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View Full Version : Weaksauce effects on EOF Fabled set.


MrFurious99
06-12-2007, 06:53 PM
Honestly I haven't been keeping tabs on this forum long enough to know if any devs frequent it, but I'll take the chance that one might glance at this thread.  I'm sure it's been said already but what on earth was going through the minds of the set creators when Furies came up? First off we have the 3 piece set bonus of increasing the damage of Call of Storms by 55.  Wow.. pretty useless.  I use CoS now and then to farm blues and greens but beyond that, I don't think I've ever used it in a raid save maybe Lyceum.  Why not give up something useful like damage increase to Thunderbolt, or Tempest/Killing Swarm? I can't really complain a whole lot over the 5 piece bonus other than it's fairly under powered for a 5-bonus.  It's nice to get those group cure casts off quickly, but we're still waiting the same amount of time for the spell to refresh. Finally.. the 7 piece bonus.  I don't know what to say here.  I mean, I like the prospect of more damage/heals but after looking at the unique effect on the warden set I'm forced to ask "what about giving us something cool too?" The +10 ministration.. who cares.  Personally I'd rather have +10 disruption or +5 to ministration/disruption.  Something to acknowledge that yes, we too can throw out some nice damage. I hear rumors that the set bonuses were to be looked at.  Does anyone think it'll actually happen?

Nekomi
06-12-2007, 08:23 PM
<p>There was some grumbling about that a while back, when people first starting getting the fabled stuff and realizing that it had some issues.</p><p>That being said, do you spend a lot of time in raids as dps?  I know that we can do damage, but I'm always too busy healing.  I would be happy to up my ministration.  Actually, anything to help my healing is appreciated these days.  (I'd prefer that I get heal crits that actually fire on a regular basis...people's lives depend on them!)</p>

MrFurious99
06-12-2007, 11:20 PM
That is very true, I am usually too concerned with healing to go balls to the wall nuking. My biggest gripe with the set is the bonus to the utterly useless Call of Storms.  Yes, yes.. I know it's not *that* useless but I'd personally prefer 55 damage to *any* of our other damage spells.  Hell, even Ring of Fire.

Vegaxe
06-13-2007, 10:47 AM
<p>Totally agree.  I would have to say that our set is probably the worst.  </p><p>I can not say I care for any of the 3 set bonuses.  Call of storms... um, yeah, blue aoe = bad in raids or in closed in zones most of the time.  </p><p>Group cure reduction by 1 second, woopdee do, if somethign hits that hard it is usually jousted or AOE blocked.  There are only a couple raid mobs that need group cures, and i can not tell you the last time I needed to use that.</p><p> 7 piece set... <b>UP</b> to 50 heal and damage.  That sucks, half the time it is alot less than that based on our regens, or dots.  Give us a straight heal bonus to a specific spell(s) like on relic or class pant and our chest damage spell.  </p><p>I dunno, but I will most likely never have on more than 3 pieces because single item peices are trumping them... like Eldar boots from PHH, and holyshock diadem, etc.  Not to mention all avatar loot and EOF contested stuff have better stats on one piece than like an entire set bnous has.</p>

Vegaxe
06-13-2007, 10:48 AM
<p>double post. bleh.</p>

Cica
06-13-2007, 10:50 PM
I agree with you Stinch... and on the bp it has focus : Starnova ... thats a lvl 60 spell which will get upgraded at 74 right ? and so a lvl 70 fabled endgear's focus becomes useless ?? (when ROK comes out, but still)  .... hmm

CodeKill
06-14-2007, 03:53 PM
As a raiding Fury on Everfrost, I can personally say, that the EOF armor sets are no better then the KOS stuff. I won't even try the treasured crap, and the legendary seems nice, but if you can't loot it, it's not worth spending any plat on it. The Kos gear Legendary and fabled , and EoF fabled are the only gear worht going for. With some adornments added it's surely cheaper then the EoF Legendary by far and you are just as far ahead.

Dragonreal
06-14-2007, 05:03 PM
Megerin@Everfrost wrote: <blockquote>As a raiding Fury on Everfrost, I can personally say, that the EOF armor sets are no better then the KOS stuff. I won't even try the treasured crap, and the legendary seems nice, but if you can't loot it, it's not worth spending any plat on it. The Kos gear Legendary and fabled , and EoF fabled are the only gear worht going for. With some adornments added it's surely cheaper then the EoF Legendary by far and you are just as far ahead.</blockquote> I believe they were actually talking about the fury-specific fabled eof set, not the eof druid legendary set ;p

PsycoSWG
06-15-2007, 05:41 AM
<p>yea</p><p>the pvp armor is almost as worthless now for any pvp furies</p><p>The 3-piece bonus for pvp armor gave us 15% in-and-out-of-combat run speed..they nerfed in combat runspeed so now guess what? The bonus our our PLAYER VERSUS PLAYER armor is now only useful in PLAYER VERSUS ENVIRONMENT lol...</p><p>The 5-piece bonus applies symmetry crap, boosts healing and damage spells by up to 30..not a bad little bonus in itself for pvp, especially for our dot's and heals.</p><p>The 7-piece bonus...what is supposed to be the ultimate bonus, the pinnacle of pvp greatness...is a completely worthless +40 to call of storms damage. If you've ever played pvp as a high-level fury you'll remember that call of storms is basically the most useless spell furies have in their arsenal when it comes to pvp. Simply put, you cannot stun yourself in pvp EVER. You WILL die.</p><p>Worthless bonuses all around for furies.</p>

Lemubie
06-15-2007, 11:19 PM
<p>I'm really not into any of the set benefits. Even though I do use my group cure often, I never have to wait for it to come back up. I like dps, and the damage would add up with Call of Storms, but if I can't take the mobs out with Call of Storms without the gear benefits, then we have problems. And now for the ministration... I normally have around 400 to each skill on raids with a warlock in the group, so I'm not despretly needing more. Ya it could help, but so would a muzzle on some people on teamspeak.</p><p>Let's try and help the overall spells instead on trying to improve the individual ones that don't get used much anyways, or just don't need any improvement.</p>

MrFurious99
06-16-2007, 05:46 AM
I wonder if there's a point in PMing the dev who does the sets and asking what the heck is up with the bonuses.. I'm sure someone probably has already but I'm really not stoked with busting my butt for any of those bonuses as they currently stand.. well.. maybe Symmetry X.

Seidhkona
06-18-2007, 08:49 AM
Stinch@Najena wrote: <blockquote>I wonder if there's a point in PMing the dev who does the sets and asking what the heck is up with the bonuses.. I'm sure someone probably has already but I'm really not stoked with busting my butt for any of those bonuses as they currently stand.. well.. maybe Symmetry X. </blockquote> Instead of PMs, just use /feedback. Any software development, including games, has a queue of enhancements and bug fixes, and using the approved method for submitting same actually gets your issues evaluated much sooner.  That's because software devs have a triage meeting at some regular interval where someone, usually a team, goes through stuff like the /feedback and consolidates     duplicates, categorizes issues, evaluates how the item fits within the overall development plan, then prioritizes items for action. Around my software shop, mail to a dev is like a black hole. Half of them won't even glance at their email - if it isn't from another dev or their boss they just delete it.  This is why tech writers and people writing the functional specs and business requirements know to lure our devs with food.  Then we pump them for information.  You can get a lot more mileage with a donut than with a nag. Gamers, of course, don't have the donut option. So stick with /feedback.

RanaFatua
06-23-2007, 04:09 PM
I agree the 3 set should go to thunderbolt or starnova. I am a raiding dps healing fury and I NEVER use CoS unless I am in a KOS zone and I feel like I can... Okay I lied I use to use CoS on the brownies in EH but now that the duel kill the brownies I dont use it =/. 5 set sucks balls.... really 1sec off our group cure is awesome if we would use it more then the Curor in DT would be awesome k thanks EOF raid set gear for a KoS mob GO SOE.. then there is the 7 set its meh I can find other gear that gives me + to healing and dps so thats not a big deal the +min is nice if it didnt save just 2.5 power.. so yeah we got screwed.. but the set gear is kinda to even out Furys wardens. but to be honest Wardens got the huck up Hate you! lol

MrFurious99
06-26-2007, 08:44 PM
I plan on /feedback - ing atleast once a day, so rather than type a novel each time I've settled on typing something out in notepad and then just copy/paste into the feedback window.  Since our set pieces affect all of us, is there anything you all would like to add to this?  I'd rather speak for a bunch of us than just myself. <i>I want to address the poor effects and set bonuses of the EOF Fabled Fury set. Starting with the focus effect on the breastplate, Starnova is a lvl 60 spell which means that 4 levels into the new expansion, if spells continue to follow the upgrade pattern of 14 levels, the focus of the EOF breastplate will become useless.  Comparitively, the relic KOS breastplate has a focus to thunderbolt which will not outdate itself until lvl 79.  I personally would much rather have the focus on the EOF fabled BP switched to Thunderbolt, or even Tempest. Moving onto the set bonuses.  To be honest, they leave a lot to be desired.  Most Furies would agree that the 3 piece bonus is downright awful.  Call of Storms is very situational and very hit and miss in terms of damage output.  Changing this to ANY other spell, including Ring of Fire would be very welcome. The wizard 5 piece bonus gives an 8% increase to critical hits.  Very many Furies enjoy their role as dps, and I don't think it's too much to maybe give a 4% bonus to critical hits.  I'm well aware we are a healing class but rather than be pigeon-holed into a specific role, why not allow us some versatility?  If the current route on the effects is more inline with where you want Furies to be headed, please consider reducing the reuse timer on our group cure, rather than the casting time, which is already fairly quick. I have no real issue with the 7 set piece bonus other than <b>I personally</b> would much rather prefer that the +10 ministration bonus be switched to +5 ministration/ +5 disruption. </i>Feedback is always welcome.