View Full Version : No Zoneing=Fix Revive Zerging ASAP
Izzypop
05-28-2007, 06:46 AM
<p>I love the no Zoneing in PVP combat fix. It was much needed and improved the game.</p><p>It does have 1 serious problem. Revive zergers are very much helped by the patch. If your are ever stuck fighting near a revive point which is very common in tier 7 the revive zergers have a new huge advantage now that the group that has killed them over and over again can't leave.</p><p><b>If you go down, you stay down</b> until your group/raid is disengaged from pvp with no option to revive until then. It's no pretty but it's better than the endless cycles of revive zerging that are just getting worse.</p>
Norrsken
05-28-2007, 07:02 AM
Agreed, until your whole group/raid is out of pvp combat, you cannot revive at a res point. A healer should, however be able to get you back on your feet with his spells.
somebody already thought up the fix to that. Above this 1 titles the ultimate fix. A good idea to waste zergers until they have so much debt they delevel lol.
Greeen-_-Ranger
05-28-2007, 02:49 PM
Deleveling. Now that was a pain in the [Removed for Content].
ya that was the biggest pain in the [Removed for Content] in ffxi. But it also made you dam sure not to die lol
Greeen-_-Ranger
05-28-2007, 02:53 PM
You wanna see people avoid killing themselves (ourselves /guilty) implement that. I dont think pain in the [Removed for Content] is even close to being an accurate description, it does not invoke the same level of anger that develling caused a person. Especially at late night lan parties way back when (been a while since highschool lol.)
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