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stonebo
05-21-2007, 05:20 PM
<p>Just wondering having 100 aa's what optimum setups would be for aa distribution</p><p>Raid Only</p><p>DPS Only</p><p>Raid and DPS Fury</p>

Und3rt0w
05-22-2007, 10:52 AM
<p>You talking Druid or Fury Tree or Both? </p><p>In terms of raiding, IMO - Druid tree you need to spec down to Tortoise Shell since the AoE immunity is critical in any EoF raid.  Consequently it's not something you'd prob. use much in a single healer group setting or solo.</p><p>Otherwise I have Rebirth spec'd out - it's helped in raids in that we don't have to run back through a zone if we wipe - instead I pop back up (and don't engage if it's clear it's a wipe) and begin the rez duties.</p><p>As for the Fury Tree, you have a ton of options - Animal Form is nice once you get the hold of it (allows you to be totally in control of your power) the group buffs and key, agitate is key if you're in a DPS group...etc...etc. </p><p>As a DPS focused Fury, Energy Vortex line would obviously be needed and otherwise it really depends on how you play and IF you are going to raid primarily or group/solo (as you wouldn't need Tortoise shell for instance)  Hope that helps.</p>

TheBu
05-22-2007, 02:34 PM
<p>toughts for raids </p><p>druid Tortoise Shell since the AoE immunity-heal- heal compresstion dispel thing- heal crits</p><p>fury Animal Form -kiler power regen with the focus on buffs Energy Vortex - allow u to be flexable and the debuffs...</p>

ThyMajesty
05-24-2007, 03:33 AM
<p>well, depends on your role in raids</p><p>for most time i'm in a DD-grp, which means i'm the only healer</p><p>Druid-tree:</p><p>i recently specced out of STA-tree (crits) into AGI for faster ticking hots an AE-immunity </p><p>reason is, as being said, AE-prevent is sometimes lifesaver, its range is very short (at least according to spelldescription) and not everyone in your grp will be protected from time to time - but without wanting to sound selfish, i prefer staying alive over an DPSer since i can rez him an thus back into fray, he can't rezz me</p><p>faster ticking hots for me come handy too - crits are nice, but depend on gear to proc and is only a CHANCE, whereas faster ticking hots GUARANTEE to heal the grp faster up, before next AE hits (and probably kill one or another)</p><p>so went 4 4 6 8 2 on agi</p><p>wis-tree is pointless to me, yeah extra wis is nice for pp and resist, but as an healer you will have highest resist anyway in game, and druids mostly won't suffer mana usage as much - especially fury using animalsm wisely <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> rebirth is nice, but way to situational - in most cases it will only have you dieing twice...but thats matter of taste too <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p><p>int tree is my second - i'm not intendend to MT-heal, so i don't have to focus completely on defensis (where i'd probably go STA 2nd), so there is not always healing to do, which allows me to throw in nukes, so INT line with his crits is great, and also helps soloing/grping</p><p>i went  4 4 8 first on int</p><p>this gets you to an overall 41 AA spend - 9 left, where you must decide ... one prefers going down intline completely, for better focus and the dmg-proc...well, atm i do not suffer any issues at focus, gear allows me taht...and endability is a very dangerous skill...so i think of the rest as being a complete matter of taste/gear</p><p>some might go down str line for doubleattacks (handy for animalism/soloing)</p><p>fury-tree:</p><p>there is only one build, that makes sense in any way IMHO</p><p>1st, get energy vortex, i enhanced the 4 main DMG-spells - the 2 DOTs and the 2 Nukes, this may vary depending on your matter of playstyle</p><p>2nd, get animalism - AAs i definately wanted to have: 5 in primal spirit (extra int for everyone, yeaah <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> ) and 5 in agitate, which i consider one of the best buffs in the whole game...</p><p>now you must decide, where to spend the remaining 10 points for unlocking animalism...urchin-enhance is pointless imo, if you are in MT-grp (only sceanrio where this makes sense) your tank will be mostly beyond the DR-curve, more miti is always nice, yeah, but with the combat-revamp every average raid-tank should have to so much mitigation, where having additional 2000 miti is waaaaay to situational since downside of that is the selfstifle...the minor heal wont make or brake it, so even if you assume your tank is low an mitigation, you would have to cancel urchin after 10 seconds anyway, when your precasted heals will wear off</p><p>so, whre to put now the 10 AAs - depends on your playstyle and grp-setup...having safe-fall and permanent 35% runspeed is very nice, but helps noone than you...fae-pyre procs nicely if you are often in scout-heavy grp + if you use animalism </p><p>3 points you have to spend in carnal anyways, so give the rest where you just want it</p><p>so...this sums up to 42 AAs</p><p>now...3rd - some want the emergency heals enhanced, i do not since i consider them as just a bonus, spells i don't want to rely on...no, i suggest going down, starting from primal spirit -> 3 beastial feast -> 5 hibernation proc</p><p>this eats up your remaining 8 points perfectly, and the hibernation-proc is the only useful heal-enhancement we get imho</p><p>so, hope this helps <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>