Hon
06-13-2007, 01:37 AM
<p>Dear Developer <a href="http://forums.station.sony.com/eq2/user/profile.m?user_id=242118" target="_blank" rel="nofollow">Aeralik</a>,</p><p>In this player's opinion a better alternative to reducing the damage of a Shadow Knight's class defining ability (Harm Touch) is to do any or all of the following:</p><p>1.) Increase timer to 30 minutes.</p><p>2.) Make timer only countdown while online.</p><p>As I understand the issue, the biggest complaint against HT is that a SK can nearly kill any player then log off and wait 15 minutes till the cooldown expires. Afterwhich the SK rinse and repeats for instant and safe fame. I believe that this situation is ridiciulous and I agree it needs to be corrected. </p><p>However, I do not believe that nerfing the damage is the way to correct this problem. Harm Touch has been and should remain a class defining ability of a SK, both in PvP and PvE. In comparison to other classes this ability does give an edge to a SK, but only once every 15 minutes. In between the cooldown, the class can is arguably much less likely suited for PvP much like another crusader. </p><p>In the end I will still continue to play a SK, but I think my alternative is both fair and just for all involved. </p>