfing it once and IMO its how it should be and a double nerf to any 15min recast wouldnt be right but thats just me.</p>
The_Real_Ohno
06-19-2007, 06:38 PM
<p>IMO it still could go either way, without Aeralik sayin so, we are left just to guess. He does say "since the other" which imo means all other dmg cas/spells besides the 1 shots. What he wrote is forsure confusing, think Aeralik just needs to explain a little more what he meant by that quote.</p><p>If it is what u says Wytie, I agree a double nerf seems to far but if he means how I took it, that is just plain wrong. </p>
Broccoliswo
06-19-2007, 07:24 PM
Give me my damage back if you're giving their's back tbh. That's ridiculous.
Wytie
06-19-2007, 08:08 PM
Ohnoez@Nagafen wrote: <blockquote><p>IMO it still could go either way, without Aeralik sayin so, we are left just to guess. He does say "since the other" which imo means all other dmg cas/spells besides the 1 shots. What he wrote is forsure confusing, think Aeralik just needs to explain a little more what he meant by that quote.</p><p>If it is what u says Wytie, I agree a double nerf seems to far but if he means how I took it, that is just plain wrong. </p></blockquote> I agree with you there Ohnoez he should explain a bit more, its always funny how they pop those one or two liners and sit back and watch all the mess it causes heh
Badaxe Ba
06-19-2007, 08:23 PM
<cite>Aeralik wrote:</cite><blockquote>I'm giving back the damage to harm touch, assassinate, etc since the other global damage reductions seem to be working well. I'm still going to leave fusion toned down although not as much as it is currently. </blockquote><p> Door #1. harm touch.</p><p>Door #2. assassinate.</p><p>Door #3. etc.?</p>
Bowser
06-20-2007, 03:58 AM
<cite>Aeralik wrote:</cite><blockquote>I'm giving back the damage to harm touch, assassinate, etc since the other global damage reductions seem to be working well. I'm still going to leave fusion toned down although not as much as it is currently. </blockquote><p> Thank you. <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></p>
Legiax
06-20-2007, 05:35 AM
<p>I hope Ice Comet / Nova isnt "double" nerfed, otherwise we're gimped =(</p><p><a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=367717" target="_blank" rel="nofollow"><span style="color: #0099ff">Dont Nerf Ice Comet / Nova!</span></a></p>
sprogn
06-20-2007, 06:40 AM
So if Assassins get decap back and SK's get HT back, would I be right in assuming Rangers get Snipershot back?
Arieneth
06-20-2007, 02:57 PM
<cite>Aeralik wrote:</cite><blockquote>I'm giving back the damage to harm touch, assassinate, etc since the other global damage reductions seem to be working well. I'm still going to leave fusion toned down although not as much as it is currently. </blockquote> best news i've ever read. as long as HT remains unnerfed...all the whiners will keep complaining about it. and as long as they complain about HT, they won't see how hard SK's pwn and whine for a nerf that i would actually care about.
MaCloud1032
06-20-2007, 03:10 PM
ive been playin around on the test sever for a few days now. Highest I have HTed for is 2.5k on venekor i have hit 70s for 5k+. So still a nice hiy, but not what people wanted to hear. We will still hear thread after thread of nerf SKs especialy that our stuff lands and scouts dont hard enough to warrent my def stance.
Raidyen
06-20-2007, 06:34 PM
<cite>Aeralik wrote:</cite><blockquote>I'm giving back the damage to harm touch, assassinate, etc since the other global damage reductions seem to be working well. I'm still going to leave fusion toned down although not as much as it is currently. </blockquote>Does that etc. include sniper shot and inspire daring?
Wytie
06-20-2007, 09:06 PM
Here ya go i told all yall you couldn't read j/k but really hes said it just like i explained it <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> <a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=367812" target="_blank" rel="nofollow">LINK to DEV RESPONCE</a>
Eluzay
06-21-2007, 03:19 AM
Borias@Venekor wrote: <blockquote>The whole line about "I'm an awesomest SK, I don't use HT" is about 90% bull [I cannot control my vocabulary]. I have yet to ever encounter an SK to -not- use it. I have no problem with that, just don't come to the boards and slap around posts claiming you never use it. Does the damage need to be toned down? Perhaps in lower tiers. I still feel if you made it point blank range, like the "TOUCH" part of the spell suggests, a lot of hassle would go away. Maybe turn it into a CA so you don't have the option to use it over and over and over if it gets resisted.</blockquote> firstly your envy of one of our least cast abilities makes me chuckle. secondly sk's use PT as a 1300 point heal if they know their stuff. nobody and I mean NOBODY says they never use it, thx for being obviously misinformed. The fact is as has been pointed out, if you take the best sk's on the servers and offer them unineruptable spells and no more HT we would take it in a heart beat. Hell I would give up PT for a 1 second cast time on blessing instead of 2 tbh. SK are the "mage tank"... that is why we have range, sorry that we are not as easy to root and shoot as other tanks. I go ranged to ranged with all but the fabled out and quality rangers on the server. Pheelin for example tears me up, but he has great skills and amazing gear. I have actually not fought him since raincaller was nerfed but I would be confident that he would win the majority with me, but if you talk to my peeps you would know that in general rangers hate me. In the end a good fast hitter with interrupts should do well vs us, but because people dont learn our class they scream nerf. The dont notice that when we go orange and use PT it takes us back up out of the danger zone in hp, they just see their health drop (which will happen nerf or no nerf) and their palms get sweaty and they make mistakes. And then to quote the looser of a pvp fight in UO "oOOooOooOOOoooooOOOoO" roflol
Tatate
06-21-2007, 03:24 AM
Ssslick@Nagafen wrote: <blockquote>Borias@Venekor wrote: <blockquote>The whole line about "I'm an awesomest SK, I don't use HT" is about 90% bull [I cannot control my vocabulary]. I have yet to ever encounter an SK to -not- use it. I have no problem with that, just don't come to the boards and slap around posts claiming you never use it. Does the damage need to be toned down? Perhaps in lower tiers. I still feel if you made it point blank range, like the "TOUCH" part of the spell suggests, a lot of hassle would go away. Maybe turn it into a CA so you don't have the option to use it over and over and over if it gets resisted.</blockquote> firstly your envy of one of our least cast abilities makes me chuckle. secondly sk's use PT as a 1300 point heal if they know their stuff. nobody and I mean NOBODY says they never use it, thx for being obviously misinformed. The fact is as has been pointed out, if you take the best sk's on the servers and offer them unineruptable spells and no more HT we would take it in a heart beat. Hell I would give up PT for a 1 second cast time on blessing instead of 2 tbh. SK are the "mage tank"... that is why we have range, sorry that we are not as easy to root and shoot as other tanks. I go ranged to ranged with all but the fabled out and quality rangers on the server. Pheelin for example tears me up, but he has great skills and amazing gear. I have actually not fought him since raincaller was nerfed but I would be confident that he would win the majority with me, but if you talk to my peeps you would know that in general rangers hate me. In the end a good fast hitter with interrupts should do well vs us, but because people dont learn our class they scream nerf. The dont notice that when we go orange and use PT it takes us back up out of the danger zone in hp, they just see their health drop (which will happen nerf or no nerf) and their palms get sweaty and they make mistakes. And then to quote the looser of a pvp fight in UO "oOOooOooOOOoooooOOOoO" roflol </blockquote> Yeah, I'd give up HT/PT for uninterruptable spells and/or 1 second cast on the Infernal Blessing line. Also, HT/PT heal for the win. Who cares about the damage, as long as it heals me <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />
Norrsken
06-21-2007, 07:37 AM
Ssslick@Nagafen wrote: <blockquote>Borias@Venekor wrote: <blockquote>The whole line about "I'm an awesomest SK, I don't use HT" is about 90% bull [I cannot control my vocabulary]. I have yet to ever encounter an SK to -not- use it. I have no problem with that, just don't come to the boards and slap around posts claiming you never use it. Does the damage need to be toned down? Perhaps in lower tiers. I still feel if you made it point blank range, like the "TOUCH" part of the spell suggests, a lot of hassle would go away. Maybe turn it into a CA so you don't have the option to use it over and over and over if it gets resisted.</blockquote> firstly your envy of one of our least cast abilities makes me chuckle. secondly sk's use PT as a 1300 point heal if they know their stuff. nobody and I mean NOBODY says they never use it, thx for being obviously misinformed. The fact is as has been pointed out, if you take the best sk's on the servers and offer them unineruptable spells and no more HT we would take it in a heart beat. Hell I would give up PT for a 1 second cast time on blessing instead of 2 tbh. SK are the "mage tank"... that is why we have range, sorry that we are not as easy to root and shoot as other tanks. I go ranged to ranged with all but the fabled out and quality rangers on the server. Pheelin for example tears me up, but he has great skills and amazing gear. I have actually not fought him since raincaller was nerfed but I would be confident that he would win the majority with me, but if you talk to my peeps you would know that in general rangers hate me. In the end a good fast hitter with interrupts should do well vs us, but because people dont learn our class they scream nerf. The dont notice that when we go orange and use PT it takes us back up out of the danger zone in hp, they just see their health drop (which will happen nerf or no nerf) and their palms get sweaty and they make mistakes. And then to quote the looser of a pvp fight in UO "oOOooOooOOOoooooOOOoO" roflol </blockquote>Hehe, hey ssslick, they never learn. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> But its kinda fun to repeat the same thing over and over.
Wytie
06-21-2007, 10:14 AM
<p>I use PT all the time, and I mean all the time infact i wish i used it more.</p><p>I cant tell you how many times a kill got away by sucide or zoning or worse evacing on me or my group and since it would have been such an easy kill i though no way is it needed but thats BS people always will evac and i always will PT even on a solo.</p><p> If I fill the need even in a full group its simply a run stoper and if i dont use it, when they evac away i kick myself in the rear and wished i had, Or group vs group? dam right i use it on there tank thats in the red or orange to finish his ars off cause after that the group is done, drop the tank drop the group very simple.</p><p>So yea its on a 15min timer and i use it about every 15 min, do i camp or hide on zonelines or in haven Hell no, but i will use it if I feel like it not to mention the laughs i get from the rest of the group members.</p><p>Sure sometimes its down when i need it but hey thats just part of it why have a cool spell and never use it. </p><p>Its such a waste not too, and yep i use it every 15 min on raids too if you were to take a count on the SK that uses PT the most im sure i would be #1.</p><p> Does that make me anyless of an SK or not as good as others? hell no it just means i use my class and all it has to the fullest as i see fit.</p><p>Hate me or love me im fun as hell in your group and to me thats all that matters <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></p><p>Humiliation the most PT'ing mo fo around it doesnt help when im pushing 555 intell too <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></p><p>Edited for Paikis <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></p>
Mildavyn
06-21-2007, 10:42 AM
<p>OMG Humi... sentences FTW!!</p><p>Agree with everything said though. My SK has HT, you better beleive I'm going to use it every chance I get.</p>
Borias
06-21-2007, 11:13 AM
Ssslick@Nagafen wrote: <blockquote>Borias@Venekor wrote: <blockquote>The whole line about "I'm an awesomest SK, I don't use HT" is about 90% bull [I cannot control my vocabulary]. I have yet to ever encounter an SK to -not- use it. I have no problem with that, just don't come to the boards and slap around posts claiming you never use it. Does the damage need to be toned down? Perhaps in lower tiers. I still feel if you made it point blank range, like the "TOUCH" part of the spell suggests, a lot of hassle would go away. Maybe turn it into a CA so you don't have the option to use it over and over and over if it gets resisted.</blockquote> firstly your envy of one of our least cast abilities makes me chuckle. secondly sk's use PT as a 1300 point heal if they know their stuff. nobody and I mean NOBODY says they never use it, thx for being obviously misinformed. The fact is as has been pointed out, if you take the best sk's on the servers and offer them unineruptable spells and no more HT we would take it in a heart beat. Hell I would give up PT for a 1 second cast time on blessing instead of 2 tbh. SK are the "mage tank"... that is why we have range, sorry that we are not as easy to root and shoot as other tanks. I go ranged to ranged with all but the fabled out and quality rangers on the server. Pheelin for example tears me up, but he has great skills and amazing gear. I have actually not fought him since raincaller was nerfed but I would be confident that he would win the majority with me, but if you talk to my peeps you would know that in general rangers hate me. In the end a good fast hitter with interrupts should do well vs us, but because people dont learn our class they scream nerf. The dont notice that when we go orange and use PT it takes us back up out of the danger zone in hp, they just see their health drop (which will happen nerf or no nerf) and their palms get sweaty and they make mistakes. And then to quote the looser of a pvp fight in UO "oOOooOooOOOoooooOOOoO" roflol </blockquote><p>That may be one of the most stupifying replies I've read in awhile. Thanks for making the Derrrrrrrr level reach a new low. Envy PT as a Dirge? Gee, hmm, do I want one of those nice big timers with a heal, and massive damage? You bet your [I cannot control my vocabulary] I do. I'd also go for Reaver Mania. I'd rather have Reaver anyways, thanks. Although, in my post, I am not sure where you see me swooning all over PT. I don't even feel it needs to be adjusted in T7. Naturally you would take uninterruptable spells. Who the [I cannot control my vocabulary] wouldn't? I'm sure wizards would gladly drop a spell if they couldn't ever be interrupted again.(which btw, basically means cast on the run, but wait, you are a mage tank, why should a mage anything cast on the run?) Rangers want to be able to use all their CA's on the run, which is the same thing that you want, but in spell form.</p><p>You mention losing to Pheelin, like back before raincaller was nerfed. How many months ago did that happen? Oh and I'll make sure to talk to your "peeps". Because clearly they are unbiased and will give me a very honest opinion of you and your l337 5k1LLz.</p><p>A good fast hitter with interrupts. So what you are saying, is that rogues and predators should do well? There is the absolute biggest shock of the morning. A SWASH SHOULD DO WELL! zomg! Wait, a Brigand has the chance to do really well too? This is amazing news! Thank you so much for enlightening me on this!</p><p>So tell me Mr. Awesomeness of Rangers and the boards itself, why do you feel that PT shouldn't have a range reduction considering the name of the spell and the cast time of it? Oh, and if you use PT as a heal, you shouldn't care at all if the damage is oh, reduced down to 1-1 then? 1 damage per heal point. </p><p>I really don't have any problem at all with what an SK can do in T7. However you guys are turning into some of the whiniest bit ches on the forums once someone looks at something of yours and things about toning it down. </p><p>Best grade of armor available. Check</p><p>Ability to fight at ranged using spells if being kited. Check</p><p>Own a powerful damage shield even if someone closes in on you. Check</p><p>More than negligible heals tied into already good abilities. Check</p><p>Massive 15 minute timer. Check</p><p>Ability to evac self after using said timer. Check</p><p>SO of course it is clearly fair you should be able to run around and cast all your spells too. If you don't want your base attacks to be interruped as easy, don't play, as you quoted, a MAGE TANK. </p>
Legiax
06-21-2007, 11:20 AM
<p>Can we get clarification on what the "etc." includes as far as CA's / Spells go?</p>
Legiax
06-21-2007, 11:20 AM
<p>double post. see above.</p>
Raidyen
06-21-2007, 01:54 PM
Narl@Nagafen wrote: <blockquote><p>Can we get clarification on what the "etc." includes as far as CA's / Spells go?</p></blockquote> Yes please? etc. is a bit vague, which leads to speculation, which leads to lots of posts about nothing until a dev clarifies it for us.
Wytie
06-21-2007, 02:35 PM
Deekin@Venekor wrote: <blockquote>Narl@Nagafen wrote: <blockquote><p>Can we get clarification on what the "etc." includes as far as CA's / Spells go?</p></blockquote> Yes please? etc. is a bit vague, which leads to speculation, which leads to lots of posts about nothing until a dev clarifies it for us.</blockquote><p>He did clarify if for ya i posted the link to it a few post back. LET ME SPELL IT OUT FOR YA</p><p><b>They are only globaly reducing damage no double nerfs that means a % cut out of everything thats it, nothing more nothing less.</b> Except for fission which he specified </p>
Eluzay
06-21-2007, 08:23 PM
Borias@Venekor wrote: <blockquote>Ssslick@Nagafen wrote: <blockquote>Borias@Venekor wrote: <blockquote>The whole line about "I'm an awesomest SK, I don't use HT" is about 90% bull [I cannot control my vocabulary]. I have yet to ever encounter an SK to -not- use it. I have no problem with that, just don't come to the boards and slap around posts claiming you never use it. Does the damage need to be toned down? Perhaps in lower tiers. I still feel if you made it point blank range, like the "TOUCH" part of the spell suggests, a lot of hassle would go away. Maybe turn it into a CA so you don't have the option to use it over and over and over if it gets resisted.</blockquote> firstly your envy of one of our least cast abilities makes me chuckle. secondly sk's use PT as a 1300 point heal if they know their stuff. nobody and I mean NOBODY says they never use it, thx for being obviously misinformed. The fact is as has been pointed out, if you take the best sk's on the servers and offer them unineruptable spells and no more HT we would take it in a heart beat. Hell I would give up PT for a 1 second cast time on blessing instead of 2 tbh. SK are the "mage tank"... that is why we have range, sorry that we are not as easy to root and shoot as other tanks. I go ranged to ranged with all but the fabled out and quality rangers on the server. Pheelin for example tears me up, but he has great skills and amazing gear. I have actually not fought him since raincaller was nerfed but I would be confident that he would win the majority with me, but if you talk to my peeps you would know that in general rangers hate me. In the end a good fast hitter with interrupts should do well vs us, but because people dont learn our class they scream nerf. The dont notice that when we go orange and use PT it takes us back up out of the danger zone in hp, they just see their health drop (which will happen nerf or no nerf) and their palms get sweaty and they make mistakes. And then to quote the looser of a pvp fight in UO "oOOooOooOOOoooooOOOoO" roflol </blockquote><p>That may be one of the most stupifying replies I've read in awhile. Thanks for making the Derrrrrrrr level reach a new low. Envy PT as a Dirge? Gee, hmm, do I want one of those nice big timers with a heal, and massive damage? You bet your [I cannot control my vocabulary] I do. I'd also go for Reaver Mania. I'd rather have Reaver anyways, thanks. Although, in my post, I am not sure where you see me swooning all over PT. I don't even feel it needs to be adjusted in T7. Naturally you would take uninterruptable spells. Who the [I cannot control my vocabulary] wouldn't? I'm sure wizards would gladly drop a spell if they couldn't ever be interrupted again.(which btw, basically means cast on the run, but wait, you are a mage tank, why should a mage anything cast on the run?) Rangers want to be able to use all their CA's on the run, which is the same thing that you want, but in spell form.</p><p>You mention losing to Pheelin, like back before raincaller was nerfed. How many months ago did that happen? Oh and I'll make sure to talk to your "peeps". Because clearly they are unbiased and will give me a very honest opinion of you and your l337 5k1LLz.</p><p>A good fast hitter with interrupts. So what you are saying, is that rogues and predators should do well? There is the absolute biggest shock of the morning. A SWASH SHOULD DO WELL! zomg! Wait, a Brigand has the chance to do really well too? This is amazing news! Thank you so much for enlightening me on this!</p><p>So tell me Mr. Awesomeness of Rangers and the boards itself, why do you feel that PT shouldn't have a range reduction considering the name of the spell and the cast time of it? Oh, and if you use PT as a heal, you shouldn't care at all if the damage is oh, reduced down to 1-1 then? 1 damage per heal point. </p><p>I really don't have any problem at all with what an SK can do in T7. However you guys are turning into some of the whiniest bit ches on the forums once someone looks at something of yours and things about toning it down. </p><p>Best grade of armor available. Check</p><p>Ability to fight at ranged using spells if being kited. Check</p><p>Own a powerful damage shield even if someone closes in on you. Check</p><p>More than negligible heals tied into already good abilities. Check</p><p>Massive 15 minute timer. Check</p><p>Ability to evac self after using said timer. Check</p><p>SO of course it is clearly fair you should be able to run around and cast all your spells too. If you don't want your base attacks to be interruped as easy, don't play, as you quoted, a MAGE TANK. </p></blockquote>from my point of view you seem to be the whiner, I seem to be the winner. You whine about PT, I laugh. As I have said in previous posts, I didnt care too much about their nerf when it was in place, you on the other hand still feel slighted and feel that PT deserves a nerf. Your envy was subtle in your first post, much clearer now, thanks for the clarification. I wouldnt complain one bit about PT doing 1300 damage and a 1300 heal. FYI uniterruptable is intended as other interrupt abilities being negated, not running, good try at attempting to make things out in a light that gives you some kind of postition to argue from. My favorite part is where you say we should have our range on PT reduced and then later justify another point by calling us mages, nice contridiction. I read your posts and my IQ drops 10 points for 10 minutes. as for my leetness, never said I was leet, but yes SK's are a good class to pvp with, nowhere near the top of the food chain though. as a final note, it isnt a damage shield it is a procing life tap, it heals me as I do damage. Fact of the matter is the mitigation abilities of crusaders is pathetic compaird to the tank classes, so we get heals to compensate oh noz! I really think you should reroll, you obviously have SK envy.
Borias
06-21-2007, 09:03 PM
<p>Actually, you called yourself a mage tank. Me quoting you on it doesn't mean I contradicted myself at all. Really it isn't a damage shield? Did you forget to buy your damage shield spell? I'm sure someone can point you in the right direction.</p><p>I never once said that in T7 the damage needs a nerf, just in the lower tiers. I still feel that if it's gonna be named Harm *TOUCH* then it should have a touch range. Simple as that. Make it Fusion range. Then it would be in the range of *gasp* that one mages big hitter. Because clearly, you feel that all mage spells have massive range and do top damage. You must have lost the IQ points that let you remember other classes abilities.(or did you have those to start?)</p><p>I also never said that you said you were leet, please re-read the post you took the time to quote. If you are going to toss out a stupid reply, take the time to make sure you are replying to something that was actually said, and not made up in your own mind.</p><p>You really seem to be bent on casting your spells and not being interrupted. Perhaps you have bard envy. Or do you want to not be interrupted at all when casting a spell? Gosh, so what you want is a class that can nuke, uninterrupted, with plate mail, a shield, with heals, a big timer, and evac. Is that all? Perhaps a cookie?</p><p>Although I noticed you have nothing to say about what I mentioned except PT this, PT that, I want to never be uninterrupted, and then you misquoted me. Congrats sir on being the "winner".</p>
Wytie
06-22-2007, 10:46 AM
<p>I just want track really <img src="/smilies/385970365b8ed7503b4294502a458efa.gif" border="0" alt="SMILEY" /></p><p>/flee</p>
Bozidar
06-22-2007, 10:50 AM
<cite>Wytie wrote:</cite><blockquote><p>I just want track really <img src="/smilies/385970365b8ed7503b4294502a458efa.gif" border="0" alt="SMILEY" /></p><p>/flee</p></blockquote><p>Bah, use SK track. Stand in an open zone and wait for a group of enemies to find you. Fixed!!</p><p>noob <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> </p>
Wytie
06-22-2007, 03:15 PM
<cite>Bozidar wrote:</cite><blockquote><cite>Wytie wrote:</cite><blockquote><p>I just want track really <img src="/smilies/385970365b8ed7503b4294502a458efa.gif" border="0" alt="SMILEY" /></p><p>/flee</p></blockquote><p>Bah, use SK track. Stand in an open zone and wait for a <b><span style="color: #ff0000"><u>group</u></span></b> of enemies to find you. Fixed!!</p><p>noob <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> </p></blockquote>thats the problem hehe
Netzoko
06-22-2007, 07:23 PM
Harm touch has ruined PvP.
luwegeeeee
06-24-2007, 02:30 PM
<cite>Aeralik wrote:</cite><blockquote>I'm giving back the damage to harm touch, assassinate, etc since the other global damage reductions seem to be working well. I'm still going to leave fusion toned down although not as much as it is currently. </blockquote>I'm confused. If you were to give damage back to these high hitting spells, why would you give it to the easiest of attack to land and not the hardest? Harm Touch and Assassinate are both attacks which are easily used and to land requiring little skill. Fusion on the other hand is a long long long spell cast, very tiny range, easily interuptable, and small radius, but you are leaving that nerfed still? It should be the other way around if you ask me! If anything, harm touch and assiasinate should be kept down and Fusion increased because at least with fusion it's your own fault for getting hit by hit as it's easily avoidable.
CompStomp
06-24-2007, 03:21 PM
<cite>luwegeeeeeee wrote:</cite><blockquote><cite>Aeralik wrote:</cite><blockquote>I'm giving back the damage to harm touch, assassinate, etc since the other global damage reductions seem to be working well. I'm still going to leave fusion toned down although not as much as it is currently. </blockquote>I'm confused. If you were to give damage back to these high hitting spells, why would you give it to the easiest of attack to land and not the hardest? Harm Touch and Assassinate are both attacks which are easily used and to land requiring little skill. Fusion on the other hand is a long long long spell cast, very tiny range, easily interuptable, and small radius, but you are leaving that nerfed still? It should be the other way around if you ask me! If anything, harm touch and assiasinate should be kept down and Fusion increased because at least with fusion it's your own fault for getting hit by hit as it's easily avoidable. </blockquote>Agreed Gluc. Put the Global damage back the way it was, and work on decap and pt and the more major issues, nerfing all dps was a big mistake. You really broke them game on that one. Reason he is giving back dmg to PT and Decap is because the dmg across the board was lowered so they will still do less than what they do live atm, but that just seems crazy to change everything so that 3 things get balanced to the way things used to be, you broke more than you fixed imo.
Image_Vain
06-24-2007, 03:31 PM
<cite>Netzoko wrote:</cite><blockquote>Harm touch has <span style="color: #cc0000">ruined</span> PvP. PvP was <span style="color: #cc0000">ruined </span>in the first place tbh </blockquote>
Harbing
06-26-2007, 05:49 AM
Ok, so i am in Nek, 31 with about 50% disease resistance and see this lvl 25 SKs (green con, heh i take what comes my way <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />). Long story short, i killed him but he used his HT on me: (1182700392)[Sun Jun 24 17:53:12 2007] Pokez's Harm Touch critically hits YOU for 1006 disease damage Was a bit disturbing. Harmtouched for 1k by a green con SK. And i always thought that resistance should scale to lvl / con. Ah nvm, bk to leveling. ++++ So here i was, fresh to lvl 33 with my swash .. some skill maxing done, bought the new pvp gear and low and behold i reached 58% disease resistance (with resistance gear near to my own lvl, nothing greyed out). Well, off to EL and look for some PvP. First thing i found waiting on the docks, a yellow con 35 SK. Heh, he will likely HT me but on the other hand i have nearly 60% resistance to his main damage source and a whopping 2300 HPs so i will take 1 harder hit and it will be a close fight ... or so i thought. So i engaged ... (1182829445)[Tue Jun 26 18:44:05 2007] Sleven's Malefic Touch critically hits YOU for 1867 disease damage (1182829445)[Tue Jun 26 18:44:05 2007] Sleven's Malefic Touch critically heals Sleven for 837 hit points Seriously ... this is just wrong. Like i said in my earlier Post, leave the HT line intact from t5 on but please tone it down in the lower tiers. Its just absurd that a Tank (or any other class) hits me in one button click for 80% of my total HP (and remember i had nearly 60% resistance, even if he debuffed me it would ve been around 45-50%) and on top of that receives a major heal by doing that. I mean its not that he couldnt fight me completely without it; he obviously went the reaver and legionaires line making allmost everything spell based crit (like his imbued stuff, his reactive damage adornments, his caress line and ofc the majority of his attacks) and most attacks respectively his blessing heal himself. SKs that know their class are formidable opponents to any class w/o HT i dare to say. And ofc i didnt see him anywhere for 15 mins after that. This is just sad. Im convinced this guy falls into the league of the SKs that know their class but still he is mainly relying on HT because ... yeah because he has it and it does this crazy damage in the lower tiers. Why shouldnt he use it, why should he even learn his class when he can simply nearly oneshot any class ? So once again, Sks are a well rounded and powerfull class when properly played even w/o HT, tone down the damage of HT in the lower tiers and make those other SKs learn their class instead of beeing 1-trick Ponys who appear every 15 mins on the fighting scene. /feedback ? Caine Blades Venekor
Elfin Hoi Man
06-26-2007, 04:14 PM
<cite>Harbinger wrote:</cite><blockquote> /feedback ? </blockquote> Apparently thats exactly what caused Aeralik to put the big hitters back in. Apparently it doesn't matter that toning down big 1-hitters would improve gameplay. Apparently.
Elephanton
06-26-2007, 05:15 PM
<cite>Harbinger wrote:</cite><blockquote>Ok, so i am in Nek, 31 with about 50% disease resistance and see this lvl 25 SKs (green con, heh i take what comes my way <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />). Long story short, i killed him but he used his HT on me: (1182700392)[Sun Jun 24 17:53:12 2007] Pokez's Harm Touch critically hits YOU for 1006 disease damage Was a bit disturbing. Harmtouched for 1k by a green con SK. And i always thought that resistance should scale to lvl / con. Ah nvm, bk to leveling. </blockquote><p>HT for 1006? That is pretty weak! LOL</p><p>At 20, my twinked SK touched 24 swashy for 1906 damage... This is almost twice as much damage as you've got.</p><p>I posted a screenshot on this forum when this happened. Also the topic was different, I was wondering how resists work in PVP.</p><p>See here <a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=357214" target="_blank" rel="nofollow">http://forums.station.sony.com/eq2/...topic_id=357214</a></p>
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