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Squigglle
06-07-2007, 02:03 AM
<p>EQ2 Seems to be growing, i dont know if the population is but the game is overall as you all know and can see. So what would you like to see in the future??</p><p>My ideas-</p><p> Armor Dye</p><p>Carpet dye (mount)</p><p>Player mounts that hold more then 1 player, maybe a wagon???  something where u can put 6 people in it and 2 horses pulling it????</p><p>Id love to see player boats</p><p>level 60 guild citys would kick butt and guild halls</p><p>live events, id love to see a dragon attack qeynos or freeport and have to help defend the city. or have the deathfist orcs raid through freeport and players would have to struggle to save the city.</p><p>just some ideas, feel free to add <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

bensilvi
06-07-2007, 03:54 AM
<cite>Squigglle wrote:</cite><blockquote><p>EQ2 Seems to be growing, i dont know if the population is but the game is overall as you all know and can see. So what would you like to see in the future??</p><p>My ideas-</p><p> Armor Dye</p><p>Carpet dye (mount)</p><p>Player mounts that hold more then 1 player, maybe a wagon???  something where u can put 6 people in it and 2 horses pulling it????</p><p>Id love to see player boats</p><p>level 60 guild citys would kick butt and guild halls</p><p>live events, id love to see a dragon attack qeynos or freeport and have to help defend the city. or have the deathfist orcs raid through freeport and players would have to struggle to save the city.</p><p>just some ideas, feel free to add <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p></blockquote>You shouldn't state "My ideas" as the majority of the ideas you wrote have been stated several hundred times on these forums.

Image_Vain
06-07-2007, 04:24 AM
In EQOA (EverQuest: Online Adventures)    There was rare raids from the deathfists, lvl 60s would be defending the city for hours from hordes of mobs. Of course, it was easy for that to happen, because there was no loading time in the entire game. Server: Hodstock.

Squigglle
06-07-2007, 02:15 PM
<cite>bensilvi wrote:</cite><blockquote><cite>Squigglle wrote:</cite><blockquote><p>EQ2 Seems to be growing, i dont know if the population is but the game is overall as you all know and can see. So what would you like to see in the future??</p><p>My ideas-</p><p> Armor Dye</p><p>Carpet dye (mount)</p><p>Player mounts that hold more then 1 player, maybe a wagon???  something where u can put 6 people in it and 2 horses pulling it????</p><p>Id love to see player boats</p><p>level 60 guild citys would kick butt and guild halls</p><p>live events, id love to see a dragon attack qeynos or freeport and have to help defend the city. or have the deathfist orcs raid through freeport and players would have to struggle to save the city.</p><p>just some ideas, feel free to add <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p></blockquote>You shouldn't state "My ideas" as the majority of the ideas you wrote have been stated several hundred times on these forums. </blockquote>really? oh lol ok then there IDEAS

interstellarmatter
06-07-2007, 03:06 PM
They've already said no to armor dyes.

Squigglle
06-07-2007, 03:40 PM
i still dont see why not, its not hard to implant in the game.

Themaginator
06-07-2007, 03:50 PM
because they want armor to be recognized by color and style, coloring them takes away the uniqueness of that piece of armor

mellowknees72
06-07-2007, 03:51 PM
<cite>Squigglle wrote:</cite><blockquote>i still dont see why not, its not hard to implant in the game.</blockquote> I'm sure if you can write the code, the devs would happily copy your work and put it in the game. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />

Squigglle
06-07-2007, 04:35 PM
lol... well i know its a job but it cant be hard all you do is make a color pallette of each armor with all the dyes and then just put in coding so this dye makes this color to this armor or whatever. with there team of 60 or so devs wouldnt take to long

Maryk
06-07-2007, 04:58 PM
<p>This came up once before...</p><p>A city is besieged by X mobs...massive numbers.  If they're not repelled...the mobs run thru the city and...well...you know.  If you get killed...you revive in some dungeon as a prisoner...you have to escape...or be rescued by compatriots or fellow guild members.  Major XP or AA for rescuing other toons.</p><p>I love it...it's something different...from "kill 50 skellies"....or "run over to Antonica and talk to Scrabaflatz..."</p><p>This could be a periodic event...maybe once every three or four months...but not necessarily predictable.  Put clues or hints out there...nothin real easy...but just clues or hints about what city is going to be attacked...what mobs...what levels.</p><p>Toons devise an intelligence network...to watch for the hordes...set up lookouts/scouts.  Are they going to hit Qeynos...or just sweep through GFAY killing everything...</p><p>OK OK...got carried away....(but it was fun) </p><p>     </p>

Arinwulf
06-07-2007, 07:06 PM
<cite>Marykim wrote:</cite><blockquote><p>This came up once before...</p><p>A city is besieged by X mobs...massive numbers.  If they're not repelled...the mobs run thru the city and...well...you know.  If you get killed...you revive in some dungeon as a prisoner...you have to escape...or be rescued by compatriots or fellow guild members.  Major XP or AA for rescuing other toons.</p><p>I love it...it's something different...from "kill 50 skellies"....or "run over to Antonica and talk to Scrabaflatz..."</p><p>This could be a periodic event...maybe once every three or four months...but not necessarily predictable.  Put clues or hints out there...nothin real easy...but just clues or hints about what city is going to be attacked...what mobs...what levels.</p><p>Toons devise an intelligence network...to watch for the hordes...set up lookouts/scouts.  Are they going to hit Qeynos...or just sweep through GFAY killing everything...</p><p>OK OK...got carried away....(but it was fun) </p><p>     </p></blockquote>Excellent idea.  Out of the box.  They need to fire one of the existing Devs and get you on staff.   We need this kind of innovative thinking being introduced to the game. 

interstellarmatter
06-07-2007, 07:29 PM
<cite>Marykim wrote:</cite><blockquote><p>This came up once before...</p><p>A city is besieged by X mobs...massive numbers.  If they're not repelled...the mobs run thru the city and...well...you know.  If you get killed...you revive in some dungeon as a prisoner...you have to escape...or be rescued by compatriots or fellow guild members.  Major XP or AA for rescuing other toons.</p><p>I love it...it's something different...from "kill 50 skellies"....or "run over to Antonica and talk to Scrabaflatz..."</p><p>This could be a periodic event...maybe once every three or four months...but not necessarily predictable.  Put clues or hints out there...nothin real easy...but just clues or hints about what city is going to be attacked...what mobs...what levels.</p><p>Toons devise an intelligence network...to watch for the hordes...set up lookouts/scouts.  Are they going to hit Qeynos...or just sweep through GFAY killing everything...</p><p>OK OK...got carried away....(but it was fun) </p><p>     </p></blockquote>I love live events.  They at one time had a plague event.  Lots of fun.  More live events would be the best regular content to feed into the game.  In fact, I'd be happy with more live events and less new features. 

Betatroll
06-08-2007, 02:43 PM
<cite>interstellarmatter wrote:</cite><blockquote>They've already said no to armor dyes.</blockquote> This is sad. I'd rather see exceptional gear have either a unique model or color pattern. Yes the breastplate may be dyed blue, but the red and gold cross on the front and back identifies it as the BP of Pompousness or something like that.

Skua
06-08-2007, 03:02 PM
in FFXi u have besiegued , a lot of mobs invading the city (only 1 zone is invaded) , a lot of ppl inside form raids , and fight mobs.... In Besieged, there are a rewards that you will receive if you participate, and have Imperial Sanction on during the Besieged battle. Once a Besieged is won, all participants (everyone in the area with Sanction on) will receive an increase in their Imperial Standing, as well as some experience points. How many experience points you get depends on how active you were in the battle. (If you die early and are dead most of the time, you'll receive less. If you're dead at the end, it seems you receive none.) The maximum EXP you can receive is 700. These rewards are relatively small, but there's more to Besieged than just that. The main purpose of Besieged is to defend the Astral Candescence. The true nature of this treasure is a bit of a mystery, but there is one obvious benefit to keeping it in Al Zahbi. When the Astral Candescence is in Aht Urhgan's hands, you get bonus experience points when you have Imperial Sanction on. This makes gaining experience points (EXP) and levelling in the Aht Urhgan areas faster. The more Besieged events that are won, the higher the EXP bonus. If the Astral Candescence is taken, it drops down to zero. In addition to experience points bonuses, something else can be lost in Besieged: NPCs. Even if you win Besieged, the beastmen can still abduct NPCs from Al Zahbi. The Auction House NPCs, the Warp Tarutaru (the NPC that will warp anyone to Jeuno, or somewhere near it), quest NPCs, etc. They can all be taken, and if they are, quests, missions and activites that need them become impossible. If an NPC is taken prisonner, it's neccessary to take a party/alliance into the beastmen's stronghold to recover them. The Risks The only risks in Besieged are the loss of the Astral Candescence (and the exp bonus) and the abduction of important NPCs. If you die in Besieged, however, you won't lose any experience points (but you will miss out on some of the end rewards, so get up fast!). So, it seems Besieged is pretty important if you want to take part in the new areas of Aht Urhgan, gain faster EXP or participate in new quests. add gnolls orcs invasions =D

Maryk
06-08-2007, 03:07 PM
<p>Hey...wait a minute...you guys stole my ideas.....</p><p>(I wish I could speak that well in a second language...you did just fine) </p>

Maryk
06-08-2007, 03:17 PM
<p>Another thing I noticed about the game...</p><p>You make level 70...and you're pretty free to roam at will in a majority of the areas without any real threats.  As a Templar...I do enjoy that...not having to worry about pulling agro from 50 mobs just cause you want that shiny.</p><p>However...(and this happened to me recently)...every now and then...walk a level 70 thru some area...or level 60...whatever.  Makes me stay on my toes...one eye always open...always looking over my shoulder.</p><p>Not 50 mobs...just one...just to keep people honest.</p><p>I was in New Tunaria...I needed three pages from the librarians...level 58^^^...gray to me but not trivial but still a bit...yawn...redundant.  In the middle of a fight...a triple up Mistmore servant walked by...con green...agro...I almost swallowed my tongue.  I think if I had blinked my eyes wrong she had me...we were that close.   </p><p>But that was a bit exciting...</p>

Lornick
06-08-2007, 03:27 PM
Kind of along the same lines, I made a thread suggesting new ideas for spells/combat arts for different classes: <a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=365782" target="_blank" rel="nofollow">Link</a>

Chaosfairie27
06-08-2007, 03:44 PM
<span style="font-size: small; color: #9900cc; font-family: comic sans ms,sand">I would absolutely love to see Guild Cities!!!  That would be [Removed for Content] awesome!!!!</span>

Hollywood
06-08-2007, 11:01 PM
<cite>Marykim wrote:</cite><blockquote><p>This came up once before...</p><p>A city is besieged by X mobs...massive numbers.  If they're not repelled...the mobs run thru the city and...well...you know.  </p>     </blockquote>They did this back way back in the day when I played UO... it was a blast to have the mobs in the streets attacking everyone in sight <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

Image_Vain
06-08-2007, 11:21 PM
Guild Cities.

DragonMaster2385
06-09-2007, 09:30 AM
When EQ2 first came out, there were live events every couple of months.  Now, all they do live events for are holidays, which are just rehashes of the previous year.  I second the fact that they need to do more events.  Before anything else, I would love them to finish Soulfire.

Shadowdragoon
06-09-2007, 11:32 AM
<cite>DragonMaster2385 wrote:</cite><blockquote>When EQ2 first came out, there were live events every couple of months.  Now, all they do live events for are holidays, which are just rehashes of the previous year.  I second the fact that they need to do more events.  Before anything else, I would love them to finish Soulfire.</blockquote><p> The SoD questline part 3 comes in GU36 from what i hear..</p><p>what i really hope they add, Beastlord.. i want my mele petuser.. going in and poke a mob as Conjurer aint to effective, even whit maxed out Piercing skill and crush? skill.</p>

erin
06-10-2007, 10:46 AM
<cite>Squigglle wrote:</cite><blockquote>lol... well i know its a job but it cant be hard all you do is make a color pallette of each armor with all the dyes and then just put in coding so this dye makes this color to this armor or whatever. with there team of 60 or so devs wouldnt take to long</blockquote>You want 60 devs to work on armor dyes?  I'd rather they added real content.  Aside from that, where do you think these 60 devs come from?  How many devs work on eq2, do you know?  I sure don't, but I doubt very much its 60!

erin
06-10-2007, 10:50 AM
<cite>Squigglle wrote:</cite><blockquote><p>EQ2 Seems to be growing, i dont know if the population is but the game is overall as you all know and can see. So what would you like to see in the future??</p><p>My ideas-</p><p> Armor Dye</p><p>Carpet dye (mount)</p><p>Player mounts that hold more then 1 player, maybe a wagon???  something where u can put 6 people in it and 2 horses pulling it????</p><p>Id love to see player boats</p><p>level 60 guild citys would kick butt and guild halls</p><p>live events, id love to see a dragon attack qeynos or freeport and have to help defend the city. or have the deathfist orcs raid through freeport and players would have to struggle to save the city.</p><p>just some ideas, feel free to add <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p></blockquote>Armor dye - yes I'd like it, but they've already said they probably won't ever do it. Carpet dye - yes it would be great to have unique carpets, but again, probably won't happen. Player mounts that hold more than 1 player... why?  To what end, what purpose?  Why? Player boats - again... why???? Guild cities - well I could go along with guild halls, although I don't really see the purpose, but guild cities?  Sounds like a sims spin-off EQ2 Sims. Live events - I don't like live events for the most part, because the coolest ones, like the gate building, were over by the time I loggedi n that night.  Many of us that work full time never get to participate.  But in concept, I do like live events and wish they'd have more of them. Other than the boats and multi-player mounts (which I can't figure out any use for) I don't see any really new ideas here.  Sorry.

Squigglle
06-19-2007, 11:42 AM
60 devs is nothing. swg had i beleive 68. and wow got like 80 or so

SaeriBr
06-19-2007, 11:48 AM
<p>Please, for the love of all the fluffy bunnies in the world DO NOT bring armor dye to EQ2.</p>

thebunny
06-19-2007, 12:11 PM
<cite>Squigglle wrote:</cite><blockquote>60 devs is nothing. swg had i beleive 68. and wow got like 80 or so</blockquote>I doubt they're all developers though.  A lot of people tend to use the term "dev" very broadly to refer to anyone who works on the product in a technical sense.  This includes content managers, artists, etc. in addition to the software developers themselves.

Shackleton1
06-19-2007, 12:25 PM
<p>I think what they said about armour dyes (and feel free to correct me if I'm wrong) is "no plans at this time".</p><p>It's one of the more commonly asked after things, and I have never seen an <i>insurmountable</i> objection.</p><p>Players like their characters to look cool and that requires a certain flexibility in graphics (or a change in how loot works).</p><p>As an alternative to armour dyes, I think it would make a massive difference if armour pieces had, say, an alternative graphic. Doesn't have to be a unique or special alternative graphic, just so if you have a piece of armour that clashes horribly chances are the alternative graphic (which would be a different colour) wouldn't look so bad.</p><p>Stats and fashion should not be incompatible <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

Chris543
06-19-2007, 06:05 PM
<p>Excerp from the recent dev chat.</p><p><b>[lyndro]</b> Longest answer: We like for the color of your armor to be recognizable. When you see that Shadowknight run by with the hot pink pants, you know which pants she is wearing. On a side note, our lead character artist, Lotus, has been putting a lot of time and effort into removing the "clown" armor sets from the game. So you shouldn't actually see any more hot pink pants. <b>[gallenite] </b>Longest answer yet: When a game developer makes armor for a game, they need to build support for tintability in from the get go. Thematic reasons aside, it's also not something that's feasible for EQ2 without us redoing a prohibitively large amount of armor. <b>[gallenite]</b> Since it's not logistically possible, it's not a road we've decided to pursue. Hope that explains a bit more.</p><p> I really wish everyone would shut the hell up about armour dyes, and stop saying 'it's really easy to do!'. There's probably a reason it hasn't been implemented, so stop lecturing everyone on how you apparently know the game technology better than the devs do. (That's aimed at quite a few people in the community, not just the people supporting armour dyes in this particular thread).</p>

Malkosha
06-19-2007, 07:46 PM
I just don't like to raid. To me its not fun at all. However ... I do feel sorry for all those raid MOB's. You raiders go in, gang up on it and kill it. If you wipe ... you just reform and try again. The life of a raid boss must be hell. What should happen is the EQ2 version of "don't mess with the sleeping bear". When a raid group wipes on a raid, the Boss should be free to roam the land, killing everything in its path. The raid won't be reset unitl it is driven (read:killed) back to its home base. Should keep people on their toes. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />

LordPazuzu
06-19-2007, 08:17 PM
<cite>Squigglle wrote:</cite><blockquote>i still dont see why not, its not hard to implant in the game.</blockquote> You know this for a fact?  Actually they've stated already that it would be prohibitively time consuming to do so since they would basically have to go back and redo every piece of armor in the game.

tass
06-19-2007, 08:18 PM
lol I could see all the flame posts of the soloers as epic x4 mobs beat the hell out of the country side. Im for it lol.

roces9
06-19-2007, 08:25 PM
Even though it would be superflous, I still want to see player crafted Boats. Back in the day before EQ2 was launced there was lots of talk about Nautical exploration. Because of the Shattering there were thousands of tiny uncharted Islands out in the oceans and players (using crafted boats) would sail (a la Legend of Zelda: The Wind Waker) around and "discover" new areas. That might be kind of hard to impliment, but I see nothing wrong with letting a player take off from QH and sail around to the Common Lands, tie up at one of those little docks and get off. That would be alot easier that running through Ant, waiting for the spires, zoing to TT and then back down to the CL. Also on the subject of crafting boats, what ever happened to those crafting raids they talked about? Get a bunch of wood workers, outfitters and tailors together and have them bring some precrafted components and do a big crafting instance that ends with you finishing a boat. I mean look at the half finished boat in QH, they had to have put that in there for a reason, right?

LordPazuzu
06-19-2007, 08:37 PM
In order for player crafted boats therere would need to be real bodies of water to sail.  This isn't Vanguard where the world is particularly huge with massive bodies of water to explore and a boat is almost necessary.