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View Full Version : Has status housing gone the way of the Dodo bird?


cronar
06-11-2007, 06:33 PM
<p>I think the last status housing put into the game was in DoF, am i correct in saying that there has been no new status housing introduced since then?</p><p>With the lack of new status housing in game, i believe that carpenters have been shorted fiercely.</p><p>With EoF and Neriak, upper tier housing is readily available without the option of guild status versions. As of now, there is very little need for carpenters to lower the status rent on places, so very little reason to actually BE a carpenter.</p><p>While i am on the subject of housing, one item has been a sore spot with many who enjoy houses since release, and that is the lack of ability to groom the individual look of their house.</p><p>With housing in freeport and qeynos, players had the option to pay money to change the look of the floors walls ceiling and trim, yet since then NO housing has such an option. This leaves all apartments looking the same!!</p>

Raveller
06-11-2007, 07:07 PM
<cite>cronar wrote:</cite><blockquote><p>I think the last status housing put into the game was in DoF, am i correct in saying that there has been no new status housing introduced since then?</p><p>With the lack of new status housing in game, i believe that carpenters have been shorted fiercely.</p><p>With EoF and Neriak, upper tier housing is readily available without the option of guild status versions. As of now, there is very little need for carpenters to lower the status rent on places, so very little reason to actually BE a carpenter.</p><p>While i am on the subject of housing, one item has been a sore spot with many who enjoy houses since release, and that is the lack of ability to groom the individual look of their house.</p><p>With housing in freeport and qeynos, players had the option to pay money to change the look of the floors walls ceiling and trim, yet since then NO housing has such an option. This leaves all apartments looking the same!!</p></blockquote>I saw a dev post somewhere around here stating that they are planning to add status housing as well as interior redo options to the housing in Neriak. Not sure about Kelethin but I expect it will come at the same time. Haven't heard anything about Maj'Dul, but don't you have to quest to gain faction just to move into an apartment there? Wouldn't it be something of an insult to also have to spend status on it?

Snowdonia
06-11-2007, 08:07 PM
I've gotta wonder why everyone is having a cow about Kelethin and Neriak not having status housing. There is NO non-status housing for larger house sizes in either starter city, Qeynos or Freeport. It's ALL status housing. Show me a 4+ room house in either of those cities that doesn't require you to be in a level 30+ guild and pay heaps of status to buy. So, now anyone who doesn't have nor wants to spend status on a large "guild hall" type house isn't FORCED to. I'm really grateful for that. And I use to be a status bought house buyer exclusively.

Kendricke
06-12-2007, 02:27 AM
<p>For myself, the reason I have an issue with the lack of status housing is that it does reduce much of the rewards available to guilds.  </p><p>Don't get me wrong.  I'm fine with the idea of non-status housing or non-status mounts.  However, if there's to be a guild reward system, then I feel there should be guild rewards (just as there are adventurer rewards, quest rewards, raid rewards, etc.).  </p><p>Let's look at the costs here:</p><blockquote><p>South Qeynos 2 & 4 Bayle Court Price: 4p,83g,84s 300,000 Status Upkeep: 19g,35s,36c 60,000 Status Slots: 6 Must have guild lvl 30 5 & 8 Erollisi Lane & 5 Karana Court Price: 3p,87g,24s 250,000 Status Upkeep: 15g, 48s 96c 50,000 Status Slots: 5 Must have guild lvl 30</p><p>North Freeport 1 Compassion Road Price: 4p,83g,84s 300,000 Status Upkeep: 19g, 35s, 36c 60,000 Status Slots: 6 Must have guild lvl 30</p><p>3, 5, & 7 Compassion Road Price: 3p,87g,24s 250,000 Status Upkeep: 15g, 48s, 96c 50,000 Status Slots: 5 Must have guild lvl 30</p><p>Neriak 3 Walk of the Dead Price: 1p, 70g Upkeep: 7g Slots: 5 No status or guild lvl listed</p><p>Kelethin Price: 1p, 70g Upkeep: 7g Slots: 5 No status or guild lvl listed </p></blockquote><p>You spend more than twice as much platinum in Qeynos or Freeport as you do to purchase comparable housing in Kelethin or Neriak.  That's just the coin cost.  There's no status or guild requirements at all.   </p><p>My guildmates worked hard to get their guild level.  They put in hours and hours earning status from quests, writs, and status items (either collecting the drops or spending coin they had earned to purchase the items).  If your guildmates are like my guildmates, they enjoy knowing that status gives them rewards that other players may not have earned yet.  It's not required to have such housing, and certainly the reward itself is a bit of a status symbol, at that.  </p><p>I recognize that not every player enjoys guilding.  I also recognize that not every player enjoys raiding.  That doesn't mean I think the rewards (or anything comparable)  that come from guilding or raiding should be immediately accessible to players who choose to self-restrict themselves from that type of play.  At that point, it's largely a playstyle choice.  No one's required to have 5 room housing, and even the most dedicated broker sellers can still sell quite a bit with the previously available non-status 1 to 3 room housing.  </p><p>One of the distinguishing factors of Everquest 2 from other MMO's on the market is the in-depth and involved guild reward structure.  It's one of the selling points being marketed for Rise of Kunark as well - 20 new guild levels!  However, I am concerned that those guild levels aren't as impressive as they once were.  It's easier than ever to earn guild levels.  You can't lose guild levels (short of disbanding a guild outright).  Even so, rewards previously set aside exclusively as guild level rewards are now becoming even easier and easier to obtain - no guild required.  It's a form of devaluation on status as currency.  </p><p>This affects not only guild players, but as Cronar mentions, it affects other players as well, such as Carpenters.  Remove the need for status furniture from a home's upkeep, and you affect demand for product.  Devalue status itself, and that affects demand for status turn-in items.  </p><p>Personally, I think there should be more status rewards - not less.  I think there should be more value to guild rewards - not less.  I think there should be more of a reason to join guilds and work toward guild rewards - not less.  </p>

Vifarc
06-12-2007, 03:02 AM
Anyone who doesn't have nor wants to spend too much gold on a large "guild hall" type house in Kelethin or Neriak is FORCED to. No status to lower the price. Snowdonia@Runnyeye wrote: <blockquote>I've gotta wonder why everyone is having a cow about Kelethin and Neriak not having status housing. . So, now anyone who doesn't have nor wants to spend status on a large "guild hall" type house isn't FORCED to. </blockquote>

MadTexan3
06-12-2007, 04:48 AM
<cite>Kendricke wrote:</cite><blockquote><p>For myself, the reason I have an issue with the lack of status housing is that it does reduce much of the rewards available to guilds.  </p><p>Don't get me wrong.  I'm fine with the idea of non-status housing or non-status mounts.  However, if there's to be a guild reward system, then I feel there should be guild rewards (just as there are adventurer rewards, quest rewards, raid rewards, etc.).  </p><p>Let's look at the costs here:</p><blockquote><p>South Qeynos 2 & 4 Bayle Court Price: 4p,83g,84s 300,000 Status Upkeep: 19g,35s,36c 60,000 Status Slots: 6 Must have guild lvl 30 5 & 8 Erollisi Lane & 5 Karana Court Price: 3p,87g,24s 250,000 Status Upkeep: 15g, 48s 96c 50,000 Status Slots: 5 Must have guild lvl 30</p><p>North Freeport 1 Compassion Road Price: 4p,83g,84s 300,000 Status Upkeep: 19g, 35s, 36c 60,000 Status Slots: 6 Must have guild lvl 30</p><p>3, 5, & 7 Compassion Road Price: 3p,87g,24s 250,000 Status Upkeep: 15g, 48s, 96c 50,000 Status Slots: 5 Must have guild lvl 30</p><p>Neriak 3 Walk of the Dead Price: 1p, 70g Upkeep: 7g Slots: 5 No status or guild lvl listed</p><p>Kelethin Price: 1p, 70g Upkeep: 7g Slots: 5 No status or guild lvl listed </p></blockquote><p>You spend more than twice as much platinum in Qeynos or Freeport as you do to purchase comparable housing in Kelethin or Neriak.  That's just the coin cost.  There's no status or guild requirements at all.   </p><p>My guildmates worked hard to get their guild level.  They put in hours and hours earning status from quests, writs, and status items (either collecting the drops or spending coin they had earned to purchase the items).  If your guildmates are like my guildmates, they enjoy knowing that status gives them rewards that other players may not have earned yet.  It's not required to have such housing, and certainly the reward itself is a bit of a status symbol, at that.  </p><p>I recognize that not every player enjoys guilding.  I also recognize that not every player enjoys raiding.  That doesn't mean I think the rewards (or anything comparable)  that come from guilding or raiding should be immediately accessible to players who choose to self-restrict themselves from that type of play.  At that point, it's largely a playstyle choice.  No one's required to have 5 room housing, and even the most dedicated broker sellers can still sell quite a bit with the previously available non-status 1 to 3 room housing.  </p><p>One of the distinguishing factors of Everquest 2 from other MMO's on the market is the in-depth and involved guild reward structure.  It's one of the selling points being marketed for Rise of Kunark as well - 20 new guild levels!  However, I am concerned that those guild levels aren't as impressive as they once were.  It's easier than ever to earn guild levels.  You can't lose guild levels (short of disbanding a guild outright).  Even so, rewards previously set aside exclusively as guild level rewards are now becoming even easier and easier to obtain - no guild required.  It's a form of devaluation on status as currency.  </p><p>This affects not only guild players, but as Cronar mentions, it affects other players as well, such as Carpenters.  Remove the need for status furniture from a home's upkeep, and you affect demand for product.  Devalue status itself, and that affects demand for status turn-in items.  </p><p>Personally, I think there should be more status rewards - not less.  I think there should be more value to guild rewards - not less.  I think there should be more of a reason to join guilds and work toward guild rewards - not less.  </p></blockquote><p>I agree wholeheartedly with what Kendricke has posted on the subject and if the current trend continues then we could see the point reached where the only reason to create and level a guild is to get fancy cloak heraldry.</p>

Dewlix
06-12-2007, 05:33 AM
Snowdonia@Runnyeye wrote: <blockquote>I've gotta wonder why everyone is having a cow about Kelethin and Neriak not having status housing. There is NO non-status housing for larger house sizes in either starter city, Qeynos or Freeport. It's ALL status housing. Show me a 4+ room house in either of those cities that doesn't require you to be in a level 30+ guild and pay heaps of status to buy. So, now anyone who doesn't have nor wants to spend status on a large "guild hall" type house isn't FORCED to. I'm really grateful for that. </blockquote>You are half-right...no the other starter cities do not have 4+ room houses, however, those starter cities fall under the larger cities of Qeynos & Freeport.  Kelethin & Neriak are starter cities, but at the same time, they are also their own city, they do not belong to a larger city.  You can gain residency to either of those cities, but you are limited to where you can live, unlike becoming a citizen of Qeynos or Freeport, you have multiple cities to choose from to live in (Willow Wood, Baubleshire, South Qeynos, etc.) and multiple housing choices, it would only be fair to offer the same housing choices to those that choose to reside in Kelethin or Neriak.

Thunderthyze
06-12-2007, 05:46 AM
<p>"Gone the way of the Dodo"?</p><p>What? Moved to Mauritius and hunted to extinction due to being utterly fearless of mankind? Don't think so....last I heard SOE was still in the US and that they fear mankind. FEAR I tells ye!! What else would account for their appalling treatment of us on the EQ2Players website?</p><p>Nice work on the recent GU's and expansions though SOE.....now about all these annoying little bugs being held over from years ago (web based guild chat for instance <hint hint&gt<img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />?</p>

Thunderthyze
06-12-2007, 05:50 AM
Bogler@Kithicor wrote: <blockquote>It would only be fair to offer the same housing choices to those that choose to reside in Kelethin or Neriak. </blockquote> Sorry mate, don't agree with you. No-one said this game had to be "fair". It is the "differences" that makes this game what it is. What is easy for one character can be utterly impossible for another. That promotes sociable grouping and exploration of the game via the playing of varying alts that might otherwise not occur.

Snowdonia
06-12-2007, 08:34 AM
<cite>Vifarc wrote:</cite><blockquote>Anyone who doesn't have nor wants to spend too much gold on a large "guild hall" type house in Kelethin or Neriak is FORCED to. No status to lower the price. </blockquote>Lower the price? You serious? Have you even looked at Kendricke's listing of housing cost comparisons? You really think that the housing in Kelethin and Neriak are hurting your pocket book SOO much that they need status cost for coin cost reduction??? Kendricke, I will agree with you about this much. I personally feel they made the housing in Kelethin and Neriak, specifically the "guild hall" sized housing, cost too little, especially comparing it to the current "status cost reduced" housing in Qeynos and Freeport. They really should have cost more but I think if they changed that now it would do more bad than good. The only other point I marginally agree with you on is about guild reward type things. I said it in the mount thread when Wargs were being introduced; guilds need TRUE guild rewards that are not dependent on basic mechanics in the game that facilitate movement (mounts) or broker/decorating/storage potential (housing). IMO, a guild should not govern these aspects of the game, especially if there are ways of working around the system that any Joe Blow with enough cash can have what guild members who <b>TRULY <i>worked</i></b> for their guild's level can (as in Joe Blow pays a guild for an invite so they can purchase their guild level 60 mount and guild level 30 housing). So to me, housing and mounts just do NOT fit into that category and the devs really need to reassess ways for guilds and their members to show their pride and hard work. I honestly wish I had an answer for that, but I don't.

Karlen
06-12-2007, 09:45 AM
I think that if the larger houses are not going to require status points, the coin cost/upkeep should be higher, not lower, than that of the houses that require status.  The five-slot houses that are 7g per week in Neriak/Kelethin should cost about 3-4 times as much if not status is going to be required.

nadym
06-12-2007, 09:46 AM
Maybe they will increase the price in some LUs. Having a very low price being just a method to guarantee Neriak's success.

Rijacki
06-12-2007, 11:06 AM
I wish there was larger houses for coin only in Freeport and Qeynos and status housing in Kelethin and Neriak (Maj'dul is faction based, it's own thing).  I also wish there was larger housing in the suburbs of Freeport and Qeynos, both coin only and status. I want more housing options <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> But yeah, the Neriak housing costs a song compared to the Qeynos or Freeport status housing.  Either they should lower the costs in Freeport and Qeynos or, now that the movein specials got people to move there, raise the prices in Kelethin and Neriak (hopefully at the same time as adding status housing for the cheap prices). Back long long ago, when the wall/floor/ceiling options were more expensive in one city vs the other, they changed them to the same pricing in both to be -fair-.  The same should be done, really.

Raveller
06-12-2007, 12:42 PM
Snowdonia@Runnyeye wrote: <blockquote>I've gotta wonder why everyone is having a cow about Kelethin and Neriak not having status housing. There is NO non-status housing for larger house sizes in either starter city, Qeynos or Freeport. It's ALL status housing. Show me a 4+ room house in either of those cities that doesn't require you to be in a level 30+ guild and pay heaps of status to buy. So, now anyone who doesn't have nor wants to spend status on a large "guild hall" type house isn't FORCED to. I'm really grateful for that. And I use to be a status bought house buyer exclusively. </blockquote>What burns me about that is the fact that a 6 room, 5-slot, non-status house in Neriak cost less to buy and maintain than the 3 room, 4-slot, non-status house in Qeynos. I've never investigated the housing in Kelethin but I expect there is an equivalent there. And, no,  I do not want to move my character to either Neriak (betray and be crowded in underground with dark elves? ewww) or Kelethin (or as I call it, Death Heights). I think it would only be fair for the devs to give us a large, non-status housing option in Qeynos (and Freeport). Each of the original cities has plenty of unused doors, just pick a door and make it so.

Jesdyr
06-12-2007, 01:14 PM
I think all Houses (not apartments) should have status costs. Make the ratio change based on wether or not there is also a guild req on the house. So a non guild level house might cost 6p 50000 SP when a guild lvl 30 version would cost  4p 250,000 Status. I am in a small guild .. I doubt we will ever hit the guild level 50 mark. I personally have well over 3mil SP (300k guild SP) but I am in a guild that is only lvl 23 which means there is little I can spend it all on.

cronar
06-12-2007, 01:22 PM
<p>I also feel that the largest homes in qeynos and freeport should have a coin only option. A substantial cost, but make it available. </p><p>My guild is tiny and only level 22, so i personally wouldn't mind being given the option to choose that in qeynos.</p><p>The point of this post was to bring this to the forefront of the players minds and perhaps get some movement out of sony on it as well. </p><p>Does sony want the selling points of the game to stagnate? The little things like housing and guild structure are what make eq2 different from other mmo products. They ARE the selling points. When those points become moot, people will start drifting to other products.</p>

Raveller
06-12-2007, 04:08 PM
<cite>Kendricke wrote:</cite><blockquote><p>You spend more than twice as much platinum in Qeynos or Freeport as you do to purchase comparable housing in Kelethin or Neriak.  That's just the coin cost.  There's no status or guild requirements at all.   </p><p>My guildmates worked hard to get their guild level.  They put in hours and hours earning status from quests, writs, and status items (either collecting the drops or spending coin they had earned to purchase the items).  If your guildmates are like my guildmates, they enjoy knowing that status gives them rewards that other players may not have earned yet.  It's not required to have such housing, and certainly the reward itself is a bit of a status symbol, at that.  </p><p>I recognize that not every player enjoys guilding.  I also recognize that not every player enjoys raiding.  That doesn't mean I think the rewards (or anything comparable)  that come from guilding or raiding should be immediately accessible to players who choose to self-restrict themselves from that type of play.  At that point, it's largely a playstyle choice.  No one's required to have 5 room housing, and even the most dedicated broker sellers can still sell quite a bit with the previously available non-status 1 to 3 room housing.  </p><p>One of the distinguishing factors of Everquest 2 from other MMO's on the market is the in-depth and involved guild reward structure.  It's one of the selling points being marketed for Rise of Kunark as well - 20 new guild levels!  However, I am concerned that those guild levels aren't as impressive as they once were.  It's easier than ever to earn guild levels.  You can't lose guild levels (short of disbanding a guild outright).  Even so, rewards previously set aside exclusively as guild level rewards are now becoming even easier and easier to obtain - no guild required.  It's a form of devaluation on status as currency.  </p><p>This affects not only guild players, but as Cronar mentions, it affects other players as well, such as Carpenters.  Remove the need for status furniture from a home's upkeep, and you affect demand for product.  Devalue status itself, and that affects demand for status turn-in items.  </p><p>Personally, I think there should be more status rewards - not less.  I think there should be more value to guild rewards - not less.  I think there should be more of a reason to join guilds and work toward guild rewards - not less.  </p></blockquote><p>I hope your not advocating the Guild-or-Don't Play perspective. One of the problems with restricting access to so many rewards to guild membership is that there are an awful lot of dysfunctional guilds out there. Every time I login the level chats are being spammed by someone who is soliciting unguilded characters to come and help form a guild. This is a frequent nuisance in the lower level channels.</p><p>Honestly, if you can't find 5 like minded individuals that you want to form a guild with, then what kind of a guild are you going to end up with. Now, many of those players intend to run their own personal guild and will fill it only with their own alts, will level up the guild as far as a single individual, or couple, can manage and enjoy a few of the low-level guild perks. But far too often those same individuals will then be spamming the level channels trying to recruit other losers (and I don't use that term affectionately) to their loser guild.</p><p>I personally prefer belonging to a guild, but too many guilds come and go. Many guilds begin with a clear purpose and are founded by a group of players with common goals. Then guild leadership and membership changes, and not always subtly, and you suddenly find your self in a guild with which you no longer wish to be associated and off you go.</p><p>I think there should be housing options available for purchase without a guild membership requirement which are equivalent to housing options with guild membership requirements, although I think higher status and coin costs are acceptable for those non-guild options. Of course, I also think there should be actual guild halls in the game for guilds to obtain.</p>

cronar
06-12-2007, 04:41 PM
<cite>Raveller wrote:</cite><blockquote><cite>Kendricke wrote:</cite><blockquote><p>You spend more than twice as much platinum in Qeynos or Freeport as you do to purchase comparable housing in Kelethin or Neriak.  That's just the coin cost.  There's no status or guild requirements at all.   </p><p>My guildmates worked hard to get their guild level.  They put in hours and hours earning status from quests, writs, and status items (either collecting the drops or spending coin they had earned to purchase the items).  If your guildmates are like my guildmates, they enjoy knowing that status gives them rewards that other players may not have earned yet.  It's not required to have such housing, and certainly the reward itself is a bit of a status symbol, at that.  </p><p>I recognize that not every player enjoys guilding.  I also recognize that not every player enjoys raiding.  That doesn't mean I think the rewards (or anything comparable)  that come from guilding or raiding should be immediately accessible to players who choose to self-restrict themselves from that type of play.  At that point, it's largely a playstyle choice.  No one's required to have 5 room housing, and even the most dedicated broker sellers can still sell quite a bit with the previously available non-status 1 to 3 room housing.  </p><p>One of the distinguishing factors of Everquest 2 from other MMO's on the market is the in-depth and involved guild reward structure.  It's one of the selling points being marketed for Rise of Kunark as well - 20 new guild levels!  However, I am concerned that those guild levels aren't as impressive as they once were.  It's easier than ever to earn guild levels.  You can't lose guild levels (short of disbanding a guild outright).  Even so, rewards previously set aside exclusively as guild level rewards are now becoming even easier and easier to obtain - no guild required.  It's a form of devaluation on status as currency.  </p><p>This affects not only guild players, but as Cronar mentions, it affects other players as well, such as Carpenters.  Remove the need for status furniture from a home's upkeep, and you affect demand for product.  Devalue status itself, and that affects demand for status turn-in items.  </p><p>Personally, I think there should be more status rewards - not less.  I think there should be more value to guild rewards - not less.  I think there should be more of a reason to join guilds and work toward guild rewards - not less.  </p></blockquote><p>I hope your not advocating the Guild-or-Don't Play perspective. One of the problems with restricting access to so many rewards to guild membership is that there are an awful lot of dysfunctional guilds out there. Every time I login the level chats are being spammed by someone who is soliciting unguilded characters to come and help form a guild. This is a frequent nuisance in the lower level channels.</p><p>Honestly, if you can't find 5 like minded individuals that you want to form a guild with, then what kind of a guild are you going to end up with. Now, many of those players intend to run their own personal guild and will fill it only with their own alts, will level up the guild as far as a single individual, or couple, can manage and enjoy a few of the low-level guild perks. But far too often those same individuals will then be spamming the level channels trying to recruit other losers (and I don't use that term affectionately) to their loser guild.</p><p>I personally prefer belonging to a guild, but too many guilds come and go. Many guilds begin with a clear purpose and are founded by a group of players with common goals. Then guild leadership and membership changes, and not always subtly, and you suddenly find your self in a guild with which you no longer wish to be associated and off you go.</p><p>I think there should be housing options available for purchase without a guild membership requirement which are equivalent to housing options with guild membership requirements, although I think higher status and coin costs are acceptable for those non-guild options. Of course, I also think there should be actual guild halls in the game for guilds to obtain.</p></blockquote><p>Dude, you have issues. Please don't come into my thread and start tossing lables at people with gameplay styles that don't match your own. It makes you look like a [Removed for Content].</p><p>There are people out there that want to start a guild just to have the benefit of the guild bank, but don't want to put up with the hassles of other people having access to them. There is nothing wrong with that. If someone needs help starting it, that is their business and it is your choice to ignore them.</p><p>I can certainly find fault with people spamming in open channels to fill active guilds, but again, same scenerio where you have the option to ignore them.</p>

Kendricke
06-12-2007, 07:28 PM
<cite>Raveller wrote:</cite><blockquote><cite>Kendricke wrote:</cite><blockquote><p>You spend more than twice as much platinum in Qeynos or Freeport as you do to purchase comparable housing in Kelethin or Neriak.  That's just the coin cost.  There's no status or guild requirements at all.   </p><p>My guildmates worked hard to get their guild level.  They put in hours and hours earning status from quests, writs, and status items (either collecting the drops or spending coin they had earned to purchase the items).  If your guildmates are like my guildmates, they enjoy knowing that status gives them rewards that other players may not have earned yet.  It's not required to have such housing, and certainly the reward itself is a bit of a status symbol, at that.  </p><p>I recognize that not every player enjoys guilding.  I also recognize that not every player enjoys raiding.  That doesn't mean I think the rewards (or anything comparable)  that come from guilding or raiding should be immediately accessible to players who choose to self-restrict themselves from that type of play.  At that point, it's largely a playstyle choice.  No one's required to have 5 room housing, and even the most dedicated broker sellers can still sell quite a bit with the previously available non-status 1 to 3 room housing.  </p><p>One of the distinguishing factors of Everquest 2 from other MMO's on the market is the in-depth and involved guild reward structure.  It's one of the selling points being marketed for Rise of Kunark as well - 20 new guild levels!  However, I am concerned that those guild levels aren't as impressive as they once were.  It's easier than ever to earn guild levels.  You can't lose guild levels (short of disbanding a guild outright).  Even so, rewards previously set aside exclusively as guild level rewards are now becoming even easier and easier to obtain - no guild required.  It's a form of devaluation on status as currency.  </p><p>This affects not only guild players, but as Cronar mentions, it affects other players as well, such as Carpenters.  Remove the need for status furniture from a home's upkeep, and you affect demand for product.  Devalue status itself, and that affects demand for status turn-in items.  </p><p>Personally, I think there should be more status rewards - not less.  I think there should be more value to guild rewards - not less.  I think there should be more of a reason to join guilds and work toward guild rewards - not less.  </p></blockquote><p>I hope your not advocating the Guild-or-Don't Play perspective. One of the problems with restricting access to so many rewards to guild membership is that there are an awful lot of dysfunctional guilds out there. Every time I login the level chats are being spammed by someone who is soliciting unguilded characters to come and help form a guild. This is a frequent nuisance in the lower level channels.</p><p>Honestly, if you can't find 5 like minded individuals that you want to form a guild with, then what kind of a guild are you going to end up with. Now, many of those players intend to run their own personal guild and will fill it only with their own alts, will level up the guild as far as a single individual, or couple, can manage and enjoy a few of the low-level guild perks. But far too often those same individuals will then be spamming the level channels trying to recruit other losers (and I don't use that term affectionately) to their loser guild.</p><p>I personally prefer belonging to a guild, but too many guilds come and go. Many guilds begin with a clear purpose and are founded by a group of players with common goals. Then guild leadership and membership changes, and not always subtly, and you suddenly find your self in a guild with which you no longer wish to be associated and off you go.</p><p>I think there should be housing options available for purchase without a guild membership requirement which are equivalent to housing options with guild membership requirements, although I think higher status and coin costs are acceptable for those non-guild options. Of course, I also think there should be actual guild halls in the game for guilds to obtain.</p></blockquote>I guess the line "I recognize that every player enjoys guilding" must have evaded you, eh?

Ba
06-12-2007, 07:52 PM
<p>1. Qeynos and Freeport both have better travel and transport options than either Kelethin & Neriak</p><p>2. Neriak is seriously laggy for > 75% of people and has a lot of memory leaks (my machine eventually dies if I spend too long in there -- DirectX OUT_OF_MEMORY error)</p><p>3. South Qeynos is the main trade hub in the game. The majority of serious sellers set up shop there.  You are more likely to achieve sales on high priced items in this location than any other because people like "one stop shopping" when buying directly from people's homes via consignment containers.</p><p>4. The high-end housing in both Freeport and Qeynos has far greater interior space -- larger rooms and more of them. Compare the Manor House at 2-4 Bayl Court SQ to the best acorn house in Kelethin (which has 6 small-ish rooms and only 5 slots instead of 6). This is especially noticable if you are a larger race -- Barbarian in an acorn anyone??</p><p>5. They want to encourage people to live in different places instead of just all piling in FP or Qeynos</p><p>Rather than complain about the cash-only/no-status housing (functionally decent but somewhat limited) in the two newest cities why not campaign for the ability for toons to own MULTIPLE houses in as many places as they can afford and have the required faction with (can only SELL out of one of them of course). Now that is something I would LOVE to see happen.</p>

Liol
06-12-2007, 08:03 PM
<p>Don't people read the test update previews anymore?</p><p>They've stated status housing for the new cities is coming.</p><hr /><p><i><b>Neriak and Kelethin Status Housing Options</b> For those who prefer to pay for their housing in more Status than coin, there are new housing options available in Neriak and Kelethin for many existing housing models.</i> </p><hr />

cronar
06-12-2007, 08:56 PM
<p>Liol i posted this yesterday. The test patch came out tonight.</p><p>They either read our minds or it is just good timing.</p><p>Thanks sony.</p>