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View Full Version : Would love some input on Priest classes in EQ2!


Elwynlen
05-31-2007, 05:38 PM
<p>Howdy fellow forumers! <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></p><p> Now I'm sure that some of you might think "this topic has been discussed 500 times before", or "if you just use the Search function, you will find the other 500 posts and one of them will answer your questions". You may be right, although I have attempted to do so and failed at finding the exact information I would like, perhaps for the sheer amount of... shall we call it, 'discussion' of the Fury class. <img src="/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" alt="SMILEY" /> Also, I am only able to limit myself to reading the forums for so long, before the need to get back in game overtakes me. (No, I'm not addicted, I can stop playing anytime I want to! ... I just don't want to. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />)</p><p> A little bit of background as far as my healing experience with this game... I played EQ2 a fair while ago, not long after it came out, but only for a little while as I had more balls in the air than I could handle at the time, and while I was in love with the crafting system, I did not find myself having fun adventuring. This could be for a number of reasons, but at the time I was playing a Defiler, it was terribly hard for me to kill anything by myself, but most of all, the in-combat power regen (or lack thereof) was killing me. So much so that it highly contributed to me quitting the game. I recently came back to EQ2 and am having a blast with my Necro (and loving the fact that she -can- heal, even if it's nothing like a main healer). But now I'm looking into trying a real healer again, as I've always enjoyed healing classes in any MMO I've played - my husband just started a Berserker, so that was extra incentive, as I imagine a tank class that can do decent DPS (as far as I know) would be well complimented by a healer.</p><p>Almost forgot; I have all Evil characters, so I'm ruling the goody-goody healing classes out (that means, no Templar or Mystic for me). Sorry Qeynos/Kelethin, but I'd still love your advice. <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /> Also for this character, I'm more looking to tone it towards being useful in a duo/group than being able to solo well, since I probably will not do much soloing.</p><p>The information I'm looking for, besides reading discussions that end up going into a repetitive loop about which class kicks everyone else's behind, or how much a certain class should be nerfed because they are better than whatever the writer plays, etc., is:</p><p>- In general, do Priests have problems with power regeneration? (Low/medium/high level, I'm sure there are differences here too.)</p><p>If yes, why, and what can be done about it? My Priest will probably end up duoing with my husband's Berserker for the most part, but I'll most likely bring her for the occasional group since healers seem to be in short stock sometimes. My uneducated guess is that power regeneration would be less of an issue in a group/raid than solo/duo, but I appreciate any feedback on the matter, since it used to be a big issue for me. (Mostly playing solo or duo back then.)</p><p>- I have a very limited knowledge of the "unique" abilities for each Priest sub-type, is one (reactive heal/HoT/ward) more useful in your average group, or duoing with a Berserker? Or alternatively; are any of them 'less useful/efficient'?</p><p>The most important thing for my healer is probably going to be healing style. DPS or debuffing is wholely secondary for me, so I want to make sure I pick a Priest with the 'right' kind of healing for my playstyle. I have some experience with HoTs and Wards, though not so much in the reactive heal department. Some insight here would be lovely!</p><p>- Defiler specific question: Is the fact that Defilers spend health -and- power for their heals (not Wards) a good thing, or a bad thing? IE; does it help with conserving power, or is it an extra drain on the Defiler's health and power total?</p><p>- Buffs/Utility: Not a huge factor in my decision, but I do like to have some use besides healing. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> Is any Priest class better off than others in this respect, or the opposite? (Again, I have limited knowledge here; I know Druids get ports and Druids/Shamans get SoW, but that's about it.)</p><p>Now, I've left out the whole DPS/debuff aspect, which I do understand helps give the healer some "flavor". But that is not what I'm seeking information about, it will just be a bonus to whichever Priest class I decide to go with, I am -not- looking to choose based on those aspects.</p><p>Thank you all for your time, any and all comments and advice are greatly appreciated! <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></p><p>PS. Free rubber mallets by the door, for all your bashing needs!</p>

Nemoscat
05-31-2007, 05:51 PM
While I'm not a priest expert as non of my healer have made it to endgame yet, I must say I really like playing a healer. I have 3, one inquisitor(46), one templar(23) and a warden (23). The templar was a recent acquisition due to me trying out a new server, and started an inquisitor and I enjoyed it so much on my original server, but then after the free server transfer, I moved all my characters over and ended up with 2 inquisitors on the same server. So I betrayed it to a templar as she is pretty much a crafter know and my main crafters are all on the good side, so it make selling stuff on the broker easier...but i digress... I just have one comment on the choice between Druid vs Cleric in that what I call the mainternace heal on the cleric is heal on damage and the druid is Heal over time.. so if you are playing with a avoidance based tank, and druid is better than the cleric as once the tank in that case gets hit, the damage will be greater and only a small heal will proc, while on a mitigation tank it gets hit all the time but mitigates some damage and you proc a heal to make up the rest. That said, the druid will also work well with the plate tank so it may be a good choice for you. This may change down the road as my healers are pretty much still in diaper training. Edit: the inquisitor also have some nice damage debuffing, that makes a big difference, that I miss on the warden, but that may still be something that comes at a higher level. Nazane

Elwynlen
05-31-2007, 06:00 PM
<p>Exactly the type of input I was looking for, thanks!</p><p>That said, do Inquisitors get some form of "utility" spells like teleportation or speed buffs etc? <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>Edit: By "utility", I specifically mean abilities that have non-combat usefulness, but are useful to the group for other reasons (like transportation).</p>

Eileithia
05-31-2007, 06:13 PM
<cite>Elwynlen wrote:</cite><blockquote>- In general, do Priests have problems with power regeneration? (Low/medium/high level, I'm sure there are differences here too.)<p><span style="color: #990000">Overall, it really depends on your playstyle, and how much time you've invested in getting power regen items and goodies.. As far as power efficiency goes. Defiler takes the cake as being the healer that will have the least amount of power issues if you decide to go down the Cannibalize AA line. Combine that with the overall healing efficiency of wards (No waste, chances are the full ward will be used when you cast it) and you have a pretty sick healing class for duoing. That being said, every healer class will be very power efficient if you only use their main form of healing and don't do much else. I've seen some clerics who "only" cast their reactives, and don't do much else unless the group needs a top up.. They are NEVER going to run out of power playing like that.  Other's I've seen cast everything they have the whole fight, and have major issues keeping the power there for when S*** hit's the fan.</span> </p><p>- I have a very limited knowledge of the "unique" abilities for each Priest sub-type, is one (reactive heal/HoT/ward) more useful in your average group, or duoing with a Berserker? Or alternatively; are any of them 'less useful/efficient'?</p><span style="color: #990000">Great debate on this, but as far as which form of healing is best.. there really isn't one.. All have their advantages.. Efficiency Wards > Reactives > HoT... Power Consumption (to cast) Wards > Reactives > HoT. Basically you'll see that although wards are the most "efficient" as far as being used to their full potential, they are also the most costly in terms of HP Healed for Power consumed.  For your average plate tank, a reactive is probably the most efficient form of healing. Druids do really well with Brawlers, and Shaman do really well with Crusaders (To supliment their lack of actual healing ability vs damage prevention)</span> <p>The most important thing for my healer is probably going to be healing style. DPS or debuffing is wholely secondary for me, so I want to make sure I pick a Priest with the 'right' kind of healing for my playstyle. I have some experience with HoTs and Wards, though not so much in the reactive heal department. Some insight here would be lovely!</p><p>- Defiler specific question: Is the fact that Defilers spend health -and- power for their heals (not Wards) a good thing, or a bad thing? IE; does it help with conserving power, or is it an extra drain on the Defiler's health and power total?</p><p><span style="color: #990000">As I stated above, Defilers are probably the single most power efficient healing class due to Cannibalize, Forced Cannibalize, and that our direct heals cost both health and power. The side note to this is that Defilers have so many debuffs and other things to help in the fight that most good defilers are chain casting the entire time. It's pretty hard to get bored playing this class if you go all out.</span> </p><p>- Buffs/Utility: Not a huge factor in my decision, but I do like to have some use besides healing. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> Is any Priest class better off than others in this respect, or the opposite? (Again, I have limited knowledge here; I know Druids get ports and Druids/Shamans get SoW, but that's about it.)</p><p><span style="color: #990000">As to buffs, If you're going to be duoing with a zerker, I'd almost suggest going Inquisitor.. they are a great priest to have around with a Melee class as to some of the melee specific buffs they get later on in the game. Will make fights a lot faster.</span> </p><p>Now, I've left out the whole DPS/debuff aspect, which I do understand helps give the healer some "flavor". But that is not what I'm seeking information about, it will just be a bonus to whichever Priest class I decide to go with, I am -not- looking to choose based on those aspects.</p><p><span style="color: #990000">Seriously if Debuffing is a secondary thing for you, and you don't plan on paying much attention to it. I would leave the shaman classes alone, as it's a major part of our job. It makes very hard fights a lot easier, and is almost as important as being able to heal effectively. (It actually makes the healing part a LOT easier).</span></p></blockquote>

azekah
05-31-2007, 06:19 PM
why not stick with the necro...if you go down the wiz line with AA you will get a second group heal. With a zerker and necro you would burn through stuff fairly quickly and have backup heals if necessary. Also, your pet can off tank...ie if zerker hp is very low...root the mob, zerker backs up, and pet takes over. Also...around 50 you get FD and rez... But...if you do go with a healer, fury would be a good choice. You get a nice int buff that will increase your dps, plus you can do the most dps out of all the healer classes. So, if your doing great on hp, you can switch to mainly dps and finish off the mobs much quicker. In a duo, depending on what you go after, you will always have power problems because of how long it will take to finish off mobs. At least with necro you can cast hearts : ) I say necro/zerker ftw! or fury/zerker if you must...

Elwynlen
05-31-2007, 06:24 PM
<p>Thank you very much for your in-depth insight, Eileithia!</p><p>That pretty much cleared up anything I need to know about Defilers, and though I did state that DPS/debuffing is clearly a secondary thing to me, it will be part of my job if I do choose a class that is well suited for it. A healer's job is never only to repair damage taken, but also to prevent it, so if either Priest class I choose has debuffs that negate a serious amount of damage to my group, rest assured I will be making full use of them! <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></p><p>And though I will be duoing with a Berserker, I'm not 110% sure that he will keep playing that character, and as such I am trying not to choose solely based on that; but more based on being useful to the average group.</p><p> Edit: Just noticed your post Azekah, and yes I will definitely be sticking with my Necro! She is my main and I will keep her going until 70, the Priest I'm looking to make will be an alt. (And so is said Berserker.) Also, I'm not crazy about DPSing as a healer. Debuffs are good, if they prevent damage to my group as I noted before, but I want to be sure that when my tank needs a heal, I have the mana for it (instead of having used it for DPS, which isn't a healer's job in the first place IMHO). <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

Proudfoot
05-31-2007, 10:50 PM
<span style="color: #999900">Elwynlen</span>; Being in your almost exact situation when my wife and I 'came back'; I can offer my advice: Warden If you're going to be paired with a Zerker often, and also like to be in the bigger groups and be helpful/needed, I'd go Warden. Defiler and Mystics don't 'heal' very good, as their primary health protection is Wards. Wards are based on mitigation and reducing the damage (and yes they finally fixed them from how they were at release). Wards aren't really the best option to use on plate classes, in my opinion, b/c the plate tanks don't avoid much. Translated easier by pointing to the monks/bruisers are more effective with a Ward on them b/c they avoid (dodge/block/etc) most of the attacks at them so when they do get hit, the Ward absorbs it. Plate tanks get hit often, just not as hard. Wardens have the regen component on all of their heals, makes them better healers on average than Fury. The thorns are always welcome on the tanks, since they get hit so much! <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> Also Wardens AA specialized tree allows you to convert your normal damage spells into combat arts. Translates: Instead of casting your dot/nukes, you style with your weapon (STR based) to do your damage. Why is this important? It means you can add to the damage of the group (or solo) faster so you're not caught casting a nuke then have to interrupt yourself to start a regen if someone starts dropping fast. Just "Bam!" with the combat styles and then cast regen. Overall my wife and I have played several (ie too many!) different character combos: Monk/Mystic; Bruiser/Defiler; Necro/Fury; Shadowknight/Coercer; Guardian/Templar; Beserker/Warden; Bruiser/Warden The zerker/warden is the most reliable pair, while not sacrificing too much damage. The worst combo is Guardian/Templar; you'll hope the target dies of old age before you run OOP.

VizP
05-31-2007, 11:00 PM
Well I do need to point out that it isnt quite correct to say defiler's don't heal very good. We have the biggest single heal in the game (sacrificial line), it is also the most power efficient since it uses power and health equally (not much of an issue since you won't be healing much and it doesnt take that much health) AND this heal can be boosted by shaman AA lines so it has a decent chance of critting and also getting a significant boost by the ability 'Ritual'. Simply, the size of one defiler heal can be rather impressive to say the least. And yes it is also the slowest to cast which may be what the previous poster is saying which brings me to the next point: And the thing is - you are unlikely to need it very much - as pointed above, shamans use wards. Basically big shields that deflect all damage until they are used up. Since shamans just cycle these and are one of the best debuffers in the game, the key is to make the creature into a complete weakling and keep it up while ensuring the group/tank health never even goes down. AND WHEN it does because the incoming damage for some reason becomes big enough to seep between wards, you throw in that big sacrificial heal and foom, tank is at near or full health again instantly. I never understood this whole wards are better for brawlers thing - that was a throwback to when wards were unmitigated. Now that wards take mitigation into consideration, they are just as useful on plate tanks (and nowdays most tanks are plate tanks!). If the wards being hit have the same AC as the armour the tank is wearing, he doesnt need to avoid does he? The ward is basically a HUGE health boost for him over his max. He keeps getting hit for his surplus health and you only see damage when the ward/extra health fades and damage starts 'leaking' into his actual health. So in truth, shamans are pretty much great healers for all tanks regardless. As pointed above, defilers are also the most power efficient healers - spells like forced cannibalise combined with the AA ability ritual means you are able to have the largest power store of healers around due to its regen. Basically if I played a tank, Im not really sure how I'd be too worred if I had a defiler covering my back. I know as a defiler, the tank's in my charge shouldn't be <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />

Elwynlen
05-31-2007, 11:16 PM
<p>Thank you both for your input!</p><p>I got a bit worried when I read Proudfoot's post (I had made a Defiler in the meanwhile), but VizP, you reassured my choice, and I'm happy with my level 7 baby Defiler. <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /> And thank you for pointing out how Wards work in great detail! I did not know about the mitigation component.</p><p>Many thanks to all of you again,</p><p> Elwynlen</p>

ThyMajesty
06-01-2007, 04:02 AM
<p>here are some other aspects for you:</p><p> in terms of power, i think all platehealers are the weakest of all priests...as being said above shamans can either cannibalize (defiler) or in, case of the mystic generally have larger heals, which means less casting, thus less power consumption</p><p>clerics nowadays seem to lack good equipment with stats... in fact they have the smallest powerpool of all healers, and without exactly knowing spellcosts, thus effectivity...in terms of powerissues i'd always chose a:</p><p> druid...of all healers i consider these of the ones with least powerprobs....they generally have the largest powerpool, and yeah, although parts of their HOTs can disappear into nirvana when you are about healing, but this is not so much a problem since hots as main healing-tool are still much less power consuming than other healsspells...AND they are faster casts than reactives and wards</p><p> some breakdown on both druids now:</p><p>warden - this class is probably the last one, that runs OOP, the effectivity of heals vs. mana costs is extremely high, and they do not suffer from long cast times, and as being a druid, brings back the tank from red/ora to green much faster than any cleric/shaman if needed</p><p>wardens buff melee-skills, which is handy for the zerk, which alot of his aggro builds via hitting the mob, also helps getting it down faster</p><p>warden is the more defensive part of the druid, even though, with the right AAspec you can rip out more than decent DPS</p><p>fury - well, i admit that my main is one, thus i might be a little biased, but at least i can tell you what a fury is capable of and what it lacks <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> first, in terms of power...fury is the ONLY class that theoretically NEVER runs out of power, bc she can spec an ability called "animalism" which fullregs their mana (assuming appropriate gear and skills) within 20-40s IN COMBAT while doing dmg...sounds crazy, eh? <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> can give you detailed informations if you want</p><p>fury counterpart of wardens meleeskill-buff is agitate, which buffs stats and proced haste and dps...if you even enhance it via AA-tree (which almost all furies do, since its in the path unlocking animalism) its one of the greatest singlebuffs in whole game</p><p>along with that fury can dish out really sick DMG, which helps bringing down the mobs...but herein lies the difficulty in this very class...most furies actually arent good furies, since they only DPS and forget about healing...the secret of the whole fury is about being able to switch between offensive and defensive...if you can manage this, you are actually getting this char to the limits, but only few players can do that</p><p>to summarize that up: since you described some main factors of your final decision, i'd advise you chosing a druid</p><p>in fact every healerclass would do a proper healing job, buthaving played also a cleric and a shaman i'd recommend druid</p><p>which one of those two is totally up to you....warden is more safe, more defensive, fury needs some skill on playerside but is capable of your needs too</p><p>hope this helps <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

tracheaspider
06-01-2007, 07:52 AM
<cite>VizP wrote:</cite><blockquote>(snip) I never understood this whole wards are better for brawlers thing - that was a throwback to when wards were unmitigated. Now that wards take mitigation into consideration, they are just as useful on plate tanks (and nowdays most tanks are plate tanks!). If the wards being hit have the same AC as the armour the tank is wearing, he doesnt need to avoid does he? (snip) </blockquote> I think the wisdom here is that shammies are better <i>than clerics or druids</i> for brawlers when it comes to keeping brawlers alive.  Not that shammies are worse when healing plate tanks.  The idea being that, since the ward isn't used up <i>unless</i> the brawler is getting hit, wards are very efficient for a class with avoidance over mitigation.  The brawler might use up more ward per hit, but get hit less often.  Also, in the case that the brawler takes a lot of spike damage, having that "extra health" already there will save them where reactives might be too little and HOTs might be too late.  <i>That's</i> the "wards are better for brawlers" thing.

Nemoscat
06-01-2007, 10:18 AM
<cite>Elwynlen wrote:</cite><blockquote><p>Though I did state that DPS/debuffing is clearly a secondary thing to me, it will be part of my job if I do choose a class that is well suited for it. A healer's job is never only to repair damage taken, but also to prevent it, so if either Priest class I choose has debuffs that negate a serious amount of damage to my group, rest assured I will be making full use of them! <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></p></blockquote>Definately!! Playing my inquisitor, debuffing a hard mob can make the difference of being able easily to keep up with healing and wiping. Don't under estimate the power of the debuffs. Nazane

azekah
06-01-2007, 10:26 AM
<cite>Elwynlen wrote:</cite><blockquote><p>Edit: Just noticed your post Azekah, and yes I will definitely be sticking with my Necro! She is my main and I will keep her going until 70, the Priest I'm looking to make will be an alt. (And so is said Berserker.) Also, I'm not crazy about DPSing as a healer. Debuffs are good, if they prevent damage to my group as I noted before, but I want to be sure that when my tank needs a heal, I have the mana for it (instead of having used it for DPS, which isn't a healer's job in the first place IMHO). <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p></blockquote>psh...you'll have plenty of power...you get 2 power regen spells, and plus the mobs will be droping so fast you won't be wasting it on endless healing... <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />

VizP
06-01-2007, 10:46 AM
<cite>tracheaspider wrote:</cite><blockquote><cite>VizP wrote:</cite><blockquote>(snip) I never understood this whole wards are better for brawlers thing - that was a throwback to when wards were unmitigated. Now that wards take mitigation into consideration, they are just as useful on plate tanks (and nowdays most tanks are plate tanks!). If the wards being hit have the same AC as the armour the tank is wearing, he doesnt need to avoid does he? (snip) </blockquote> I think the wisdom here is that shammies are better <i>than clerics or druids</i> for brawlers when it comes to keeping brawlers alive.  Not that shammies are worse when healing plate tanks.  The idea being that, since the ward isn't used up <i>unless</i> the brawler is getting hit, wards are very efficient for a class with avoidance over mitigation.  The brawler might use up more ward per hit, but get hit less often.  Also, in the case that the brawler takes a lot of spike damage, having that "extra health" already there will save them where reactives might be too little and HOTs might be too late.  <i>That's</i> the "wards are better for brawlers" thing.</blockquote> I have found though at higher levels you rarely get brawlers tanking anything - I can't imagine the last time I was in a group that didnt have a plate tank. A shame really because I do 'like' brawlers and perhaps this needs to be looked at. Currently it is safe to say that paladins/Sks suffer pretty severe aggro issues (I have had this my 'entire' time as a defiler with 'one' solitary SK to date being able to properly hold aggro as the MT in a zone and paladins not faring much better. It usually results in apologies and words such as 'please remember Im not a guardian, Im trying my best' - recent quote from Castle Mistmoore from a paladin. Or the time before that when the paladin simply left the group and quit.). Then you have the brawlers that seem 'never' to even considered as MTs in any PUG (unlses desperate) and are relegated to DPS which I think is a real shame and surely not the intention of the develops. That leaves two 'tanks' out of 'six'. That hardly works out and it means that the 'best healer' for plate tanks argument ends up rather moot when all you ever have are plate tanks <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> P.S Someone mentioned furies above in terms of their ability to dps. Elwynlen, since you have already chosen a defiler as your healer choice, may as well tell you - our DPS is truly one of the games best kept secrets and its something youll have to sign a pact with in blood - to never impart just how much damage our DOTs do especially with the Cannabalise defiler AA line, and ALSO combined with AGI/WIS AA line for melee/pet damage. Trust me on this <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> Pop in a little ancient spell 'defile' once your target hits around 25% to 30% health and have a sandwich. But anyway... once you go evil soul stealing shaman, you never go back! <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />

Birn
06-01-2007, 12:15 PM
If you now are looking to deal dps as a healer an Inq or a defiler is the best choice, they heal really well and have awesome buffs for the tank.

Illmarr
06-01-2007, 02:31 PM
<p>I haven't really seen anyone touch on utility, at least utility I think of in the EQ1 sense of utility spells. I know you said it wasn't a priority, but any info is good info.</p><p>The Druids can port after doing a quest at level 25, so long as anyone wanting to step through the portals they create has been to the druid ring and harvested a Blessed Shrub from it. There are 5 current locations, Antonica, Commonlands, Greater Faydark, Butcherblock Mountains, and Steamfont Mountains. Druids also get Spirit of the Wolf, and I know at least Wardens can enhance this to a 45% boost lasting 45 minutes through Achievement points.</p><p>The Clerics have a spell called Odyssey, which will teleport a person to their bind point in their hometown. This consumes an odyessy stone which are sold by the Templar/Inquisitor trainers.</p><p>Furies get a group invisible spell, Untamed Shroud at level 45</p><p>Wardens get an evac, Vurdurous Journey, at level 39</p><p>Shaman get Spirit of the Wolf also, and I believe that one of them can upgrade it through Achievement Points.</p><p>My Defiler is only level 40, so possibly there is more utility in his future.</p>

Yngwiem
06-01-2007, 02:36 PM
<p>I have a blast playing my Defiler. I tried an Inquisitor, and personally, I found the Defiler as a better overall healer (the Wards rock)!!! The debuffs as mentioned, are a life saver. </p><p> I really can't say anything about soloing with the Defiler, as I group with my wife who plays a Necro.</p>