View Full Version : LU 36 AA revamp
gnarkill
06-12-2007, 07:32 PM
<b><span style="color: #808080">"Kingdom of Sky Achievement Tree Review The Achievement Trees introduced with the Kingdom of Sky expansion have been revisited to increase the number of options available to each character, and to improve their desirability. Weapon specific requirements for the class trees have been dropped with the exception of trees that require shields and ranged weapons." So I am assuming this means we can use Hammer Ground,Swift Axe etc...without needing an axe or hammer which needless to say is awesome!! My question is..Do you think this includes Legionnaire's Smite as well? It says with the exception of "ranged weapons" but you need a symbol in shield slot to use the skill and that statement makes me think bow or satchel...I REALLY hope we can dust this skill off and put it on our hotbar cuz it does nuke for alot and is a super fast cast...This would also open the question if Reflect AA would work without a symbol in shield slot as this skill for pvp is great..but kind of sucks having to ditch your shield for it. Anyway I love this ditching needing weapons for certain skills idea for the KoS AA lines </span></b>
Luxun
06-12-2007, 08:31 PM
<cite>gnarkill wrote:</cite><blockquote><b><span style="color: #808080">"Kingdom of Sky Achievement Tree Review The Achievement Trees introduced with the Kingdom of Sky expansion have been revisited to increase the number of options available to each character, and to improve their desirability. Weapon specific requirements for the class trees have been dropped with the exception of trees that require shields and ranged weapons." So I am assuming this means we can use Hammer Ground,Swift Axe etc...without needing an axe or hammer which needless to say is awesome!! My question is..Do you think this includes Legionnaire's Smite as well? It says with the exception of "ranged weapons" but you need a symbol in shield slot to use the skill and that statement makes me think bow or satchel...I REALLY hope we can dust this skill off and put it on our hotbar cuz it does nuke for alot and is a super fast cast...This would also open the question if Reflect AA would work without a symbol in shield slot as this skill for pvp is great..but kind of sucks having to ditch your shield for it. Anyway I love this ditching needing weapons for certain skills idea for the KoS AA lines </span></b></blockquote>Hmmm well we can always hope, but I seriously doubt it. They wont be THAT nice to the SK class ...when was the lasttime we got any love ? lol
erimus
06-12-2007, 08:39 PM
<p>That was the first thing I thought of when I heard about LU 36 and the AA changes. I really dont think that they would intentionally do that, although it would be awesome! Maybe they will overlook it...everyone just be quiet!! <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></p>
<p>From <a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=366605" target="_blank" rel="nofollow">http://forums.station.sony.com/eq2/...topic_id=366605</a></p><hr />Removed most weapon requirements from the second set of achievements of all Class achievement trees, with the exception to shield and ranged weapon requirements. <span style="color: #ff0000">They all share the same reuse time as well</span>. Many of these abilities were slightly improved. <hr /><p>So Yes, we will be able to Smite/Swiftaxe etc without a Symbol / Axe, BUT since they all share the same recast, you will only be able to use 1 really. This basically makes Smiite useless, because if you had to choose between that and Swiftaxe, most of the time swiftaxe would win out</p>
Druisagoldengod
06-13-2007, 01:31 AM
Yeah... its a total nerf. Not to mention the reduced Legionnaire's Smite to 30 seconds. Wow is all I have to say. Just when I thought the nerf bat was done with us. However, rumors have it this is due to epic weapons. So, final judgement remains to be seen. But for now, lame. For the item specific AA skills such as Legionnaire's smite I just had a macro for it. Ah well.
Mistmoore-Milaga
06-13-2007, 03:01 AM
Hmm. They made some nice changes to the AGI line. The first thing I'm going to do is try the 448 STR/AGI/INT line. 22% crit, 40% chance barrage (80% on horseback? in EH?) with Vraksakin's Claw Club sounds pretty sick. It would have me scrounging for melee crit gear. And bidding against rogues for the Vorpal Blade. What worries me about this LU most is the changes to aggro transfers and reducers. Maybe taking the Hate gain Crusader AA and Hate SK tree might be important now.
gnarkill
06-13-2007, 03:12 AM
<cite>Dogmae wrote:</cite><blockquote><p>From <a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=366605" target="_blank" rel="nofollow">http://forums.station.sony.com/eq2/...topic_id=366605</a></p><hr />Removed most weapon requirements from the second set of achievements of all Class achievement trees, with the exception to shield and ranged weapon requirements. <span style="color: #ff0000">They all share the same reuse time as well</span>. Many of these abilities were slightly improved. <hr /><p>So Yes, we will be able to Smite/Swiftaxe etc without a Symbol / Axe, BUT since they all share the same recast, you will only be able to use 1 really. This basically makes Smiite useless, because if you had to choose between that and Swiftaxe, most of the time swiftaxe would win out</p></blockquote>Thats [Removed for Content]...Oh well at least we can use them all situationally without swapping out
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