View Full Version : City Guild raids need some loving ?
XAvengerX
06-10-2007, 07:16 PM
<p>I have briefly addressed this issue before, but I think its time to address it again. I am sorely disappointed with the current state of the City Guild Raids obtainable from the Guild Registrar for your guild.</p><p>Now, while I realise that these raids are only really supposed to be a practise venue for newly raiding guilds to get used to the mechanics and logistics of raiding, I feel that these zones provide little in the way reward wise, when compared to the type of mobs / encounters that are contained within.</p><p>We enjoy the guild raids, and our newly raiding guild is doing these pretty much each weekend. The problem is that we have been doing these on a regular basis and have yet to see ANYTHING worthwhile from doing them apart from a few measly status points, and the odd rare crafting drop inside a chest.</p><p>I think we have done the High Shaman Vascha about 6 times so that all the other guildies could catch up, and all we have had from that zone every time is Rares for crafting. No armour mould, or master dropped on any of those runs.</p><p>WE have done the second raid 2 times but only just completed it and the Mother (END BOSS) on that raid dropped absolutely nothing. No chest, NOTHING.</p><p>Where is the risk vs reward element for these zones ? Why do they have 5 day reuse timers when they drop nothing but trash? </p><p>Compare these so called EPIC zones to HEROIC zones like Runnyeye, and Ruins of Varsoon (and their much higher equivalents of course), and the amount of masters and legendary that drop inside these heroic zones, its a wonder anyone does the city guild raids at all.</p><p>Isnt it about time these city guild raids were actually made WORTH doing, either that or remove the 5 day reuse timer and put a more appropriate 18 hour reuse timer so that they are actually representative of the types of zones they are.</p><p>Currently they are a waste of everyones time, and just put people off raiding when all the come away with is a few junk drops time after time.</p>
thebunny
06-10-2007, 09:53 PM
<p>What level was the raid? Under 50 I've never seen anything drop, but over 50 I'd say we see one mold out of every three nameds on average. Also, isn't it only a 3 day lockout? I know it used to be - not sure if they changed it, as we haven't had a chance to do them in a couple of months.</p><p>Honestly though, you hit the nail on the head - the guild raids are there for guilds to learn the basics of raiding and working together as a guild, while getting a good chunk of status in the process. Loot is really just some icing on the proverbial cake.</p><p>Too bad there aren't more x2 raid zones in the game though...</p>
XAvengerX
06-11-2007, 07:13 AM
<p>Last time we raided it was 37 Epic x 2 because we have a lot of lower levels who wish to raid too, and we dont like to leave them out.</p><p>Yesterday we did the Gnoll Shaman Raid quickly to catch up one guild mate who had joined that could not enter the second raid. We had more chests than usual from that raid from trash but all adepts and advanced crafting books. Elemental sub boss dropped Oak Root, and High Shaman Dropped Rough Opal (as has been the last 5 times we did it too, and these have dropped EVERY time we have gone).</p><p>(On a side note I must admit the first time we raided the Shaman zone and got those two rare crafting drops from an Epic x 2 zone there was a sort of aura of disbelief that people had gone through all that effort for 2 measly crafting rares.)</p><p>Anyway, second raid straight after, same levels not one chest dropped all raid, nothing from the 4 sisters and nothing from the Mother herself.</p><p>I think next time we raid we will go to a zone like Runnyeye with 12 people and will have a lot more fun, will be 10 times as easy, and we will get masters / legendary / adepts dropping like crazy ... hehe</p><p>So can anyone see my point about city guild raid content now ?</p>
EpokSilvermo
06-11-2007, 08:12 AM
Daig@Butcherblock wrote: <blockquote><p>WE have done the second raid 2 times but only just completed it and the Mother (END BOSS) on that raid dropped absolutely nothing. No chest, NOTHING.</p></blockquote>That's is a known issue at least to us. We gave up on /petition and /bug as the GMs were telling us that we did not kill the mother as they did not see it in the log...
Epok@Splitpaw wrote: <blockquote>Daig@Butcherblock wrote: <blockquote><p>WE have done the second raid 2 times but only just completed it and the Mother (END BOSS) on that raid dropped absolutely nothing. No chest, NOTHING.</p></blockquote>That's is a known issue at least to us. We gave up on /petition and /bug as the GMs were telling us that we did not kill the mother as they did not see it in the log... </blockquote> lol seriusly GM need to buy some INT gear
As stated above the raid needs to be >50 to get molds and they drop off pretty much every named.
Noaani
06-11-2007, 09:00 AM
Daig@Butcherblock wrote: <blockquote><p>I have briefly addressed this issue before, but I think its time to address it again. I am sorely disappointed with the current state of the City Guild Raids obtainable from the Guild Registrar for your guild.</p><p>Now, while I realise that these raids are only really supposed to be a practise venue for newly raiding guilds to get used to the mechanics and logistics of raiding, I feel that these zones provide little in the way reward wise, when compared to the type of mobs / encounters that are contained within.</p><p>We enjoy the guild raids, and our newly raiding guild is doing these pretty much each weekend. The problem is that we have been doing these on a regular basis and have yet to see ANYTHING worthwhile from doing them apart from a few measly status points, and the odd rare crafting drop inside a chest.</p><p><span style="color: #cc0000">As has been said, when you mentor for these raids so that your average raid level is below 50, crafting rares are the best drop you can expect to recieve. Once you get to 50+, you will start getting some moulds that will almost certianlly be upgrades for your guild.</span></p><p>I think we have done the High Shaman Vascha about 6 times so that all the other guildies could catch up, and all we have had from that zone every time is Rares for crafting. No armour mould, or master dropped on any of those runs.</p><p>WE have done the second raid 2 times but only just completed it and the Mother (END BOSS) on that raid dropped absolutely nothing. No chest, NOTHING.</p><p><span style="color: #cc0000">Yeah, there seems to be a bug with that guy, type "/cl_lod_scale -1" this will take away most terrain and allow you to see if the chest is simply under the world, as it sometimes is. If its there, and you can not open it, petition for a GM how will usually be able to help you with it.</span></p><p>Where is the risk vs reward element for these zones ? Why do they have 5 day reuse timers when they drop nothing but trash? </p><p><span style="color: #cc0000">3 day 20 hour lockout actually. In T2 - 4, crafting rares are not at all trash, and may well provide you with better rewards than the moulds would if they were scaled back to that level range. I think the idea was that most raids below leve 50 that went in to these zones, after they were redone, would consist of a lot of mentored people, with a very few at that actual level range. Rewarding rares means that every player has a chance at getting some sort of reward (even if that just means a few gold from selling something on the broker). If they gave moulds out at that level range, only the people of hat level would have any chance at all of getting something, as the rewards would be no-trade. As a note, they do not drop master spells at any level.</span></p><p>Compare these so called EPIC zones to HEROIC zones like Runnyeye, and Ruins of Varsoon (and their much higher equivalents of course), and the amount of masters and legendary that drop inside these heroic zones, its a wonder anyone does the city guild raids at all.</p><p><span style="color: #cc0000">These raids are to learn how to raid, and provide the chance at a little bit better gear for those learning as well. This doesn't really come in to play until T7 in all honesty, but they are avalible to those of a lower level for if they want to raid. These zones are not about gear, they are about learning the differences between grouping and raiding, and learning some of the mechanics used in raids but not groups. They do a great job at this as well.</span></p><p>Isnt it about time these city guild raids were actually made WORTH doing, either that or remove the 5 day reuse timer and put a more appropriate 18 hour reuse timer so that they are actually representative of the types of zones they are.</p><p><span style="color: #cc0000">As said above, they have a 3 day 20 hour loskout. While I do agree that at level 37 they may not seem worth doing, once you get to T6 or T7, they are moe than worth it unless your guild is consistantly clearing other raid zones.</span></p><p>Currently they are a waste of everyones time, and just put people off raiding when all the come away with is a few junk drops time after time.</p><span style="color: #cc0000">Get a raid together of level 70s and do these zones. I would wager that not only would you find them harder, but you will also likely be happier with the results, in both status and items. While it sucks for those of a lower level, if they really want to raid, its not hard to get to the cap, or even just close to it, to do so.</span></blockquote>
XAvengerX
06-11-2007, 09:24 AM
<p>Your red text is a little hard to read ... <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p><p>When you dont have many lvl 50 + that want to participate, and mostly new players want to enjoy the thrill of the raid then we have to cater to those that want to attend.</p><p>The point in this case is why penalise a low level raid from the 50+ type rewards?</p><p>Scaling rewards for raids of this level would be a nice idea, and even if the mould was of an applicable level it would be given to the lowest common denominator of the raid group, as they mentored members of the group really wouldnt have much use for it.</p><p>I guess Splitpaw raids are the way to go in this respect, but there you have the problem of not everyone having the adventure pack, and cannot get access to the zone. <img src="/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" alt="SMILEY" /></p>
phoenixshard
06-11-2007, 10:35 AM
Daig@Butcherblock wrote: <blockquote>The point in this case is why penalise a low level raid from the 50+ type rewards?</blockquote>You are getting rewards that are meant for that level range is what I believe was being pointed out. At that level, as was already said, a chest with multiple crafting rares is a very good drop, they can be sold for a good amount of cash or used to help any player improve their gear a good deal of the time.
XAvengerX
06-11-2007, 10:46 AM
<p>As far as I am concerned the rewards suck, which is the ultimate point behind this thread.</p><p>Plus to get no chest whatsoever on one raid - fully completed, is very poor risk vs reward indeed.</p>
phoenixshard
06-11-2007, 11:05 AM
No chest does suck, I'll completely agree with you on that one. The only raiding I've done with any guild though was the city raids. I thought the rare craftsman drops were good drops, especially when there are multiples in the same box. I guess its just a matter of opinion on that one though. Masters would be nice, but I definitely will never argue with a rare craftsman one though.
thebunny
06-11-2007, 02:49 PM
<p>I think the point is that the guild raids are there for two things: helping your guild learn to work together as a team on basic raiding principles, and earning some significant status in the process. They're basically writs for your guild to do as a team. The only reward you get from solo/heroic writs is status; likewise, the major reward from the guild raids is status (a lot of status). I agree that additional loot would be nice (honestly I never really understood why they only did the molds for T6 and T7 instead of all the tiers), but getting rares is still not a bad reward.</p><p>What bothers me more is that all of the guild raids are x2, when really there isn't much in the way of x2 raid content outside of that. But eh, it is what it is. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>
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