View Full Version : Eliminate Some Revive Points
Xerias II
06-05-2007, 05:32 AM
<p>Its almost impossible to think of a place to pvp without it being near some revive point. </p><p> I'm thinking eliminating some of these revive points would lessen zerging.</p><p>I'm sure they had a reason for it, but the fact that different factions have different revive points just adds to the clutter imo.</p>
Grayspirit
06-05-2007, 06:54 AM
Clutter is good, it means high popluation and plentiful PvP. Lessen the possible revive points and it will be much more common to find 1 faction surround and have a monopoly around the only revive points in certain zones like the way it used to be (thus the reason for multiple revive points, but different between the good and evil factions).
orehn
06-05-2007, 05:23 PM
I think that if you die in PvP you shouldn't have an option as to where you revive at; your only option is the farthest point from your corpse. Something like this would accomplish two things, first, by removing the option of reviving at the closest possible point you eliminate some measure of the zerg. Second, it would add additional risk to PvP, meaning if you attack and die you will have quite a run ahead of you in order to get back to the action. There are potential problems as well, but all in all this would give the victors some measure of zone control, however short-lived it might be. /shrug
Xerias II
06-05-2007, 06:19 PM
<p>What if there were just respawn points near zonelines. That way, when you die, you have perma-immunity and you can zone whenever you want?</p><p> Also, putting the only respawn points near zonelines would make fighting near zonelines even riskier. Maybe this would push people into the zone, omg imagine that. This might eliminate both the zerg and the tools that sit at zonelines. It would increase the zerg at the zoneline, but hey, they deserve it for fighting there. </p>
Zexxii
06-05-2007, 06:26 PM
<p>I think they need to add a "no reviving until all group mates are out of pvp combat" (or at least put it on test for us to test), meaning, anyone your group attacked or everyone in your group, is dead before you can hit the revive button, rezzing allowed only</p>
orehn
06-05-2007, 06:42 PM
Zexxii@Nagafen wrote: <blockquote><p>I think they need to add a "no reviving until all group mates are out of pvp combat" (or at least put it on test for us to test), meaning, anyone your group attacked or everyone in your group, is dead before you can hit the revive button, rezzing allowed only</p></blockquote>A great idea, but that really only keeps groups from zerging and doesn't keep the same person from charging back again and again; and leaves those of us who like to duo without a healer in a depressing "sol" position. I love the idea though-anything would be better then what we have now. ps. <3zex!
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