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View Full Version : Housing items & other usless ideas


halipino
06-14-2007, 04:48 AM
<p>ok im not sure this is the right place to dump this thing but i couldnt find the housing items tab ?=-(</p><p>anyways i was playing swg the last week and i noticed that you can put anything you pick up inside your house everything from usless wiring or paint catridge to old armor/clothing i thought that was like really kewl and that maybe if yous could like i dunno do that for EQ2 also would be awsome (mainly cause i wanna kerra dolly for my bed but peeps might have thier own reasons for it) </p><p>ok  now this idea i have ben told is kewl am hoping youll like also </p><p>make it so if you running around solo ALL the mobs will be soloable (well sept raid mobs) even if they become ^^^ non heroic mobs/nameds make them soloable but when you group up with someone make it so they all become heroic and if you kill a named while its heroic you deffinantly get a master drop and maybe (like if your lucky once in a while) get something extra (legendary weapon/armor kinda stuff) but if you kill the named as non heroic you get a adept book with possability of a treasured armor/weapon drop have not worked out all the info but im sure someone can post or think up something yeah</p><p> ok my last idea this is my fave one so you beter incorporate it yeah or imma come down there and kick a few butts ?=-) hehe</p><p> ATHIEST QUEST LINE</p><p>yeah you herd me im not anti god i just dont believe in worshipping them so was thinking you could make  a athiest quest line as they dont believe in gods or do but dont wanna worship them was thinking they could be about friends and/or money all the quests would be about helping friends or making friends and the rewards would be money/food/drink/armor/weapons based and instead of a pet that has stat buffs you could have a pet thats of a race of your choice or something that could help melee anything you attacking and it would be like <petname here> <characters name here>'s best friend and your lvl 70 cloak could be like a haste item (haste for melle and casting speed for casters) with a nice big devine resistance added to it (being anti god kinda thing) and we wouldnt have a altar so was thinking maybe have a personal vendor in our house who maybe like gives a increased price for goods compared to outside vendors or somthing </p><p>ok so you dont HAVE to incoporate it but atleast think about it and maybe adjust it something to make it wor and then incoporate it as it sucks being a non diety follower watching all these butt kissers with thier fancy cloaks and poxy pets running around gloating that they better than me cause they have them and i choose not to be a butt kisser yeah anyways so like kewl im done hehe</p><p> ~<(SORRY IF I OFFENDED ANY RELIGIOUS PERSON DIDNT MEAN TO JUST OFFERING MY OPINION)>~</p><p>okies well that me done so pls think about it and give us athiest/non worshipping types somthing to work with yeah</p><p>   Orphan The Exiled </p><p>   ?=-)</p>

MadTexan3
06-14-2007, 05:12 AM
<cite>halipino wrote:</cite><blockquote><p>make it so if you running around solo ALL the mobs will be soloable (well sept raid mobs) even if they become ^^^ non heroic mobs/nameds make them soloable but when you group up with someone make it so they all become heroic and if you kill a named while its heroic you deffinantly get a master drop and maybe (like if your lucky once in a while) get something extra (legendary weapon/armor kinda stuff) but if you kill the named as non heroic you get a adept book with possability of a treasured armor/weapon drop have not worked out all the info but im sure someone can post or think up something yeah</p></blockquote><p>As the system stands now, there are many 3^ heroic named mobs that I can kill and have a chance to get an exquisite chest from. Under your idea, I would no longer be able to find 3^ heroic mobs solo and would at best get an adept and a treasured item.</p><p>No thanks, I'm fine with how things are now. </p>

DizzyGee
06-14-2007, 06:47 AM
Aelestar@Lucan DLere wrote: <blockquote> As the system stands now, there are many 3^ heroic named mobs that I can kill and have a chance to get an exquisite chest from. Under your idea, I would no longer be able to find 3^ heroic mobs solo and would at best get an adept and a treasured item.<p>No thanks, I'm fine with how things are now. </p></blockquote> I will definitely give you (the OP) points for style and creativity - that was probably the coolest thing I'll read today. But, in the end, I'm going to have to agree with Aelestar on this one. As for the non-deity idea, I say why not, though I am a bit dubious about the vendor bit. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />

MadLordOfMilk
06-14-2007, 02:20 PM
In the context of the Everquest world, Atheism doesn't fit at all. The gods have very OBVIOUS effects, they're not like beings that people worship and do nothing. They give you specific powers, they send avatars to Norrath, etc etc. So, in terms of atheism, it just doesn't make sense in the context of the game. Plus, keep in mind, you're playing a character who lives in the context of what I just typed above. In this game, Deities are a definite reality. If you want the abilities but w/o wanting to worship a deity... well, you could roleplay it that your character wants the power more than they detest the deity. Also, as a final note, the powers from gods really aren't THAT great, and they're a huge moneysink if you use them a lot. Overall, it's something very easy to live without.

halipino
06-15-2007, 01:18 AM
i wish i could solo 3^ heroics i could take out 3 1^ green poss blue con heroics if they grouped and i didnt get adds or anything but maybe i just suck ?=-

xguild
06-15-2007, 09:49 AM
<p>Yes, most definitly the ability to place any item and have a graphic representation of it in your house was quite frankly one of the great ideas in MMO's that I can remember and gave SWG in its initial release a tremendous amount of well deserved hype.  It gave the world great continuity and customization that we have not seen in MMO's for a very long time.  Considering that SWG came out before EQ 2 and that SWG was made by the same people it was a very big disapointment to discover that EQ 2 would not have this great feature.  I'm sure there are technical reasons for this but quite frankly I know enough about the technical aspect of programming and one truth in programming is that given enough time and money anything is possible all it takes is a mental commitment to get it done.  </p><p>This however is part of a larger picture of development of MMO's because quite frankly the industry although has made many strides forward it has also taken some HUGE steps backwards.  I mean Ultima Online is a 10 year old game and it has features that have never been seen in modern MMO's, great feature.  In the past 10 years since Ultima Online other games have come up with amazing MMO features that have also never been replicated and I'm left with the simple question.... Why Not?  Why not build on the success of your predesesors?  The answer to the question unfortunatly falls mostly on the fault of the consumer which despite a vocal minority that speaks out against it, chosen the route of the simpleton and made very uninspiring games like World of Warcraft global success while games like Eve Online and Everquest 2, clearly more advanced and better developed games at best minor success if not financial failures.</p><p>In my opinion MMO developers need to look at the big picture of what MMO's are about when making their initial design rather then the current mentality which is "look around to see who's financialy successful and copying it".  This type of thinking has gotten so bad that developers have taken great games like SWG which really presented new concepts and development ideas never seen before and re-developed (or as I like to call it dumbed down) this great game reducing it to nothing more then World of Warcraft in space.  SWG is a perversion of its former self and in my opinion deserves its mind boggling failure its now enduring as a game.  </p><p>Still Its hard to blame the developers entirely however when the consumers have also become simpletons in the same notion.  I mean World of Warcraft, a game that controls over 50% of the worlds MMO market is quite frankly uninspiring lacking in almost every department of gameplay and inginuity already seen in past MMO's.  Games like Anarchy Online, Dark Age of Camelot, Everquest 2 and Eve Online are superior in every department including graphics, gameplay, sound, features, support and are clearly more developed games with advanced out of the box ideas, yet World of Warcraft leads the economic charge by an uncomparible margin despite doing absolutly nothing special and gains the support of the so called "impartial reviewers" who make a killing advertising the very games they are supposed to be reviewing.  Certainly World of Warcraft is an interesting game and doesn't deserve all the scorn, but as a product amidst revolutionary games like Eve Online for example its a travesty that they are so 1000 times more successful.  </p><p>Despite any wishfull thinking however there is little chance that this trend will change.  Games like Star Trek Online for example which initially announced unheard of and interesting features with exciting new out of the box ideas on how MMO's would be played has already been swallowed up by the marketing machine and slated for heavy changes that will resemble a more market friendly game (aka more like WOW).   Every day more and more "unique" features are removed and more "standard" features added.  Initially the game was going to allow you to live as a Starfleet officer aboard a ship, able to walk around and explore the ship while its in flight and on mission to wherever its player Captain decides to take it, all this has already been removed and the game will boil down to be a serries of "away missions" (Think WOW instanced Zones) that players will perform.  Initially a skill based game its already been announced that it will be level based using almost the identical "WOW" system of achievment points, Classes, Races etc...  Slowly but surely its becoming yet another World of Warcraft clone and no doubt the result will be the disapoint of Star Trek fans and delight to a chineese kidie market that has no interest in anything.. interesting.</p>

bensilvi
06-15-2007, 10:52 AM
This isnt SWG.