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View Full Version : Hoping aggro changes aren't an indirect bite on the [I cannot control my vocabulary].


GinFan
06-13-2007, 03:15 PM
<p>Wardens don't add as much to dps groups as several other healer types, which means for raiding we typically get placed in either the MT or OT group.  With the decrease in aggro transfer several classes are experiencing, I'm concerned that the chance of a 3 healer MT group has just become slimmer, leaving us unwanted in all but the OT group where we are easily replaced.</p><p>Not really sure when a-r-s-e become an inapporiate word.  Stupid Sony.</p>

Veedublya
06-13-2007, 03:21 PM
I dont think it will affect it much, i dont know too many raid guild that use 3 healers in the MT grp. Most use: Guard, Defiler, Temp, Dirge, Coercer, swash/assassin.

Sorano
06-13-2007, 07:58 PM
<cite>Veedublya wrote:</cite><blockquote>I dont think it will affect it much, i dont know too many raid guild that use 3 healers in the MT grp. Most use: Guard, Defiler, Temp, Dirge, Coercer, swash/assassin.</blockquote> Which is kind of pointless, because if you read between the lines on the aggro changes, dirge/coercer aggro is probably currently capped at around 50%. The changes are meant to make them stack more meaningfully.

Veedublya
06-13-2007, 08:36 PM
Elyssa@Najena wrote: <blockquote><cite>Veedublya wrote:</cite><blockquote>I dont think it will affect it much, i dont know too many raid guild that use 3 healers in the MT grp. Most use: Guard, Defiler, Temp, Dirge, Coercer, swash/assassin.</blockquote> Which is kind of pointless, because if you read between the lines on the aggro changes, dirge/coercer aggro is probably currently capped at around 50%. The changes are meant to make them stack more meaningfully.</blockquote> Most dont so it just for the aggro from the dirge and coercer, its also to max out mana regen for the MT and healers

Sorano
06-13-2007, 09:29 PM
LOL show me an instanced encounter that requires double crack. IF your MT group is running OOP with just one regen then you have other issues.

Skivley101
06-13-2007, 11:13 PM
<cite>GinFan wrote:</cite><blockquote><p>Wardens don't add as much to dps groups as several other healer types, which means for raiding we typically get placed in either the MT or OT group.  With the decrease in aggro transfer several classes are experiencing, I'm concerned that the chance of a 3 healer MT group has just become slimmer, leaving us unwanted in all but the OT group where we are easily replaced.</p><p>Not really sure when a-r-s-e become an inapporiate word.  Stupid Sony.</p></blockquote><p>Well speaking from A..R...S...E   Anonymous .... the Warden that can beebop around ... cause havoc & dmg ... but then still lock em down ... Heal the <a href="mailto:#@$" target="_blank" rel="nofollow">#@$</a>! out of the group ... and create an overwhelming sense of funness <img src="/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif" border="0" alt="SMILEY" /></p><p>Is what im striveing for .................................................. .............</p><p> Sorano/Elyssa wrote :</p><p>LOL show me an instanced encounter that requires double crack.</p><p>__________________________________________________ _______________________</p><p>Whats the Crack ? </p>

Eyes_of_Truth
06-14-2007, 02:13 AM
<p>We roll with a Berserker, defiler, templar, warden, dirge, and swashy mt group.</p><p>Hate from dirge + swashy hate transfer plus the fact that our berserker mt with all these buffs is 1st, 2nd, or 3rd on most parses... yea i dont forsee this effecting his hate gane IN THE SLIGHTEST <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>He is a beast.. nay... he is godzilla... [Removed for Content] off iksar berserker for the win!</p>

Veedublya
06-14-2007, 02:08 PM
Elyssa@Najena wrote: <blockquote>LOL show me an instanced encounter that requires double crack. IF your MT group is running OOP with just one regen then you have other issues.</blockquote><p> Some guilds dont like to sit and wait for power and would rather chain pull... Every guild has its own setup, doesnt mean one way is better than another, but way to be an [I cannot control my vocabulary] and try to burn on peoples setups. Even dumber when your not even sure and say the hate transfer is "probably" capped at 50%.</p>

Oakum
06-14-2007, 03:27 PM
<p>Maybe its a back handed way of trying to help raiding wardens. </p><p>By making the fights last longer the mob does more damage and requires more healing. The other healers use up their mana pool and then the warden takes over. lol. Then having 3 healers in the MT group can be madatory again. </p><p>Hold on, just had a thought. </p><p>With the MT's needing all the hate gain they can get, that might mean that it will force the guilds that use 3 healers in a mt group to only take the cleric and shaman. Maybe thats it. They want all wardens out of raid guilds. The fury can heal spike damage from a dps group so no one important is impacted. </p>

Dendro
06-14-2007, 04:11 PM
<cite>Oakum wrote:</cite><blockquote><p>With the MT's needing all the hate gain they can get, that might mean that it will force the guilds that use 3 healers in a mt group to only take the cleric and shaman. Maybe thats it. They want all wardens out of raid guilds. The fury can heal spike damage from a dps group so no one important is impacted. </p></blockquote> I'm afraid that's exactly what it means: for any raid that can get a dirge+coercer+swash/assassin, there will no longer be room for a MT druid.  Coercer and dirge hate is being nerfed, but that means you'll need both.  Well, I'm glad I rolled a coercer and a defiler so at least I'll be able to continue raiding with them :/

Sorano
06-14-2007, 06:36 PM
<cite>Veedublya wrote:</cite><blockquote>Elyssa@Najena wrote: <blockquote>LOL show me an instanced encounter that requires double crack. IF your MT group is running OOP with just one regen then you have other issues.</blockquote><p> Some guilds dont like to sit and wait for power and would rather chain pull... Every guild has its own setup, doesnt mean one way is better than another, but way to be an [I cannot control my vocabulary] and try to burn on peoples setups. Even dumber when your not even sure and say the hate transfer is "probably" capped at 50%.</p></blockquote><p>Ok so first it was for better hate management, then for power regen, now for chain pulling. Change your mind much? I think we can all safely say that currently having a dirge/coercer in the MT group for purely hate purposes is a waste of space. There are however other reason why that is a good setup, and it has nothing to do with hate.  The changes they are making will mean that a coercer/dirge combo will be better for hate that it currently is, as their buffs will stack better.  You will just have to make sure your coercer starts putting out a bit more dps.</p>

Veedublya
06-14-2007, 06:46 PM
Elyssa@Najena wrote: <blockquote><cite>Veedublya wrote:</cite><blockquote>Elyssa@Najena wrote: <blockquote>LOL show me an instanced encounter that requires double crack. IF your MT group is running OOP with just one regen then you have other issues.</blockquote><p> Some guilds dont like to sit and wait for power and would rather chain pull... Every guild has its own setup, doesnt mean one way is better than another, but way to be an [I cannot control my vocabulary] and try to burn on peoples setups. Even dumber when your not even sure and say the hate transfer is "probably" capped at 50%.</p></blockquote><p>Ok so first it was for better hate management, then for power regen, now for chain pulling. Change your mind much? I think we can all safely say that currently having a dirge/coercer in the MT group for purely hate purposes is a waste of space. There are however other reason why that is a good setup, and it has nothing to do with hate.  With current mechanics, DPS do not have to worry about aggro much, and can go hard out. The changes they are making will just separate the good players from the ones who just mash buttons without worrying about any consequences.</p></blockquote>It is for both better hate management and power regen which ties into chain pulling. I never once changed my mind <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> But you tried to argue by saying that hate increase is "<u>probably</u>" maxed at 50% so its pointless to have both in there, so how is it pointless to have both in there if your not sure if hate increase can be maxed?