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View Full Version : Tanking help


nugka
05-29-2007, 11:03 PM
I just hit lvl 37 on my sk and I can not for the life of me figure out why I have such a hard time holding agro. My single taunt is M1 and my AE taunt is M2 so im not sure what else I can do to increase my chances of holding agro. Also if I lose agro I can pretty much never seem to get it back any help would be appreciated thanks.

Crowflight
05-30-2007, 04:24 AM
<p>How often are you losing aggro and who are you losing it to?  Against single enemies, groups of enemies or both?  A little more information will help with determining what you might be able to do to improve (or whether it is just over-eager dps in your group etc).</p><p>Generating aggro: </p><p>Taunt often.  Apologies if this is a bit too obvious <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />.</p><p>Make sure your damage spells are upgraded too. Damage = aggro.</p><p>Increasing your strength attribute and quality of your weapons will increase your melee damage.</p><p>Increasing your intelligence attribute will increase your spell damage. </p><p>You can pre-cast your blessings spell line to help get a little more aggro from the outset.</p><p> Getting aggro back:</p><p>You have an ability called rescue which can usually get you aggro back instantly but it is on a long recast timer. </p><p>You also have an ability called intervene that lets you intercept damage intended for someone in your group.</p><p>Use your kick and shield bash stuns etc to keep the mob from killing whoever took aggro until you can get it back.</p>

Norrsken
05-30-2007, 05:08 AM
Your blessing also needs to be up at all times. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> IT helps quite a bit with aggro.

Beldin_
05-30-2007, 09:31 AM
<p>Yeah, blessing should also be upgraded, and you should precast it before every pull because thats alot of initial aggro when the mobs hit you. AoEs are the next worth an upgrade. If i pull multiple target encounters, i normally start to finish a HO with the WIS-debuff and AoE-taunt followed by Single-taunt, and after that fire of the AoEs.</p>

Wytie
05-30-2007, 11:07 AM
<p>I would just FD and let who likes agro so much figure out the need to chill just a bit, <u>agro management isnt just the tanks job IMO</u>. The scouts should be de-agroing all the time the healers should only be single target healing most of the time, and of course the tank should taunt all the time and AOE that should be more than enough to hold agro or someone is screwing up....</p><p>So all in all FD lay there let there punk ars's die a few time LOL about it and i bet they get there crap together.</p><p>Some tanks are more fit for agro control at that level than SK's are and they just may be use to going all out and not worring about it, everyone should do different things with different types of tanks. Honestly it prob not your faught its theres they just dont understand how to play w/ a SK as a tank it is deffinatly not like a zerker as a tank but we are still very effective too just a bit different. Mages well they just need to start very slow and only nuke hard to finish the mob not start...  </p><p>For the real advise tell them to wait on a DPS call before the group engages this will give you time to taunt and AOE to lock agro, all else fails tell each group member how to play there class and to quit being newbs who smash DPS buttons, warlocks will still pull agro but its still not you faught its theres for nukeing at the wrong time.</p>

nugka
05-30-2007, 09:22 PM
I usually ask dps to slow it down if im losing agro to much. but I usually grp with a warlock and he pulls agro like its fad im pretty sure he does it on purpose even when he tells me that he will take it down a notch thanks for the advice tho.

SonnyA
05-31-2007, 02:59 AM
<p>Also, tanking in offensive stance helps a lot with aggro control</p>