View Full Version : Game Update #35 Feedback [35, 35!!!]
Grimwell
05-23-2007, 02:24 PM
Please share your feedback on the current update in this thread. <a href="http://eq2players.station.sony.com/en/game_updates_details.vm?id=35" target="_blank" rel="nofollow">GU #35 Update Notes</a> <a href="http://eq2players.station.sony.com/en/news_archive_content.vm?id=1168§ion=News&locale=en_US" target="_blank" rel="nofollow">GU #35 Sneak Peek</a>
einar4
05-23-2007, 02:36 PM
<p> Not really feedback, but a question for clarification. Is it possible for citizens of Freeport to change citizenship to Neriak, analogous to the way citizens of Qeynos were able to become citizens of Kelethin? Or is this more that people can simpy put a house there, but will remain citizens of Freeport (as with Maj'dul residences )?</p>
nookin
05-23-2007, 03:05 PM
What happened to Instruments? Are you planning to do more with them?
Tweian-Tree-Hugg
05-23-2007, 03:07 PM
LU34, eh? Nuff said <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />
Rashaak
05-23-2007, 03:14 PM
<cite>Tweian-Tree-Hugger wrote:</cite><blockquote>LU34, eh? Nuff said <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></blockquote><p> Yah...makes sense....kinda!</p><p>Last one was Game update 34<b>A </b>this must be Game Update 34<b>B</b> <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></p>
Anastasie
05-23-2007, 03:17 PM
"The Behavioral Modificatinator Stereopticon now works as a de-aggro device rather than taking the same functionality as the Illusionist ‘Phase' spell. In addition, there is now a 2 minute reuse timer on the device, however there is no longer a chance for the device to ‘fail' and add more hate on use." Ok - this was wrong in the test update notes and is still wrong. This never functioned as the Illusionist Phase Spell (transports enemy). It has always functioned as the Coercer Amnesia Spell (memory wipe).
Dallun
05-23-2007, 03:23 PM
Sioned@Befallen wrote: <blockquote>"The Behavioral Modificatinator Stereopticon now works as a de-aggro device rather than taking the same functionality as the Illusionist ‘Phase' spell. In addition, there is now a 2 minute reuse timer on the device, however there is no longer a chance for the device to ‘fail' and add more hate on use." Ok - this was wrong in the test update notes and is still wrong. This never functioned as the Illusionist Phase Spell (transports enemy). It has always functioned as the Coercer Amnesia Spell (memory wipe).</blockquote> Actually.... Phase "almost completely" wipes the hate that a mob has to its target. So, its Very good to cast while the mob has the squishy targeted... and very very bad to use when it has the tank targeted. The transport is a side effect and doesn't work on epics to so no one notices or cares really. But you are right in that I was under the impression that it mem wiped fully as well. Dallun 70 Warden Antonia Bayle
Grimwell
05-23-2007, 04:28 PM
I don't know what I was thinking with the whole #34 thing. LOL <b>einar438: </b>There is a path from Freeport to Neriak. Similar to the Qeynos to Kelethin path. You are correct. <b>All</b>: Neriak and Darklight Wood are pretty crowded at the moment. Please keep that in mind as you wander through to check it out. There are a lot of character avatars to load up and your graphics cards may file protest somewhere in the process. I hope y'all are enjoying the new zones!
bensilvi
05-23-2007, 04:50 PM
Nice work all around <img src="/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif" border="0" alt="SMILEY" />. Now if we could get more servers filled all these new areas wont be empty once the newness is gone.
Josgar
05-23-2007, 04:50 PM
Thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you! For making kelethin 4 roomers into a 6 room houses <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />
KerowynnKaotic
05-23-2007, 05:39 PM
<p>One thing that wasn't mentioned in the UI changes is when you click on a player's name in the chat channels it now has "add to friend's list " at the very top and the "who" has been moved to the very bottom. </p><p>This is annoying. I don't want to add all these people to my friends list .. I am usually only clicking people's name to find out who they are because they are asking "where are the scout guilds? where is the mender? who do I go to talk to about tradeskills? where is the collector?" and they don't include the important info such as what city they are from ... </p><p>Edit Add: Okay weird! But, (1) of my computers shows the "who" at the top and (1) of them shows the "add to friend's list" at the top. I'm confused. </p><p>*sigh*. </p><p>Also .. exp. Gawd! Why can't we get an option to turn off all combat and quest exp? I know I am in the very small minority but I hate rushing through levels. Why give me an option to turn off combat exp when the very next quest I turn in is going to ding me anyway? BLAH!</p>
Vyorai
05-23-2007, 06:33 PM
<p>I notice that there is a quest that citizens from Freeport can do in order to gain citizenship in Neriak. </p><p>Is there -- and, if not, will there soon be -- a quest for people of Neriak to gain Freeport citizenship?</p>
Mirander_1
05-23-2007, 06:35 PM
Regarding Neriak, I think the guards there are suffering from the Sol Eye Gnome Syndrome. They can't see through invis, but they can definately see my pet imp, which leads to the inevitable death. Once I canceled my pet, I was able to explore the city freely. Beyond that, top-notch work on the new zones <img src="/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif" border="0" alt="SMILEY" />. I love the instructor outside the library of the Spurned <img src="/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" border="0" alt="SMILEY" />
EQ2Playa432
05-23-2007, 07:55 PM
Another Neriak Bug: When reviving to Darklight woods after dying in Neriak, you still have the Carnage flag. In other cities, you lose the carnage flag after reviving.
Crystallyne
05-23-2007, 10:00 PM
<p>I just want to give a great big THANK YOU!!!! There are several things in this new patch that I am loving. First and formost are the fixes to decorating housing!! Yay for being able to use chandeliers properly and place pictures on my walls right!!</p><p>And I am beyond happy with the new neriak housing. When I first went to check it out on test a couple weeks ago, I was dismayed at how tiny the rooms were. I'm VERY happy that they have not only been enlarged, but more rooms have been added!</p><p>Great big kudos to everyone who worked on this new patch!!</p><p>I am also curious if they have added craftable instruments to the game? I've heard this was coming, and people said it should be live now. But there was nothing in patch notes, and I haven't heard anything but rumors that it ~should~ be there. I only know that Woodworkers haven't had the recipes added to their books.</p>
Suaren
05-23-2007, 10:05 PM
be nice to log in
Grimwell
05-23-2007, 10:27 PM
I too find that to be a pleasure. Logging in. Not as fun as just playing mind you, but fun. =) You should be able to log in now. The Live servers are in good order!
Tyndaleon
05-23-2007, 10:56 PM
"Players can now kill the Adherants, Hellhounds, and Vampires wherever they find them for credit toward "The Stiletto's Thirst' quest in the Bloodline Chronicles." As I was the one that kind of was a stickler on bugging and posting about this quest in the Quest forum, the first thing I did tonight was go to the Crypt of T'Haen and check this out. It's fixed in the sense that people should be able to progress now, however just want to point out that there's one error in the above text. I've verified that the Adherants and (not mentioned above) Bloodsworn vampires do indeed give updates now. However, I killed several hounds and didn't get a single update from any of them. Also, the Eventides when you first go in the 'short way' through the zone entrance over to the far right near the Nek/ToN zonein also do not update the quest. I'm not sure either the hellhounds or the Eventides were really intended in the first place, but if they were, just wanted to point out that they give no updates when killed. Regardless, once again whoever is responsible for finally fixing this to where it can be completed has my thanks!! <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /> Edit: Nevermind, now that I go back and look at the entire quest writeup on AllakhazOgaming (my pet name for it after the merger heh), I see now why "Adherants, Hellhounds and Vampires" are stated that way, for each successive stage. So disregard my comment about hounds not updating, they're obviously not supposed to for the 50 vampire step I'd been stuck on *g*
Tyndaleon
05-23-2007, 11:40 PM
I just finished the quest, there is one bug in the text when you finish it. In between the line "Thankfully, whatever sinister spirit that guided my actions was consumed as part of the final killing spree." and the line "I've bathed the stiletto in the carnage of ten Adherant vampires", there is this: [DEVL] INVALID - No progress texts specified
Agaxiq
05-24-2007, 02:04 AM
Bug: When you open the broker window, any items that have sold will not show who purchased them. The items will be gone and the coin will be there, but you have no idea who bought the items - you'll only see who purchases an item if and only if the broker window is already open. (i.e. Logging on and open the broker window, no log of purchases, but coin is there, items gone etc.) This only occurs for Neriak Consignment transactions. Qeynos/Freeport ones don't have this problem, I bugged it ingame, but i didnt realize it was limited to Neriak transactions at the time. Other notes: <ul><li>Didn't find any writ givers other than tradeskill - are there any?</li><li>Also, titles purchased reflect Freeport titles (Ritsar etc) and don't have anything unique to Neriak.</li></ul> agressiv
Arethu
05-24-2007, 06:23 AM
<i><span style="font-size: small"><b> </b></span></i><b><span style="font-size: small"> </span></b>
Arethu
05-24-2007, 06:24 AM
<span style="font-size: small"><b>Thank Tou! The new zones look fantastic! Congratz to Art department. Where or when we going to be able to buy an armored Warg?</b><img src="/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" border="0" alt="SMILEY" /></span> <i><span style="font-size: small"><b>Bug: The window advanced LFG isn't working, it only shows some icond and a black background. When I tried to buy a Pet Owlbear the 'buy" botton was unavailable wiht a Out of stock message </b></span></i><img src="/smilies/e78feac27fa924c4d0ad6cf5819f3554.gif" border="0" alt="SMILEY" /> <i><span style="font-size: small"><b> </b></span></i><b><span style="font-size: small"> </span></b>
Beebl
05-24-2007, 07:46 AM
<hr /> *** <b>Quests ***</b> <ul><li>Objects clicked to give Legend & Lore quest books will no longer become inactive for a brief time before allowing the next player to use them. </li></ul><hr />This has not been totally fixed. We tested it out today in Sinking Sands. The rock that gives the Cyclops L&L book still took about 5 min to repop before anyone could click it again. Sucks waiting around 25 min for your entire group to get the book before we start exping on cyclops. <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" />
MysidiaDrakkenbane
05-24-2007, 09:18 AM
<p>I love the new zone. It was awesome going through with a sense of nostalga around every corner. The glowing symbol really brought that home for me. </p><p>Bug I noticed: several people were having trouble working the Neriak docks. Apparently the bells didn't work on Befallen server? /shrug Wouldn't know. I was too busy looking around. </p><p>Anyone know what the tower next to Innoruk's Spire is for? There looks like a teleport ring in the middle of the floor but when you walk over it, nothing happens.</p>
Crystallyne
05-24-2007, 12:09 PM
<p>I have found 2 bugs in the character creation screen.</p><p>1) There is still no appropriate icon for Arasai on the racial selection screen. It shows a picture with half the face of a dark elf, and half the face of a barbarian.</p><p>2) You can't select Neriak as a city for dark elves. I found a work around for this by going back to the racial screen and selecting Arasai, and advancing the character creation to the city selection screen. It automatically comes up blank, without any city showing at all or any information about that city. But if you backtrack in the character creation to the racial screen, click dark elf, and then advance again back to the city selection screen, it comes up blank. Click again to pick your class, and at the bottom it shows that you are going to Neriak. I was able to create a dark elf in Neriak this way.</p><p>Would be nice to see Neriak on the city selection screen, and have the right icon for Arasai. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>
Dendro
05-24-2007, 01:09 PM
First of all, congratulatiions on this update, it's a great piece of work...new starting city, semi-new race, new T1/T2 adventure zone, new LFG system...I love them all. Thank you! However...it seems that citizens of Neriak have much easier access to the world than citizens of Kelethin. Let's say you create a fae and an arasai, neither of whom is a sorceror or druid. To get to the Nek/TS docks, the fae has to run all the way to the BBM docks and wait for the boat, while the arasai can just teleport instantly from the dockside market port building. For the fae to get to KoS, it has to do that first and run across TS/Nek to get to Ant/CL, then more running to get to the spires, whereas the arasai can just run the short distance from Neriak-->DL-->CL-->spires. Likewise, the carpet for Kelethin is way over at the BBM docks, but the Neriak carpet is right at the Fair camp in DL. On the other hand, Kelethin is wide open and easy for enemy citizens to move around anywhere except the royal palace, while Neriak has just one entrance, guarded by 75 epics. I imagine that must be a much greater balance issue on a PvP server. I love Neriak and DL, and having a character live there is looking very practical. I also love Kelethin, but I can't see living there except with my warden. If you gave the Combine spire KoS access and put in a teleporter from Kelethin to the BBM docks, people would still have to wait for the boats, but overall access to the world would be roughly on par with Qeynos, Freeport, and Neriak.
Crystallyne
05-24-2007, 01:10 PM
<cite>Dendro wrote:</cite><blockquote>However...it seems that citizens of Neriak have much easier access to the world than citizens of Kelethin. Let's say you create a fae and an arasai, neither of whom is a sorceror or druid. To get to the Nek/TS docks, the fae has to run all the way to the BBM docks and wait for the boat, while the arasai can just teleport instantly from the dockside market port building. For the fae to get to KoS, it has to do that first and run across TS/Nek to get to Ant/CL, then more running to get to the spires, whereas the arasai can just run the short distance from Neriak-->DL-->CL-->spires. Likewise, the carpet for Kelethin is way over at the BBM docks, but the Neriak carpet is right at the Fair camp in DL. On the other hand, Kelethin is wide open and easy for enemy citizens to move around anywhere except the royal palace, while Neriak has just one entrance, guarded by 75 epics. I imagine that must be a much greater balance issue on a PvP server. I love Neriak and DL, and having a character live there is looking very practical. I also love Kelethin, but I can't see living there except with my warden. If you gave the Combine spire KoS access and put in a teleporter from Kelethin to the BBM docks, people would still have to wait for the boats, but overall access to the world would be roughly on par with Qeynos, Freeport, and Neriak. </blockquote> I second this motion. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />
Mirul
05-24-2007, 01:17 PM
<p>Hosania@Oasis wrote:<span style="font-size: small"><b> </b></span><i><span style="font-size: small"><b>When I tried to buy a Pet Owlbear the 'buy" botton was unavailable wiht a Out of stock message </b></span></i><img src="/smilies/e78feac27fa924c4d0ad6cf5819f3554.gif" border="0" alt="SMILEY" /> <i><span style="font-size: small"><b> </b></span></i>There is a quest you have to do, it start with that guy in DLW and he send you to Nek to find Millie and then you have to do a quest with Millie and then back to DLW to turn in and then you buy the Pet Owlbear for something like 1g and some silver. I did the quest last night and got my Pet Owlbear. You can't just buy it. Hope this helps. </p>
kreepr
05-24-2007, 01:36 PM
<cite>nookin wrote:</cite><blockquote>What happened to Instruments? Are you planning to do more with them? </blockquote> <span style="color: #ff0000">I was wondering about this as well ???</span>
Now that we can have pet owlbears, we need a quest for the pet I really want - gelatinous cubes!
Cusashorn
05-24-2007, 03:14 PM
Is there any particular reason why furniture was stealth nerfed with this update? My 50,000 status house is suddenly missing a little more than 10,000 in status.
Umigo
05-24-2007, 03:17 PM
<b>Nice Job</b>, except for all the server crashes<img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />. Noticed what i think is a bug. If in Darklight woods you kill the ferocious wolf and take the pelt, before getting the quest from the mayors daughter. Then go back and kill the ferocious wolf again for the update. You get a loot lockout timer on the wolf and after the timeout you can not get another pelt. I recognize the pelt is a quest and obviously is not repeatable, but it is a little confusing with the lockout timer. Once the pelt quest is taken, there should be no loot for subsequent kills, right? And I really do think you all did a nice Job.
Nahlis
05-24-2007, 05:31 PM
<p>First off, nice job on the new zones, really enjoying them! One possible bug to report though... mailboxes seem a bit screwy. In one case it took more than 2 hours for items to be delivered from one character to another rather than 30 minutes. In another case I sent an item and didn't receive a notification at all, so about an hour later I checked and the stuff was there, but there was never a mail icon or a pop up message that I had mail. Had a friend tell me he had the same problem so I know it's not just me.</p>
Crystallyne
05-24-2007, 06:27 PM
Nahlis@Antonia Bayle wrote: <blockquote><p>In another case I sent an item and didn't receive a notification at all, so about an hour later I checked and the stuff was there, but there was never a mail icon or a pop up message that I had mail. Had a friend tell me he had the same problem so I know it's not just me.</p></blockquote><p> I can report that happens to me all the time too. It only occurs when I send stuff from one alt to another alt. I've learned not to wait for an icon to pop up. I go and check my mail 30-60 minutes after sending it, and it's there. Either that or I wait until well after it should be delivered to log in that character, and usually on logging in it will alert me to mail.</p><p>Would be nice if it automatically let you know when you have mail from an alt!</p>
Wingrider01
05-24-2007, 06:44 PM
<cite>Cusashorn wrote:</cite><blockquote>Is there any particular reason why furniture was stealth nerfed with this update? My 50,000 status house is suddenly missing a little more than 10,000 in status.</blockquote> by any chance did you change housing and the majority of status items are still in the moving crate? If it is, the items count for in house, but not for status until you remove them from the crate
afarak
05-24-2007, 07:11 PM
I noticed another bug, too, in the first outpost you go to after you leave the little starting village. There's a few quests there that you can get, some of which ask you to kill the neighboring mobs. Well, if you just drag them over to that single guard there, he'll kill them and you will get the quest update. It doesn't give you xp for the kill, but you still get the quest updates, although it doesn't work for every quest. Otherwise, this is a fantastic update and I'm really digging the new dark fae look, along with the new zones and character slot. Great job, guys <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />
OakravenDesade
05-24-2007, 07:18 PM
<p>just 2 points</p><p> 1) <b><i><u><span style="font-size: xx-large">GET RID OF THE HUMAN CHILDREN!</span></u></i></b> yes I dont have a problem with you useing them as placeholders untill your art deparment can make more apropreate raced children, but they need to disapear as soon as possible and be replaced with children of the apropreate race. Their HUMANS, not Asarai or Tier'dal.</p><p>2) Betraying to Kelthin my Asarai cook, after secureing the recipee for a certain cookie, found that the quests gave her 3-5k faction each, and one quest speficicaly gave 5k each time. Previously they only gave 1-1.5k, Seriously the quest I did was quick, just Rince and repeat, took about an hour or two to get the royal guards to love me, and somehow I dont think it was because I was bringing chocolat Chip cookies!</p>
Faymar
05-24-2007, 08:43 PM
Wonderful, wonderful zones. Really loving the quest lines. Great job. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />
Gnevil
05-24-2007, 09:41 PM
<p>Fantastic job! I think overall, and yes there are bugs here and there, it's incredible looking and great to have a new race, new area and new quests to play with.</p><p>I found myself strolling through Neriak for a couple hours yesterday checking out all the killer artwork. Having said that I certainly hope the emotes and voice work are still going to be updated.</p><p>The Arasai are afterall and EVIL race... yet they dance like pansies and sound like goody two shoes Qeynosians....</p><p>The quests are fun, and not difficult in the least. I was a little curious why the woods didn't have a default map for it but other then that I have been having an absolute blast with the new zones and quests.</p><p>Thank you for providing what I am sure is just one patch with content with probably a few more coming (hoping) prior to the release of the new expansion. This patch and content shows that when you guys want to and put your mind to it you can release great looking and functioning content.</p><p>Thank you for the addition.</p>
Jaargen
05-25-2007, 02:05 AM
Looks nice but just one issue. I can handle no Maiden's Fancy, but WHERE IS THE BLIND FISH BAR?! I see there is now a blind fish guild hall, but I wanted to see the big glass windows (Leatherfoot deputy swimming outside optional) While there is no bar now, I am sure one can easily be added to Neriak Down Under. Please add this, I think it is a classic Neriak location.
deplorable
05-25-2007, 02:14 AM
<p>i've played every MMO going from Auto Assault (beta - retail) to LOTRO (needs serious work and retuning) and i got to say after purchasing EQ2 (i had my doubts) i was surprised and of course happy at discovering the old tutorial had gone and the new character models were awesome.</p><p>Now a week in, and it's the biggest update i've ever seen (blizzards latest may have seemed big but it was mostly bug fixes; a lot of bug fixes and the content was supposed to be in the expansion).</p><p>A new race and new starting areas, better still the latest 2 starting areas are placed straight into the world on the get go (no obscure little island quests). Brilliant fun, bank and mailbox straight from the off. </p><p>so many good points, as a new player to EQ2 (yeah i kinda avoided it in the past) i'm really happy at being proved wrong and i'm loving every minute of it. I don't even miss "lurky" at all, because when i bought this game i got 3 pets from the off and a house. awesome.</p><p>Expansion in November, *drools* telling you, i should have went EQ2 years ago.... although CoH/CoV was kinda fun for a few months, it grew too stale.</p>
Buttcliffe
05-25-2007, 05:24 AM
t4 Infusion of Water's appear to be bugged. Not getting recognized in <span style="font-family: Arial">Glimmering Spiked Strut recipe </span>
IxothImhotep
05-25-2007, 07:14 AM
I moved my house from big bend to east of freeport, and mostly the move went well - but there were items which I wasn't able to get from moving crate at all. I had like 115 items and 105 items I was able to remove from the crate. I am quite sure the items I wasn't able to remove were placed to the original house by me (using the char who I moved to the east of freeport). I Will check next my alts tho, if theres any mail due the move operation.
Kurokage
05-25-2007, 10:12 AM
<p>Arasai were a horrible idea. Fire the Devs that created and agreed on implementing this waste of a race opportunity. If small flying creatures were going to be available to both good and evil cities, they should have been neutral. Making a good version, then copying it and making an evil version destroys any possible novelty of betraying with either race. This detriments the game twice, once for killing the motive for betraying with the original Fae, and second for betraying with the new race(which turned out to be the uncreative Arasai). If this line of "development" continues, we can expect evil versions of hobbits and frogloks, as well as good versions of trolls ogres, and ratonga. If this is the case what's the point of having Alignments at all? Quit sandbagging and give us new content.</p><p> Now about the location of the new city. Yeah yeah Fallen gate was part of old neriak and so new neriak has to be close to it...blah blah blah. If this was the restrictions you faced when implementing a new city then I have your answer, Neriak is a poor choice. Out of all the EQ1 cities you had to choose from for a new starting evil city, pick something a little bit closer to the new EoF zones and a lot farther away from the same zones evil characters have been bored with for the last 2 years. I had a glimmer of hope for this game when they implemented a 3rd starting city and new 1-70 content, but this recent update has diminished that hope. EoF was 3 steps forward, and this update is 2 steps back.</p><p> In short, my opinion is that this was a better game 3 days ago. This latest update was the most disappointing and unimaginative addition to the game I have seen yet. If there is a way to fix it, kill the arasai, move the new evil city, fire the dev who thought up this pethetic idea, and hope that time will help us forget this whole fiasco.</p>
GinFan
05-25-2007, 11:42 AM
<p>Personally, I'm very pleased to see major content additions with a monthly update. I pay monthly subscriptions on 2 accounts, and buy the expansions when they come out, but have felt it was overboard to have to buy a couple copies of each adventure pack as well. It seems appropriate, imo, to have adventure pack-like content be part of the monthly update and paid for by subscription fees, and as such, GU35 has left me a very satisfied customer.</p><p>Kudos in what seems like a shift towards becoming more customer centric.</p>
Shonin
05-25-2007, 02:29 PM
I took my level 70 necro and walked though through the whole zone. I found it pretty cool. But what was nice was my 5 year old son sitting beside me asking me all kinds of questions and comments. Where did the city come from, I have never seen this before? It looks scary like a Halloween city. Ohh scary castle. Why are there skulls flying around? Eww gross dead bodies. He really enjoyed it so much he logged off Toon Town to watch me wander through Neriak and Darklight Forest. The 6 room house is awesome, I hope there will be even more improvement on housing in RoK. My 5 room place in NFP is getting cramped. Good job and thanks for making my Wednesday night so much fun my son thanks you as well.
DrkVsr
05-25-2007, 02:40 PM
<cite>afarakin wrote:</cite><blockquote>I noticed another bug, too, in the first outpost you go to after you leave the little starting village. There's a few quests there that you can get, some of which ask you to kill the neighboring mobs. Well, if you just drag them over to that single guard there, he'll kill them and you will get the quest update. It doesn't give you xp for the kill, but you still get the quest updates, although it doesn't work for every quest. Otherwise, this is a fantastic update and I'm really digging the new dark fae look, along with the new zones and character slot. Great job, guys <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> </blockquote> <span style="font-size: small"><span style="color: #993300">It's only a bug if you get credit for doing virtually no dmg. Ah tried this out the other day and as long as you drop the mob down to yellow or less you get both quest credit and exp, anything less than that and you get nothing</span></span>
OakravenDesade
05-25-2007, 04:12 PM
<cite>shioki wrote:</cite><blockquote><p>Arasai were a horrible idea. Fire the Devs that created and agreed on implementing this waste of a race opportunity. If small flying creatures were going to be available to both good and evil cities, they should have been neutral. Making a good version, then copying it and making an evil version destroys any possible novelty of betraying with either race. This detriments the game twice, once for killing the motive for betraying with the original Fae, and second for betraying with the new race(which turned out to be the uncreative Arasai). If this line of "development" continues, we can expect evil versions of hobbits and frogloks, as well as good versions of trolls ogres, and ratonga. If this is the case what's the point of having Alignments at all? Quit sandbagging and give us new content.</p></blockquote><p>Dude Chill</p><p>for one thing for one thing Ive shocked a few people in Kelthin with my "Fae" Chocolate Chip Cookie maker, (I think its the skin, the Flame wings and the eyes, If it was not for my pet being out all the time they would probably think I was still Evil(Mua-haa-ha-haaaa!)(Its hard to be a Fae in Kelthin and make the cookies, because you have to get your faction up high enough to not be kos to the string of level 75 undercon guards between you and the guy who give you a no trade copy of his recipee) for another Gripeing about their being an "Evil" version of the Fae is basicaly the same as Griping about their being Woodelfs-Highelfs-Dro-Darkelfs and Half elves. and belive it or not their are people who start as a "neut" in one city and betray to the other. </p>
ke'la
05-25-2007, 06:04 PM
<cite>OakravenDesade wrote:</cite><blockquote><p> 1) <span style="font-size: small">GET RID OF THE HUMAN CHILDREN!</span> </p></blockquote>They are in the Forien District, dude thats why there are Human Adults, Orge, Trolls and such there as well. The reason there are no DE kids running around the FORIEN District is because the DEs don't want thier kids running around with that rabble, if elfs even have "Kids" consitering how long lived all the verious Elfs are its rare to see an Elf Child. As for Arasai they come from Spirt Buds just like Fae as such they don't have "Kids".
ke'la
05-25-2007, 06:14 PM
<cite>shioki wrote:</cite><blockquote><p>Arasai were a horrible idea. Fire the Devs that created and agreed on implementing this waste of a race opportunity. If small flying creatures were going to be available to both good and evil cities, they should have been neutral. Making a good version, then copying it and making an evil version destroys any possible novelty of betraying with either race. This detriments the game twice, once for killing the motive for betraying with the original Fae, and second for betraying with the new race(which turned out to be the uncreative Arasai). If this line of "development" continues, we can expect evil versions of hobbits and frogloks, as well as good versions of trolls ogres, and ratonga. If this is the case what's the point of having Alignments at all? Quit sandbagging and give us new content.</p><p><span style="color: #00ccff">I guess you don't like the Idea of Dark Elfs either and think both of them are Lazy programing and remove the reason for Betraying a High Elf.</span></p><p> Now about the location of the new city. Yeah yeah Fallen gate was part of old neriak and so new neriak has to be close to it...blah blah blah. If this was the restrictions you faced when implementing a new city then I have your answer, Neriak is a poor choice. Out of all the EQ1 cities you had to choose from for a new starting evil city, pick something a little bit closer to the new EoF zones and a lot farther away from the same zones evil characters have been bored with for the last 2 years. I had a glimmer of hope for this game when they implemented a 3rd starting city and new 1-70 content, but this recent update has diminished that hope. EoF was 3 steps forward, and this update is 2 steps back.</p><p><span style="color: #00ffff">Um, there where NEVER any "evil" races that started in faydwar as such there can not be a "new evil" city there. ALSO, if the city WAS in Faydwar that would mean that in order to get ANY of the new content for this Update you would have to have EoF. Neriak was placed where it is because thats where it has always been, It is a good choice because it allows players to play in Neriak without paying for EoF. It also is a good location because it Draws new players that only have started Toons in EoF into the "old world" of norath repopulating those zones and it could very well could be the start of a Revamp of all the overland old world zones, goodness knows they need it(they have not changed(story wise) sence launch.</span></p><p> In short, my opinion is that this was a better game 3 days ago. This latest update was the most disappointing and unimaginative addition to the game I have seen yet. If there is a way to fix it, kill the arasai, move the new evil city, fire the dev who thought up this pethetic idea, and hope that time will help us forget this whole fiasco.</p><p><span style="color: #00ffff">How does adding content that does not effect you in ANY WAY, aslong as you avoid it, cause this game to become worst. If you would just get over your self and this phobia you have with the Arasia and accually LOOK at the zone maybe you will see that it has ALOT of imagination in it and is very differant then any thing else currently in game.</span></p></blockquote>
Crystallyne
05-25-2007, 08:01 PM
<p>I have just noticed something that looks like it might have been an oversight.</p><p>While exploring Neriak I stumbled accross a merchant with a title of "Linguist" under his name. I was shocked and amazed to see that he sells ALL language primers, both evil AND good.</p><p>So I figured they HAD to have the equivalent on the good side somewhere. I guessed it'd probably be in Kelethin, so I logged in my Fae and checked a guard for "Linguist". Nothing. After a great deal of searching (and feeling annoyed) I finally found the Linguist in Kelethin. Scribe Eljas Aravirta, near the bank at location 317, 109, 114. But he has not been given the title of "Linguist" at all. I am almost 99% positive he didn't sell ANYTHING before now.</p><p>It would be really nice if he were given his Linguist title so that people could find him easier.</p>
Wrehn@Antonia Bayle wrote: <blockquote><p>While exploring Neriak I stumbled accross a merchant with a title of "Linguist" under his name. I was shocked and amazed to see that he sells ALL language primers, both evil AND good.</p><p>So I figured they HAD to have the equivalent on the good side somewhere. I guessed it'd probably be in Kelethin, so I logged in my Fae and checked a guard for "Linguist". Nothing. After a great deal of searching (and feeling annoyed) I finally found the Linguist in Kelethin. Scribe Eljas Aravirta, near the bank at location 317, 109, 114. But he has not been given the title of "Linguist" at all. I am almost 99% positive he didn't sell ANYTHING before now.</p></blockquote>Actually, you've been able to buy all language primers in Kelethin since the day EoF was released. Alot of Freeport citizens were [Removed for Content] about that. <img src="/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" alt="SMILEY" />
Celline-Layonaire
05-26-2007, 01:11 AM
<cite>OakravenDesade wrote:</cite><blockquote><p>just 2 points</p><p> 1) <b><i><u><span style="font-size: xx-large">GET RID OF THE HUMAN CHILDREN!</span></u></i></b> <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p></blockquote>Hahaha! What a line!
Drewx
05-26-2007, 05:10 AM
<cite>sahet wrote:</cite><blockquote>Wrehn@Antonia Bayle wrote: <blockquote><p>While exploring Neriak I stumbled accross a merchant with a title of "Linguist" under his name. I was shocked and amazed to see that he sells ALL language primers, both evil AND good.</p><p>So I figured they HAD to have the equivalent on the good side somewhere. I guessed it'd probably be in Kelethin, so I logged in my Fae and checked a guard for "Linguist". Nothing. After a great deal of searching (and feeling annoyed) I finally found the Linguist in Kelethin. Scribe Eljas Aravirta, near the bank at location 317, 109, 114. But he has not been given the title of "Linguist" at all. I am almost 99% positive he didn't sell ANYTHING before now.</p></blockquote>Actually, you've been able to buy all language primers in Kelethin since the day EoF was released. Alot of Freeport citizens were [Removed for Content] about that. <img src="/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" alt="SMILEY" /> </blockquote><p> Yes almost all of Freeport as a whole was [Removed for Content] outta their minds about that!!! It made life on Rp servers a living hell with Qeynosians/Kelethinians...knowing our every word but us knowing nada they say. Mentioned earlier were people saying Kelethin was inconvient?! Kelethin is in an AWESOME location! Kelethin is the ONLY city in the EoF contient. From Kelethin gooies had very little travel to EoF areas. Also Lore wise Fae lived isolated in Faydwer until recently. They don't need a teleporter to the docks! Neriak is very nice but it's next to FP...Honestly I wouldn't call it a very convient location, also currently it's teleporters don't send players to the TS and Nek Docks *vein juts outta forehead* and the Sinking Sands Carpet is in Darklight Wood....*Vein begins to swell* [Removed for Content] goodies! You got it very good stop trying to [Removed for Content] us evils off more than you already have!! *Snaps a fae's head off*</p><p>But all that aside Neriak is awesome! Talking to the NPCs and seeing the city life is incredible, getting to close and being attacked by vampires, listening to Cristanos' voice! God the city is glorious! Watching Arasai scream as I toss them into The Forge of Blue Flame...lovely... Arasai...I have grown to tolerate them but I honestly have a hunch SOE was trying to make vamps playable due to the large vampiric area of Neriak...I can deal withp laying amps over fairies. =P</p><p>Darklight Woods...I love this zone, it reminded me of EQoA and the first few quests Dark Elves undertook. From the Wellspring of nightmares, to the goo in Innoruuk's Scar, the undead, vampires, and werewolves running about. The zone is just crazy!</p><p>I do wish there was a questline that would give us insight to how the Thexians feel. They have been loyal to Neriak all this time...but upon it's gates opening they were basically spat in the face by Cristanos as Neriak aligned with Freeport. I'd love to see how crushed the moral of the Thexians is. Homeless back then...homeless now! Bwuahahaha!</p><p>Eh...I loved this update. However it seems the LFG Tool doesn't show the class and lvl of players who are flagged Roleplaying/anon. If you ask me...if someone opens the tool then purposely flags their character as looking for group...it should let their information become available ot those using the LFG tool to find group members. MAybe this is a bug with just my UI? But I think a few others on Antonia Bayle are also having this problem...</p>
eversilence1
05-26-2007, 08:15 AM
Wrehn@Antonia Bayle wrote: <blockquote><cite>Dendro wrote:</cite><blockquote>However...it seems that citizens of Neriak have much easier access to the world than citizens of Kelethin. Let's say you create a fae and an arasai, neither of whom is a sorceror or druid. To get to the Nek/TS docks, the fae has to run all the way to the BBM docks and wait for the boat, while the arasai can just teleport instantly from the dockside market port building. For the fae to get to KoS, it has to do that first and run across TS/Nek to get to Ant/CL, then more running to get to the spires, whereas the arasai can just run the short distance from Neriak-->DL-->CL-->spires. Likewise, the carpet for Kelethin is way over at the BBM docks, but the Neriak carpet is right at the Fair camp in DL. On the other hand, Kelethin is wide open and easy for enemy citizens to move around anywhere except the royal palace, while Neriak has just one entrance, guarded by 75 epics. I imagine that must be a much greater balance issue on a PvP server. I love Neriak and DL, and having a character live there is looking very practical. I also love Kelethin, but I can't see living there except with my warden. If you gave the Combine spire KoS access and put in a teleporter from Kelethin to the BBM docks, people would still have to wait for the boats, but overall access to the world would be roughly on par with Qeynos, Freeport, and Neriak. </blockquote> I second this motion. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></blockquote><p>soe have made this game even more one sided.i am from a pvp server and these 2 new zones will kill pvp</p><p>for 1. the 75 epic times 2 guards </p><p> 2. the traveling distances</p><p> 3. even the portaling to safety on the docks</p><p> 4. the 5 bedroom house that is less than 2 plat and no status cost</p><p> now look at kelethin and see where the advantages are all for the bad side,i wouldnt put it passed soe that with the new exspansion it will allso be geared more towards the freeps and neriak</p><p> i was told by a gm in game the other night the fae and qeynos are not allied and the arasai and freeport are not allied yet its on the front on the website under town crier that they are infact allied</p><p>and i was told by this gm there is no oversight in these areas and are as intended</p><p>if soe thinks there is no problem with this u will see pvp servers going pve and u will be seeing more pple leaving due the imbalances soe has in this game</p><p>so grimwell since ur community manager i would really like to see ur view on this</p><p>and like to see what soe really do think about these imbalances that plague the game</p><p>so plz an we get a response or will i just be banned again?</p><p>if so i will be putting this thru to brenlo</p>
Kurokage
05-26-2007, 07:04 PM
ke'la wrote: <blockquote><cite>shioki wrote:</cite><blockquote><p>Arasai were a horrible idea. Fire the Devs that created and agreed on implementing this waste of a race opportunity. If small flying creatures were going to be available to both good and evil cities, they should have been neutral. Making a good version, then copying it and making an evil version destroys any possible novelty of betraying with either race. This detriments the game twice, once for killing the motive for betraying with the original Fae, and second for betraying with the new race(which turned out to be the uncreative Arasai). If this line of "development" continues, we can expect evil versions of hobbits and frogloks, as well as good versions of trolls ogres, and ratonga. If this is the case what's the point of having Alignments at all? Quit sandbagging and give us new content.</p><p><span style="color: #00ccff">I guess you don't like the Idea of Dark Elfs either and think both of them are Lazy programing and remove the reason for Betraying a High Elf.</span></p><p><span style="color: #993366">If Dark elves, wood elves, high elves, and half elves weren't already deeply seeded in Fantasy lore even beyond eq2 then yes, I would have thought their respective designers were just being lazy, but these have been in popular fantasy for longer then I have been alive. Since they were already in game when it was released I'm not all excited about them as possible "new content." But labelling Arasai as a "new race" when it is in fact a copy of the fae is misleading.</span></p><p> Now about the location of the new city. Yeah yeah Fallen gate was part of old neriak and so new neriak has to be close to it...blah blah blah. If this was the restrictions you faced when implementing a new city then I have your answer, Neriak is a poor choice. Out of all the EQ1 cities you had to choose from for a new starting evil city, pick something a little bit closer to the new EoF zones and a lot farther away from the same zones evil characters have been bored with for the last 2 years. I had a glimmer of hope for this game when they implemented a 3rd starting city and new 1-70 content, but this recent update has diminished that hope. EoF was 3 steps forward, and this update is 2 steps back.</p><p><span style="color: #00ffff">Um, there where NEVER any "evil" races that started in faydwar as such there can not be a "new evil" city there. ALSO, if the city WAS in Faydwar that would mean that in order to get ANY of the new content for this Update you would have to have EoF. Neriak was placed where it is because thats where it has always been, It is a good choice because it allows players to play in Neriak without paying for EoF. It also is a good location because it Draws new players that only have started Toons in EoF into the "old world" of norath repopulating those zones and it could very well could be the start of a Revamp of all the overland old world zones, goodness knows they need it(they have not changed(story wise) sence launch.</span></p><p><span style="color: #993366">No evil races, but evil classes could start from akanon. I remember that eq1 peoples starting location was first determined by their race, not thier class or alignment. In eq2 everything is determined by your alignment. Since it is 500 years in the future, they can be creative and give us a new evil city near akanon, or even any of the other evil cities that were in eq1. And no, placing neriak outside of EoF was not good. Now there are 2 evil cities available to start in with out EoF. Versus only one good city to start in without EoF. Seems to me Game balance is lost here. Now with EoF, both evil cities have to share resources from commonlands on up, qeynos and Kelethin never have to share resources.</span></p><p> In short, my opinion is that this was a better game 3 days ago. This latest update was the most disappointing and unimaginative addition to the game I have seen yet. If there is a way to fix it, kill the arasai, move the new evil city, fire the dev who thought up this pethetic idea, and hope that time will help us forget this whole fiasco.</p><p><span style="color: #00ffff">How does adding content that does not effect you in ANY WAY, aslong as you avoid it, cause this game to become worst. If you would just get over your self and this phobia you have with the Arasia and accually LOOK at the zone maybe you will see that it has ALOT of imagination in it and is very differant then any thing else currently in game.</span></p><p><span style="color: #cc3366">Well if they add content that does not effect me, then they aren't adding content as far as I'm concerned. If they aren't adding content then eventually I'll get bored and quit. Now if they do add content, and do a [Removed for Content] poor job of making it, and offer it to me hoping I'll be fooled into thinking it's better then it reallyy is, that does effect me. It means that they do not want to give us genuine effort and hope that halfassing it will placate everyone. I don't need to get over myself because I am one of the customers, and if I don't like what they are serving I'm going to say so. If you are happy with this halfassed attempt to lull everyone then thats fine. I have played an arasai, in fact I killed my fae illusionist to make the tiny winged coercer I was aiming at. Yeah they had novelty when the fae first came out, and some of the arasai wings are cooler, but as a whole I'm still disappointed with them. As far as looking into the zone, I did, and yes its neat. I didn't complain about the zone, just the city location and the arasai. Move the zone to paineel for all I care. Yes it's cool, but just put in a bad spot. I have betrayed with several toons, some of them people go wow you're a good -whatever-, some of which no one notices because it was a nuetral race. This was all done pre-DoF. Now that they have finally broke about Qeynos and Freeport being the only 2 starting cities we have so many places to start from and so many other types of races we can be, neriak and arasai are just quick fixes and rush jobs that sony is getting famous for. In game I play a brigand, and I recognize a ruse when I see it.</span></p></blockquote> </blockquote>
Armawk
05-26-2007, 07:35 PM
shioki wrote: <blockquote><blockquote><blockquote><p><span style="color: #cc3366">if they add content that does not effect me, then they aren't adding content as far as I'm concerned. If they aren't adding content then eventually I'll get bored and quit. </span></p><p><span style="color: #cc3366"> </span><span style="color: #cc3366"> I don't need to get over myself because I am one of the customers, and if I don't like what they are serving I'm going to say so. </span></p></blockquote></blockquote></blockquote><p>1: Really? You promise? </p><p>2: You will never be happy with any game ever. You want a personal development team implementing your every whim for a few bucks a month. You wont get it, so get another hobby.</p><p>And finally.. THOUSANDS of people think this addition is superb. This is inarguable. You are one person, who thinks someones career should be ruined because you didnt get some sweetie you wanted. You are stamping your foot.</p>
OakravenDesade
05-26-2007, 09:16 PM
Myst@Vox wrote: <blockquote>Wrehn@Antonia Bayle wrote: <blockquote><cite>Dendro wrote:</cite><blockquote> </blockquote> </blockquote><p>soe have made this game even more one sided.i am from a pvp server and these 2 new zones will kill pvp</p><p><b><i><span style="font-size: small; font-family: book antiqua,palatino">Its not like PvP has mutch going on as it is, there is what? going by the current server load report on new charater creation theirs. . . Vox & Venicor(both are Light/green and at the top of the list) and Naga(Medium, 4th from the bottom) 3 out of 19 servers, with the 2 of them are the LOWEST population serverson a weekend means that odds of them makeing game changes based on feedback from thoes servers is probably not high on their "must do" list, Especialy after the backlash from the last "PvP" based changes they made.</span></i></b></p><p>so plz an we get a response or will i just be banned again?</p><p><b><i>With your attitude one would hope so</i></b></p><p>if so i will be putting this thru to brenlo</p></blockquote><p>ohh its soo intimidating that you know brenlo. Big whoop, I know Smed, in fact I have his phone and Email Address, but then so do a lot of other people. In fact I know 5 of the developers who play on Chrusbone, 3 who play on AB, and another who playes on Naga.</p>
OakravenDesade
05-26-2007, 09:23 PM
ke'la wrote: <blockquote><cite>OakravenDesade wrote:</cite><blockquote><p> 1) <span style="font-size: small">GET RID OF THE HUMAN CHILDREN!</span> </p></blockquote>They are in the Forien District, dude thats why there are Human Adults, Orge, Trolls and such there as well. The reason there are no DE kids running around the FORIEN District is because the DEs don't want thier kids running around with that rabble, if elfs even have "Kids" consitering how long lived all the verious Elfs are its rare to see an Elf Child. As for Arasai they come from Spirt Buds just like Fae as such they don't have "Kids".</blockquote> Except some of them are specificaly refered to as not being human, and if you look around theirs no other "Human" NPCs around apart from the vampires, who technicaly are not human either.
eversilence1
05-26-2007, 11:16 PM
<cite>OakravenDesade wrote:</cite><blockquote>Myst@Vox wrote: <blockquote>Wrehn@Antonia Bayle wrote: <blockquote><cite>Dendro wrote:</cite><blockquote> </blockquote> </blockquote><p>soe have made this game even more one sided.i am from a pvp server and these 2 new zones will kill pvp</p><p><b><i><span style="font-size: small; font-family: book antiqua,palatino">Its not like PvP has mutch going on as it is, there is what? going by the current server load report on new charater creation theirs. . . Vox & Venicor(both are Light/green and at the top of the list) and Naga(Medium, 4th from the bottom) 3 out of 19 servers, with the 2 of them are the LOWEST population serverson a weekend means that odds of them makeing game changes based on feedback from thoes servers is probably not high on their "must do" list, Especialy after the backlash from the last "PvP" based changes they made.</span></i></b></p><p>so plz an we get a response or will i just be banned again?</p><p><b><i>With your attitude one would hope so</i></b></p><p>if so i will be putting this thru to brenlo</p></blockquote><p>ohh its soo intimidating that you know brenlo. Big whoop, I know Smed, in fact I have his phone and Email Address, but then so do a lot of other people. In fact I know 5 of the developers who play on Chrusbone, 3 who play on AB, and another who playes on Naga.</p></blockquote><p> lmfao was given brenlos e-mail last time grimwell gave [Removed for Content] and banned me twice on the forums to make a official complaint against him</p><p>so who gives who u know the fact still stands that this add-on gu is so one sided and soe have totally stuffed this up</p>
OakravenDesade
05-27-2007, 12:01 AM
<p>Ok I know this is going to sound harsher than I mean for it to be but just because you were given Brenloes email to deal with a complaint against another member of the staff dosent mean you have some kind of inside track to the developers. (Gee I wonder why that happend?) as for me, I got the email addys from them from way back doing traidskills and quests, Do I think I have some kind of inside track? nope. </p><p>And lets be blunt, while their are things about the old world that I can beef about, Im not realy going to bother, the sad fact is that they consider a lot of the old world stuff to be "old content", going back and fixing it to balance out the old stuff Vs the new stuff just is not going to happen unless its some lead on upcomeing new content, or the new stuff so completly overpowers the old stuff that for some reason it impacts the game. </p><p>Theirs also an issue game wide (not just the PvP servers but ALL servers) in that the "Bad guys" are a bit underrepresented(Heck even at that theirs an almost constant stream of people from Freeport-Neriak comeing to Kelthin/Qeynos to "change sides".) Lets face it, from a PvE standpoint, Freeport Sucks. And thats not counting the fact that the story line quests leave you wondering half the time if the person your questing for is going to Perma kill you just to hide the Evidence, and the rest of the time you feel like your some stooge for a 3rd rate comic book bad guy whos about to get his [ARROW] handed to him by a 4yo in a blue bodysuit made out of unstable molecules. Overall the fact that at least the new zone does not suck and has a few nice things going for it for a change I think is a good thing. (and this from someone who plays the goodguys!) </p><p>The reality is your seeing what goes on in a lot of games, THEY want you to use the new content, so they do things that make you want to use it. that way they can go to Smed and say "See? We know what were doing, Just LOOK at the zone pops of the zones we did!</p>
Kurokage
05-27-2007, 05:22 AM
<cite>shaunfletcher wrote:</cite><blockquote>shioki wrote: <blockquote><blockquote><blockquote><p><span style="color: #cc3366">if they add content that does not effect me, then they aren't adding content as far as I'm concerned. If they aren't adding content then eventually I'll get bored and quit. </span></p><p><span style="color: #cc3366"> </span><span style="color: #cc3366"> I don't need to get over myself because I am one of the customers, and if I don't like what they are serving I'm going to say so. </span></p></blockquote></blockquote></blockquote><p>1: Really? You promise? </p><p>2: You will never be happy with any game ever. You want a personal development team implementing your every whim for a few bucks a month. You wont get it, so get another hobby.</p><p>And finally.. THOUSANDS of people think this addition is superb. This is inarguable. You are one person, who thinks someones career should be ruined because you didnt get some sweetie you wanted. You are stamping your foot.</p></blockquote><p>1) Lame. You wanna be insulting, go to Mcdonalds, at least there you can do it in person.</p><p>2) You wanna scew my feedback so that you can be insulting fine, but at least put some logic behind it. I'm not asking for a team to cater to my every whim, I'm not asking them to cater to any of my whims, I'm just asking them for genuinely new content, not old content labelled as new.</p><p>3) thousands of people thought this was superb, but the millions that have quit in the last year, prompted server merges, and caused SOE to start emulating market competitors and market to former players to get them to return is proof that SOE has had a lack of groundbreaking content to keep its players. I left at one time. I came back shortly after EoF came out and thought it was cool. I had hope for SOE that they were truly expanding the potential for the game by adding new starting cities. then this came out and I'm disappointed once again. If new starting cities will only serve to introduce the races we already have but for the opposite faction then originally available, then this game isn't really going anywhere, its just icing over problems that still won't get fixed. Its not the sweetie's that I want that is costing SOE its customer base, its the trash that's being offered that is, and when they merge servers again, maybe then you'll notice that the diminishing population that still thinks this "new" content is cool isn't there anymore. </p>
Armawk
05-27-2007, 06:04 AM
<cite>shioki wrote:</cite><blockquote> the millions that have quit in the last year, prompted server merges, and caused SOE to start emulating market competitors and market to former players to get them to return is proof that SOE has had a lack of groundbreaking content to keep its players. </blockquote><p>If thats what you think is happening with EQ2 then its a good thing if they ignore you entirely.. Server merges? wow the euro PVP never took off, that reflects only one area, and one where SOE are appalling, which is euro support.</p><p>Other than that there are NO servers that even look like being merged and populations are visibly up on 1 year ago because EoF was so good. This content has been very well received, excpet by a tiny handful. Why would anyone listen to the tiny handful?</p>
Kurokage
05-27-2007, 06:57 AM
<cite>shaunfletcher wrote:</cite><blockquote><cite>shioki wrote:</cite><blockquote> the millions that have quit in the last year, prompted server merges, and caused SOE to start emulating market competitors and market to former players to get them to return is proof that SOE has had a lack of groundbreaking content to keep its players. </blockquote><p>If thats what you think is happening with EQ2 then its a good thing if they ignore you entirely.. Server merges? wow the euro PVP never took off, that reflects only one area, and one where SOE are appalling, which is euro support.</p><p>Other than that there are NO servers that even look like being merged and populations are visibly up on 1 year ago because EoF was so good. This content has been very well received, excpet by a tiny handful. Why would anyone listen to the tiny handful?</p></blockquote><p> Tell ya what, I'll let this one slide...but do a little research on the history of eq2 since it launched. From some one that has been playing this game for more then 7 months I can tell you that there were a series of server mergers, and that over half eq2's population left even before VG came out. If eq2 ignore's me entirely that's fine, since they have been ignoring thier customer base since they launched it won't make any difference at all. If you want examples of server merges then ask what happened to the old neriak server? up from one year ago when you started playing might look good, but from 3 years ago when I started it is still down by quite a bit.</p>
Armawk
05-27-2007, 07:31 AM
<cite>shioki wrote:</cite><blockquote>Tell ya what, I'll let this one slide...but do a little research on the history of eq2 since it launched. From some one that has been playing this game for more then 7 months I can tell you that there were a series of server mergers, and that over half eq2's population left even before VG came out. If eq2 ignore's me entirely that's fine, since they have been ignoring thier customer base since they launched it won't make any difference at all. If you want examples of server merges then ask what happened to the old neriak server? up from one year ago when you started playing might look good, but from 3 years ago when I started it is still down by quite a bit.</blockquote><p>I know all about what happened, and Ive been around for a lot longer than 7 months thanks (2 years in fact). But the idea that huge numbers have left in the last year is a bit odd. The game WAS in a slump. And marketing has been handled abysmally. there are many many bad things about the games handling and early development. Listening to the user base is a useful tool, though dont mistake listening for doing what the user base seems to demand, because game players are not defacto good game designers, and giving them what they demand wholesale can kill a game dead.</p><p>But anyway since mid-late last year I think they started listening much better, EoF was a clear move in the right direction and everything since seems to me a good continuation. This update is more of the same, I dont see any way this could lose them numbers at all, so I dont see how it relates to your posts?</p>
Phineus
05-28-2007, 09:08 AM
<p> Wow, this got a little weird. </p><p> Is this a place to submit bugs? I been heartbroke since my class defining spell Rift got broke in the last update and wanted to see if I could get it looked at. Makes pvp and pve a real bummer. It is no longer applying rift slam on any kind of regular basis. It knocks back and stuns but rift slam appears to be doing 0 damage more than half the time. </p><p> Kudos on the job well done. Been a loyal costumer for 2 and a half years and love the hard work you guys put into it. Some of us really appreciate the effort. </p>
Kurokage
05-28-2007, 09:39 AM
The complete explanation on how my feedback applies to this thread is rather lengthy. To shorten it I will break it up into 2 parts. The first will be in regards to Neriak as the new starting city for evil/neutral align classes. Once you guys have had time to understand this I will address my criticism of the Arasai. When EoF came out, the balance of the game was tipped considerably towards that of the Good alignment. This was felt most on PvP servers. Advantages the good side had was not only the obvious two cities to start from and that many players trying out the new city. But also almost a dominant strength over all the resources (harvesting nodes, leveling areas, quests, etc) available on faydwer. It’s remote location gave characters that start there relative safety while advancing through the first leg of levels. Now comes the second evil city, a response to the imbalance we all saw coming. What we didn’t see coming was that the new city only answered one of the problems EoF brought. There were now 2 evil cities to compete against the 2 good cities. The problem of resources was not answered though. In fact, it was compounded. If the new evil city had been on EoF and shared resources with Kelethin, it would have at least balanced the spread of available resources in the game. Neriak, and its close proximity to Freeport, doesn’t accomplish this, it causes the two evil cities to have to share resources from commonlands on up. Meanwhile Qeynos and Kelethin still enjoy the strength of uncompeted resources on all their respective zones. Now about availability to customers. If players don’t purchase EoF, they still have 2 evil cities to start from, versus one good city. Again this is felt most on PvP servers. Making the new evil city part of EoF would have helped balance this problem better. Yes no evil races started from Faydwer in EQ1, but evil classes did have the option to start from Akanon. EQ1 cities were based on race, not necessarily alignment. As the developers changed this aspect when EQ2 came along, they could easily have given a reason as to why evil races had a city on Faydwer. MajDul came out of the oasis, which was by far not a city in EQ1. Making another city on Faydwer wouldn’t have been that hard. Now going through all the lore of EQ past would require a book, but there were plenty of EQ1 evil aligned cities the developers could have chosen. And with the introduction of Ratonga/roekillik, an excuse to make up a completely new city. I understand that everyone was jones-ing for a new evil city, and that when they got it they were ecstatic. The new zone was impressive. I liked it a lot too. But choosing Neriak made no sense. The location was bad, and for all the options they had to choose from, locations they could have put it, and ways to implement it, I feel like they dropped the ball on this one. Unfortunately now it is too late. I just hope that as they add more cities, and hopefully more starting cities, that they take more time to consider why they are adding it, and what effects it will have on the rest of the game.
Thormiel
05-28-2007, 10:19 AM
<blockquote>But choosing Neriak made no sense. The location was bad, and for all the options they had to choose from, locations they could have put it, and ways to implement it, I feel like they dropped the ball on this one<blockquote> <span style="color: #ff0000"> What do you mean a bad location? This update was free for everyone, so regardless of where ever they put Neriak and its starting zone, everyone would still get these zones regardless of whether they have EoF or not. The only way to limit that would have been making them available only to those who have EoF enabled. Are you advocating that they should not have make this a free update? ETA - Argh, [Removed for Content] quote function I'm not familiar with</span> </blockquote></blockquote>
Wingrider01
05-28-2007, 04:39 PM
<cite>Thormiel wrote:</cite><blockquote><blockquote>But choosing Neriak made no sense. The location was bad, and for all the options they had to choose from, locations they could have put it, and ways to implement it, I feel like they dropped the ball on this one <blockquote> <span style="color: #ff0000">What do you mean a bad location? This update was free for everyone, so regardless of where ever they put Neriak and its starting zone, everyone would still get these zones regardless of whether they have EoF or not. The only way to limit that would have been making them available only to those who have EoF enabled. Are you advocating that they should not have make this a free update? ETA - Argh, [I cannot control my vocabulary] quote function I'm not familiar with</span> </blockquote></blockquote></blockquote> I think what they are saying is that the physical access to Neriak is bad - but the funny thing about it in olden times (aka EQ1) access to Neriak was only available through Nek Forest, no other way. Freeport - East Common Lands - Nek Forest - Neriak. It has been implemented very well - the fact that people that do not have EOF on their account can still use the city and outside zone - unlike GF. The only thing they cannot do is create a evil Fae. If this would have been implemented with the EOF expansion I wonder if they would have been as lenient
afarak
05-28-2007, 05:43 PM
<cite>shaunfletcher wrote:</cite><blockquote><cite>shioki wrote:</cite><blockquote> the millions that have quit in the last year, prompted server merges, and caused SOE to start emulating market competitors and market to former players to get them to return is proof that SOE has had a lack of groundbreaking content to keep its players. </blockquote><p>If thats what you think is happening with EQ2 then its a good thing if they ignore you entirely.. Server merges? wow the euro PVP never took off, that reflects only one area, and one where SOE are appalling, which is euro support.</p><p>Other than that there are NO servers that even look like being merged and populations are visibly up on 1 year ago because EoF was so good. This content has been very well received, excpet by a tiny handful. Why would anyone listen to the tiny handful?</p></blockquote>I'd also like to point out that there has never been more than one million people playing this game, let alone millions. In fact, last I checked, we only have about 600,000 players worldwide. And I agree with Shaun. As long as the majority and long term players are happy, then the update was successful. There's always a few people who don't approve of something, even if it's the greatest thing ever to grace your computer screen. Just stick it out if you don't like it and wait for the next expansion. But if it really bothers you, go play something else....you don't HAVE to play eq2.
Fatkiddown
05-29-2007, 11:54 AM
<cite>shioki wrote:</cite><blockquote><p>Arasai were a horrible idea. Fire the Devs that created and agreed on implementing this waste of a race opportunity. If small flying creatures were going to be available to both good and evil cities, they should have been neutral. Making a good version, then copying it and making an evil version destroys any possible novelty of betraying with either race. This detriments the game twice, once for killing the motive for betraying with the original Fae, and second for betraying with the new race(which turned out to be the uncreative Arasai). If this line of "development" continues, we can expect evil versions of hobbits and frogloks, as well as good versions of trolls ogres, and ratonga. If this is the case what's the point of having Alignments at all? Quit sandbagging and give us new content.</p><p> Now about the location of the new city. Yeah yeah Fallen gate was part of old neriak and so new neriak has to be close to it...blah blah blah. If this was the restrictions you faced when implementing a new city then I have your answer, Neriak is a poor choice. Out of all the EQ1 cities you had to choose from for a new starting evil city, pick something a little bit closer to the new EoF zones and a lot farther away from the same zones evil characters have been bored with for the last 2 years. I had a glimmer of hope for this game when they implemented a 3rd starting city and new 1-70 content, but this recent update has diminished that hope. EoF was 3 steps forward, and this update is 2 steps back.</p><p> In short, my opinion is that this was a better game 3 days ago. This latest update was the most disappointing and unimaginative addition to the game I have seen yet. If there is a way to fix it, kill the arasai, move the new evil city, fire the dev who thought up this pethetic idea, and hope that time will help us forget this whole fiasco.</p></blockquote> Then quit the game and take your whining someplace else. The idea of free content injections via the GU is an excellent idea. Not only was it free the DLW zone ROCKED! wtg SOE
ke'la
05-29-2007, 12:43 PM
Myst@Vox wrote: <blockquote>Wrehn@Antonia Bayle wrote: <blockquote><cite>Dendro wrote:</cite><blockquote>However...it seems that citizens of Neriak have much easier access to the world than citizens of Kelethin. Let's say you create a fae and an arasai, neither of whom is a sorceror or druid. To get to the Nek/TS docks, the fae has to run all the way to the BBM docks and wait for the boat, while the arasai can just teleport instantly from the dockside market port building. For the fae to get to KoS, it has to do that first and run across TS/Nek to get to Ant/CL, then more running to get to the spires, whereas the arasai can just run the short distance from Neriak-->DL-->CL-->spires. Likewise, the carpet for Kelethin is way over at the BBM docks, but the Neriak carpet is right at the Fair camp in DL. On the other hand, Kelethin is wide open and easy for enemy citizens to move around anywhere except the royal palace, while Neriak has just one entrance, guarded by 75 epics. I imagine that must be a much greater balance issue on a PvP server. I love Neriak and DL, and having a character live there is looking very practical. I also love Kelethin, but I can't see living there except with my warden. If you gave the Combine spire KoS access and put in a teleporter from Kelethin to the BBM docks, people would still have to wait for the boats, but overall access to the world would be roughly on par with Qeynos, Freeport, and Neriak. </blockquote> I second this motion. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></blockquote><p>soe have made this game even more one sided.i am from a pvp server and these 2 new zones will kill pvp</p><p>for 1. the 75 epic times 2 guards </p><p> 2. the traveling distances</p><p> 3. even the portaling to safety on the docks</p><p> 4. the 5 bedroom house that is less than 2 plat and no status cost</p><p> now look at kelethin and see where the advantages are all for the bad side,i wouldnt put it passed soe that with the new exspansion it will allso be geared more towards the freeps and neriak</p><p> i was told by a gm in game the other night the fae and qeynos are not allied and the arasai and freeport are not allied yet its on the front on the website under town crier that they are infact allied</p><p>and i was told by this gm there is no oversight in these areas and are as intended</p><p>if soe thinks there is no problem with this u will see pvp servers going pve and u will be seeing more pple leaving due the imbalances soe has in this game</p><p>so grimwell since ur community manager i would really like to see ur view on this</p><p>and like to see what soe really do think about these imbalances that plague the game</p><p>so plz an we get a response or will i just be banned again?</p><p>if so i will be putting this thru to brenlo</p></blockquote>This is a PvE game that has PvP in it as such, PvP balance should and seems like it will ALWAYS come second to PvE Lore.
SpiceBoi
05-29-2007, 01:10 PM
Been away for a few months & when I saw what was coming in GU#35 I knew it was time to come back. I made the right desicion. Darklight Wood, Nektulos, Arasai: it is all fantastic. You guys are kickin' butt on content. With RoK sneaking up I cannot wait to see what other fun & adventures we have in store.
ke'la
05-29-2007, 01:14 PM
<cite>shioki wrote:</cite><blockquote>ke'la wrote: <blockquote><cite>shioki wrote:</cite><blockquote><p>Arasai were a horrible idea. Fire the Devs that created and agreed on implementing this waste of a race opportunity. If small flying creatures were going to be available to both good and evil cities, they should have been neutral. Making a good version, then copying it and making an evil version destroys any possible novelty of betraying with either race. This detriments the game twice, once for killing the motive for betraying with the original Fae, and second for betraying with the new race(which turned out to be the uncreative Arasai). If this line of "development" continues, we can expect evil versions of hobbits and frogloks, as well as good versions of trolls ogres, and ratonga. If this is the case what's the point of having Alignments at all? Quit sandbagging and give us new content.</p><p><span style="color: #00ccff">I guess you don't like the Idea of Dark Elfs either and think both of them are Lazy programing and remove the reason for Betraying a High Elf.</span></p><p><span style="color: #993366">If Dark elves, wood elves, high elves, and half elves weren't already deeply seeded in Fantasy lore even beyond eq2 then yes, I would have thought their respective designers were just being lazy, but these have been in popular fantasy for longer then I have been alive. Since they were already in game when it was released I'm not all excited about them as possible "new content." But labelling Arasai as a "new race" when it is in fact a copy of the fae is misleading.</span></p><p><span style="color: #00ccff">Um, evil Fairies have been just as much a part of fantacy, as Dark Elfs have been, and infact there are Evil Fairies even in Norse and Celtic mytholigy of with most fantacy writing is based. There have also been evil Fairies though out Norath sence EQ1, so it makes sence that that there would be a born evil playable Fairy once there was a Playable Fae. Also you said having an "Evil" verson makes betraying a Fae, undesirable, yet you fail to respond to the fact that people Betray High Elfs, Wood Elfs and even Half-Elfs(that can start in any city(other then Neriak)) all the time. </span></p><p> Now about the location of the new city. Yeah yeah Fallen gate was part of old neriak and so new neriak has to be close to it...blah blah blah. If this was the restrictions you faced when implementing a new city then I have your answer, Neriak is a poor choice. Out of all the EQ1 cities you had to choose from for a new starting evil city, pick something a little bit closer to the new EoF zones and a lot farther away from the same zones evil characters have been bored with for the last 2 years. I had a glimmer of hope for this game when they implemented a 3rd starting city and new 1-70 content, but this recent update has diminished that hope. EoF was 3 steps forward, and this update is 2 steps back.</p><p><span style="color: #00ffff">Um, there where NEVER any "evil" races that started in faydwar as such there can not be a "new evil" city there. ALSO, if the city WAS in Faydwar that would mean that in order to get ANY of the new content for this Update you would have to have EoF. Neriak was placed where it is because thats where it has always been, It is a good choice because it allows players to play in Neriak without paying for EoF. It also is a good location because it Draws new players that only have started Toons in EoF into the "old world" of norath repopulating those zones and it could very well could be the start of a Revamp of all the overland old world zones, goodness knows they need it(they have not changed(story wise) sence launch.</span></p><p><span style="color: #993366">No evil races, but evil classes could start from akanon. I remember that eq1 peoples starting location was first determined by their race, not thier class or alignment. In eq2 everything is determined by your alignment. Since it is 500 years in the future, they can be creative and give us a new evil city near akanon, or even any of the other evil cities that were in eq1.</span></p><p><span style="color: #33cc99">Um a) people have been asking for Neriak sence LAUNCH, b) Yeah I guess they could have made Lorebreaking City in Faedwar, ofcourse I would think that the Fae would have noticed it being built, or the Gnomes of Gnomeland Security. As far as another EQ1 city, well again Faedwar is out as they are all already dungons and we have been over this befor there are no truely evil player races, wich you need as they would have to be willing to at the very least welcome a TRULY evil race. Besides what other race would be able to start there? Gnomes and thats it, yeah that adds content, New City but you can only start there as a Gnome or Arasia. Now they could rediscover a differant city in Old Norath, however looking at the Map it looks like all the places that they could put them have T4 or T5 zones outside thier front doors as such they would have to create T1-T3 content instead of T1-T2.</span></p><p><span style="color: #993366"> And no, placing neriak outside of EoF was not good. Now there are 2 evil cities available to start in with out EoF. Versus only one good city to start in without EoF. Seems to me Game balance is lost here. Now with EoF, both evil cities have to share resources from commonlands on up, qeynos and Kelethin never have to share resources.</span></p><p><span style="color: #33ff99"> </span><span style="color: #33cc99"> I guess you never accually tried to harvest out of Faydwar. Sorry to break it too you but your already sharing reasouces with Kele, Citizens, so adding Neriak is not that big a deal. There only ever seems to be about 30 nodes total(thats not 30 of each node that 30 nodes in zone) in any given zone, and in many zones half are 1 tier and half are another so thats a total of 15 nodes total in a given tier. Unlike Old World Norath where you can find that many Nodes just in the area around Windstalker Village and the like. </span></p><p> In short, my opinion is that this was a better game 3 days ago. This latest update was the most disappointing and unimaginative addition to the game I have seen yet. If there is a way to fix it, kill the arasai, move the new evil city, fire the dev who thought up this pethetic idea, and hope that time will help us forget this whole fiasco.</p><p><span style="color: #00ffff">How does adding content that does not effect you in ANY WAY, aslong as you avoid it, cause this game to become worst. If you would just get over your self and this phobia you have with the Arasia and accually LOOK at the zone maybe you will see that it has ALOT of imagination in it and is very differant then any thing else currently in game.</span></p><p><span style="color: #cc3366">Well if they add content that does not effect me, then they aren't adding content as far as I'm concerned. If they aren't adding content then eventually I'll get bored and quit. Now if they do add content, and do a [Removed for Content] poor job of making it, and offer it to me hoping I'll be fooled into thinking it's better then it reallyy is, that does effect me. It means that they do not want to give us genuine effort and hope that halfassing it will placate everyone. I don't need to get over myself because I am one of the customers, and if I don't like what they are serving I'm going to say so. If you are happy with this halfassed attempt to lull everyone then thats fine. I have played an arasai, in fact I killed my fae illusionist to make the tiny winged coercer I was aiming at. Yeah they had novelty when the fae first came out, and some of the arasai wings are cooler, but as a whole I'm still disappointed with them. As far as looking into the zone, I did, and yes its neat. I didn't complain about the zone, just the city location and the arasai. Move the zone to paineel for all I care. Yes it's cool, but just put in a bad spot. I have betrayed with several toons, some of them people go wow you're a good -whatever-, some of which no one notices because it was a nuetral race. This was all done pre-DoF. Now that they have finally broke about Qeynos and Freeport being the only 2 starting cities we have so many places to start from and so many other types of races we can be, neriak and arasai are just quick fixes and rush jobs that sony is getting famous for. In game I play a brigand, and I recognize a ruse when I see it.</span></p><p><span style="color: #33ff99">2 new zones, a new player race, and like it or not even minor changes to a racial model are a MAJOR undertaking in this game engine, and I am sorry the differances between the Fae and Arasia are more then Minor changes. 100 or so new quests. New player housing, an addtional caractor slot, a new LFG tool. Yeah they Half [Removed for Content] this update alright, Yeah Right!</span></p></blockquote> </blockquote> </blockquote>
ke'la
05-29-2007, 02:01 PM
<cite>OakravenDesade wrote:</cite><blockquote>ke'la wrote: <blockquote><cite>OakravenDesade wrote:</cite><blockquote><p> 1) <span style="font-size: small">GET RID OF THE HUMAN CHILDREN!</span> </p></blockquote>They are in the Forien District, dude thats why there are Human Adults, Orge, Trolls and such there as well. The reason there are no DE kids running around the FORIEN District is because the DEs don't want thier kids running around with that rabble, if elfs even have "Kids" consitering how long lived all the verious Elfs are its rare to see an Elf Child. As for Arasai they come from Spirt Buds just like Fae as such they don't have "Kids".</blockquote> Except some of them are specificaly refered to as not being human, and if you look around theirs no other "Human" NPCs around apart from the vampires, who technicaly are not human either.</blockquote><p>You oviously didn't look around much as 3 of the 4 childeren that wher playing with each other where doing so outside thier parent's house, and those parents where human not Vampires.</p><p><img src="http://i109.photobucket.com/albums/n65/kela_012/Kids.jpg" border="0"></p><p> <img src="http://i109.photobucket.com/albums/n65/kela_012/Dad.jpg" border="0"></p><p><img src="http://i109.photobucket.com/albums/n65/kela_012/Mom.jpg" border="0"> </p>
ke'la
05-29-2007, 02:20 PM
<cite>shioki wrote:</cite><blockquote><p>The complete explanation on how my feedback applies to this thread is rather lengthy. To shorten it I will break it up into 2 parts. The first will be in regards to Neriak as the new starting city for evil/neutral align classes. Once you guys have had time to understand this I will address my criticism of the Arasai. When EoF came out, the balance of the game was tipped considerably towards that of the Good alignment. This was felt most on PvP servers. Advantages the good side had was not only the obvious two cities to start from and that many players trying out the new city. But also almost a dominant strength over all the resources (harvesting nodes, leveling areas, quests, etc) available on faydwer. It’s remote location gave characters that start there relative safety while advancing through the first leg of levels. Now comes the second evil city, a response to the imbalance we all saw coming. What we didn’t see coming was that the new city only answered one of the problems EoF brought. There were now 2 evil cities to compete against the 2 good cities. The problem of resources was not answered though. In fact, it was compounded. If the new evil city had been on EoF and shared resources with Kelethin, it would have at least balanced the spread of available resources in the game. Neriak, and its close proximity to Freeport, doesn’t accomplish this, it causes the two evil cities to have to share resources from commonlands on up. Meanwhile Qeynos and Kelethin still enjoy the strength of uncompeted resources on all their respective zones.</p><p><span style="color: #33ff99">Again have you EVER tried to harvest, in ANY Faydwar Zone especally the ones that Share Tiers, the addtion of Faydwar added MAYBE 300 TOTAL (and I don't think its that many) new Harvest Nodes to the game across all zones and Tiers, Antonica Alone probly has close to that many. So the Quenosians have been sharing The Quenos Newbe Yards, Antonica and TS(on up) with Kele this whole time.</span> Now about availability to customers. If players don’t purchase EoF, they still have 2 evil cities to start from, versus one good city. Again this is felt most on PvP servers. Making the new evil city part of EoF would have helped balance this problem better. Yes no evil races started from Faydwer in EQ1, but evil classes did have the option to start from Akanon. EQ1 cities were based on race, not necessarily alignment. As the developers changed this aspect when EQ2 came along, they could easily have given a reason as to why evil races had a city on Faydwer. MajDul came out of the oasis, which was by far not a city in EQ1. Making another city on Faydwer wouldn’t have been that hard.</p><p><span style="color: #00ccff">Exept for 2 things first PR, SoE already gets slamed EVERYWHERE for making people "pay for everything", adding a new player city, and having now 3 new zones all require EoF, would be another PR Bungle. Second, where would you put it? there are no Doors nor people digging to find a city, and ofcourse there is no room for a second 1-20 area on Faydwar.</span> Now going through all the lore of EQ past would require a book, but there were plenty of EQ1 evil aligned cities the developers could have chosen. And with the introduction of Ratonga/roekillik, an excuse to make up a completely new city.</p><p><span style="color: #33ffcc">Name one that is not in Faydwar, is not near Quenos or FP, and does not have T4+ zones right outside its front door. BTW you can lvl to 20 in DLW, then move on to Nek forest and skip CL.</span> I understand that everyone was jones-ing for a new evil city, and that when they got it they were ecstatic. The new zone was impressive. I liked it a lot too. But choosing Neriak made no sense. The location was bad, and for all the options they had to choose from, locations they could have put it, and ways to implement it, I feel like they dropped the ball on this one. Unfortunately now it is too late. I just hope that as they add more cities, and hopefully more starting cities, that they take more time to consider why they are adding it, and what effects it will have on the rest of the game. </p><span style="color: #33ffcc">Accually most people Jonesing for a new evil city WHERE INFACT jonesing for Neriak, and thats why they are exsited. Because in realtity FP is Evil Light, Neriak was, is and always will be the True Evil City. You have yet to say where you would have put it that was not on Faydwar(as that option is not available for resons already stated). </span></blockquote>
Zabjade
05-30-2007, 04:25 AM
Actually Neriak is placed pretty well you don't even have to go into the commonlands you can go directly to Nek forrest and soon to sea. (Guess on the last one)
Kurokage
05-31-2007, 07:12 PM
ke'la wrote: <blockquote><cite>shioki wrote:</cite><blockquote><p>The complete explanation on how my feedback applies to this thread is rather lengthy. To shorten it I will break it up into 2 parts. The first will be in regards to Neriak as the new starting city for evil/neutral align classes. Once you guys have had time to understand this I will address my criticism of the Arasai. When EoF came out, the balance of the game was tipped considerably towards that of the Good alignment. This was felt most on PvP servers. Advantages the good side had was not only the obvious two cities to start from and that many players trying out the new city. But also almost a dominant strength over all the resources (harvesting nodes, leveling areas, quests, etc) available on faydwer. It’s remote location gave characters that start there relative safety while advancing through the first leg of levels. Now comes the second evil city, a response to the imbalance we all saw coming. What we didn’t see coming was that the new city only answered one of the problems EoF brought. There were now 2 evil cities to compete against the 2 good cities. The problem of resources was not answered though. In fact, it was compounded. If the new evil city had been on EoF and shared resources with Kelethin, it would have at least balanced the spread of available resources in the game. Neriak, and its close proximity to Freeport, doesn’t accomplish this, it causes the two evil cities to have to share resources from commonlands on up. Meanwhile Qeynos and Kelethin still enjoy the strength of uncompeted resources on all their respective zones.</p><p><span style="color: #33ff99">Again have you EVER tried to harvest, in ANY Faydwar Zone especally the ones that Share Tiers, the addtion of Faydwar added MAYBE 300 TOTAL (and I don't think its that many) new Harvest Nodes to the game across all zones and Tiers, Antonica Alone probly has close to that many. So the Quenosians have been sharing The Quenos Newbe Yards, Antonica and TS(on up) with Kele this whole time.</span> </p><p><span style="color: #993399">1) Yes I have harvested in faydwer and had no trouble finding nodes, its not as bad as you try to make it sound. In fact I found it easier for some tiers.</span></p><p><span style="color: #993399">2) You are just talking about harvesting nodes, I gave examples that included more then just that when I refer to resources.</span></p><p><span style="color: #993399">3) It still creates an imbalance. Whether it added 50 nodes, or 500, its still in good territory, which gives them access to more nodes than the evil cities.</span></p><p> Now about availability to customers. If players don’t purchase EoF, they still have 2 evil cities to start from, versus one good city. Again this is felt most on PvP servers. Making the new evil city part of EoF would have helped balance this problem better. Yes no evil races started from Faydwer in EQ1, but evil classes did have the option to start from Akanon. EQ1 cities were based on race, not necessarily alignment. As the developers changed this aspect when EQ2 came along, they could easily have given a reason as to why evil races had a city on Faydwer. MajDul came out of the oasis, which was by far not a city in EQ1. Making another city on Faydwer wouldn’t have been that hard.</p><p><span style="color: #00ccff">Exept for 2 things first PR, SoE already gets slamed EVERYWHERE for making people "pay for everything", adding a new player city, and having now 3 new zones all require EoF, would be another PR Bungle. Second, where would you put it? there are no Doors nor people digging to find a city, and ofcourse there is no room for a second 1-20 area on Faydwar.</span></p><p><span style="color: #993399">1) Adding the new content to Eof would not be a bungle. If there had been no mention of Neriak being given away for free, then who would care if they added it to neriak. It could have been assumed that this was more content left out of the EoF expansion at release, which has happened plenty of times before.</span></p><p><span style="color: #993399">2) Well if they used Paineel is a starting city, it could easily have a dock connecting to Butcher block, and its own 1-20 zones. How about the roekillick/ratonga city? It's supposedly under ground somewhere? Why not bring that up some where on faydwer. It is possible to introduce a new zone into faydwer, and they could make room if they really wanted. </span>Now going through all the lore of EQ past would require a book, but there were plenty of EQ1 evil aligned cities the developers could have chosen. And with the introduction of Ratonga/roekillik, an excuse to make up a completely new city.</p><p><span style="color: #33ffcc">Name one that is not in Faydwar, is not near Quenos or FP, and does not have T4+ zones right outside its front door. BTW you can lvl to 20 in DLW, then move on to Nek forest and skip CL.</span></p><p><span style="color: #33ffcc">Paineel. If they left it out an evil city until RoK came out..then Seb. They could even use converted non-player cities</span> I understand that everyone was jones-ing for a new evil city, and that when they got it they were ecstatic. The new zone was impressive. I liked it a lot too. But choosing Neriak made no sense. The location was bad, and for all the options they had to choose from, locations they could have put it, and ways to implement it, I feel like they dropped the ball on this one. Unfortunately now it is too late. I just hope that as they add more cities, and hopefully more starting cities, that they take more time to consider why they are adding it, and what effects it will have on the rest of the game. </p><p><span style="color: #33ffcc">Accually most people Jonesing for a new evil city WHERE INFACT jonesing for Neriak, and thats why they are exsited. Because in realtity FP is Evil Light, Neriak was, is and always will be the True Evil City. You have yet to say where you would have put it that was not on Faydwar(as that option is not available for resons already stated). </span></p><p><span style="color: #33ffcc">I've heard just as much clamor about painel, seb, and grobb. I have plenty of suggestions for starting cies. Starting with Paineel on Odus, and ranging to Thurgaddin. Faydwer can still be used, I have yet to see a valid arguement to the contrary.</span></p></blockquote> </blockquote>
Kurokage
05-31-2007, 10:31 PM
<cite>Fatkiddown wrote:</cite><blockquote><cite>shioki wrote:</cite><blockquote><p>Arasai were a horrible idea. Fire the Devs that created and agreed on implementing this waste of a race opportunity. If small flying creatures were going to be available to both good and evil cities, they should have been neutral. Making a good version, then copying it and making an evil version destroys any possible novelty of betraying with either race. This detriments the game twice, once for killing the motive for betraying with the original Fae, and second for betraying with the new race(which turned out to be the uncreative Arasai). If this line of "development" continues, we can expect evil versions of hobbits and frogloks, as well as good versions of trolls ogres, and ratonga. If this is the case what's the point of having Alignments at all? Quit sandbagging and give us new content.</p><p> Now about the location of the new city. Yeah yeah Fallen gate was part of old neriak and so new neriak has to be close to it...blah blah blah. If this was the restrictions you faced when implementing a new city then I have your answer, Neriak is a poor choice. Out of all the EQ1 cities you had to choose from for a new starting evil city, pick something a little bit closer to the new EoF zones and a lot farther away from the same zones evil characters have been bored with for the last 2 years. I had a glimmer of hope for this game when they implemented a 3rd starting city and new 1-70 content, but this recent update has diminished that hope. EoF was 3 steps forward, and this update is 2 steps back.</p><p> In short, my opinion is that this was a better game 3 days ago. This latest update was the most disappointing and unimaginative addition to the game I have seen yet. If there is a way to fix it, kill the arasai, move the new evil city, fire the dev who thought up this pethetic idea, and hope that time will help us forget this whole fiasco.</p></blockquote> Then quit the game and take your whining someplace else. The idea of free content injections via the GU is an excellent idea. Not only was it free the DLW zone ROCKED! wtg SOE </blockquote>They wanted feedback, I gave it to them. There's more in the game I like then dislike at the moment, so I won't be going anywhere. If you don't like people disagreeing with you stay out of the forums.
Thormiel
06-01-2007, 09:31 AM
<cite>shioki wrote:</cite><blockquote>They wanted feedback, I gave it to them. There's more in the game I like then dislike at the moment, so I won't be going anywhere. If you don't like people disagreeing with you stay out of the forums. </blockquote>If you and all those who do not like the Arasai gave them feedback during the development of this LU and they still went ahead with it, what exactly do you expect them to do with your feedback now? Nuke all the player created Arasai characters? Morph them into hamsters? The Arasai and Neriak is in, and both of them are not going anywhere, your continuing feedback about your hate of them is not going to make them go away.
ToiletBomb
06-01-2007, 03:02 PM
I am quite happy with my betrayed fae in neriak. I notice the difference quickly between the fae and the arsai. The wings alone vary greatly and I enjoy the novelty albeit small. The Fae and the Arsai are very similiar. Eh whatever, there are differences and to say they are copy / pasted is absurd. The hair and wings alone make up for a considerable difference in appearance.
Maroger
06-01-2007, 09:49 PM
<cite>shioki wrote:</cite><blockquote><p>Arasai were a horrible idea. Fire the Devs that created and agreed on implementing this waste of a race opportunity. If small flying creatures were going to be available to both good and evil cities, they should have been neutral. Making a good version, then copying it and making an evil version destroys any possible novelty of betraying with either race. This detriments the game twice, once for killing the motive for betraying with the original Fae, and second for betraying with the new race(which turned out to be the uncreative Arasai). If this line of "development" continues, we can expect evil versions of hobbits and frogloks, as well as good versions of trolls ogres, and ratonga. If this is the case what's the point of having Alignments at all? Quit sandbagging and give us new content.</p><p> Now about the location of the new city. Yeah yeah Fallen gate was part of old neriak and so new neriak has to be close to it...blah blah blah. If this was the restrictions you faced when implementing a new city then I have your answer, Neriak is a poor choice. Out of all the EQ1 cities you had to choose from for a new starting evil city, pick something a little bit closer to the new EoF zones and a lot farther away from the same zones evil characters have been bored with for the last 2 years. I had a glimmer of hope for this game when they implemented a 3rd starting city and new 1-70 content, but this recent update has diminished that hope. EoF was 3 steps forward, and this update is 2 steps back.</p><p> In short, my opinion is that this was a better game 3 days ago. This latest update was the most disappointing and unimaginative addition to the game I have seen yet. If there is a way to fix it, kill the arasai, move the new evil city, fire the dev who thought up this pethetic idea, and hope that time will help us forget this whole fiasco.</p></blockquote><p>I was against the Arsai from the beginning. You are right they just cut and pasted the model with come color changes to satisfy people who wanted evil fairies. I really find it out of place to have those ugly fairies in Neriak. Actually I am not too impressed with Neriak either. We had enough fairies in EOF we don't need them all over the game. I would rather the evil had been put in via a major expansion rather than just thrown in via Taiwan ( which did nothing for the art).</p><p>Basically I hope they don't mess up with Kunark. I am more but I am sorry that it won't be evil. That part of the world was always evil and making it neutral doesn't work for me. They should have stuck the Arsai there and banished them from Neriak. I am looking forward to the new race though, and I sure wouldn't use a character slot for a fae/arsai.</p><p>But you hit the nail on the head -- I agree it was a better game 3 days ago.</p>
seshem
06-01-2007, 09:59 PM
All i gotta say Is OMG loving the new content. i left EQ2 about sep last year for personal reasons and havent played an MMO since and have been getting the itch to play. I started playing again on may 1st and boy im glad I did. Everywhere on MMORPG sites im seeing ALOT of good stuff being said about EQ2 people are leaving WOW in droves and are looking for a new home and are finding thier way here. I have played EQ SWG and EQ2 and WOW. EQ and EQ2 are the only MMO's i have really liked. now if we can just get SOE to throw some advertisment money out and bring more players we can say goodbye to population problems. Keep up the good work Guys, EQ2 is far from dead<img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />
Kurokage
06-02-2007, 03:59 AM
<cite>Thormiel wrote:</cite><blockquote><cite>shioki wrote:</cite><blockquote>They wanted feedback, I gave it to them. There's more in the game I like then dislike at the moment, so I won't be going anywhere. If you don't like people disagreeing with you stay out of the forums. </blockquote>If you and all those who do not like the Arasai gave them feedback during the development of this LU and they still went ahead with it, what exactly do you expect them to do with your feedback now? Nuke all the player created Arasai characters? Morph them into hamsters? The Arasai and Neriak is in, and both of them are not going anywhere, your continuing feedback about your hate of them is not going to make them go away. </blockquote> You're right, and I'm kicking myself in the butt for not keeping tabs on the upcoming content. I'm hoping that this will at least influence them into not copying anymore races to a different alignment just to add new races. I'm looking forward to the sarnak, as well as the rest of the RoK expansion. Wonder when we will get to visit that second moon hovering above the sky....
jpace1976
06-03-2007, 11:00 PM
I have to say now that I've played my D.E. Inquis. to level 20 that I started in Darklight Woods that I really love the way this starting area was done. It may be a little more linier but compared to starting in say freeport there was alot less time spent zoning ansd back-tracking to complete quests. I also enjoyed the content because I it was easier to follow the story line through the Neriak starting quests because I didn't feel side-tracked running through zones to get where or what i need. It felt like the Dev's fit alot of content into a relativly small zone.
shagr1414
06-04-2007, 07:58 PM
Is it me or is the newer areas just a lagfest? I can run any other zone in a raid even at the highest settings, yet I take 2 mins to load into neriak when I call home, and I get around 60+fps normally in the zone yet the sudden stutters and lockups are annoying as hell. Gotta be server sided cause EVERY other game I play, and every other zone I enter is zero stutters or lag, jsut when enter Neriak or the newbie areas its stupidly insane.
KerowynnKaotic
06-04-2007, 08:35 PM
ke'la wrote: <blockquote><cite>OakravenDesade wrote:</cite><blockquote>ke'la wrote: <blockquote><cite>OakravenDesade wrote:</cite><blockquote><p> 1) <span style="font-size: small">GET RID OF THE HUMAN CHILDREN!</span> </p></blockquote>They are in the Forien District, dude thats why there are Human Adults, Orge, Trolls and such there as well. The reason there are no DE kids running around the FORIEN District is because the DEs don't want thier kids running around with that rabble, if elfs even have "Kids" consitering how long lived all the verious Elfs are its rare to see an Elf Child. As for Arasai they come from Spirt Buds just like Fae as such they don't have "Kids".</blockquote> Except some of them are specificaly refered to as not being human, and if you look around theirs no other "Human" NPCs around apart from the vampires, who technicaly are not human either.</blockquote><p>You oviously didn't look around much as 3 of the 4 childeren that wher playing with each other where doing so outside thier parent's house, and those parents where human not Vampires.</p><p> *snipped pixs because forum really doesn't like quoting with pictures*</p></blockquote><p>My problem with the children running around Neriak isn't so much of where they as to the fact that they are direct copy/paste of The Fallen Dynasty Children. </p><p>At the very least they need to go in and switch out the clothing, hair, eyes and the little hats on some of them. </p><p>I would really like to see more children of the different races in game. </p><p>Btw: Fae do have children, the spirit bud MERGES with an appropriate Fae child and Elves have children, as well. Everything starts out as a cute and adorable bundle of "joy" for every parent. (even shrek) .. Except for Erudites. They clone themselvs through the same failed techology that changed them beyond recogonition. </p>
ke'la
06-05-2007, 05:27 PM
<cite>Maroger wrote:</cite><blockquote><cite>shioki wrote:</cite><blockquote><p>Arasai were a horrible idea. Fire the Devs that created and agreed on implementing this waste of a race opportunity. If small flying creatures were going to be available to both good and evil cities, they should have been neutral. Making a good version, then copying it and making an evil version destroys any possible novelty of betraying with either race. This detriments the game twice, once for killing the motive for betraying with the original Fae, and second for betraying with the new race(which turned out to be the uncreative Arasai). If this line of "development" continues, we can expect evil versions of hobbits and frogloks, as well as good versions of trolls ogres, and ratonga. If this is the case what's the point of having Alignments at all? Quit sandbagging and give us new content.</p><p> Now about the location of the new city. Yeah yeah Fallen gate was part of old neriak and so new neriak has to be close to it...blah blah blah. If this was the restrictions you faced when implementing a new city then I have your answer, Neriak is a poor choice. Out of all the EQ1 cities you had to choose from for a new starting evil city, pick something a little bit closer to the new EoF zones and a lot farther away from the same zones evil characters have been bored with for the last 2 years. I had a glimmer of hope for this game when they implemented a 3rd starting city and new 1-70 content, but this recent update has diminished that hope. EoF was 3 steps forward, and this update is 2 steps back.</p><p> In short, my opinion is that this was a better game 3 days ago. This latest update was the most disappointing and unimaginative addition to the game I have seen yet. If there is a way to fix it, kill the arasai, move the new evil city, fire the dev who thought up this pethetic idea, and hope that time will help us forget this whole fiasco.</p></blockquote><p>I was against the Arsai from the beginning. You are right they just cut and pasted the model with come color changes to satisfy people who wanted evil fairies. I really find it out of place to have those ugly fairies in Neriak. Actually I am not too impressed with Neriak either. We had enough fairies in EOF we don't need them all over the game. I would rather the evil had been put in via a major expansion rather than just thrown in via Taiwan ( which did nothing for the art).</p><p>Basically I hope they don't mess up with Kunark. I am more but I am sorry that it won't be evil. That part of the world was always evil and making it neutral doesn't work for me. They should have stuck the Arsai there and banished them from Neriak. I am looking forward to the new race though, and I sure wouldn't use a character slot for a fae/arsai.</p><p>But you hit the nail on the head -- I agree it was a better game 3 days ago.</p></blockquote>And Dark Elfs are just Cut and Pastes of Wood Elfs. Then they streched the lore to make it apear that they where differant by saying they used to be High Elfs. I am sorry Dark Elfs are just blue skined Wood Elfs, and I still don't understand how a change that has no effect on anyone that does not role a New Toon or move to Neriak Makes the game worst. Thats like me saying, because I don't plan on going to Unrest, or that I don't plan to Raid that the game is Worst because they added a New Raid zone or that they added Unrest. If you don't use it then it has no effect on the quality of the game.
ke'la
06-05-2007, 05:35 PM
<cite>KerowynnKaotic wrote:</cite><blockquote>ke'la wrote: <blockquote><cite>OakravenDesade wrote:</cite><blockquote>ke'la wrote: <blockquote><cite>OakravenDesade wrote:</cite><blockquote><p> 1) <span style="font-size: small">GET RID OF THE HUMAN CHILDREN!</span> </p></blockquote>They are in the Forien District, dude thats why there are Human Adults, Orge, Trolls and such there as well. The reason there are no DE kids running around the FORIEN District is because the DEs don't want thier kids running around with that rabble, if elfs even have "Kids" consitering how long lived all the verious Elfs are its rare to see an Elf Child. As for Arasai they come from Spirt Buds just like Fae as such they don't have "Kids".</blockquote> Except some of them are specificaly refered to as not being human, and if you look around theirs no other "Human" NPCs around apart from the vampires, who technicaly are not human either.</blockquote><p>You oviously didn't look around much as 3 of the 4 childeren that wher playing with each other where doing so outside thier parent's house, and those parents where human not Vampires.</p><p> *snipped pixs because forum really doesn't like quoting with pictures*</p></blockquote><p>My problem with the children running around Neriak isn't so much of where they as to the fact that they are direct copy/paste of The Fallen Dynasty Children. </p><p>At the very least they need to go in and switch out the clothing, hair, eyes and the little hats on some of them. </p><p>I would really like to see more children of the different races in game. </p><p>Btw: Fae do have children, the spirit bud MERGES with an appropriate Fae child and Elves have children, as well. Everything starts out as a cute and adorable bundle of "joy" for every parent. (even shrek) .. Except for Erudites. They clone themselvs through the same failed techology that changed them beyond recogonition. </p></blockquote>Yes Elfs have childern, ofcourse thier "childern" are like 30, but yes they do. What I was saying is that Elf Childern are few and far between because, longer lived beings a)tend to have fewer childern, and b) when you have fewer childern they become more presouse to you so you keep them hidden longer(many times until they can care for themselfs) to keep them safe. Thats why we don't see alot of other races kids. Also I maybe wrong about the fae thing, but the way I remember my fae history quest, Fae start as Spirt Buds and those Buds become Fae, they don't merge with Faries.
KerowynnKaotic
06-06-2007, 02:36 AM
ke'la wrote: <blockquote><cite>KerowynnKaotic wrote:</cite><blockquote>*snipped some stuff* </blockquote>Yes Elfs have childern, ofcourse thier "childern" are like 30, but yes they do. What I was saying is that Elf Childern are few and far between because, longer lived beings a)tend to have fewer childern, and b) when you have fewer childern they become more presouse to you so you keep them hidden longer(many times until they can care for themselfs) to keep them safe. Thats why we don't see alot of other races kids. Also I maybe wrong about the fae thing, but the way I remember my fae history quest, Fae start as Spirt Buds and those Buds become Fae, they don't merge with Faries. </blockquote><p>Linky to some of Owlchick's thinking on the creation process of Fae .. </p><p><a href="http://forums.station.sony.com/eq2/posts/list.m?&topic_id=187544" target="_blank" rel="nofollow">http://forums.station.sony.com/eq2/...topic_id=187544</a> </p>
Pilgrim Divine
06-07-2007, 11:27 AM
Id like to draw attention to the fact that you have caused a great deal of annoyance with your stealth nerfing of the warlock spell Rift. in LU35 <a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=365464" target="_blank" rel="nofollow">http://forums.station.sony.com/eq2/...topic_id=365464</a> <a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=364517" target="_blank" rel="nofollow">http://forums.station.sony.com/eq2/...topic_id=364517</a> <a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=365465" target="_blank" rel="nofollow">http://forums.station.sony.com/eq2/...topic_id=365465</a> no notification, no discussion, no warning, nothing. thanks for your time
<p>For anyone complaining about the Arasai being a cut and paste I suggest looking at page 19 in "The Art of Everquest II" book. This book came with the orginal release of the game, in the collectors box. </p><p>It shows concept art of the Arasai along with Dark Elves. </p><p>I know not everyone has the collector's edition, but for those of you who do, take a peek.</p>
Themaginator
06-08-2007, 08:17 PM
~Wika~ wrote: <blockquote><p>For anyone complaining about the Arasai being a cut and paste I suggest looking at page 19 in "The Art of Everquest II" book. This book came with the orginal release of the game, in the collectors box. </p><p>It shows concept art of the Arasai along with Dark Elves. </p><p>I know not everyone has the collector's edition, but for those of you who do, take a peek.</p></blockquote> i agree with you that the Arasai are cool but i own that book and there is no Arasai concept art...thats all Dark Elf. no wings on anything nothing that remotely resembles the Arasai
<p>You need to look closer, since when do dark elves have bug eyes and slightly curled ears, that look like Arasai/Fae ears?</p><p>It is a head shot, and dark elves have eyes with pupils, not big shiny bug eyes like the art shows in that book. If you note the dark elven art on the page, they all have normal eyes. The concept in the right corner or so, has big purple bug eyes, with light glinting off them.</p><p>I obviously could be wrong, I wasnt in the mind of the artist when they created that picture, but it looks strikingly like the new Arasai. Maybe someone in Development could shed some light? The picture makes me rather curious.</p>
Themaginator
06-09-2007, 04:52 AM
~Wika~ wrote: <blockquote><p>You need to look closer, since when do dark elves have bug eyes and slightly curled ears, that look like Arasai/Fae ears?</p><p>It is a head shot, and dark elves have eyes with pupils, not big shiny bug eyes like the art shows in that book. If you note the dark elven art on the page, they all have normal eyes. The concept in the right corner or so, has big purple bug eyes, with light glinting off them.</p><p>I obviously could be wrong, I wasnt in the mind of the artist when they created that picture, but it looks strikingly like the new Arasai. Maybe someone in Development could shed some light? The picture makes me rather curious.</p></blockquote>aye only the artist knows, but yeah its definitely just random concept art for Dark Elves they changed the races alot throughout development, heck look at the Gnolls and the Ratonga, and also its the "Dark Elf" race page =P but anyway back on topic lol
Draknishar
06-09-2007, 05:59 AM
just to ignore the call for on topic material I want to agree with the art book statement, first thing I thought went I heard about the arsai was that picture in the art book but I cant agree that the arsai lives up to this, theres not enough of a demon look to them in my mind but hey you cant have everything <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />
littleman17
06-09-2007, 08:27 AM
<p>All and all, I liked this new content when I can play it. Neriak was a great choice because to be honest, without making an entirely new continent for free, there was no other evil city for the devs to pick from. And I doubt they wanted to make all the people yurning for a new evil to wait until RoK came out with the slim possibility that Sebilis would be a starting city somewhere down the raod. (I think it will end up being a dungeon)</p><p>The Arasai are a bit lame... I mean come on, evil Fae? I suppose it is no worse than Dark Eleves and Wood Elves (even though DE are derived from High Elves) looking very much alike. Heck, they even share a hairstyle (The only non-gaudy looking one for DE).</p><p>But the bigger issue is the bug that was introduced as a result of GU 35... it only happens to a select few (I have the feeling that we all use the same something) but it is game breaking. So far, on five out of my seven characters (I am in the process of testing my Defiler), including my main, The game will just... freeze. Oh, I can still talk to everyone and move around, but that is it. The sound starts repeating its self at the last sound bite sent... doors don't open (I can still walk through them as though they did), npc's don't show up if they weren't already around at the time of the freeze.</p><p>All spells and CA cannot be used, nor can thr broker. If you switch a piece of equipment, it shows up as having been changed in your inventory, but not visually. If you zone or try to log out, or even using /exit, your pc completely and utterly locks up. The only way out of this is to hit the restart button on the front of your pc... which is rather bad for the health of your system. Many of us have made threads about this issue in the tech help forum only to be ignored by the devs who have not even sent out a "Oops, we messed up and are working to fix it" message leaving us guessing as to what is wrong.</p><p>I personally have done eveything short of replacing my video card (I even cleaned out the inside of my pc thoroughly) to fix this problem... no go. I rolled back my drivers... downloaded SOE's suggested driver, and even updated to the latest driver. Nothing seems to be working. My pc is also clean because I just removed the only bug it had several days ago. I am using the same exact system I have always used that has always worked from the launch of the game. So before anyone asks about that, no, I haven't changed anything.</p><p>So please Devs, stop ignoring us and let us know what is going on!</p>
Themaginator
06-09-2007, 02:53 PM
<cite>Draknishar wrote:</cite><blockquote>just to ignore the call for on topic material I want to agree with the art book statement, first thing I thought went I heard about the arsai was that picture in the art book but I cant agree that the arsai lives up to this, theres not enough of a demon look to them in my mind but hey you cant have everything <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> </blockquote>bah you guys are wrong lol but it doesnt matter in the end, Arasai are what they are now and Dark Elves are what they are now, even though the used to have those crazy dark eyes.
ke'la
06-11-2007, 04:39 AM
<cite>littleman17 wrote:</cite><blockquote><p>All and all, I liked this new content when I can play it. Neriak was a great choice because to be honest, without making an entirely new continent for free, there was no other evil city for the devs to pick from. And I doubt they wanted to make all the people yurning for a new evil to wait until RoK came out with the slim possibility that Sebilis would be a starting city somewhere down the raod. (I think it will end up being a dungeon)</p><p>The Arasai are a bit lame... I mean come on, evil Fae? I suppose it is no worse than Dark Eleves and Wood Elves (even though DE are derived from High Elves) looking very much alike. Heck, they even share a hairstyle (The only non-gaudy looking one for DE).</p><p>But the bigger issue is the bug that was introduced as a result of GU 35... it only happens to a select few (I have the feeling that we all use the same something) but it is game breaking. So far, on five out of my seven characters (I am in the process of testing my Defiler), including my main, The game will just... freeze. Oh, I can still talk to everyone and move around, but that is it. The sound starts repeating its self at the last sound bite sent... doors don't open (I can still walk through them as though they did), npc's don't show up if they weren't already around at the time of the freeze.</p><p>All spells and CA cannot be used, nor can thr broker. If you switch a piece of equipment, it shows up as having been changed in your inventory, but not visually. If you zone or try to log out, or even using /exit, your pc completely and utterly locks up. The only way out of this is to hit the restart button on the front of your pc... which is rather bad for the health of your system. Many of us have made threads about this issue in the tech help forum only to be ignored by the devs who have not even sent out a "Oops, we messed up and are working to fix it" message leaving us guessing as to what is wrong.</p><p>I personally have done eveything short of replacing my video card (I even cleaned out the inside of my pc thoroughly) to fix this problem... no go. I rolled back my drivers... downloaded SOE's suggested driver, and even updated to the latest driver. Nothing seems to be working. My pc is also clean because I just removed the only bug it had several days ago. I am using the same exact system I have always used that has always worked from the launch of the game. So before anyone asks about that, no, I haven't changed anything.</p><p>So please Devs, stop ignoring us and let us know what is going on!</p></blockquote>That is a serious issue, it almost sounds like you lost contact with the Game Server(Chat is on a Differant Server) and you client Crashes when you /exit because it can't disconnect from the game server. Did you try going into windowed mode befor /exit(ing) I ask because for some reason when EQ2 crashes in Fullscreen the "Program XXX has and error and needs to shutdown" box pops up Behind the game screen(while staying in Full Screen) and once that box is up you can't alt+enter out of fullscreen. Also you said you can chat... Can you /bug while its happening? if you can /buging it while it's happening could give them some useful info...if not that then maybe /pationing it, to flag the time it happened, then bug it with the pation number once your back in game.
Umigo
06-11-2007, 11:04 AM
Question to any Arasai using the Unseelie form, are you actually getting a 5% increase in speed? I know the Persona window indicates there is a 5% increase when using Unseelie form, but i have noticed the about a 5% decrease in speed. I have tested it while running, engaging Unseelie form(i slow down), cancel Unseelie from( i speed up). Is this bugged or is it just me.
Finora
06-11-2007, 12:22 PM
<p>I get the same feeling of slowing down when my fae uses the um...whatever their +5% form is (brain not functioning this morning sorry). I haven't played my Arasai lately to see if there is a difference.</p><p>It 'might' just be a visual thing, since I know with the fae one your perspective shifts to a higher point and the taller you are the slower it feels you are moving.</p>
LordofLies001
06-12-2007, 01:02 PM
littleman17 wrote:<blockquote><p>But the bigger issue is the bug that was introduced as a result of GU 35... it only happens to a select few (I have the feeling that we all use the same something) but it is game breaking. So far, on five out of my seven characters (I am in the process of testing my Defiler), including my main, The game will just... freeze. Oh, I can still talk to everyone and move around, but that is it. The sound starts repeating its self at the last sound bite sent... doors don't open (I can still walk through them as though they did), npc's don't show up if they weren't already around at the time of the freeze.</p> </blockquote> Funny, I just read this post and I have almost the same problem. My main is a Defiler and after 3 hours of being in the same zone EQ2 just freezes. I can't talk or do anything, it just locks up. Only way out is ctrl-alt-del. So I started replacing parts to see if some were faulty and now I have a completely new computer without any old parts...and it still feezes. I made a thread on the tech forums about a month ago, constantly updating it but i got zero reply <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" />. I'm not sure if this is a result of GU 35 but I know for sure it wasn't around before then. Ayur - 70 Defiler
Sydias
06-23-2007, 02:22 PM
<p>I have really enjoyed this update. The new zones are amazing looking and full of yummy quests.</p><p>The only bug I have found is with the Warlock spell Rift. It does not work properly with Freehand Sorcery and Catalyst. The bonus damage only affects the monster that you have targeted and nothing else in the area of effect.</p>
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