View Full Version : Potion: Freedom of Mind question
Bayne
06-03-2007, 01:18 AM
There are 3 types of this potion. First one is at level 34 Superb Freedom of Mind, level 30 to use Then there are two level 62 recipes Exceptional Freedom of Mind which requires level 60 Grandmaster's Freedom of Mind which is Level 62 to use The descriptions of the effects are exactly the same. Applies mind when Activated Last for 10 Seconds Makes caster immune to Stifle Effects Makes caster immune to Stun Effects They all have the same casting time, recovery, duration, and recast. So... what's the difference between them other than the level requirements? Should I just stock up on the t4 version? I've asked the crafting channels in game but no one seems to know.
Calthine
06-03-2007, 01:31 AM
Hmm. Might be a boo-boo. Perhaps Domino can look at it when she's back.
Mantell
06-05-2007, 05:48 PM
<p>The Exceptional and Grandmaster Freedom of Mind have been the same since the KoS launch. </p><p>I pointed it out at the time, but it never seems to really be a problem because I never sell these potions and nobody I know uses them because of the 10 second duration. Though I hear they're good for duels and probably PvP I have yet to find another use for them.</p><p> At least they got rid of the Grandmaster Freedom of Action which was WORSE than the common version because it just slowed you more.</p><p>But in the same update they did that they put in the two Superb Freedom of Mind which did the same thing in t4 as the t7 version.</p>
Rijacki
06-05-2007, 10:00 PM
Those potions have been the great mystery from the beginning. Let's call them B's Folly?
Domino
06-05-2007, 10:09 PM
Hm, I remember looking at these recently and thinking exactly the same thoughts! <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /> You should see a change coming soon that will make a clear difference between these potions - I expect it should hit test server in the month coming.
Mantell
06-06-2007, 01:30 PM
<p>Domino, could you explain what they're for? They seem like they'd be useful but for the 10 second duration.</p>
OmniDrac
06-06-2007, 01:45 PM
These are PvP goodies! They do not really affect those in the less challenging servers as much as we love them. But what they do is allow us to engage those that like to root/snare as their main attacks freely for the time listed. 10 seconds is not alot, but it is enough for many of us to do what we need to do.... I have never used them vs PvE so I cannot tell you how they benefit the rest of you.
Domino
06-06-2007, 02:45 PM
The freedom of mind potions suspend the effects of being stunned and stifled, and prevent being stunned and stifled while the potion is active. I just checked my notes of what I'd fixed though, and it was actually the Freedom of Action that I had fixed before (it had a similar issue where the higher level potion was identical to the lower level one). So at the moment higher and lower level Freedom of Mind potions still appear to be identical. I'll have a think about how to differentiate them. For the record, freedom of action was fixed so the lower level version suspends slow/fear/snare effects and prevents fear while the potion is active, the higher level version does all this and also completely cures fear and root. Both higher and lower level potions can be used while feared. You can also cast the higher level when stifled. The difference between suspending the effect and curing it is that the suspend only removes those effects while the potion lasts - if the spell icon is still on you when the potion wears off, the effect will resume. So it's not a complete cure. As OmniDrac said, these are most heavily used on PvP servers, however I imagine they could be useful for some raid encounters (e.g. Vilucidae has an AE fear effect from the flowers around him, IIRC, might be useful there).
Rijacki
06-06-2007, 04:54 PM
The biggest detriment to the "Freedom" potions is that they completely block your use of another potion type (the blues, heals/regen, if I remember rightly without my notes) for the full duration of the Freedom's recast timer (10 mins?) after you use one. If they were a 4th category, entirely on their own timers, then they would likely be used in more PvE situations (especially raids or instances). One possible differentiation between the two commons and the rare could be duration. 10s covers just the first hit of the encounter. Another possible differentiation could be the recast. Even if they were on their own timer (and didn't block other potion use), the recast timer makes them one-shot deal in most situations.
Bayne
06-07-2007, 02:45 PM
I use these potions regularly, mainly when training somewhere and I get stunned, I pop the potion and keep running till I find a safe area to FD. It's a great item, you can use them while you are stuned or stiffled. The recast is a pain, but I deal with it. I wish it had a lower recast timer, or like another poster suggested, be it's own "color" of potion.
g0thiC_iCe_cReaM
06-07-2007, 03:09 PM
<cite>OmniDrac wrote:</cite><blockquote>These are PvP goodies! They do not really affect those in the less challenging servers as much as we love them. But what they do is allow us to engage those that like to root/snare as their main attacks freely for the time listed. 10 seconds is not alot, but it is enough for many of us to do what we need to do.... I have never used them vs PvE so I cannot tell you how they benefit the rest of you. </blockquote> i find them quite useful pve, and use them quite a bit...pretty much if i'm stifled and it lasts more than a couple seconds and isn't curable by castigate or my castigate is down on a hard fight i'll use it so i can continue to taunt/ae etc...nothing sux more than getting stifled before you have aggro locked down or u have a couple heavy hitters in group and can't taunt
Microbolt
06-11-2007, 09:21 PM
<cite>DominoDev wrote:</cite><blockquote>I'll have a think about how to differentiate them. </blockquote> What about the length that the effect lasts?
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