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View Full Version : Some suggestions for small things that should be easy to do


Karlen
06-04-2007, 12:37 PM
I'd like to make a few suggestions as to game improvements that should be easy to implement.  I'd encourage others to add their own, restricting their suggestions to <b>ideas that should not take very much development time</b> but would add to their enjoyment of the game. 1. Doorbells Please add a doorbell that you can set to ring when someone enters your house.  If I am downstairs working on my woodworking bench, there is no way to tell if someone has come into my house. 2. Zoning through Down Below When you zone from South Qeynos to Down Below, you end up in a room where you can exit immediately to NQ, EG or QH.  Please let us zone straight from one zone to another without actually entering Down Below.  When you click on the Down Below grate in SQ, you could be offered a choice of entering down below or zoning directly to NQ, EG or QH.   This would help make getting around Qeynos a little easier.   I expect there is a similar situation in Freeport that could be improved as well. Similarly, it would be nice if we could zone directly from QH to Zek/EL/Feerrott/EF.   If we can zone to TS Dock and then immediately to the Feerrott, what harm is there in letting us zone directly from QH to the Feerrott? Some people take a long time to zone and reducing the amount of unnecessary zoning can make a big difference. 3.  Sales Log Please add a notation on the broker sales log as to whether someone bought an item through the broker or in person from your house.  This may help with decisions as to what items should go in what container. 4.  Broker access boards Please add some market boards around the world to provide a place to lookup prices and availability.  These don't need to actually provide broker/fence services.   Places this might be useful: TS/Nek/BB docks, various villages (Thundermist, Drednever Crash Site, etc.)

g0thiC_iCe_cReaM
06-04-2007, 02:59 PM
Karlen@Befallen wrote: <blockquote><p>I'd like to make a few suggestions as to game improvements that should be easy to implement.  I'd encourage others to add their own, restricting their suggestions to <b>ideas that should not take very much development time</b> but would add to their enjoyment of the game. 1. Doorbells Please add a doorbell that you can set to ring when someone enters your house.  If I am downstairs working on my woodworking bench, there is no way to tell if someone has come into my house. </p><p><i><span style="color: #ffff00"><b>would be nice, at least a message in chat window or something</b></span></i></p><p> 2. Zoning through Down Below Similarly, it would be nice if we could zone directly from QH to Zek/EL/Feerrott/EF.   If we can zone to TS Dock and then immediately to the Feerrott, what harm is there in letting us zone directly from QH to the Feerrott? Some people take a long time to zone and reducing the amount of unnecessary zoning can make a big difference. </p><p><b><i><span style="color: #ffff00">it used to be this way, they changed it i believe to cut down on the lag in QH and EFP</span></i></b> </p><p> 4.  Broker access boards Please add some market boards around the world to provide a place to lookup prices and availability.  These don't need to actually provide broker/fence services.   Places this might be useful: TS/Nek/BB docks, various villages (Thundermist, Drednever Crash Site, etc.)</p><p><b><i><span style="color: #ffff00">for populated areas like butcherblock, thundering steppes etc it would be a nice addition, dunno about bonemire tho...probably better suited to hubs of travel that have somewhat of a civilization at them</span></i></b>  </p></blockquote>

Karlen
06-04-2007, 06:56 PM
<span style="color: #9900cc"><b><i><span style="color: #ffff00">>>>for populated areas like butcherblock, thundering steppes etc it would be a nice addition, dunno about bonemire tho...probably better suited to hubs of travel that have somewhat of a civilization at them<<< <span style="color: #003399"> I was thinking of basically just having a market board tacked to a tree or something like that.  Nothing fancy and no npc involved.  Perhaps you could access your broker boxes or perhaps not.  (Being able to load collectables into my sales crate while in the Bonemire would be convenient). You would still have to go and find a broker to actually buy anything. </span></span></i></b></span>

Karlen
06-04-2007, 07:13 PM
Another idea of something that should be simple, yet helpful.   If we are in our house, have a message display whenever someone buys something, regardless of whether our market window is open at the time.   I would just as soon leave the market window closed if I am not actively using it as it covers a good part of my screen.   An audio signal would be nice too. As someone in another thread noted, it would also be helpful if our sales log indicated whether something was bought in person or through the broker. In any event, along with the suggestion of the doorbell above, what I would really like would be some way to tell if someone is in my house buying stuff while I happen to be elsewhere in the house.

Eugam
06-05-2007, 05:28 AM
Let us name sales containers. Like "shinys", spells_1-20, spells_21-40 and so on. Easier for customers i think. Remove the environmental music from our houses. I cant listen to my snowglobes <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

Karlen
06-05-2007, 09:25 AM
>>>Let us name sales containers. Like "shinys", spells_1-20, spells_21-40 and so on. Easier for customers i think. Remove the environmental music from our houses. I cant listen to my snowglobes<<< This would be very helpful.  Remember, however, that we would need to continue to have the owner's name on the container as well because that is what is listed on the broker (particularly if you have the container in someone else's house).   The label is a mouseover box so there isn't really any restriction on how big it needs to be though, so perhaps it could read something like:  "Karlen: Shinys" or "Karlen: Spells_1-20" rather than "Karlen's Weapon Rack."

Kendricke
06-05-2007, 09:31 AM
Karlen@Befallen wrote: <blockquote>>>>Let us name sales containers. Like "shinys", spells_1-20, spells_21-40 and so on. Easier for customers i think. Remove the environmental music from our houses. I cant listen to my snowglobes<<< This would be very helpful.  Remember, however, that we would need to continue to have the owner's name on the container as well because that is what is listed on the broker (particularly if you have the container in someone else's house).   The label is a mouseover box so there isn't really any restriction on how big it needs to be though, so perhaps it could read something like:  "Karlen: Shinys" or "Karlen: Spells_1-20" rather than "Karlen's Weapon Rack." </blockquote><p> Which then leads to Customer Service involvement required for the inevitable naming violations which will occur.  I'm not saying this is a reason that such a feature shouldn't be allowed, but it should be at least considered in the decision making process.</p>

Karlen
06-05-2007, 09:35 AM
>>>Which then leads to Customer Service involvement required for the inevitable naming violations which will occur.  I'm not saying this is a reason that such a feature shouldn't be allowed, but it should be at least considered in the decision making process.<<< Good point and a good example of why ideas that sound simple often turn out to be more complicated than first imagined.