View Full Version : Best way to build an arasai Inquisitor?
KnightMarshal
05-23-2007, 08:16 AM
I am going to be making one to day after i get home from work and I need some info. I have not been able to find a list of the starting stats or racial traits for the Arasai, so I have no idea what will be available. They will probably have a low strength I am sure. I do plan on making it a battle cleric to fit a concept I had of a militant fairy cleric for a game that will never exist. I have read what I could find for the battle cleric and there seems to be some disagreement on what to do first. Stamina first or go into the battle cleric line? Should I go down strength since mine will most likely be very low? I am sure there will be a lot of 'How do I build a Arasai <insert class>?' posts starting today so i thought I would get started early. Thanks for any help.
Sphinx1975
05-23-2007, 10:10 AM
I think no matter what you want to do with your Inquis (raid, solo, group) the STA line is a must have. If you're planning on mostly soloing then going down STR might not be a bad idea. But, if you want to group or raid, going down the INT line is probably a better choice. Group members or gear can always buff your STR further way more than 4-8 points of STR in your cleric line can. As for the battle cleric line it's not too bad to have no matter what you want to do but I just put in the minimum 20 points necessary to get the final Battle Cleric attribute and then I started putting points into the detriment line (bonus to our debuffs). I've found that combination has allowed me to role solo, group, or raid rather well.
Rikimaru
05-23-2007, 11:46 AM
when i started my battle cleric i went down sta first to get the 100% crit chance. that worked ok, but dps was still slow and my spells often got interrupted soloing (even with max focus). i think if you want to solo a lot then going down the Battle Line first will be much more helpful. it took me to about lvl 35 till i started filling the battle lines, and thats when my dps really took off so my personal suggestion would be battle first, then sta. with sta/battle filled out im working now on the agi line ( 4-4-8 ) to get the +40dps boost. the 8 points i have left in the cleric AA tree will probably get dropped into str for the stat boost until i think of something better. arasai stats & racial traditions from <a href="http://eq2i.com/articles/Arasai_%28Character_Race%29" target="_blank" rel="nofollow">http://eq2i.com/articles/Arasai_%28...aracter_Race%29</a> <b>Stats:</b> <a href="http://eq2i.com/articles/Character_Attributes" target="_blank" rel="nofollow">Strength:</a> 10 <a href="http://eq2i.com/articles/Character_Attributes" target="_blank" rel="nofollow">Agility:</a> 30 <a href="http://eq2i.com/articles/Character_Attributes" target="_blank" rel="nofollow">Stamina:</a> 10 <a href="http://eq2i.com/articles/Character_Attributes" target="_blank" rel="nofollow">Intelligence:</a> 25 <a href="http://eq2i.com/articles/Character_Attributes" target="_blank" rel="nofollow">Wisdom:</a> 25 <b> Resists:</b> Mental: 1 Heat: 1 Cold: 1 Magic: 4 Divine: 2 Poison: 4 Disease: 4 Escaping Dive Area Hate Reduction and 10-meter teleport Instant (recast 30 minutes) Fae Fire Three heat damage attacks 20 seconds (recast 15 minutes) Aerial Dodging +5 Defense Permanent Glide Allows caster to jump farther Permanent Arasai's Endurance +1 In-combat Power Regen per 10 levels (starting at 2 at level 10)Permanent Arasai's Flight +5% In and out-of-combat Run Speed Permanent Magic Protection +3% Magic Resistance Permanent Arasai Savvy +5 Intelligence Permanent N eriak Precision +5 Artificing Permanent Transmograpy +5 Transmuting Permanent most people will tell you that race really doesnt matter in the long run as most of the str/weaknesses of each race will be balanced out. of course with all fairies, glide is wonderful
morningmists
05-23-2007, 05:06 PM
Rikimaru@Permafrost wrote: <blockquote>when i started my battle cleric i went down sta first to get the 100% crit chance. that worked ok, but dps was still slow and my spells often got interrupted soloing (even with max focus). i think if you want to solo a lot then going down the Battle Line first will be much more helpful. </blockquote><p>I totally agree, battle line first, you can't crit if you miss/get parried etc, and not having to buy spell upgrades while levelling rocks.</p>
KnightMarshal
05-23-2007, 07:57 PM
Since I will start gained AA points at level 10 do you still suggest putting points into the battle line straigh off even though I don't get the spell for the first ability until 18th?
morningmists
05-23-2007, 08:54 PM
<p>you get the CA anyway! which is a good thing and will happen with the lvl 35 spell too(get CA version before then)</p>
Rikimaru
05-23-2007, 08:59 PM
<cite>KnightMarshal wrote:</cite><blockquote>Since I will start gained AA points at level 10 do you still suggest putting points into the battle line straigh off even though I don't get the spell for the first ability until 18th? </blockquote>Invocation Strike (first battle line ability) is your lvl 1 nuke and all its upgrades
KnightMarshal
05-23-2007, 09:35 PM
Rikimaru@Permafrost wrote: <blockquote><cite>KnightMarshal wrote:</cite><blockquote>Since I will start gained AA points at level 10 do you still suggest putting points into the battle line straigh off even though I don't get the spell for the first ability until 18th? </blockquote>Invocation Strike (first battle line ability) is your lvl 1 nuke and all its upgrades </blockquote>I was looking at the one to the right of it. I should ahve paid more attention. Must be a sign of hunger. /e goes in search of a snickers.
KnightMarshal
05-24-2007, 10:01 PM
Ok, I have three more questions. 1. How many points should I put into each ability bfore moving to the next one? I know 3 is the minimum, but should I put in 5 before adding points to the next ability? 2. Is there any order I should get the Battle Cleric AAs in or should I skip any? 3. I know it is apples and oranges, but how does an Inquisitor solo compared to a Shadowknight? I have been thinking that both classes would fit the concept of the character.
D-DevilK
05-25-2007, 07:13 AM
I went for Invocation Strike -> Cleansing Fire, so I could get it early, as my INQ is being locked at 20.
Spider
05-25-2007, 04:20 PM
<p>personaly ifind that even solo'ing ill take int line over str because the increased casting speed realy helps get off your heals when ur getting interupted </p><p>the faster you can heal yourself and others the better </p>
Rikimaru
05-28-2007, 05:17 PM
<cite>KnightMarshal wrote:</cite><blockquote>Ok, I have three more questions. 1. How many points should I put into each ability bfore moving to the next one? I know 3 is the minimum, but should I put in 5 before adding points to the next ability? 2. Is there any order I should get the Battle Cleric AAs in or should I skip any? 3. I know it is apples and oranges, but how does an Inquisitor solo compared to a Shadowknight? I have been thinking that both classes would fit the concept of the character. </blockquote>1. i put 3 in each to get the next ones, then went back and filled them all for the Battle ability - even though your CAs are a little weaker, you get more sooner which results in less downtime. 2. get the 4 main CAs first and max them for your Battle ability, then go back and fill in whatever else you want. personally i only put 20 in there and went back to the inquisitor AAs. i plan to put the rest in detriments as i get more. at 55 most of my debuffs are masters or ad3 so i wasnt worried about boosting them much more till i hit raid level 3. never played one
Spider
05-29-2007, 08:15 PM
<p>ok First you pull offf the wings </p><p>then u season with salt and ... uh ... oh nevermind </p>
<p>SKs will solo better definately but they need Tap Veins at lv55 to exel at it. They also get Evac and Feing Death, two great get out of jail cards.</p><p>I'd go down Battle Cleric first. I'd pick Strike, Fire and the AOE with the first 9 points. Fill those 3 first and then go for the 4th one to finish out BC. Then go for the melee crits in STA.</p><p>On PvP, AGI and STR lines are great for interrupts and the Shield Mezz. 4/4/8 on those 2 lines along with STA is great for DPS but your healing suffers. Going STA/INT is the way to go if you want to be a decent healer.</p>
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