View Full Version : Need some AA help
Kiintac
06-03-2007, 10:17 PM
I'm a returning Coercer, and new to the expanded AA lines. What do people suggest I start with? I'm on a PvP server. Thanks, Aviden
Balrok
06-07-2007, 02:15 PM
<p><img src="/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif" border="0" alt="SMILEY" /> Welcome to Venekor!</p><p>My advise is strickly for solo pvp.. which is really a key for group pvp as well. But most coercers are all into that "helping others" thing. If that's you, then please disreguard my selfish post.</p><p>PvP FTW AA setup! (100 aa)</p><p><span style="font-size: small"><span style="color: #00ffff"><b>Coercer Achievement Points Tree</b></span></span></p><p><b><u><span style="color: #ffff00">Coercion Line</span></u></b></p><p><b>Despotic Mind (5/5)</b><i> - Increases the duration and damage of Despotic Mind and its upgrades </i><b>Haruspex (2/2) Cost (3)</b><i> - Increases the trigger count and duration of Haruspex and its upgrades </i><b>Spell Lash ((2/2) Cost (3)</b><i> - Increases the trigger count and duration of Spell Lash and its upgrades. </i><b>Mindbend (1/2) Cost (3)</b><i> - Increases the trigger count and duration of Mindbend </i><b>Coercive Healing (1/1)</b><i> - Enhances the primary specialty healing abilities of a single priest ally, The amount of power consumed is slightly increased. Reactive heals gain an additional healing trigger, Regenerative heals increase in heal amount, and Wards have increased damage absorption.</i></p><p><b><u><span style="color: #ffff00">Resistances Line</span></u></b></p><p><b>Domination (5/5)</b><i> - Charm and its upgrades become more convincing. This lessens the chance of charm being outright resisted and breaking early. Reduces Resistability by 3% </i><b>Dispel Magic (1/1) Cost(3)</b><i> - Your Dispel Magic gains the ability to remove Mental effects. Adds a dispel of beneficial mental effects on target </i><b>Breakdown (5/5)</b><i> - Gloom and its upgrades become more potent at reducing your opponent's resistances. Increases mental, magic, and divine resist reduction by 7% </i><b>Ravaged Psyche (5/5)</b><i> - Increases the spell mitigation reductions of Damage Psyche and its upgrades. Increases the spell mitigation reductions by an additional 4% </i><b>Tashiana (1/1)</b><i> - Greatly reduces target's mental resistance for a short duration. Decreases Mitigation of target vs mental damage by 3500</i></p><span style="color: #ffff00"><b><u>Mana Line</u></b> </span><p><b>Mind's Eye (5/5)</b> <i>- Increases the power regeneration of Mind's Eye and its upgrades</i>.</p><p><span style="color: #ffff00"><b><u>Efficiency Line</u></b> </span></p><p><b>Mind's Eye (5/5)</b> <i>- Increases the power regeneration of Mind's Eye and its upgrades</i>.</p><p><span style="color: #00ffff"><b><span style="font-size: small">Enchanter Achievement Points</span></b> </span></p><p><b><u>Strength</u></b> Spellblade's Strength Spellblade's Counter Spellblade's Reflexes Quickening Counterblade </p><p><b><u>Agility </u></b>Chronomancer's Agility Chronosiphoning Chronomotion Chronology </p><p><b><u>Wisdom</u></b> Dreamweaver's Wisdom Daydream Dream Barrier Dreamweaver's Trance</p><p>I'll leave the Enchanter AA's spread to you, but I'm still tweaking the combination of Agility and Wisdom. However, for anyone under 70... just go all out Agility. You won't have must for resist issues and speed kills. Once your 60+, you gotta try and survive and get threw other player's resists.... this is what Dream Barrier and Dreamweaver's Trance are attempting to do in the WIS line. You may want to go all out AGI and INT if your pvp'ing T2-T6.. but imho, the STR is huge for pvp'ing T7.</p><p>btw... without question, the first aa's you should invest in are:</p><p><b>Despotic Mind (5/5)</b><i> </i><b>Empathic Link (5/5)</b><i> </i><b>Haruspex (2/2) Cost (3)</b><i> </i><b>Spell Lash ((2/2) Cost (3)</b><i> <- Spell Lash is a level 40 spell, so no point if you don't have it yet.</i></p><p>Enjoy</p><p>Exur - 70 Coercer</p><p>Venekor</p>
Iworkforstarbucks
07-21-2007, 08:13 PM
Very cool, thank you for the information. Solo Coercer = me!
dellaripa
07-22-2007, 03:34 AM
<p>Exur, those 5 points in Empathic Link confuse me PvP wise. As you're much more experienced than my little level 40 ratonga, could you explain the importance of those 5 points? As I have read the description, the only AA benefit is to reduce hate (but not clear target). Maybe that's a slight concession for PvE/raiding?</p><p>Thanks.</p><p>PS my AA PvP server setup is AGI through Chonomancer. </p><p>5 Despotic Mind</p><p>1 Haruspex</p><p>1 Spell Lash</p><p>So far, I am extremely happy with those choices. I have to admit, coercers get some very good PVP AA choices.</p>
Balrok
07-22-2007, 10:21 PM
<p>yah.. that was my mistake... I need to edit this post more, as I've changed some things. I'll update when I have some time.</p><p>*fixed it*</p>
Shadrir
07-31-2007, 04:41 PM
<p>I read this post as part of a link in another post. I am on a pve server and I'm having trouble soloing at 32 with my ap4 charm. I felt that if str works on pvp with real people TRYING to kill you, why wouldn't it work for pve on mobs? I decided to try the str AA tactic with my coercer, so I dumped my 5 AAs into str and went to work. I was VERY surprised at the results. By basically tanking the mobs after applying dots then reactives, I breezed through two quest lines of mobs lvl 32 and 33 and ony died twice. Once due to a 33 add while fighting two 32s and the other while figuring out the best way to use this new strategy.</p><p>This was much easier AND safer than charming for me. Instead of using charm as the sole means of dps and being afraid of ever getting hit, I used charm only when I took on more than one mob. Mezz, debuff, charm, root attack, kill first mob, break charm and kill the second. It was soooo easy.</p><p>Now, I'm not believing that I can solo mobs by tanking them up to lvl 70 but sure has got me thinking. Most of all it was alot of fun, to have the option of getting hit and not dying. Btw, after I got the hang of it, I would kill same lvl mobs before my health turned yellow with lvl 25 and lower gear. </p><p>Also, I know that my 1 points the str line had nothing to do with my results but it has me rethinking the usefulness of that line since I do have to solo alot because of time constraints. </p><p>Right now I'm planning to go down the wisdom tree for AAs and maybe agility if not str. EoF, I'm not really sure but I think the reduction in stun line would be good.</p><p>Comments? </p>
Triple Black
08-10-2007, 12:06 PM
<p>I jsut returned as well and I am still trying to figure out how to play again without dieing. I am on a PvE server and I am wondering why there is never a suggestion to go down the Int line? Is it because we are not that much of a DD, DPS type of caster?</p><p>I usually solo using charm, I am usually debuffing, applying my DoTs while my pet is DD and taking aggro for me.</p><p> Also, down the enchanter line, can someone please refresh my memory on what Despotic Mind does again, I have completely forgotten.</p><p> Thanks.</p>
Raidi Sovin'faile
08-11-2007, 12:00 PM
Despotic Mind does damage every time the mob uses power. Since that rarely (if ever) happens with a Mob, it's a fairly useless spell. It was one of the best spells for Coercers in PvP until they nerfed the damage (although it's still awesome). Players use power A LOT. As for the Strength line... I've only tried it out since I've hit lvl 70. The main problem is finding Strength gear without gimping your spellcasting ability. At lower levels it might be tougher, but if you look hard enough you can find a lot of nice gear with Str/Int benefits. As it is.. you'll have to think like a Melee person when gearing up. Int no longer takes full center, as you need Strength for DPS and Stamina for surviving hits. Agi is needed too, but we self buff that so it's not as tough to get up there. I've looked at balancing out my stats with Str/Agi/Sta player crafted jewelry, and Sta/Wis/Int player crafted armor. From there, find those drops that have both Str/Int, although you'll want to keep the mastercrafted imbued rings with haste/dps procs... tough to beat those. I'm tanking up to single up mobs and taking hits with my Coercer even at lvl 70. With stuns, I can take on a heroic mob fairly well too, melee damage wise, but I still wouldn't risk taking hits to set off my Reactives.. that's what Root + Pet is for, heh. You know, in between perma-stunning the thing. Oh, and the riposte/parry chance really helps with survival too. It is definitely a different combat style than the normal "let the pet do everything". Charm takes sort of a backseat in this situation. My suggestions while leveling and using the Strength line? 1. Upgrade the Stuns EoF AA's. Speeding up the cast means more autoattack, and speeding up the recast means you can spam it sooner. You don't really need the upgrade to root as it's already a very quick recast for it's duration, and already a fast cast. Then again, the only other option to upgrade that line is Dispel Magic enhancements... /shrug 2. If soloing, don't put more into the Coercion line than you need to upgrade your Reactives. Two more procs is two more procs.. and the more damage you can do without having to recast and interupt our autoattack, the better. 3. Agi line complements autoattack well because you are spending less time casting and recovering and thus autoattacking. However, in later levels, stuns are more important and you may want to do the Wisdom line and get your +subjugation bonus. I've tried both.. and Wisdom line is helping me far more when fighting higher level mobs (or EoF instance encounters). 4. You can't heal yourself! This is a VERY important factor in Melee Soloing. Even if you don't risk dying, getting damaged slows your progression down as you have to wait to heal up between fights. So, get things that help you heal! Vampiric Adornments are very nice for this, and increase DPS along with it. Expensive in the lower levels though.. A very easy, and low level "healing" item is the Gnomeland Security Cloak. If you haven't already done the quests in Steamfont. Talk to <a href="http://eq2.wikia.com/wiki/Waynil_Garwater" target="_blank" rel="nofollow">Waynil Garwater</a> and do his quests at least up to the third one. This will give you a cloak that procs a 200 point Ward on melee attack. Just so you know, a Ward will heal you after it's duration is up even if it's not used up, so it's basically a 200 point heal whenever it procs (either blocking that much damage or healing it after 30s or so). I still use it for solo in my 70s. Follow the link above to see the quest info... it's fairly easy, basically scout a few locations (invis or sprint through, etc), kill a few solo mid 30s mobs, and then go place some things in specified places (again, invis works against 95% of the mobs in the way). Very easy.. just don't pick the +Healing or +Spell damage cloaks, the ward cloak is the best. By the end game, you can get a Robe that procs a ward on spell cast (fairly easily gained, although rarish, from Nest), a special craftable Vultak Eye that procs a ward on spell cast too (quest, recipe and drop all from Nest as well), and a Signature quest that basically just involves a lot of running around to get an Secondary item that procs a ward on being hit. With the four items together, I think I counted it up to 1200 hitpoints covered, 3 of them from proactive use (on attack). There's also a collection quest reward that can proc healing and mitigation on being hit, however you have to decide between that or an earing that procs a 3 hit melee damage on melee attack. I'd take the attack earing, as it'll up your DPS from just attacking nicely. Oh, and lastly, look for a decent One Hand Piercing weapon. In the end game (lvl 70), the Tab Collector makes a very nice weapon. It comes with +Str and +Int, and +5 piercing, along with a very high Damage Rating. The only things I've found better were Fabled Raid drops, and even then, the stats were comparable short of the DR and procs.
<p>This is an old thread, but it's good so I am necroing it..</p><p>Those AAs you recommend doing first are for spells you get later.. like the first one is a spell that you get a 26, the next is for a 30 something spell i think.. then that other is for a lvl 40 spell..</p><p>So my question is this, before level 26 would you recommend just going all out AGI line? That's what I was thinking.. if those EoF aas don't kick in until lvl 26+. By the time I even hit 26 I should have over 20 AAs already and I can respec then if needed (With the last update you can respec to any tree)</p><p>I am talking PvP here btw</p>
i disagree that wisdom is useless in the lower tiers - for PvP at least..personally I think that the +resists and the +subj is incredibly useful. Especially as the faster casting doesnt drastically improve dps (you might get an extra 1-2 mind splices off - for a massive ~80 damage or so?!!)subj is vital for landing your skills, especially on other players. personally I'm a massive advocate of the wis line.charm is pretty much a must if you are pve'ing. personally I'd go for agi before charm in pvp.
Raidi Sovin'faile
09-05-2007, 12:35 AM
<cite>q149 wrote:</cite><blockquote><p>This is an old thread, but it's good so I am necroing it..</p><p>Those AAs you recommend doing first are for spells you get later.. like the first one is a spell that you get a 26, the next is for a 30 something spell i think.. then that other is for a lvl 40 spell..</p><p>So my question is this, before level 26 would you recommend just going all out AGI line? That's what I was thinking.. if those EoF aas don't kick in until lvl 26+. By the time I even hit 26 I should have over 20 AAs already and I can respec then if needed (With the last update you can respec to any tree)</p><p>I am talking PvP here btw</p></blockquote>My AA recommendations were for after you get the Strength line down. So after you've already spent 17 AAs in the KoS tree (if not more). This is because the melee damage and riposte chances, etc, are good for solo/melee caster.The Agi line is good.. but so is the Stuns and Damage spells... by the time you have AA's for the Strength line and the Stuns, you'll likely have those damage spells too. If you happen to be getting a ton of AA's (turned off combat xp and went nutz with questing), then slapping the first few points into Agi for the first speed debuff/buff is a good idea (which is about 8 points).Obviously don't put points into the lvl 50 spell AA until you reach around level 50, heh.<cite>Bibe wrote:</cite><blockquote><span class="postbody">i disagree that wisdom is useless in the lower tiers - for PvP at least..personally I think that the +resists and the +subj is incredibly useful. Especially as the faster casting doesnt drastically improve dps (you might get an extra 1-2 mind splices off - for a massive ~80 damage or so?!!)subj is vital for landing your skills, especially on other players. personally I'm a massive advocate of the wis line.</span></blockquote>Soloing PvE style is definitely different from PvP. The +Subj and Resists may come in a LOT handier for PvP. Also, you only need to do 4, 4, 4, 8 in the Wis line to get most of the benefit you'll want. That means you can do builds like 7, 4, 8, 8, 2 in Strength line and pump your melee up a lot.
actually the main thing that really helps out is the endline wis skill - charm, especially at lower levels, being 2v1d, or just to get close to someone. its *great* to have a charm skill that actually works in pvp (READ THAT SENTENCE SONY)
Raidi Sovin'faile
09-05-2007, 04:36 AM
I never thought of the applications of that charm in PvP... that's a good idea. It would be nice if it could be applied nice against mobs tho. As in.. treated as at least Adept 3 or 4 in quality, and if it doesn't resist the spell then it's locked into the duration... no early breaks on a short duration charm.
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