View Full Version : Ranger summoned arrows nerf
Kethaera
06-13-2007, 02:05 AM
Back with the arrow changes, you guys said that summoned arrows were going to be slightly better than store-bought, non-player made arrows. Didn't take you long to go back on that promise. Summoned adamantine arrows: +63 Piercing, -5m Range, -5% Hit Bonus Store-bought adamantine arrows: +67 Piercing, -5m Range, 0% Hit Bonus I know, I know, it's not much of a difference. However, it's the fact that you said summoned arrows would be better than store bought, and are now going back on that. Consider me one unhappy ranger.
<p>I would like to add to this that crafted t7 adamantium field point arrows are now better than t8 legendary summoned arrows from a t7 fabled bow.</p><p>I'll restate for clarity - One of the hardest bows ingame to get now summons arrows that are worse than crafted arrows 10 levels below it. </p><p>Viscid Glob - Summoned from Ichorstrand - +122 piercing damage, -5% Hit Bonus lvl 70 leg from a fabled bow</p><p>Adamantium Field Point Arrows - +74 crushing damage, +5 Range, +30% Hit Bonus lvl 60 normal crafted</p><p> Please reconsider the heavy reduction in hit bonus on the Deathtoll bows' arrows. They should in all fairness be better than non rare crafted 10 levels below them. I think you may be putting too much emphasis on the + damage stat. Losing 48 damage per arrow is a small sacrifice for an additional 30% to hit when my auto attacks are well into 4 didgets. </p><p>If the change was to bring rangers to hit % down, please just find a way to do that instead of causing everyone who uses a bow to suffer from this change. I'm at a loss here guys, I just plain old do not understand this change. Feel free to post or contact me if you have any questions or would like to shed some light on this.</p><p>Brega.</p>
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