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View Full Version : New Coercer and Charming


Xannon
06-13-2007, 03:43 AM
<p>I just started a Coercer yesterday and I gotta say, I love charm! I almost feel alittle overpowered when I get a good strong charm, root my target, send in charm, and start nuking/dotting.</p><p>I know, I'm only level 12 as of right now. But it's great.</p><p>The one thing about it that really bugs me is it breaking alot. Expecially when I just send the charm in and it breaks right away and now I have 2 mobs on me.  I made an adept 3 charm and I spent my first 2 AAs in Domination. But it doesn't feel like it's breaking any less. So I guess I wanted to know from some experienced Coercers if the Domination AAs are worth it? </p><p><b>Enhance Domination</b> (0/5) <i>Charm and its upgrades become more convincing. This lessens the</i> <i>chance of charm being outright resisted and breaking early</i> Reduces Resistability by 3%</p><p>I have been charming cons 1-2 levels above me with no ^ or v. Should I charm mobs lower than me with v so it breaks less? Or so it hurts less when it does break? </p>

Quda
06-13-2007, 10:02 AM
<p>While I just started a Coercer myself, level 17.  I find that the skill Subjugation(sp?) really, really, really matters.  My Sub skill was low when I was level 11, and it broke all the time.  Which honestly was a good thing.  It taught me how to control things.  I also had charm ad3, and put everything in the Domination, 5 pts now.</p><p>This is what I learned: 1.  Know exactly where your mez and stun spells are, you should be able to hit them in your sleep. 2.  Spam root, mez, stuns (leaving one mez or stun available all the time for pet breaking)  This will raise your Sub skill, reducing breakage.  Every beginging of the level you will get more breakage because your Sub skill won't be maxed again. <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /> 3.  Always target through the pet.  Best in aggro areas, so your pet will automaticly pick a mob, if non aggro target the mob you want to kill, send the pet, then double tap F1 key.  The moment the charm breaks, hit your mez, (you did spam root on the mob your killing right?) You now have a few seconds to get everything under control, recharm, break mez on pet (by that time the root is down), reroot the targeted mob, and back up to allow your pet to gain aggro.  Stuns help as well.</p><p>I read a while back, someone said that playing a coercer is like juggling chainsaws, if it goes right, it is freakin wicked.  And they are right on.  I usually go for the higher level mobs to charm, I find them much easier and faster in soloing.  Yes, they break more than greens or blues, but that is just upgrading chainsaws to dynamite.</p><p>And to quote the boards, you will die, you will die alot, you will die today, you will die tomorrow, did I mention you will die.  Don't think of it as dieing, just a reset button.  One good thing is if your quick enough to get back, your charmed pet will still be around the area you died.</p><p>To guarantee less breakage, Master spells, Max Sub skill, +Sub items, +Sub adornments, AA for +Sub, AA for less resists for charm.</p><p>Also I am in Darklight woods and when i want to let go of a pet, I just do it right in front of a guard, they are good about dealing with hostiles.</p>

Oriax
06-15-2007, 02:59 AM
To get the most out of charm a Master 1 version is an absolute must. The different in pet damage between Adept 3 and Master 1 is alot. I'd say an M1 Charm will do atleast 50% if not more damage than an Ad3 charm. So if you dish out any money for spells make sure you get you charm to M1, everything else can be ad3 and you can solo no problem.

Xannon
06-16-2007, 04:49 AM
<p>Well the damage of my charm isn't the problem I am having. It's the breaking.</p><p>I'm up to level 19 now and have 5 points in Domination now but I'm still having problems with breaks. Seems like less now but it's still trouble. What I've been doing is charming a mob, using it to kill 4-5 more and letting it get pretty beat up, then finishing it off and starting over again. I have been using mobs that are 1 down arrow and one level lower than me, same level as what I'm fighting, and I think I'll stick with that. Atleast when these break I'm not gonna die right away. I get Coerce next level so I'll see about finding a Master I Coerce but I have like 2 plat to my name when I came back to EQ2 and the economy is way different than it was when I left. </p><p>But I'll repeat, it is not the damage the mob is putting out that troubles me. It's the breaking.</p>

redde
06-16-2007, 04:53 AM
At level 69, I have zero points in enhance domination, and my charm will last for at least 50% full duration most of the time. I have, however, gone down the wisdom line in the KoS tree and hence have a large amount of extra subjugation. If soloing is going to be your game, I'd advise the wis line for this reason. It has a tendancy to break when you don't want it to, but if that happens, mez your pet (it gets stunned for a few seconds first), mez or root your target, and recharm.

Oriax
06-16-2007, 09:51 AM
As far as breaking like others have said raise your subjugation as much as possible. There are also other factors such as the lvl and the strength of the mob. If the mob is higher than your lvl or a heroic 2 or 3up then those I found to break more often than the weaker ones. Another factor is what the mobs mental resistance is. Take the corpse flames in Bonemire for example. Those are lower lvl weak mobs to me at lvl70 with a m1 charm and charm aa maxed (36% initial and a 33% per tick harder to resist percentage) and they still break fairly often. Whereas some higher lvl stonger mobs might not break charm at all.