View Full Version : Character Development Through Questing?
Valdaglerion
05-29-2007, 06:41 PM
<p>Do you ever see a system where the type of quest you complete affects the stats development of your character?</p><p>By this I mean as a reward for the quest, aside from coin, gear etc, you are given a choice of stats upgrades - </p><p>Complete a Creature Catalog quest, which is actually the search for Knowlege, and be presented with a choice to increase perhaps INT (increased your knowledge) or AGI (had to catalog without getting killed). Do a city task writ involving killing x mob and perhaps increase STR. The amount of stat upgrades would be based on the tier of the quest and would increment in small amounts allowing you to more fully customize your toon with permanent stats through accomplishments.</p><p>Thoughts?</p>
selch
05-29-2007, 06:50 PM
or complete X number of quests in Y zone etc and each for zone different stats... Yes, I saw them in some other game and was definitely good for character development.
Dasein
05-29-2007, 07:32 PM
So far, no. Quests do not offer anything besides items, coin, XP and the occasional spell. The new master strike system is encouraging, and I tihnk that adding more quests that allow you to modify your abilities would be nice, although it would be tough to balance.
Kellin
05-29-2007, 08:54 PM
Very tough to balance, especially since it would be seen as "forcing" someone to do a certain quest. Believe it or not, there are some people who play this game that don't like to quest! *gasp!* Not me, of course, but I've met folks who are level 70 with fewer than 100 quests completed.
The sky sure does fall a lot. <img src="/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" alt="SMILEY" /> There is no reason that there will be balance issues from a little positive reinforcement fluff for actually experiencing the game. The min/max compulsion is an issue for the person behind the keyboard and not the game. When all is said and done you can acquire something along the lines of ten to all five of your attributes and fifty to your hp and power. That can come in small amounts from hundreds of quests that emphasize brawn, wisdom or whatever else fits. This is no more of a "balance" issue than the attribute achievement points a level ten character can earn. You know those points right? The ones people don't get unless it's needed to unlock another skill or there is absolutely no other better option. Maybe I missed all the posts complaining about being forced to put eight points into raising your wisdom just because it's there. If somebody sits at their computer doing quests they otherwise wouldn't do because they feel forced to for a small bonus then they aren't too bright and that isn't my problem. Why is it yours?
i would love to see , quests for spells? , or mayb e adept IV spells? or a Stat bonus¿?
redde
05-29-2007, 10:46 PM
Giving stats for compelting writs/creature catalogue quests would lead to everyone maxxing out all of their stats pretty quickly. though its a nice idea to try to move away from the bog-standard reward of XP and gold and some item, stats aren't really the answer
Valdaglerion
05-30-2007, 04:40 PM
<cite>redders wrote:</cite><blockquote>Giving stats for compelting writs/creature catalogue quests would lead to everyone maxxing out all of their stats pretty quickly. though its a nice idea to try to move away from the bog-standard reward of XP and gold and some item, stats aren't really the answer </blockquote><p> If someone wants to do every quest in the game to become uber with stats by golly let them. Doing enough quests to max out all your stats and become uber all teh way around would take a considerable amount of time and would be well deserved IMHO.</p><p>Would be nice if HQ's offered multiple stats and a nice bonus to them. perhaps 1-2full points instead of partials. Lost Legend of Lavastorm should add like +250 STA <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> (of course I am joking but man that quest is lonnnnngggggg)</p><p>In all seriousness it would be nice if the Hallmark and Heritage quests were made to offer a selection of a couple of attributes based on the type of quest.</p><p>Glad to see I am not the only person that thinks this would add to character development.</p>
Kendricke
05-30-2007, 05:20 PM
<cite>Valdaglerion wrote:</cite><blockquote><cite>redders wrote:</cite><blockquote>Giving stats for compelting writs/creature catalogue quests would lead to everyone maxxing out all of their stats pretty quickly. though its a nice idea to try to move away from the bog-standard reward of XP and gold and some item, stats aren't really the answer </blockquote><p> If someone wants to do every quest in the game to become uber with stats by golly let them. Doing enough quests to max out all your stats and become uber all teh way around would take a considerable amount of time and would be well deserved IMHO.</p></blockquote><p>Make an option that's not really an option and it becomes required. It's a return to "X Factor" gaming. </p><p>You remember "X factors" don't you? That's the type of gaming where you couldn't raid without 6 clerics in a CH chain? You couldn't group without a "holy trinity". You didn't grind unless you bought Virtue and Koadic's. Every cleric had an Epic. It's where there were choices that weren't really choices. Everyone basically had to follow the same path or risk being weaker. </p><p>Besides, don't we already gain statistics through questing? I just picked up several strength and agility from completing a quest last night. All I had to do was collect the reward...then equip it. </p>
Zodiak
05-30-2007, 05:34 PM
Lord of the Rings Online has something similar to this. For doing deeds (which are like a combination of collections/quests) you can get stat upgrades for your character. Its a neat feature, but I don't think its really needed in EQ2. Quests are rewarding as is, and there are other ways to improve your stats (gear, leveling). BTW, who is this noob posting above me? ^^
Sanati
05-30-2007, 05:36 PM
LoTRO has that. Complete a certain quest, or number of quests (or fill other requirements), and you get like a trait. The trait adds to various stats or abilities, but has to be equipped and there's a limited number of slots for them. It was the most interesting aspect about the game for me, but I didn't like anything else about it so I never got far enough to really see how well the system works. Sounds really fun though, the trait system that is. Edit: 2 minutes too slow. >.<
Valdaglerion
05-30-2007, 05:40 PM
<p>I am thinking more along the lines of permanent augmentations not temporary ones added by gear that totally change when you change gear. Something that adds truly to the development of the character. It is very illogical to me that you get dumber, weaker etc, because you have changed gear.</p><p>This would not be equippable it would be a perm stat added to your toon. It would allow the player to really individualize their toon aside from gear, etc...</p>
Dasein
05-30-2007, 05:40 PM
An extra 50 HP or 10 attribute points is worthless when you have 15,000+ HP and 700+ in your key attributes. If you want there to be real character development from quests in terms of attribute improvement, then you have to make the improvements noticable, which in turn leads to those quests becoming just another requirement for people to gring through, which means they offer no real development because eeveryone has to do them to stay competative.
<p>Lore and Legend quests do effect character development by provideing a master strike capablity. I now that was not exactly what the OP was looking. Currently most stat choices are made by gear selection, gear that often comes from quests, so in a way quest selection does effect character development. </p><p>Also diety quests give you blessings choices that are based on the diety quests you select. </p><p>In my mind we already are doing character development through questing, it is somewhat indirect but I see it as there. </p>
Lasai
05-31-2007, 08:02 AM
<p>It seems to me we have it. Quest completion is by far the best way to get Achievement Points.</p><p>APs=permanent stat bonuses to your char, should you choose them.</p><p>It's a good system, flexible, and not bound to "Must Do" quests. Any quests work.</p><p>You mention other games that award stats by quest, but, does LOTR have an achievement system? I honestly don't know.</p><p>Given a choice between the two, I would prefer what we have already.</p>
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