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Sinful One
06-06-2007, 03:54 PM
anybody got any ideas? or maybe some hopes? <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> i was dissapointed with the Gargoyle and the flaming piggys (thought i loved em not very necroish) im talking bout the 70+ ones <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> im hoping for maybe anothe  Vamp type for scout maybe a Lich type thing for Mage <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

Tharangus
06-06-2007, 04:10 PM
Well as I had stated in another post, it's most likely going to be an existing model.  I'm fairly certain that the scout will be something like what's in crushbone keep (a whispy shadow thingy wearing chain and the assassin mask).  The caster... I don't know... could be a vamp as there are vamp caster models out there.  Or it could also be the caster skele model (archlich) like what you see in SS or the mistmoore censors in LP.  For the fighter I'm thinking one of the fighter vamp models.  Like the ones that walk around with a 2h sword.

LiquidFlex
06-06-2007, 04:40 PM
I personally don't want a Vamp tank or a vamp mage... I'm not even keen on the vamp scout we currently have. And like I stated in another post... the hell hounds should have come after the silly pigs... I mean really... who's ever heard of pigs from hell.... Anyway, I'm not sure what SoE has in store for us, but I'm sure there will be a public outcry/kneejerk reaction just like there always is. Kinda like when they changed our hat from the SK type to the new necro style. I can't count the number of people who just didn't like it at first... myself included. But it is unique, and it does grow on you  (heh.. literally) I do think that the necro pets should resemble 'dead' things more so than they currently do. The current mage pet (at 70) is the only real 'dead' aspect of our pets... yes yes a vamp is sorta dead... actually they are 'un-dead'. What I'm saying is, I picture a necro the master of death and corpse manipulation. So back when we used the zombie mage and rotting thrall tank... those were more inline with what a necro pet should be... I mean c'mon.. a shadowy slalker? Where is the uberScary necro side of that? We need ugly insane fear dealing pets that people go... 'man. that's scary'. I don't want 'pretty' pets.. if I did I would have been a conj. I'm A necro. I'm a dark elf. I am the epitome of evil. I need evil pets. just a thought

Supp
06-06-2007, 05:42 PM
<p>We do deal in dead/undead things, but we also deal in evil things. </p><ul><li>I keep seeing people bashing the gargoyle. Normally I would agree, but in Master form it's very Satan-esque, which I find extremely cool. Satan is more of an evil motif than a dead one, but it still applies. So I think as long as you had the tank master, you were staying in line with necroism.</li><li>The mage pet is pure necro-esque. It's not my favorite of the 3, but I absolutely love it anyway. I dont think anyone will argue against the mage pet's necro factor.</li><li>The scout pet is an evil undead. The adept version looks very cool, and the master pet is insane cool, definitely my favorite of the 3 master models. This one is more dead-esque than evil-esque, so again still in line with necroism.</li></ul><p>Overall I could not believe how lucky necro's were to get such badarse looking end line pets, so I desperately hope that the Devs give us equal consideration in the expansion. Ive often thought that the necro's cool pets and evil motif was part of the understood tradeoff against the conjuror's DPS. </p><p>There were pets I thought were lame, like the Shadowy Stalker. Not impressed. The dark lamia chicky didnt work for me either, but it was ok. The T6 tank pet looked real cool in Master form only. Although, I did love the T4 tank pet, and his accompanying fly-laden radioactive dumbfire. The T4 adept3 mage pet looked super cool (horned skelly on fire), but the master version was a real let down (standard skelly with green plasma). I was sorry I scribed it.</p><p>For new pets, I'd love more vampire style versions. I'm afraid to speculate on what they might pick, but I think the 2hander male vamp for the tank pet is a real possibility.</p>

Mew
06-07-2007, 12:22 PM
For the necro tank pet I would like to see either a mummy, skeletal droag, skeletal basilisk or skeletal sarnak. For the mage pet I would like the soul feaster (bonemire), ghostly sarnak or a vampire warlock (with robes and hood) For the scout pet I think a giant bat, froglok ghoul, or a werewolf model would be good.

Quda
06-07-2007, 12:53 PM
<p>Well, I am not crazy of the vampire form.</p><p>What I would like to see is this:</p><p>1.  Tank - Cerberus - The three headed dog that guards the gates of hell 2.  Mage - Blood cloud with bones/skull floating inside 3.  Scout  - Gollum from LOTR style - Yea, I know lame and common, but with him with a dagger would be a perfect scout.</p><p>Also give us different animations for each. 1.  Tank Summon - Strike the ground and create a crack so the Cerberus crawls out of the ground. 2.  Mage - Let our toons cut themselfs and blood drip down and forms the mage pet. 3.  Scout - Simulate throwning coins on the ground, and the pet come collect and serve.</p>

Tallika_Runwithbears
06-07-2007, 01:27 PM
i want one of those flesh golums from Mistmoor Catacombs or Unrest for a new tank pet.

Orba
06-07-2007, 01:35 PM
<p>An important thing to remember when discussing the new pets is</p><p>1) There will need to be three models to cover app,adept and master</p><p>and </p><p>2) SOE likes to reuse models (the gargoyle can be found in fallen gate and Bloodlines)</p><p>Its cool to discuss what they could add but most likely they will save time by avoiding new models.</p><p> For the tank I would say for the Tank something like some general zombie type for app, a Patchwork Man for adept, and something like a Carrion Abhorrence/Rictus Gnawer for master. Those would give an undead golem feel to the line. And those models could be moved around if there is a better model that could be used.</p>

LiquidFlex
06-07-2007, 02:04 PM
True about the reusing of older models... i.e. gargoyle... however we had a patchwork tank waaay back in the day as a lower level tank pet. That was before they revamped the entire game and 're-structured' each class. The patchworks look kinda goofy imho. I do like the idea of adding a different type of animation for the summoning of the pet. Conj could get the same thing done too. But just having a pet 'poof' into existence... well thats just kinda lame. There are sooo many spell effects for each class, why not add a little flare/fluff for the pets as well? I know some will claim that they don't need/want pet effects due to lag and all that other kinda crap, but who cares. Thats why it's called fluff... or extras... it adds to the existing mundane effects. just a thought

Odium
06-07-2007, 04:21 PM
<p>I agree they will use existing models. With that in mind.....</p><p>I agree 100% with the piggies.....The only thing I like about them is the squeal they make when they die - somewhat satisfying.  I'm not sure what I'd like to see here instead, but going with the Necro theme  - perhaps tortured souls....Imagine a swarm of those odd those tenticle things (there is an image of one top left of this screen - elf in green armor is fighting one). Or how about a swarm of Harpies? (think POF windsister jaggedfeather)</p><p>As to the tank pet - I like the current master - I feel sorry for Conj here - they get a lizard. (snicker).  For the new tank pet I think we should keep that "big brute" look. What about a Nightblood?  - how about an undead nightblood? I also like the idea of a Kromtorr Giant - but  that would be a problem for indoor zones due to their height.  I also thought Centaur - make it look evil with color, etc.  What about a Drakota? </p><p>Mage Pet - I actualy like the specter idea. I say keep that only make it look ...more evil?</p><p>Scout: I like the Vamps. </p><p>My guess though is they will use new models they developed for ROK  - at least for some of them. </p>

nadym
06-08-2007, 09:49 AM
nice ideas everyone, but now ... you should edit them, your forgetting the oozy new model !! Cheers,

nadym
06-08-2007, 09:59 AM
For the tank pet, i want the skelly named boss in mystic lake. The one you kill when you clear all the skelly island ring event. It has an impressive armor and a horned helmet. One of those archlich models for the mage pet. The scout ... well that is difficult, i really like the actual model, maybe another vamp model. Oozy - a big black cloud =P (definetely dont have much imagination today =D)

Sabutai
06-08-2007, 03:44 PM
<cite>Supple wrote:</cite><blockquote><p>We do deal in dead/undead things, but we also deal in evil things. </p><ul><li>I keep seeing people bashing the gargoyle. Normally I would agree, but in Master form it's very Satan-esque, which I find extremely cool. Satan is more of an evil motif than a dead one, but it still applies. So I think as long as you had the tank master, you were staying in line with necroism.</li><li>The mage pet is pure necro-esque. It's not my favorite of the 3, but I absolutely love it anyway. I dont think anyone will argue against the mage pet's necro factor.</li><li>The scout pet is an evil undead. The adept version looks very cool, and the master pet is insane cool, definitely my favorite of the 3 master models. This one is more dead-esque than evil-esque, so again still in line with necroism.</li></ul><p>Overall I could not believe how lucky necro's were to get such badarse looking end line pets, so I desperately hope that the Devs give us equal consideration in the expansion. Ive often thought that the necro's cool pets and evil motif was part of the understood tradeoff against the conjuror's DPS. </p><p>There were pets I thought were lame, like the Shadowy Stalker. Not impressed. The dark lamia chicky didnt work for me either, but it was ok. The T6 tank pet looked real cool in Master form only. Although, I did love the T4 tank pet, and his accompanying fly-laden radioactive dumbfire. The T4 adept3 mage pet looked super cool (horned skelly on fire), but the master version was a real let down (standard skelly with green plasma). I was sorry I scribed it.</p><p>For new pets, I'd love more vampire style versions. I'm afraid to speculate on what they might pick, but I think the 2hander male vamp for the tank pet is a real possibility.</p></blockquote>sometimes comments just irk me.  Have you ever seen the gargoyle pet engage something far away?  It is THE worst movement animation in this entire game.  And what does a gargoyle have to do with anything dead or even un-dead?  A gargoyle to me is just another living creature that has unique gothic abilities.  Sure it 'kinda' looks like a demon but [Removed for Content].  What I would like to see in the new pet lines, since SOE doesn't really have any kind of imagination, is going back to corpse manipulation, a Zombie perhaps like our Mr Stitch that they took away from us.  The scout will be something disappointing because heaven forbid we get a scout pet that isn't holding a couple of weapons and just acts scouty instead of personifying it in graphical form.  The mage pet models have been the most consistent, except for that lamia incident, so I'm sure they'll do something appropriate here and for everything un-holy FIX OUR [Removed for Content] RUNE SPELL!?!?!?!?!

Mistletoes
06-08-2007, 04:50 PM
<cite>LiquidFlex wrote:</cite><blockquote>I do like the idea of adding a different type of animation for the summoning of the pet. Conj could get the same thing done too. But just having a pet 'poof' into existence... well thats just kinda lame. There are sooo many spell effects for each class, why not add a little flare/fluff for the pets as well? I know some will claim that they don't need/want pet effects due to lag and all that other kinda crap, but who cares. Thats why it's called fluff... or extras... it adds to the existing mundane effects. just a thought </blockquote> I envision a corpse or skelly digging it's way up from the ground at your feet, coming to aid its new master. That's a cool little effect I've played back in my mind.

LiquidFlex
06-08-2007, 04:51 PM
<cite>Sabutai wrote:</cite><blockquote><cite>Supple wrote:</cite><blockquote><p>We do deal in dead/undead things, but we also deal in evil things. </p><ul><li>I keep seeing people bashing the gargoyle. Normally I would agree, but in Master form it's very Satan-esque, which I find extremely cool. Satan is more of an evil motif than a dead one, but it still applies. So I think as long as you had the tank master, you were staying in line with necroism.</li><li>The mage pet is pure necro-esque. It's not my favorite of the 3, but I absolutely love it anyway. I dont think anyone will argue against the mage pet's necro factor.</li><li>The scout pet is an evil undead. The adept version looks very cool, and the master pet is insane cool, definitely my favorite of the 3 master models. This one is more dead-esque than evil-esque, so again still in line with necroism.</li></ul><p>Overall I could not believe how lucky necro's were to get such badarse looking end line pets, so I desperately hope that the Devs give us equal consideration in the expansion. Ive often thought that the necro's cool pets and evil motif was part of the understood tradeoff against the conjuror's DPS. </p><p>There were pets I thought were lame, like the Shadowy Stalker. Not impressed. The dark lamia chicky didnt work for me either, but it was ok. The T6 tank pet looked real cool in Master form only. Although, I did love the T4 tank pet, and his accompanying fly-laden radioactive dumbfire. The T4 adept3 mage pet looked super cool (horned skelly on fire), but the master version was a real let down (standard skelly with green plasma). I was sorry I scribed it.</p><p>For new pets, I'd love more vampire style versions. I'm afraid to speculate on what they might pick, but I think the 2hander male vamp for the tank pet is a real possibility.</p></blockquote>sometimes comments just irk me.  Have you ever seen the gargoyle pet engage something far away?  It is THE worst movement animation in this entire game.  And what does a gargoyle have to do with anything dead or even un-dead?  A gargoyle to me is just another living creature that has unique gothic abilities.  Sure it 'kinda' looks like a demon but [I cannot control my vocabulary].  What I would like to see in the new pet lines, since SOE doesn't really have any kind of imagination, is going back to corpse manipulation, a Zombie perhaps like our Mr Stitch that they took away from us.  The scout will be something disappointing because heaven forbid we get a scout pet that isn't holding a couple of weapons and just acts scouty instead of personifying it in graphical form.  The mage pet models have been the most consistent, except for that lamia incident, so I'm sure they'll do something appropriate here and for everything un-holy FIX OUR [I cannot control my vocabulary] RUNE SPELL!?!?!?!?! </blockquote>Rune Spell? You lost me there... But as for the pets... I guess I kind of have mixed emotions about them at the moment... err.. not that a Necro actually has the capacity for emotion.  =] I do think is should be more of a '<i>dead</i>' type of pet. Like stated above... a gargoyle is just... well... silly IMHO. I'd personally like to see more bones and dripping flesh... but then again my personal opinion doesn't matter either so... I know it can be done. Just look at our '<i>fluff</i>' spells. Our <b>Zombie</b> form doesn't exactly have dripping flesh, but the rotting flesh '<i>appearance</i>' and the swarming flies are a neat feature. So then why must our pet be so dull? Perhaps a pet tank with an appearance similar to the <b>Rahotep</b> dude in SS that takes about 5 years to spawn... (<i> that was the most annoying quest ever for camp time </i>) If they could make the patchwork form (<i>like the one we had way back in the day</i>) a bit more grotesque, then I'm sure that would suit alot of people's desire. At any rate, our pets need more of a fear implementing imagery if nothing else. When you see a necro pet coming at you, it should make you think twice... or at least make you vomit from the shear grossness of the corpse effects... or maybe I'm just in need of medication and my rambling is really a figment of my imagination and I need to go kill some more...

Sabutai
06-08-2007, 05:04 PM
<cite>LiquidFlex wrote:</cite><blockquote><cite>Sabutai wrote:</cite><blockquote><cite>Supple wrote:</cite><blockquote><p>We do deal in dead/undead things, but we also deal in evil things. </p><ul><li>I keep seeing people bashing the gargoyle. Normally I would agree, but in Master form it's very Satan-esque, which I find extremely cool. Satan is more of an evil motif than a dead one, but it still applies. So I think as long as you had the tank master, you were staying in line with necroism.</li><li>The mage pet is pure necro-esque. It's not my favorite of the 3, but I absolutely love it anyway. I dont think anyone will argue against the mage pet's necro factor.</li><li>The scout pet is an evil undead. The adept version looks very cool, and the master pet is insane cool, definitely my favorite of the 3 master models. This one is more dead-esque than evil-esque, so again still in line with necroism.</li></ul><p>Overall I could not believe how lucky necro's were to get such badarse looking end line pets, so I desperately hope that the Devs give us equal consideration in the expansion. Ive often thought that the necro's cool pets and evil motif was part of the understood tradeoff against the conjuror's DPS. </p><p>There were pets I thought were lame, like the Shadowy Stalker. Not impressed. The dark lamia chicky didnt work for me either, but it was ok. The T6 tank pet looked real cool in Master form only. Although, I did love the T4 tank pet, and his accompanying fly-laden radioactive dumbfire. The T4 adept3 mage pet looked super cool (horned skelly on fire), but the master version was a real let down (standard skelly with green plasma). I was sorry I scribed it.</p><p>For new pets, I'd love more vampire style versions. I'm afraid to speculate on what they might pick, but I think the 2hander male vamp for the tank pet is a real possibility.</p></blockquote>sometimes comments just irk me.  Have you ever seen the gargoyle pet engage something far away?  It is THE worst movement animation in this entire game.  And what does a gargoyle have to do with anything dead or even un-dead?  A gargoyle to me is just another living creature that has unique gothic abilities.  Sure it 'kinda' looks like a demon but [I cannot control my vocabulary].  What I would like to see in the new pet lines, since SOE doesn't really have any kind of imagination, is going back to corpse manipulation, a Zombie perhaps like our Mr Stitch that they took away from us.  The scout will be something disappointing because heaven forbid we get a scout pet that isn't holding a couple of weapons and just acts scouty instead of personifying it in graphical form.  The mage pet models have been the most consistent, except for that lamia incident, so I'm sure they'll do something appropriate here and for everything un-holy FIX OUR [I cannot control my vocabulary] RUNE SPELL!?!?!?!?! </blockquote>Rune Spell? You lost me there... But as for the pets... I guess I kind of have mixed emotions about them at the moment... err.. not that a Necro actually has the capacity for emotion.  =] I do think is should be more of a '<i>dead</i>' type of pet. Like stated above... a gargoyle is just... well... silly IMHO. I'd personally like to see more bones and dripping flesh... but then again my personal opinion doesn't matter either so... I know it can be done. Just look at our '<i>fluff</i>' spells. Our <b>Zombie</b> form doesn't exactly have dripping flesh, but the rotting flesh '<i>appearance</i>' and the swarming flies are a neat feature. So then why must our pet be so dull? Perhaps a pet tank with an appearance similar to the <b>Rahotep</b> dude in SS that takes about 5 years to spawn... (<i> that was the most annoying quest ever for camp time </i>) If they could make the patchwork form (<i>like the one we had way back in the day</i>) a bit more grotesque, then I'm sure that would suit alot of people's desire. At any rate, our pets need more of a fear implementing imagery if nothing else. When you see a necro pet coming at you, it should make you think twice... or at least make you vomit from the shear grossness of the corpse effects... or maybe I'm just in need of medication and my rambling is really a figment of my imagination and I need to go kill some more... </blockquote>Necromantic rune, the level 70 version, the spell that's supposed to proc when the pet hits the mob or is damaged to proc a disease debuff on the mob.....yea that doesn't work.

Obadiah
06-08-2007, 06:16 PM
<cite>Sabutai wrote:</cite><blockquote> The mage pet models have been the most consistent, except for that lamia incident </blockquote><p>Mmmmm. The lamia. Pleeeeease bring back the lamia. </p><p>Ahem, sorry. Gotta say that was my clear cut favorite though.</p><p>The current mage model will be tough to top. I could see them using skeletal droags or the soul feasters that were mentioned previously.</p><p>The current tank pet will be tough to top as well, at least from an intimidation factor. Have they used Nightbloods as a model? Hey, how about using the Bugaboo's model? </p><p>I personally don't like the current Nightshade - whether it be Ad3 or M1. Just a bit drab for me I guess. How bout a <b>lamia</b> scout? <img src="/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif" border="0" alt="SMILEY" /></p><p>What about the blighted horde upgrade at 79 though? Undead rats, dogs, pigs . . . .  now what? Gnomes? Hmmmmm, no that would be a step <b>down</b>. </p>

Supp
06-08-2007, 06:48 PM
<cite>Quda wrote:</cite><blockquote><p>Also give us different animations for each. 1.  Tank Summon - Strike the ground and create a crack so the Cerberus crawls out of the ground. 2.  Mage - Let our toons cut themselfs and blood drip down and forms the mage pet. 3.  Scout - Simulate throwning coins on the ground, and the pet come collect and serve.</p></blockquote><p>Now that is a really cool idea. Almost kind of Final Fantasy creature summon-ish. That really would be incredible. </p>

Supp
06-08-2007, 06:53 PM
<cite>Sabutai wrote:</cite><blockquote><cite>Supple wrote:</cite><blockquote><p>We do deal in dead/undead things, but we also deal in evil things. </p><ul><li>I keep seeing people bashing the gargoyle. Normally I would agree, but in Master form it's very Satan-esque, which I find extremely cool. Satan is more of an evil motif than a dead one, but it still applies. So I think as long as you had the tank master, you were staying in line with necroism.</li><li>The mage pet is pure necro-esque. It's not my favorite of the 3, but I absolutely love it anyway. I dont think anyone will argue against the mage pet's necro factor.</li><li>The scout pet is an evil undead. The adept version looks very cool, and the master pet is insane cool, definitely my favorite of the 3 master models. This one is more dead-esque than evil-esque, so again still in line with necroism.</li></ul><p>Overall I could not believe how lucky necro's were to get such badarse looking end line pets, so I desperately hope that the Devs give us equal consideration in the expansion. Ive often thought that the necro's cool pets and evil motif was part of the understood tradeoff against the conjuror's DPS. </p><p>There were pets I thought were lame, like the Shadowy Stalker. Not impressed. The dark lamia chicky didnt work for me either, but it was ok. The T6 tank pet looked real cool in Master form only. Although, I did love the T4 tank pet, and his accompanying fly-laden radioactive dumbfire. The T4 adept3 mage pet looked super cool (horned skelly on fire), but the master version was a real let down (standard skelly with green plasma). I was sorry I scribed it.</p><p>For new pets, I'd love more vampire style versions. I'm afraid to speculate on what they might pick, but I think the 2hander male vamp for the tank pet is a real possibility.</p></blockquote>sometimes comments just irk me.  Have you ever seen the gargoyle pet engage something far away?  It is THE worst movement animation in this entire game.  And what does a gargoyle have to do with anything dead or even un-dead?  A gargoyle to me is just another living creature that has unique gothic abilities.  Sure it 'kinda' looks like a demon but [I cannot control my vocabulary].  </blockquote>What part of tank MASTER escaped your notice in my comments? The apprentice and adept versions are gargoyles. The master version is a demon, and is very different looking. And again, I was discussing what the models looked like, not the emotes and movements.

LiquidFlex
06-08-2007, 07:20 PM
Someone mentioned a bone-Droag... that could work I guess. Or how about a bone drake/dragon-ish form ... maybe like the one at the top of this forum (<i>if using the KoS theme</i>)... maybe not. That might be a bit 'big' for zones and such. It would be kewl to see what a bone Nightblood would look like... that would be kinda werid. I think they should add the Illithids (<i>you know... the mind flayers from Forgotten Realms.. yes yes I know this isn't forgotten realms</i>) But still, an Illithid with those tentacle-ish faces and eyes... oh no wait.. I got it... I want a <span style="color: #ff9900"><b><i>Beholder Mage</i></b></span> pet!!! Bingo! But nothing cheezy like the collection beholder you can summon. Gotta be a big ugly thing. Something that holds true to the beholder's '<i>imagery</i>' so to speak. Yup. I quite like that. I'll settle for a beholder mage pet. The others, I'll just deal with. Or maybe give us the ability to use 'fluff' spells on pets... like our illusionary forms, or like the Nymph's skeletal regiment spell. I dunno... let's get creative. A boring pet/henchman is just.. well.. boring. =)

Life777form
06-08-2007, 08:42 PM
They should stick to undead, it's spose to be a necromancer.

Orba
06-08-2007, 09:48 PM
<p>A model that would be good for one of our dumbfire pets is the one used by Tseralith, its a small group of floating skulls with the spines still attached.</p>

LiquidFlex
06-09-2007, 08:34 AM
<blockquote>A model that would be good for one of our dumbfire pets is the one used by Tseralith, its a small group of floating skulls with the spines still attached.</blockquote> I could see that. It would be a pretty descent choice.

Tharangus
06-11-2007, 02:33 PM
<p>Or perhaps something like the broodlings that warlocks get?</p>